Difference between revisions of "UO:Night Sight"
BrianFreud (talk | contribs) m |
BrianFreud (talk | contribs) m |
||
Line 16: | Line 16: | ||
Turns the lights into daytime, even in dark dungeons, that lasts until the next day- or nighttime. Seeing is extremely necessary in surviving. Target must have at least 10 points of magery skill for any effect to happen, and will be best at grandmaster or higher magery. | Turns the lights into daytime, even in dark dungeons, that lasts until the next day- or nighttime. Seeing is extremely necessary in surviving. Target must have at least 10 points of magery skill for any effect to happen, and will be best at grandmaster or higher magery. | ||
+ | |||
If this is gained via an item with the Night Sight property, the effect will not expire until the item is removed. | If this is gained via an item with the Night Sight property, the effect will not expire until the item is removed. |
Revision as of 06:08, 3 May 2020
1 stone |
Magery Spell | |
Spell | Night Sight |
Spell Circle | 1st Circle |
Mana Cost | 4 mana |
Duration | until the following dawn/dusk |
Casting Delay | 0.5 seconds |
Skill (min) | 0.1 Magery |
Skill (99%) | 40.1 Magery |
Skill (Scribe) | 0 Inscription |
Reagents |
Craftable Scroll | |
Name | Night Sight |
Category | First - Second Circle |
Skill(s) Required | 0 Inscription |
Mana Cost | 4 mana |
Can be exceptional | No |
Wearable Slot | None |
Wieldable | No |
Required Recipe | None |
Tool Required | |
Stackable | Yes |
Ingredients | |
1 Blank Scroll 1 Sulfurous Ash |
Night Sight
Words of Power | |
Britannian | In Lor |
Translation | Cause Create Make Light |
Turns the lights into daytime, even in dark dungeons, that lasts until the next day- or nighttime. Seeing is extremely necessary in surviving. Target must have at least 10 points of magery skill for any effect to happen, and will be best at grandmaster or higher magery.
If this is gained via an item with the Night Sight property, the effect will not expire until the item is removed.