Difference between revisions of "UO:Heavy Ornate Axe"
BrianFreud (talk | contribs) (Created page with "{{InfoBox_UOItem | sdi = 48 | damage_physical = 100 | damage_min = 17 | damage_max = 20 | speed = 3.75 | strength_req = 45 | hands_required = 2 | skill_required = Swordsmanshi...") |
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{{InfoBox_UOItem | {{InfoBox_UOItem | ||
− | | | + | | damage_increase = 8 |
| damage_physical = 100 | | damage_physical = 100 | ||
| damage_min = 17 | | damage_min = 17 | ||
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| durability_min = # | | durability_min = # | ||
| durability_max = # | | durability_max = # | ||
+ | | name = Heavy Ornate Axe | ||
| graphic = 11560 | | graphic = 11560 | ||
| hue = 0 | | hue = 0 | ||
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| weight = 12 | | weight = 12 | ||
}} | }} | ||
+ | {{UO_Material_Bonus_Box | metal = 1 | weapon = 1 }} | ||
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− | + | [[Category:UO Weapons]][[Category:UO Axes]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]][[Category:UO:Artifact Items]] | |
− | [[Category:UO Weapons]][[Category:UO Axes]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]] |
Latest revision as of 03:33, 13 July 2020
12 stones Damage Increase 8% Physical Damage 100% Weapon Damage 17 - 20 Weapon Speed 3.75 s Strength Requirement 45 Two-Handed Weapon Skill Required: Swordsmanship Durability # / # |
Heavy Ornate Axe
Craftable Item | |
Name | Heavy Ornate Axe |
Category | Axes |
Skill(s) Required | 75 Blacksmithing |
Can be exceptional | Yes |
Wearable Slot | None |
Wieldable | Yes |
Required Recipe | Heavy Ornate Axe Recipe |
Tool Required | Any of: |
Stackable | No |
Ingredients | |
18 Ingots |
When crafted or enhanced with special crafting materials, the following properties will be added:
Dull Copper Ingots | Shadow Iron Ingots | Copper Ingots | Bronze Ingots | Gold Ingots | Agapite Ingots | Verite Ingots | Valorite Ingots | |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.