Difference between revisions of "UO:Emerald Mace"
BrianFreud (talk | contribs) (Created page with "{{InfoBox_UOItem | resist_poison = 5 | damage_physical = 100 | damage_min = 13 | damage_max = 17 | speed = 3.25 | strength_req = 35 | hands_required = 1 | skill_required = Mac...") |
BrianFreud (talk | contribs) m (1 revision imported) |
||
(One intermediate revision by the same user not shown) | |||
Line 11: | Line 11: | ||
| durability_max = # | | durability_max = # | ||
| graphic = 11556 | | graphic = 11556 | ||
+ | | name = Emerald Mace | ||
| hue = 0 | | hue = 0 | ||
| weight = 10 | | weight = 10 | ||
Line 28: | Line 29: | ||
| weight = 10 | | weight = 10 | ||
}} | }} | ||
+ | {{UO_Material_Bonus_Box | metal = 1 | weapon = 1 }} | ||
Line 34: | Line 36: | ||
− | + | [[Category:UO Weapons]][[Category:UO Bashing Weapons]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]][[Category:UO:Artifact Items]] | |
− | [[Category:UO Weapons]][[Category:UO Bashing Weapons]][[Category:UO Blacksmithing]][[Category:UO Blacksmithing Craftable Item]] |
Latest revision as of 09:42, 9 May 2020
10 stones Poison Resist 5% Physical Damage 100% Weapon Damage 13 - 17 Weapon Speed 3.25 s Strength Requirement 35 One-Handed Weapon Skill Required: Mace Fighting Durability # / # |
Emerald Mace
Craftable Item | |
Name | Emerald Mace |
Category | Bashing |
Skill(s) Required | 75 Blacksmithing |
Can be exceptional | Yes |
Wearable Slot | None |
Wieldable | Yes |
Required Recipe | Emerald Mace Recipe |
Tool Required | Any of: |
Stackable | No |
Ingredients | |
20 Ingots |
When crafted or enhanced with special crafting materials, the following properties will be added:
Dull Copper Ingots | Shadow Iron Ingots | Copper Ingots | Bronze Ingots | Gold Ingots | Agapite Ingots | Verite Ingots | Valorite Ingots | |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.