Difference between revisions of "UO:Cleansing Winds"

m
m
Line 13: Line 13:
 
| Dragon's Blood = 1
 
| Dragon's Blood = 1
 
| Garlic = 1
 
| Garlic = 1
| Sulphurous Ash = 1
+
| Sulfurous Ash = 1
 
}}
 
}}
  

Revision as of 23:07, 14 July 2017

Mysticism Spell
Spell Cleansing Winds
Spell Circle 6th Circle
Mana Cost 20 mana
Duration immediate
Casting Delay 1.75 seconds
Skill (min) 58 Mysticism
Skill (99%) 95.5 Mysticism
Skill (Scribe) 46.4 Inscription
Reagents
Blood MossBlood Moss
Dragon's BloodDragon's Blood
GarlicGarlic
Sulfurous AshSulfurous Ash
Craftable Scroll
Name Cleansing Winds
Category Spells of Mysticism
Skill(s) Required 46.4 Inscription
Mana Cost 20 mana
Can be exceptional No
Wearable Slot None
Wieldable No
Required Recipe None
Tool Required
Stackable Yes
 
Ingredients
1 Blank ScrollBlank Scroll
1 Blood MossBlood Moss
1 Dragon's BloodDragon's Blood
1 GarlicGarlic
1 Sulfurous AshSulfurous Ash

Cleansing Winds

Words of Power
Britannian in vas mani hur
Translation
Cause
Create
Make

Great

Healing
Life

Wind


Soothing winds attempt to neutralize poisons, lift curses, and heal a valid Target plus up to 3 nearby party members. The Caster’s Focus/imbuing and Mysticism skills determine the effectiveness of the Cleansing Winds, the effectiveness of the spell is reduced by the number of targets affected. If a target is cured the healing they received will be reduced proportionately to the level of poison that was cured. If the cure fails, the target will not be healed. Pets can be directly targeted, but will not receive the spell benefits as part of the area effect.


This spell will flag the caster as a criminal if the party contains a criminal or murderer who is close enough to the target to receive the benefits from the area of effect.

References