Difference between revisions of "Template:UO Material Bonus Box/MetalStone/Weapon"
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* [[UO:Physical Damage]] will always take the remaining damage, to equal a total of 100%, after [[UO:Fire Damage|Fire]], [[UO:Cold Damage|Cold]], [[UO:Poison Damage|Poison]], and [[UO:Energy Damage]] are considered. | * [[UO:Physical Damage]] will always take the remaining damage, to equal a total of 100%, after [[UO:Fire Damage|Fire]], [[UO:Cold Damage|Cold]], [[UO:Poison Damage|Poison]], and [[UO:Energy Damage]] are considered. | ||
</includeonly><noinclude> | </includeonly><noinclude> | ||
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{{UO_Material_Bonus_Box/MetalStone/Weapon|metal=1}} | {{UO_Material_Bonus_Box/MetalStone/Weapon|metal=1}} | ||
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{{UO_Material_Bonus_Box/MetalStone/Weapon|stone=1}} | {{UO_Material_Bonus_Box/MetalStone/Weapon|stone=1}} | ||
</noinclude> | </noinclude> |
Revision as of 11:56, 12 August 2017
style="background-color: transparent; border-color: transparent;" | Dull Copper Ingots | Shadow Iron Ingots | File:UO-Item-.pngCopper Ingots | File:UO-Item-.pngBronze Ingots | File:UO-Item-.pngGold Ingots | File:UO-Item-.pngAgapite Ingots | Verite Ingots | File:UO-Item-.pngValorite Ingots |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.
style="background-color: transparent; border-color: transparent;" | Dull Copper Granite | Shadow Iron Granite | File:UO-Item-.pngCopper Granite | File:UO-Item-.pngBronze Granite | File:UO-Item-.pngGold Granite | File:UO-Item-.pngAgapite Granite | Verite Granite | File:UO-Item-.pngValorite Granite |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.