Notes from 2001-01-19
Revision as of 02:24, 3 March 2017 by BrianFreud (talk | contribs) (Created page with "={{PAGENAME}}= __TOC__ == List of Fixes and Features for Alpha Version 37 (amendments and additions related to Alpha 37 version) == * Numerous crash bug and stability fi...")
Notes from 2001-01-19
Contents
- Numerous crash bug and stability fixes.
Many crash bugs and stability have been improved - It currently defaults to "fidget.") Added a gesture button to the Quick Menu. (This one to select the animation you wish your avatar to display.
A gesture button was added to the quick menu (By using this, your character in the play screen will be animated with the selected animation, currently "fidget" is fidget by default) - Various particle system additions and improvements.
Those with different particle systems are added, and some have been improved - Avatars have been slightly increased in size. (Comments on this are welcome.)
The character in the play screen got slightly bigger (We are waiting for the comment - Several dozen additional and / or improved art tiles.
Many art tiles have been added or improved - Chat system has been enabled. (Please test this.)
A chat system is now available (please test about this) - The dragon has been changed to more closely resemble the "classic" version.
Dragon has been changed as closely as possible to "classic" style - Avatars now cast shadows. ("Shadows = on" or "Shadows = yes" in the uo.cfg file enable this.
The play character has a shadow (it can be done by describing "Shadows = on" or "Shadows = yes" in the uo.cfg file) - Support for 800x600 gameplay window. (Resize the window by dragging the gem at the corner with the mouse.)
800 x 600 play screen is supported (You can change the size by operating the drag gem (button) at the corner of the window with the mouse) - Corpses should now be easier to "open."
Corpse became easier to open - Texture loading and arrangement has been optimized.
Texture loading and relocation has been optimized - Numerous sprite loading optimizations.
Loading of many sprites (?) Has been optimized - Fixed some of the missing art and "invisible object" issues.
A shortage of art files and countermeasures against "invisible objects" were given - Magic Trap and Meteor Swarm crash bugs fixed.
Crash bug with Magic Trap and Meteor Swarm has been fixed - Various text and font system improvements.
Text and font system has been improved - Improvements for the placement of "barks" and object handles.
Improvements have been made to the display position of the speech (on the screen) and the object handle - Moved text-input box into the gameplay window. (As opposed to below it.)
I moved the text entry box in the game screen (it will be displayed at the bottom of the screen) - Improved compatibility with the 2D client.
Compatibility with 2D client was taken