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  • =Casting Focus Item Property= {{#dplvar:set|prop|casting_focus}}{{#dplvar:set|propBefore|Casting Focus }}{{#dplvar:set|propAfter|%}}
    2 KB (180 words) - 15:33, 6 August 2020
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Casting Focus Item Property|Casting Focus]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...fence chance are lowered. Duration is determined by caster’s mysticism and focus/imbuing skill compared to target’s resist spells skill. The spell is brok * Target Can not cast spells or attack (but can still use items)
    2 KB (201 words) - 12:07, 3 August 2020
  • ...sm and Focus or Imbuing versus the target’s Resisting Spells skill and the casting difficulty of the buff spell. Polymorph, wards bestowed by items when worn, and certain animal forms (Cu Sidhe, Ferret, Reptalon, Squirrel)
    2 KB (262 words) - 11:58, 3 August 2020
  • Focus Spec Update * Focus Spec SDI cap reduced from 30% to 25%. Updated 12/20
    5 KB (798 words) - 02:05, 13 January 2017
  • ...ability to imbue and magically unravel items. With rare exceptions, imbued items will not be as powerful as loot dropped artifacts. * The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical po
    6 KB (907 words) - 10:03, 10 May 2020
  • * [[UO:Arcane Circle|Arcane Circles]] will now give a bonus to arcane focus ** Arcane [[UO:Focus|Focus]] will require a minimum of two people to cast
    9 KB (1,503 words) - 03:35, 14 March 2017
  • ***** Can no longer stack using a weapon special move and casting a spell or activating a skill ability. *** As the total MR from items increases, each successive point of MR will give less overall [[UO:mana reg
    7 KB (1,085 words) - 01:32, 14 March 2017
  • ...This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. * The Skill Scrolls of power will now include scrolls for Chivalry, Focus, Necromancy, Stealing, and Stealth.
    10 KB (1,503 words) - 01:35, 14 March 2017
  • *** [[UO:Sleep|Sleep]] will no longer prevent targets from casting spells or attacking *** While in this state they will have their casting, casting recover, attack, and movement speed severely reduced.
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ** Spider Crab Pie – Increase to Focus Skill ** Fairy Salmon Pie – Increase to Casting Focus
    8 KB (1,219 words) - 17:54, 17 March 2017
  • Enjoy trick or treating with the town NPCs! There are 4 new items that you may get. Be sure your [[UO:begging|begging]] skills are up to the This year there are various items to pick :
    5 KB (877 words) - 03:11, 14 March 2017
  • * Items with this property have a 20% chance to inflict a stamina drain over time o * Items with this property have a chance to proc a swarm of insects on their target
    8 KB (1,236 words) - 15:40, 20 January 2017
  • ...e reward list, providing a much greater chance at obtaining more desirable items. ** Items with this property have a 20% chance to inflict a stamina drain over time o
    11 KB (1,606 words) - 05:09, 9 February 2017
  • ...introduction of two-handed swords, perhaps with the release of the 30 new items from LBR? ...143c">Kehleyr</font>||*Lord_Elf* Are we going to be able to repair leather items anytime in the near future?
    20 KB (3,296 words) - 11:42, 2 February 2017
  • ...t>||*buster* There have been hints of a possible cap to a player's 'faster casting' - as it is, fc4 is ridiculously overpowered, and generally unobtainable fo |<font color="4682b4">Evocare</font>||i believe we can ensure that magic items/artifacts are still desireable, but don't have the dominant effect on outco
    20 KB (3,389 words) - 09:10, 2 February 2017
  • This Haven-based tutorial will [[UO:focus|focus]] on helping new players to develop the abilities and skills needed for a b ...directed experience” will be learning the tools of the trade, how to craft items, and how to mine.
    26 KB (4,323 words) - 00:36, 14 March 2017
  • ...ont>||*SaffronEntivore* There is always a lot of effort on reducing skills/items/systems that make someone too powerful or profitable... but why not the oth ...warding experiences. As any one of the new designers can tell you, my main focus will be on finding positive solutions to such problems wherever possible.
    14 KB (2,363 words) - 09:11, 2 February 2017
  • * Items required to fill the trade order are generated from the real time inventori * Up to five items in varying quantities can be applied to a trade order and are based on the
    14 KB (2,149 words) - 01:27, 17 March 2017
  • * The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an * Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing ba
    35 KB (5,106 words) - 02:09, 11 March 2017

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