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  • =Balanced Item Property= {{#dplvar:set|prop|balanced}}{{#dplvar:set|propBefore|Balanced}}{{#dplvar:set|propDisplay|false}}
    1 KB (160 words) - 09:48, 5 August 2020
  • | balanced = 1 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
    748 bytes (80 words) - 10:42, 9 May 2020
  • | balanced = 1 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
    801 bytes (86 words) - 10:42, 9 May 2020
  • | balanced = 1 ...Fletching]][[Category:UO Fletching Craftable Item]][[Category:UO:Artifact Items]]
    819 bytes (88 words) - 10:42, 9 May 2020
  • 3. Does the Gargoyle race seem well-balanced relative to the current races in the game? * Yes, gargoyles are balanced with the other races
    4 KB (658 words) - 23:51, 9 March 2017
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Balanced Item Property|Balanced]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...ability to imbue and magically unravel items. With rare exceptions, imbued items will not be as powerful as loot dropped artifacts. * The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical po
    6 KB (907 words) - 10:03, 10 May 2020
  • ==Crafting, Decorating, Items== * Balanced the loot distribution of treasure maps and messages in bottles.
    3 KB (461 words) - 22:37, 8 October 2016
  • ...nto actual game play and improve the artwork for 2D users for the clothing items that have made it in, such as fur clothing and formal shirts? |<font color="4682b4">Vex</font>||Creating new wearable items for the 2D client has certain hurdles. Since the artwork must be 2D sprites
    4 KB (647 words) - 22:53, 6 February 2017
  • these items will require a client patch to be visible to you. * Game Masters will no longer be revealed for getting items out of corpses while invisible.
    4 KB (647 words) - 21:26, 22 January 2017
  • * Game Masters will no longer be revealed for getting items out of corpses while invisible. * Players who take items from their own corpse while hiding will no longer be revealed.
    4 KB (654 words) - 16:20, 29 May 2017
  • * Balanced will no longer appear on Throwing weapons, and will vanish from any existi ...perty intensity calculations for unraveling Shame loot drops. Lower level items will no longer unravel into Relic Fragments.
    2 KB (358 words) - 17:48, 17 March 2017
  • Escorting will be balanced to bring it more in line with other gold generating methods. The bug involving the ability to “pre-cast” spells and then use or take items will be fixed. After casting a spell, the targeting cursor will disappear i
    7 KB (1,281 words) - 01:50, 7 October 2016
  • ...at perhaps a hand in system for titles might bring attention back? perhaps items gained from merchant/pirate vessels could be handed in at Serpents Hold/Buc ...se be a possibility to give blacksmiths the ability to smelt crafted metal items back into ingots?'''''<br/>
    14 KB (2,463 words) - 00:16, 27 February 2017
  • ...[[UO:shame|shame]] loot system has been revised so you should notice less items with throw-away intensity values on properties, and an overall improvement ...l only create items for monster kills in Shame, and for the lost-and-found items for the Honesty virtue. Loot drops elsewhere in the game world are unaffect
    12 KB (1,966 words) - 01:35, 14 March 2017
  • ...ase across all base weapon speeds? Doesn't forcing that formula to only be balanced at specific levels of SSI/Stamina really hurt overall balance, especially c ...ainst monsters a temporary thing until monster HP/Resists can get properly balanced with players? If not, why are you considering it a good thing to further se
    11 KB (1,935 words) - 20:56, 8 October 2016
  • ...tygian Abyss accounts, players may now use Runic Hammers to ''“re-forge”'' items * Loot items from this dungeon now use the New Loot Generator
    11 KB (1,798 words) - 03:00, 14 March 2017
  • ...e be any further changes to Tinkering and Carpentry as too add more Unique items |<font color="4682b4">toad</font>||We are definately planning on adding new items for all crafting skills whenever we do updates
    16 KB (2,623 words) - 09:08, 2 February 2017
  • ...ase across all base weapon speeds? Doesn't forcing that formula to only be balanced at specific levels of SSI/Stamina really hurt overall balance, especially c ...ainst monsters a temporary thing until monster HP/Resists can get properly balanced with players? If not, why are you considering it a good thing to further se
    19 KB (3,046 words) - 22:23, 1 February 2017
  • ...his for the immediate future. Right now bows, arrows, and most tailor made items are fairly inexpensive to reproduce. ...or="4682b4">LadyMOI</font>||However, balanced against our highest priority items, begging isn't an area we have alloted development time to.
    15 KB (2,431 words) - 09:11, 2 February 2017

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