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  • =Durability Increase Item Property= {{#dplvar:set|prop|durability_increase}}{{#dplvar:set|propBefore|Durability +}}{{#dplvar:set|propAfter|%}}
    1 KB (165 words) - 11:39, 3 August 2020
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Anatomy (skill increase)|Anatomy]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. ...ing]] “Disarm” move, but will no longer give substantial information about items. Players will now be able to see all of an item's properties in a new menu.
    10 KB (1,503 words) - 01:35, 14 March 2017
  • ...ocated inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed. ...nt used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.
    6 KB (958 words) - 17:58, 17 March 2017
  • ** The chance that a stat will increase on any given skill gain is 1 in 20 ...riadne now has a lower minimum [[UO:strength|strength]] and increased [[UO:durability]].
    3 KB (440 words) - 01:32, 14 March 2017
  • ...exchange for points good for the purchase of interesting and powerful new items. Here's how it works: ...a trash can, either in public or in your house, to discard items. When the items are destroyed, you are awarded points.
    6 KB (966 words) - 01:33, 14 March 2017
  • * Items required to fill the trade order are generated from the real time inventori * Up to five items in varying quantities can be applied to a trade order and are based on the
    14 KB (2,149 words) - 01:27, 17 March 2017
  • ===Anniversary Items=== Anniversary items for the 15th Anniversary of Ultima Online have been added. Considering thes
    9 KB (1,433 words) - 03:08, 14 March 2017
  • **Tinker-crafted tools will now have durability based on the skill of the tinker who made the tool. In other words, a hamme **Scales for weighing items are now a craftable item. You can double-click the scales and target an ite
    6 KB (1,001 words) - 02:23, 7 October 2016
  • Rewards have a durability of 150/150 and cannot be enhanced or unraveled Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old.
    7 KB (1,158 words) - 01:31, 11 March 2017
  • ...tly, they don't break when they reach 0 durability, and never lose maximum durability when repaired, so everything can effectively last forever. ...quite a long while, simply because of the extremely low chance of getting items that:
    17 KB (2,892 words) - 11:55, 2 February 2017
  • * Rewards have a [[UO:durability]] of 150/150 and cannot be enhanced or unraveled Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old.
    8 KB (1,208 words) - 01:30, 14 March 2017
  • ...[[UO:shame|shame]] loot system has been revised so you should notice less items with throw-away intensity values on properties, and an overall improvement * [[UO:Shame|Shame]] Dungeon Crystals may be consumed to increase player's [[UO:Shame|Shame]] Dungeon Points… or used for whatever.
    12 KB (1,966 words) - 01:35, 14 March 2017
  • ...lockdown count become a negative number. However, all of your locked down items will remain locked down, even though your lockdown count is negative, unles ...d cause a house to display an incorrect number of lockdowns when stackable items, locked down in separate piles, in the house automatically combined in the
    12 KB (2,031 words) - 22:35, 8 October 2016
  • |<font color="dc143c">Lord‑Xanthor</font>||*Ash* Are we going to see anymore items that a thief can steal in the game? ...game, it has to be difficult to do in order to ensure that these top-notch items remain difficult to obtain.
    23 KB (3,805 words) - 11:51, 2 February 2017
  • * Silver traders will trade items for VvV silver points. * Items required to fill the trade order are generated from the real time inventori
    20 KB (3,066 words) - 03:57, 17 March 2017
  • * Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system. * Some community collection items cannot be imbued due to the balance issues.
    12 KB (1,971 words) - 14:10, 7 October 2016
  • * Silver traders will trade items for VvV silver points. * Items required to fill the trade order are generated from the real time inventori
    21 KB (3,342 words) - 04:00, 17 March 2017
  • |<font color="dc143c">EM Asiantam</font>||can you please increase the storage of small houses? |<font color="dc143c">Roman</font>||did you find why it does not increase with party size?
    79 KB (12,367 words) - 16:43, 2 February 2017
  • ...Developers talked about how unbalanced the FasterCast/FasterCast Recorvery items are? (artifacts is the problem here) ...ade easier to get then the Ash Hammers.Why is runics having only 35 Damage increase on all hammers,is this going to be fixed?
    23 KB (3,735 words) - 22:33, 6 February 2017

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