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  • =Hit Dispel Item Property= {{#dplvar:set|prop|hit_dispel}}{{#dplvar:set|propBefore|Hit Dispel }}{{#dplvar:set|propAfter|%}}
    1 KB (167 words) - 10:39, 4 August 2020
  • ...ge because of the difference between mana and hp increasing from the first hit. Additionally, this damage was in addition to the damage from the actual hit allowing for HUGE damage output to players.
    5 KB (720 words) - 03:25, 14 March 2017
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Hit Chance Increase Item Property|Hit Chance Increase]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • * Fixed an issue causing too many items to spawn in the Delucia area, which was still causing some blackholing of p * Selling large quantities of non-stackable items in the 2D client should no longer cause the sell gump to remain open.
    11 KB (1,857 words) - 17:45, 9 October 2016
  • *** This effect can hit up to 3 additional players beyond the primary target ...low by doing damage to any other player or creature before the effect [[UO:dispel|dispels]] itself. Additionally the damage taken by the target scales with
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ...ade Spirits and Energy Vortices DO NOT WORK on Dragons; the Dragons simply dispel them. They cast magic spells from circles 1 thru 7, without the summoning a | loot_base = 8 Gems, Magic Items
    6 KB (737 words) - 21:51, 12 August 2017
  • ...in Covetous and later Ilshernar. These new Rotting Corpses are not able to dispel and do note carry chests. Possibly the most enduring monster on Sosaria. Pr | loot_base = Magic Items
    7 KB (918 words) - 01:10, 24 June 2017
  • ...der. Instead, if their rider becomes poisoned '''''and''''' falls below 40 hit points, they will cure them. Once they cure their rider, they cannot cure t ...e force of nature on any creature or player that brings its rider below 30 hit points. This wrath is in the form of a 35-100 damage lightning bolt that ''
    10 KB (1,590 words) - 16:35, 7 October 2016
  • ...n, and paralyze. In melee fights they can do up to 40 points of damage per hit to an unarmored player, 20 to 35 in full platemail. | loot_base = 2 Medium Level Mage or Necromancy Scrolls, Magic Items
    8 KB (761 words) - 00:55, 24 June 2017
  • Those players who simply hit the monster for the kill shot will rarely, if ever, receive looting rights * Archery will have slight increase in its chance to hit when compared to other attacks.
    38 KB (6,506 words) - 18:43, 10 October 2016
  • * The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an * Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing ba
    35 KB (5,106 words) - 02:09, 11 March 2017
  • |<font color="dc143c">Diablo Thantis</font>|| An Grav - Dispel Field |<font color="dc143c">Crunch</font>|| An Grav - Dispel Field
    78 KB (12,693 words) - 23:57, 2 February 2017
  • ...improve the monster AI. Better fighting tactics, able to pick up and move items out of their way, stuff like that. ...inding a way to make archery less powerful (probably greater penalties for hit and run or some such), and maybe making dex matter more if we can
    34 KB (5,611 words) - 23:11, 31 January 2017