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  • =Use Best Weapon Skill Item Property= {{#dplvar:set|prop|ubws}}{{#dplvar:set|propBefore|Use Best Weapon Skill}}{{#dplvar:set|propDisplay|false}}
    1 KB (176 words) - 15:35, 6 August 2020
  • *Items you wish to smelt must be in your back-pack. *Smelting will be tied to the mining skill. The higher your skill in mining, the more ingots you will get back.
    2 KB (349 words) - 13:13, 7 October 2016
  • ...r and graphic number, are not displayed by the client. Additionally a few items have hidden "NO DROP", self-repair, or other properties. * [[UO:Anatomy (skill increase)|Anatomy]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • ...ocated inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed. ...the imbuing confirmation gump has been redesigned for clarity and ease of use.
    6 KB (958 words) - 17:58, 17 March 2017
  • ...ach skill for primary weapon special moves, 90 in each skill for secondary weapon special moves). **** Infecting Strike since it already requires [[UO:Poisoning|Poisoning]] skill to be effective.
    7 KB (1,085 words) - 01:32, 14 March 2017
  • ...ability to imbue and magically unravel items. With rare exceptions, imbued items will not be as powerful as loot dropped artifacts. ...ws player characters to imbue items with magical properties. The amount of skill determines how much magical power an artificer can imbue in an item.
    6 KB (907 words) - 10:03, 10 May 2020
  • ...ical regardless of other damage modifiers including quivers and Consecrate Weapon <s>Weapon Swing Speed Cap Update</s> Removed 12/19
    5 KB (798 words) - 02:05, 13 January 2017
  • * The bug with the trade window serving as an infinite container for carrying items is fixed. ...oved bow and salute out of .action. They are now macroable actions. If you use them, you will need to set up your own macro for them. .action has been rem
    4 KB (632 words) - 17:23, 7 October 2016
  • *When a thief dies in town, items he stole within the last two minutes will be automatically placed in their ...However, it may not function perfectly with all particular combinations of weapon abilities. ''In particular, exceptional quality weapons may lose some of th
    5 KB (795 words) - 19:19, 6 October 2016
  • ...es. We are testing out this menu style with this skill before adopting its use for all skills. ...r who made the tool. In other words, a hammer made by a tinker with only 5 skill will last much less time than a hammer made by a grandmaster tinker.
    6 KB (1,001 words) - 02:23, 7 October 2016
  • ...This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. * The Skill Scrolls of power will now include scrolls for Chivalry, Focus, Necromancy,
    10 KB (1,503 words) - 01:35, 14 March 2017
  • ** The reward value for items with an exceptional requirement has been increased. * Players with an appropriate amount of tailoring skill will now be able to craft bone armor.
    7 KB (1,085 words) - 16:20, 7 October 2016
  • ''A few very important items have been marked in bold on this list!'' *Problems with fast weapon degradation on the Test Center are fixed.
    7 KB (1,230 words) - 21:32, 6 March 2017
  • ...make items not-for-sale that are not eligible for it will be fixed. '''All items in vendors currently will be fixed retroactively!''' ...no longer be made. Nothing will be done regarding currently existing black items.
    6 KB (1,035 words) - 01:37, 7 October 2016
  • ===Blacksmithy – 5% success at 120 Blacksmithy skill=== ===Carpentry – 5% success at 100 Carpentry skill===
    8 KB (1,236 words) - 15:40, 20 January 2017
  • * Heritage Items * Evasion duration will scale with your Bushido skill. Range is 3-6 second duration, with a 2 second bonus if your bushido is abo
    7 KB (1,160 words) - 13:04, 10 October 2016
  • ...Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the "Siege ruleset"). ...ges (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy & Evaluate Intelligence).
    16 KB (2,671 words) - 16:35, 7 October 2016
  • * Fixed the issue with players receiving the message “You cannot use this ability while mounted” when they failed to Stealth ...“equip” macro would sometimes disarm your shield instead of equipping your weapon
    9 KB (1,503 words) - 03:35, 14 March 2017
  • * Fixed an issue causing too many items to spawn in the Delucia area, which was still causing some blackholing of p * Selling large quantities of non-stackable items in the 2D client should no longer cause the sell gump to remain open.
    11 KB (1,857 words) - 17:45, 9 October 2016
  • ===Focus Skill Spec (PVP)=== ...ed players, having no more than 30.0 modified skill points in another main skill set will be able to benefit from the raised cap. Main skills include: [[UO:
    13 KB (2,192 words) - 01:33, 14 March 2017

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