Difference between revisions of "Template:InfoBox UOItem"

m
m
Line 1,239: Line 1,239:
 
</nowiki>{{PropLine|{{{requires_expansion|}}}                |Requires Expansion Item Property|Items With Requires Expansion Item Property|Requires Expansion|novalue = true}}<nowiki>
 
</nowiki>{{PropLine|{{{requires_expansion|}}}                |Requires Expansion Item Property|Items With Requires Expansion Item Property|Requires Expansion|novalue = true}}<nowiki>
 
</nowiki>{{PropLine|{{{splintering_weapon|}}}                |Splintering Weapon Item Property|Items With Splintering Weapon Item Property|Splintering Weapon|percentage = true}}<nowiki>
 
</nowiki>{{PropLine|{{{splintering_weapon|}}}                |Splintering Weapon Item Property|Items With Splintering Weapon Item Property|Splintering Weapon|percentage = true}}<nowiki>
</nowiki>{{#if: {{{kinetic_resonance|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_physical}}">Kinetic Resonance {{{kinetic_resonance|}}}% </span><br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{kinetic_resonance|}}}                 |Resonance Item Property|Kinetic Resonance Items|Kinetic Resonance|physical}}<nowiki>
</nowiki>{{#if: {{{fire_resonance|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_fire}}">Fire Resonance {{{fire_resonance|}}}% </span><br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{fire_resonance|}}}                   |Resonance Item Property||Fire Resonance Items|Fire Resonance|fire}}<nowiki>
</nowiki>{{#if: {{{cold_resonance|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_cold}}">Cold Resonance {{{cold_resonance|}}}% </span><br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{cold_resonance|}}}                   |Resonance Item Property||Cold Resonance Items|Cold Resonance|cold}}<nowiki>
</nowiki>{{#if: {{{poison_resonance|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_poison}}">Poison Resonance {{{poison_resonance|}}}% </span><br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{poison_resonance|}}}                 |Resonance Item Property|Poison Resonance Items|Poison Resonance|poison}}<nowiki>
</nowiki>{{#if: {{{energy_resonance|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_energy}}">Energy Resonance {{{energy_resonance|}}}% </span><br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{energy_resonance|}}}                 |Resonance Item Property|Energy Resonance Items|Energy Resonance|energy}}<nowiki>
</nowiki>{{#if: {{{spell_channeling|}}}   | {{#vardefine: hasProps | 1 }}Spell Channeling <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{spell_channeling|}}}                 |Spell Channeling Item Property|Spell Channeling Items|Spell Channeling|novalue = true}}<nowiki>
</nowiki>{{#if: {{{mage_weapon|}}}       | {{#vardefine: hasProps | 1 }}Mage Weapon -{{{mage_weapon|}}} Skill <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{mage_weapon|}}}                       |Mage Weapon Item Property|Mage Weapon Items|Mage Weapon -|extra = &nbsp;Skill}}<nowiki>
 
</nowiki>{{#vardefine:weight|{{#ifeq: {{{weight}}} |varies| Weight varies |{{#replace: {{{weight}}}|-| to }} stone}}{{#ifeq: {{{weight}}} | 1 | | s }} | unknown weight}}<nowiki>
 
</nowiki>{{#vardefine:weight|{{#ifeq: {{{weight}}} |varies| Weight varies |{{#replace: {{{weight}}}|-| to }} stone}}{{#ifeq: {{{weight}}} | 1 | | s }} | unknown weight}}<nowiki>
 
</nowiki>{{#if: {{{weight|}}}            | {{#vardefine: hasProps | 1 }}{{#ifeq: {{{weight}}} |N/A| |[[UO:Weight|{{#var:weight}}]][[Category:UO:Items with unknown weight]] <br/>}} }}<nowiki>
 
</nowiki>{{#if: {{{weight|}}}            | {{#vardefine: hasProps | 1 }}{{#ifeq: {{{weight}}} |N/A| |[[UO:Weight|{{#var:weight}}]][[Category:UO:Items with unknown weight]] <br/>}} }}<nowiki>
</nowiki>{{#if: {{{charges|}}}               | {{#vardefine: hasProps | 1 }}[ Charges: {{{charges}}} ] <br/>}}<nowiki>
+
</nowiki>{{PropLine|{{{charges|}}}                           |Charges Item Property|Charges Items|[ Charges: |extra = &nbsp;]}}<nowiki>
</nowiki>{{#if: {{{mana_phase|}}}       | {{#vardefine: hasProps | 1 }}Mana Phase <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{mana_phase|}}}                       |Mana Phase Item Property|Mana Phase Items|Mana Phase|novalue = true}}<nowiki>
</nowiki>{{#if: {{{sdi|}}}       | {{#vardefine: hasProps | 1 }}Spell Damage Increase {{{sdi|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{sdi|}}}                               |Spell Damage Increase Item Property|Spell Damage Increase Items|Spell Damage Increase |percentage = true}}<nowiki>
</nowiki>{{#if: {{{fcr|}}}       | {{#vardefine: hasProps | 1 }}Faster Cast Recovery {{{fcr|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{fcr|}}}                               |Faster Cast Recovery Item Property|Faster Cast Recovery Items|Faster Cast Recovery }}<nowiki>
</nowiki>{{#if: {{{fc|}}}       | {{#vardefine: hasProps | 1 }}Faster Casting {{{fc|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{fc|}}}                               |Faster Casting Item Property|Faster Casting Items|Faster Casting }}<nowiki>
</nowiki>{{PropLEle|{{{resist_physical|}}}                  |Elemental Resist|Items With Physical Resist|Physical Resist|Physical}}<nowiki>
+
</nowiki>{{PropLEle|{{{resist_physical|}}}                  |Elemental Resist|Items With Physical Resist|Physical Resist|physical}}<nowiki>
 
</nowiki>{{PropLEle|{{{resist_fire|}}}                      |Elemental Resist|Items With Fire Resist|Fire Resist|fire}}<nowiki>
 
</nowiki>{{PropLEle|{{{resist_fire|}}}                      |Elemental Resist|Items With Fire Resist|Fire Resist|fire}}<nowiki>
 
</nowiki>{{PropLEle|{{{resist_cold|}}}                      |Elemental Resist|Items With Cold Resist|Cold Resist|cold}}<nowiki>
 
</nowiki>{{PropLEle|{{{resist_cold|}}}                      |Elemental Resist|Items With Cold Resist|Cold Resist|cold}}<nowiki>
Line 1,260: Line 1,260:
 
</nowiki>{{PropLine|{{{self_repair|}}}                      |Self Repair Item Property|Items With Self Repair Item Property|Self Repair }}<nowiki>
 
</nowiki>{{PropLine|{{{self_repair|}}}                      |Self Repair Item Property|Items With Self Repair Item Property|Self Repair }}<nowiki>
 
</nowiki>{{PropLine|{{{damage_modifier|}}}                  |Damage Modifier Item Property|Items With Damage Modifier Item Property|Damage Modifier|percentage = true}}<nowiki>
 
</nowiki>{{PropLine|{{{damage_modifier|}}}                  |Damage Modifier Item Property|Items With Damage Modifier Item Property|Damage Modifier|percentage = true}}<nowiki>
 
+
</nowiki>{{PropLine|{{{ammo|}}}                             |Ammo Item Property|Ammo Items|Ammo: 0/500 Arrows|novalue = true}}<nowiki>
 
+
</nowiki>{{PropLine|{{{soul_charge|}}}                       |Soul Charge Item Property|Soul Charge Items|Soul Charge |percentage = true}}<nowiki>
 
+
</nowiki>{{PropLEle|{{{damage_eater|}}}                     |Eater Item Property|Damage Eater Items|Damage Eater|chaos}}<nowiki>
 
+
</nowiki>{{PropLEle|{{{kinetic_eater|}}}                     |Eater Item Property|Kinetic Eater Items|Kinetic Eater|physical}}<nowiki>
</nowiki>{{#if: {{{ammo|}}}       | {{#vardefine: hasProps | 1 }}Ammo: 0/500 Arrows <br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{fire_eater|}}}                       |Eater Item Property||Fire Eater Items|Fire Eater|fire}}<nowiki>
</nowiki>{{#if: {{{soul_charge|}}}       | {{#vardefine: hasProps | 1 }}Soul Charge {{{soul_charge|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{cold_eater|}}}                       |Eater Item Property||Cold Eater Items|Cold Eater|cold}}<nowiki>
</nowiki>{{#if: {{{damage_eater|}}}       | {{#vardefine: hasProps | 1 }}Damage Eater {{{damage_eater|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{poison_eater|}}}                     |Eater Item Property|Poison Eater Items|Poison Eater|poison}}<nowiki>
</nowiki>{{#if: {{{kinetic_eater|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_physical}}">Kinetic Eater {{{kinetic_eater|}}}% </span><br/>}} <nowiki>
+
</nowiki>{{PropLEle|{{{energy_eater|}}}                     |Eater Item Property|Energy Eater Items|Energy Eater|energy}}<nowiki>
</nowiki>{{#if: {{{fire_eater|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_fire}}">Fire Eater {{{fire_eater|}}}% </span><br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{casting_focus|}}}                     |Casting Focus Item Property|Casting Focus Items|Casting Focus |percentage = true}}<nowiki>
</nowiki>{{#if: {{{cold_eater|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_cold}}">Cold Eater {{{cold_eater|}}}% </span><br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{dexterity_bonus|}}}                   |Dexterity Bonus Item Property|Dexterity Bonus Items|Dexterity Bonus }}<nowiki>
</nowiki>{{#if: {{{poison_eater|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_poison}}">Poison Eater {{{poison_eater|}}}% </span><br/>}} <nowiki>
 
</nowiki>{{#if: {{{energy_eater|}}}       | {{#vardefine: hasProps | 1 }}<span style="color:{{#var:color_energy}}">Energy Eater {{{energy_eater|}}}% </span><br/>}} <nowiki>
 
</nowiki>{{#if: {{{casting_focus|}}}       | {{#vardefine: hasProps | 1 }}Casting Focus {{{casting_focus|}}}% <br/>}} <nowiki>
 
</nowiki>{{#if: {{{dexterity_bonus|}}}       | {{#vardefine: hasProps | 1 }}Dexterity Bonus {{{dexterity_bonus|}}} <br/>}} <nowiki>
 
 
 
 
 
 
 
 
</nowiki>{{PropLine|{{{strength_bonus|}}}                    |Strength Bonus Item Property|Items With Strength Bonus Item Property|Strength Bonus }}<nowiki>
 
</nowiki>{{PropLine|{{{strength_bonus|}}}                    |Strength Bonus Item Property|Items With Strength Bonus Item Property|Strength Bonus }}<nowiki>
 
+
</nowiki>{{PropLine|{{{intelligence_bonus|}}}               |Intelligence Bonus Item Property|Intelligence Bonus Items|Intelligence Bonus }}<nowiki>
 
+
</nowiki>{{PropLine|{{{hit_point_increase|}}}               |Hit Point Increase Item Property|Hit Point Increase Items|Hit Point Increase }}<nowiki>
 
+
</nowiki>{{PropLine|{{{mana_increase|}}}                     |Mana Increase Item Property|Mana Increase Items|Mana Increase }}<nowiki>
</nowiki>{{#if: {{{intelligence_bonus|}}}       | {{#vardefine: hasProps | 1 }}Intelligence Bonus {{{intelligence_bonus|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{stamina_increase|}}}                 |Stamina Increase Item Property|Stamina Increase Items|Stamina Increase }}<nowiki>
</nowiki>{{#if: {{{hit_point_increase|}}}       | {{#vardefine: hasProps | 1 }}Hit Point Increase {{{hit_point_increase|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_point_regeneration|}}}           |Hit Point Regeneration Item Property|Hit Point Regeneration Items|Hit Point Regeneration }}<nowiki>
</nowiki>{{#if: {{{mana_increase|}}}       | {{#vardefine: hasProps | 1 }}Mana Increase {{{mana_increase|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{mana_regeneration|}}}                 |Mana Regeneration Item Property|Mana Regeneration Items|Mana Regeneration }}<nowiki>
</nowiki>{{#if: {{{stamina_increase|}}}       | {{#vardefine: hasProps | 1 }}Stamina Increase {{{stamina_increase|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{stamina_regeneration|}}}             |Stamina Regeneration Item Property|Stamina Regeneration Items|Stamina Regeneration }}<nowiki>
</nowiki>{{#if: {{{hit_point_regeneration|}}}       | {{#vardefine: hasProps | 1 }}Hit Point Regeneration {{{hit_point_regeneration|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{luck|}}}                             |Luck Item Property|Luck Items|Luck }}<nowiki>
</nowiki>{{#if: {{{mana_regeneration|}}}       | {{#vardefine: hasProps | 1 }}Mana Regeneration {{{mana_regeneration|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{enhance_potions|}}}                   |Enhance Potions Item Property|Enhance Potions Items|Enhance Potions |percentage = true}}<nowiki>
</nowiki>{{#if: {{{stamina_regeneration|}}}       | {{#vardefine: hasProps | 1 }}Stamina Regeneration {{{stamina_regeneration|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{lower_mana_cost|}}}                   |Lower Mana Cost Item Property|Lower Mana Cost Items|Lower Mana Cost |percentage = true}}<nowiki>
</nowiki>{{#if: {{{luck|}}}       | {{#vardefine: hasProps | 1 }}Luck {{{luck|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{lower_reagent_cost|}}}               |Lower Reagent Cost Item Property|Lower Reagent Cost Items|Lower Reagent Cost |percentage = true}}<nowiki>
</nowiki>{{#if: {{{enhance_potions|}}}       | {{#vardefine: hasProps | 1 }}Enhance Potions {{{enhance_potions|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{durability_increase|}}}               |Durability Item Property|Durability Items|Durability |percentage = true}}<nowiki>
</nowiki>{{#if: {{{lower_mana_cost|}}}       | {{#vardefine: hasProps | 1 }}Lower Mana Cost {{{lower_mana_cost|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{reflect_physical_damage|}}}           |Reflect Physical Damage Item Property|Reflect Physical Damage Items|Reflect Physical Damage |percentage = true}}<nowiki>
</nowiki>{{#if: {{{lower_reagent_cost|}}}       | {{#vardefine: hasProps | 1 }}Lower Reagent Cost {{{lower_reagent_cost|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{lower_ammo_cost|}}}                   |Lower Ammo Cost Item Property|Lower Ammo Cost Items|Lower Ammo Cost |percentage = true}}<nowiki>
</nowiki>{{#if: {{{durability_increase|}}}| {{#vardefine: hasProps | 1 }}Durability {{{durability_increase}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{bonebreaker|}}}                       |Bone Breaker Item Property|Bone Breaker Items|Bone Breaker|novalue = true}}<nowiki>
</nowiki>{{#if: {{{reflect_physical_damage|}}}       | {{#vardefine: hasProps | 1 }}Reflect Physical Damage {{{reflect_physical_damage|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{sparks|}}}                           |Sparks Item Property|Sparks Items|Sparks |percentage = true}}<nowiki>
</nowiki>{{#if: {{{lower_ammo_cost|}}}       | {{#vardefine: hasProps | 1 }}Lower Ammo Cost {{{lower_ammo_cost|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{swarm|}}}                             |Swarm Item Property|Swarm Items|Swarm |percentage = true}}<nowiki>
</nowiki>{{#if: {{{bonebreaker|}}}       | {{#vardefine: hasProps | 1 }}Bone Breaker <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_cold_area|}}}                     |Hit Cold Area Item Property|Hit Cold Area Items|Hit Cold Area |percentage = true}}<nowiki>
</nowiki>{{#if: {{{sparks|}}}       | {{#vardefine: hasProps | 1 }}Sparks {{{sparks|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_curse|}}}                         |Hit Curse Item Property|Hit Curse Items|Hit Curse |percentage = true}}<nowiki>
</nowiki>{{#if: {{{swarm|}}}       | {{#vardefine: hasProps | 1 }}Swarm {{{swarm|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{range|}}}                             |Range Item Property|Range Items|Range }}<nowiki>
</nowiki>{{#if: {{{hit_cold_area|}}}       | {{#vardefine: hasProps | 1 }}Hit Cold Area {{{hit_cold_area|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_dispel|}}}                       |Hit Dispel Item Property|Hit Dispel Items|Hit Dispel |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_curse|}}}       | {{#vardefine: hasProps | 1 }}Hit Curse {{{hit_curse|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_energy_area|}}}                   |Hit Energy Area Item Property|Hit Energy Area Items|Hit Energy Area |percentage = true}}<nowiki>
</nowiki>{{#if: {{{range|}}}       | {{#vardefine: hasProps | 1 }}Range {{{range|}}} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_fatigue|}}}                       |Hit Fatigue Item Property|Hit Fatigue Items|Hit Fatigue |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_dispel|}}}       | {{#vardefine: hasProps | 1 }}Hit Dispel {{{hit_dispel|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_fire_area|}}}                     |Hit Fire Area Item Property|Hit Fire Area Items|Hit Fire Area |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_energy_area|}}}       | {{#vardefine: hasProps | 1 }}Hit Energy Area {{{hit_energy_area|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_fireball|}}}                     |Hit Fireball Item Property|Hit Fireball Items|Hit Fireball |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_fatigue|}}}       | {{#vardefine: hasProps | 1 }}Hit Fatigue {{{hit_fatigue|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_harm|}}}                         |Hit Harm Item Property|Hit Harm Items|Hit Harm |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_fire_area|}}}       | {{#vardefine: hasProps | 1 }}Hit Fire Area {{{hit_fire_area|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_life_leech|}}}                   |Hit Life Leech Item Property|Hit Life Leech Items|Hit Life Leech |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_fireball|}}}       | {{#vardefine: hasProps | 1 }}Hit Fireball {{{hit_fireball|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_lightning|}}}                     |Hit Lightning Item Property|Hit Lightning Items|Hit Lightning |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_harm|}}}       | {{#vardefine: hasProps | 1 }}Hit Harm {{{hit_harm|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_lower_attack|}}}                 |Hit Lower Attack Item Property|Hit Lower Attack Items|Hit Lower Attack |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_life_leech|}}}       | {{#vardefine: hasProps | 1 }}Hit Life Leech {{{hit_life_leech|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_lower_defense|}}}                 |Hit Lower Defense Item Property|Hit Lower Defense Items|Hit Lower Defense |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_lightning|}}}       | {{#vardefine: hasProps | 1 }}Hit Lightning {{{hit_lightning|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_mana_drain|}}}                   |Hit Mana Drain Item Property|Hit Mana Drain Items|Hit Mana Drain |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_lower_attack|}}}       | {{#vardefine: hasProps | 1 }}Hit Lower Attack {{{hit_lower_attack|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_mana_leech|}}}                   |Hit Mana Leech Item Property|Hit Mana Leech Items|Hit Mana Leech |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_lower_defense|}}}       | {{#vardefine: hasProps | 1 }}Hit Lower Defense {{{hit_lower_defense|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_physical_area|}}}                 |Hit Physical Area Item Property|Hit Physical Area Items|Hit Physical Area |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_mana_drain|}}}       | {{#vardefine: hasProps | 1 }}Hit Mana Drain {{{hit_mana_drain|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_poison_area|}}}                   |Hit Poison Area Item Property|Hit Poison Area Items|Hit Poison Area |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_mana_leech|}}}       | {{#vardefine: hasProps | 1 }}Hit Mana Leech {{{hit_mana_leech|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hit_stamina_leech|}}}                 |Hit Stamina Leech Item Property|Hit Stamina Leech Items|Hit Stamina Leech |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_physical_area|}}}       | {{#vardefine: hasProps | 1 }}Hit Physical Area {{{hit_physical_area|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{balanced|}}}                         |Balanced Item Property|Balanced Items|Balanced|novalue = true}}<nowiki>
</nowiki>{{#if: {{{hit_poison_area|}}}       | {{#vardefine: hasProps | 1 }}Hit Poison Area {{{hit_poison_area|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{lower_requirements|}}}               |Lower Requirements Item Property|Lower Requirements Items|Lower Requirements |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hit_stamina_leech|}}}       | {{#vardefine: hasProps | 1 }}Hit Stamina Leech {{{hit_stamina_leech|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{battle_lust|}}}                       |Battle Lust Item Property|Battle Lust Items|Battle Lust|novalue = true}}<nowiki>
</nowiki>{{#if: {{{balanced|}}}       | {{#vardefine: hasProps | 1 }}Balanced <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{rage_focus|}}}                       |Rage Focus Item Property|Rage Focus Items|Rage Focus|novalue = true}}<nowiki>
</nowiki>{{#if: {{{lower_requirements|}}}       | {{#vardefine: hasProps | 1 }}Lower Requirements {{{lower_requirements|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{velocity|}}}                         |Velocity Item Property|Velocity Items|Velocity |percentage = true}}<nowiki>
</nowiki>{{#if: {{{battle_lust|}}}       | {{#vardefine: hasProps | 1 }}Battle Lust <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{ssi|}}}                               |Swing Speed Increase Item Property|Swing Speed Increase Items|Swing Speed Increase |percentage = true}}<nowiki>
</nowiki>{{#if: {{{rage_focus|}}}       | {{#vardefine: hasProps | 1 }}Rage Focus <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{hci|}}}                               |Hit Chance Increase Item Property|Hit Chance Increase Items|Hit Chance Increase |percentage = true}}<nowiki>
</nowiki>{{#if: {{{velocity|}}}       | {{#vardefine: hasProps | 1 }}Velocity {{{velocity|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{dci|}}}                               |Defence Chance Increase Item Property|Defence Chance Increase Items|Defence Chance Increase |percentage = true}}<nowiki>
</nowiki>{{#if: {{{ssi|}}}       | {{#vardefine: hasProps | 1 }}Swing Speed Increase {{{ssi|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{lpc|}}}                               |Last Parry Chance Item Property|Last Parry Chance Items|Last Parry Chance |percentage = true}}<nowiki>
</nowiki>{{#if: {{{hci|}}}               | {{#vardefine: hasProps | 1 }}Hit Chance Increase {{{hci}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{alchemy_bonus|}}}                     |Alchemy Bonus Item Property|Alchemy Bonus Items|Alchemy Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{dci|}}}               | {{#vardefine: hasProps | 1 }}Defence Chance Increase {{{dci}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{blacksmithing_bonus|}}}               |Blacksmithing Bonus Item Property|Blacksmithing Bonus Items|Blacksmithing Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{lpc|}}}               | {{#vardefine: hasProps | 1 }}Last Parry Chance {{{lpc}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{carpentry_bonus|}}}                   |Carpentry Bonus Item Property|Carpentry Bonus Items|Carpentry Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{alchemy_bonus|}}}       | Alchemy Bonus: {{{alchemy_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{cartography_bonus|}}}                 |Cartography Bonus Item Property|Cartography Bonus Items|Cartography Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{blacksmithing_bonus|}}}       | Blacksmithing Bonus: {{{blacksmithing_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{cooking_bonus|}}}                     |Cooking Bonus Item Property|Cooking Bonus Items|Cooking Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{carpentry_bonus|}}}       | Carpentry Bonus: {{{carpentry_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{fletching_bonus|}}}                   |Fletching Bonus Item Property|Fletching Bonus Items|Fletching Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{cartography_bonus|}}}       | Cartography Bonus: {{{cartography_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{glassblowing_bonus|}}}               |Glassblowing Bonus Item Property|Glassblowing Bonus Items|Glassblowing Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{cooking_bonus|}}}       | Cooking Bonus: {{{cooking_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{inscription_bonus|}}}                 |Inscription Bonus Item Property|Inscription Bonus Items|Inscription Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{fletching_bonus|}}}       | Fletching Bonus: {{{fletching_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{masonry_bonus|}}}                     |Masonry Bonus Item Property|Masonry Bonus Items|Masonry Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{glassblowing_bonus|}}}       | Glassblowing Bonus: {{{glassblowing_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{tailoring_bonus|}}}                   |Tailoring Bonus Item Property|Tailoring Bonus Items|Tailoring Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{inscription_bonus|}}}       | Inscription Bonus: {{{inscription_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{tinkering_bonus|}}}                   |Tinkering Bonus Item Property|Tinkering Bonus Items|Tinkering Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{masonry_bonus|}}}       | Masonry Bonus: {{{masonry_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{alchemy_exceptional_bonus|}}}         |Alchemy Exceptional Bonus Item Property|Alchemy Exceptional Bonus Items|Alchemy Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{tailoring_bonus|}}}       | Tailoring Bonus: {{{tailoring_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{blacksmithing_exceptional_bonus|}}}   |Blacksmithing Exceptional Bonus Item Property|Blacksmithing Exceptional Bonus Items|Blacksmithing Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{tinkering_bonus|}}}       | Tinkering Bonus: {{{tinkering_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{carpentry_exceptional_bonus|}}}       |Carpentry Exceptional Bonus Item Property|Carpentry Exceptional Bonus Items|Carpentry Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{alchemy_exceptional_bonus|}}}       | Alchemy Exceptional Bonus: {{{alchemy_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{cartography_exceptional_bonus|}}}     |Cartography Exceptional Bonus Item Property|Cartography Exceptional Bonus Items|Cartography Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{blacksmithing_exceptional_bonus|}}}       | Blacksmithing Exceptional Bonus: {{{blacksmithing_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{cooking_exceptional_bonus|}}}         |Cooking Exceptional Bonus Item Property|Cooking Exceptional Bonus Items|Cooking Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{carpentry_exceptional_bonus|}}}       | Carpentry Exceptional Bonus: {{{carpentry_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{fletching_exceptional_bonus|}}}       |Fletching Exceptional Bonus Item Property|Fletching Exceptional Bonus Items|Fletching Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{cartography_exceptional_bonus|}}}       | Cartography Exceptional Bonus: {{{cartography_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{glassblowing_exceptional_bonus|}}}   |Glassblowing Exceptional Bonus Item Property|Glassblowing Exceptional Bonus Items|Glassblowing Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{cooking_exceptional_bonus|}}}       | Cooking Exceptional Bonus: {{{cooking_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{inscription_exceptional_bonus|}}}     |Inscription Exceptional Bonus Item Property|Inscription Exceptional Bonus Items|Inscription Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{fletching_exceptional_bonus|}}}       | Fletching Exceptional Bonus: {{{fletching_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{masonry_exceptional_bonus|}}}         |Masonry Exceptional Bonus Item Property|Masonry Exceptional Bonus Items|Masonry Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{glassblowing_exceptional_bonus|}}}       | Glassblowing Exceptional Bonus: {{{glassblowing_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{tailoring_exceptional_bonus|}}}       |Tailoring Exceptional Bonus Item Property|Tailoring Exceptional Bonus Items|Tailoring Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{inscription_exceptional_bonus|}}}       | Inscription Exceptional Bonus: {{{inscription_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{tinkering_exceptional_bonus|}}}       |Tinkering Exceptional Bonus Item Property|Tinkering Exceptional Bonus Items|Tinkering Exceptional Bonus: |percentage = true}}<nowiki>
</nowiki>{{#if: {{{masonry_exceptional_bonus|}}}        | Masonry Exceptional Bonus: {{{masonry_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{fish_bait_strength|}}}               |Fish Bait Item Property|Fish Bait Items|Fish Bait Strength: +|percentage = true}}<nowiki>
</nowiki>{{#if: {{{tailoring_exceptional_bonus|}}}        | Tailoring Exceptional Bonus: {{{tailoring_exceptional_bonus|}}}% <br/>}} <nowiki>
+
</nowiki>{{#if: {{{slayer|}}}                               |{{#arraydefine: slayerList | {{{slayer}}} }}{{#loop: i
</nowiki>{{#if: {{{tinkering_exceptional_bonus|}}}        | Tinkering Exceptional Bonus: {{{tinkering_exceptional_bonus|}}}% <br/>}} <nowiki>
 
</nowiki>{{#if: {{{fish_bait_strength|}}}        | Fish Bait Strength: +{{{fish_bait_strength|}}}% <br/>}} <nowiki>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
</nowiki>{{#if: {{{slayer|}}}             | {{#arraydefine: slayerList | {{{slayer}}} }}{{#loop: i
 
 
   | 0
 
   | 0
 
   | {{#arraysize:slayerList}}
 
   | {{#arraysize:slayerList}}
   | {{#vardefine: hasProps | 1 }}[[UO:{{#arrayindex:slayerList|{{#var:i}} }} Slayer]]<br/>
+
   | {{#vardefine: hasProps | 1 }}[[UO:{{#arrayindex:slayerList|{{#var:i}} }} Slayer]][[Category:UO:{{#arrayindex:slayerList|{{#var:i}} }} Slayer Items]]<br/>
 
}} }} <nowiki>
 
}} }} <nowiki>
</nowiki>{{#if: {{{damage_increase|}}}   | {{#vardefine: hasProps | 1 }}Damage Increase {{{damage_increase}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{damage_increase|}}}                   |Damage Increase Item Property|Damage Increase Items|Damage Increase |percentage = true}}<nowiki>
</nowiki>{{PropLEle|{{{damage_physical|}}}                  |Elemental Damage|Items Which Do Physical Damage|Physical Damage|Physical}}<nowiki>
+
</nowiki>{{PropLEle|{{{damage_physical|}}}                  |Elemental Damage|Items Which Do Physical Damage|Physical Damage|physical}}<nowiki>
 
</nowiki>{{PropLEle|{{{damage_fire|}}}                      |Elemental Damage|Items Which Do Fire Damage|Fire Damage|fire}}<nowiki>
 
</nowiki>{{PropLEle|{{{damage_fire|}}}                      |Elemental Damage|Items Which Do Fire Damage|Fire Damage|fire}}<nowiki>
 
</nowiki>{{PropLEle|{{{damage_cold|}}}                      |Elemental Damage|Items Which Do Cold Damage|Cold Damage|cold}}<nowiki>
 
</nowiki>{{PropLEle|{{{damage_cold|}}}                      |Elemental Damage|Items Which Do Cold Damage|Cold Damage|cold}}<nowiki>
Line 1,367: Line 1,350:
 
</nowiki>{{PropLEle|{{{damage_energy|}}}                    |Elemental Damage|Items Which Do Energy Damage|Energy Damage|energy}}<nowiki>
 
</nowiki>{{PropLEle|{{{damage_energy|}}}                    |Elemental Damage|Items Which Do Energy Damage|Energy Damage|energy}}<nowiki>
 
</nowiki>{{PropLEle|{{{damage_chaos|}}}                      |Elemental Damage|Items Which Do Chaos Damage|Chaos Damage|chaos}}<nowiki>
 
</nowiki>{{PropLEle|{{{damage_chaos|}}}                      |Elemental Damage|Items Which Do Chaos Damage|Chaos Damage|chaos}}<nowiki>
</nowiki>{{#if: {{{bane|}}}       | {{#vardefine: hasProps | 1 }}Bane <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{bane|}}}                             |Bane Item Property|Bane Items|Bane|novalue = true}}<nowiki>
</nowiki>{{#if: {{{mage_armor|}}}       | {{#vardefine: hasProps | 1 }}Mage Armor <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{mage_armor|}}}                       |Mage Armor Item Property|Mage Armor Items|Mage Armor|novalue = true}}<nowiki>
</nowiki>{{#if: {{{ubws|}}}       | {{#vardefine: hasProps | 1 }}Use Best Weapon Skill <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{ubws|}}}                             |Use Best Weapon Skill Item Property|Use Best Weapon Skill Items|Use Best Weapon Skill|novalue = true}}<nowiki>
</nowiki>{{#if: {{{damage_min|}}}         | {{#if: {{{damage_max|}}} | {{#vardefine: hasProps | 1 }}Weapon Damage {{{damage_min|}}} - {{{damage_max|}}} }} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{damage_min|}}}                       |Weapon Damage Item Property|Weapon Damage Items|Weapon Damage {{{damage_min|}}}|extra = &nbsp;- {{{damage_max|}}}}}<nowiki>
</nowiki>{{#if: {{{speed|}}}             | {{#vardefine: hasProps | 1 }}Weapon Speed {{{speed}}}{{#ifexpr: {{{speed}}} <= 5 | s | &nbsp;<i>(old style)</i> }} <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{speed|}}}                             |Weapon Speed Item Property|Weapon Speed Items|Weapon Speed |extra = {{#ifexpr: {{{speed}}} <= 5 | s | &nbsp;''(old style)''}}}}<nowiki>
</nowiki>{{#if: {{{increased_karma_loss|}}}       | {{#vardefine: hasProps | 1 }}Increased Karma Loss {{{increased_karma_loss|}}}% <br/>}} <nowiki>
+
</nowiki>{{PropLine|{{{increased_karma_loss|}}}             |Increased Karma Loss Item Property|Increased Karma Loss Items|Increased Karma Loss |percentage = true}}<nowiki>
 
</nowiki>{{PropLine|{{{strength_req|}}}                      |Strength Requirement Item Property|none|Strength Requirement }}<nowiki>
 
</nowiki>{{PropLine|{{{strength_req|}}}                      |Strength Requirement Item Property|none|Strength Requirement }}<nowiki>
</nowiki>{{#if: {{{hands_required|}}}     | {{#vardefine: hasProps | 1 }}{{#switch: {{lcfirst:{{padleft:|1|{{{hands_required}}} }} }}
+
</nowiki>{{#if: {{{hands_required|}}}                       |{{#vardefine: hasProps | 1 }}[[UO:Hands Required Item Property|{{#switch: {{lcfirst:{{padleft:|1|{{{hands_required}}} }} }}
 
   | 1 = One
 
   | 1 = One
 
   | o = One
 
   | o = One
Line 1,380: Line 1,363:
 
   | t = Two
 
   | t = Two
 
   | #default =
 
   | #default =
}}-Handed Weapon <br/>}} <nowiki>
+
}}-Handed Weapon]]<br/>}} <nowiki>
</nowiki>{{#if: {{{skill_required|}}}    | {{#vardefine: hasProps | 1 }}Skill Required: {{#switch: {{lcfirst:{{padleft:|1|{{{skill_required}}} }} }}  
+
</nowiki>{{#vardefine:skillrequired|{{#switch: {{lcfirst:{{padleft:|1|{{{skill_required}}} }} }}  
 
   | a = Archery
 
   | a = Archery
 
   | f = Fencing
 
   | f = Fencing
Line 1,388: Line 1,371:
 
   | t = Throwing
 
   | t = Throwing
 
   | #default =
 
   | #default =
}} <br/>}}<nowiki>
+
}}}}<nowiki>
</nowiki>{{#if: {{{durability_min|}}}     | {{#if: {{{durability_max|}}} | {{#vardefine: hasProps | 1 }}Durability {{{durability_min|}}} / {{{durability_max|}}} }} <br/>}} <nowiki>
+
</nowiki>{{#if: {{{skill_required|}}}                       |{{#vardefine: hasProps | 1 }}[[UO:Skill Required Item Property|Skill Required: {{#var:skillrequired}}]][[Category:UO:Items Requiring {{#var:skillrequired}}]]<br/>}}<nowiki>
</nowiki>{{#if: {{{remaining_charges|}}}     | {{#vardefine: hasProps | 1 }}{{#if: {{{remaining_charges_text|}}}| {{{remaining_charges_text|}}}| Remaining Charges}}: {{{remaining_charges}}}  <br/>}}<nowiki>
+
</nowiki>{{PropLine|{{{durability_min|}}}                   |Durability Item Property|Durability Items|Durability |extra = &nbsp;/ {{{durability_max|}}} }}}}<nowiki>
</nowiki>{{#if: {{{bacterial_resistance|}}}   | {{#vardefine: hasProps | 1 }}Bacterial Resistance: {{{bacterial_resistance}}} <br/>}}<nowiki>
+
</nowiki>{{PropLine|{{{remaining_charges|}}}                 |Remaining Charges Item Property|Remaining Charges Items|{{{remaining_charges_text|}}}|Remaining Charges}}: }}<nowiki>
</nowiki>{{#if: {{{start_date|}}}               | {{#vardefine: hasProps | 1 }}Start Date: {{{start_date}}} <br/>}}<nowiki>
+
</nowiki>{{PropLine|{{{bacterial_resistance|}}}             |Bacterial Resistance: Item Property|Bacterial Resistance: Items|Bacterial Resistance: }}<nowiki>
 +
</nowiki>{{PropLine|{{{start_date|}}}                       |Start Date: Item Property|Start Date: Items|Start Date: }}<nowiki>
 
</nowiki>{{PropLine|{{{matured|}}}                          |Matured Item Property|Items With Matured Item Property|Matured: }}<nowiki>
 
</nowiki>{{PropLine|{{{matured|}}}                          |Matured Item Property|Items With Matured Item Property|Matured: }}<nowiki>
 
</nowiki>{{PropLine|{{{maturing|}}}                          |Maturing Item Property|Items With Maturing Item Property|Maturing: }}<nowiki>
 
</nowiki>{{PropLine|{{{maturing|}}}                          |Maturing Item Property|Items With Maturing Item Property|Maturing: }}<nowiki>

Revision as of 04:47, 10 May 2020

All parameters below are optional.

  • forceBlack
- If true, the background for the image will be black.
  • forceWhite
- If true, the background for the image will be white.
- Note: If forceBlack and forceWhite are both set to true, the background will be black.
  • image
- This should only be used when absolutely nessessary, when it is impossible to allow the wiki to use the normal library of images. The normal three cases would be:
  • items which are not items (ie, pets)
  • animated items, where an animated gif is preferable to the static default image
  • items where either the graphic # or the hue # are unknown, but an image is otherwise available
- The image should be uploaded to the wiki.
- This is the entire filename of the image. If the filename is "UO-FooBar.png", then you should set "UO-FooBar.png" as the value here.
- forceBlack and forceWhite can be used in combination with this parameter, if needed.
  • charges
- The number of charges on an item, for properties like: [ Charges: 10 ]
- This should be the max initial value for the item.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • crafter
- The name of the crafter.
- Default: not shown.
  • craftText
- Crafted, Made, Sewn, etc.
- Default: 'Crafted'
  • exceptional
- Is it exceptional quality?
- Default: not shown.
- Note: "Of Exceptional Quality" still needs to be in the item name, if applicable.
  • elves_only
- Set to true if applicable.
- Default: not shown.
  • gargoyles_only
- Set to true if applicable.
- Default: not shown.
  • blood_drinker
- Set to true if applicable.
- Default: not shown.
  • reactive_paralyze
- Set to true if applicable.
- Default: not shown.
  • leather
  • spined
  • horned
  • barbed
  • plain
  • pak
  • ash
  • yew
  • bloodwood
  • heartwood
  • frostwood
  • iron
  • dull
  • shadow
  • copper
  • bronze
  • golden
  • agapite
  • verite
  • valorite
- These indicate a material type.
- Set value to true if applicable. Only use these if it is shown in the properties.
- Default: not shown.
  • antique
- Set to true if applicable.
- Default: not shown.
  • brittle
- Set to true if applicable.
- Default: not shown.
  • ephemeral
- Set to true if applicable.
- Default: not shown.
  • prized
- Set to true if applicable.
- Default: not shown.
  • night_sight
- Set to true if applicable.
- Default: not shown.
  • requires_expansion
- Set to true if applicable.
- Default: not shown.
  • alignment
- Optional
- Blessed, Cursed, or nothing.
- Default: not shown.
  • pbd
- Optional
- This is used for personal bless deeds.
- The alignment parameter must also be set to 'blessed'.
- The value here should be the name of the character for the personal bless deed.
- Default: not shown.
  • spell_channeling
- Optional
- Is it spell channeling?
- Default: not shown.
  • weight
- Can be a number (1) or a range of numbers (1-24).
- Default: 'unknown weight'
  • resist_physical
- Optional
- A number, without the %.
- Default: not shown
  • resist_fire
- Optional
- A number, without the %.
- Default: not shown
  • resist_cold
- Optional
- A number, without the %.
- Default: not shown
  • resist_poison
- Optional
- A number, without the %.
- Default: not shown
  • resist_energy
- Optional
- A number, without the %.
- Default: not shown
  • durability_increase
- Optional
- A number, without the %.
- Default: not shown
  • hci
- Optional
- A number, without the %.
- Default: not shown
  • dci
- Optional
- A number, without the %.
- Default: not shown
  • lpc
- Optional
- Last Parry Chance
- A number, without the %.
- Default: not shown
  • slayer
- Optional
- The slayer type of the item. Do not include "Slayer" at the end.
- If more than one slayer type is needed, separate with commas. ("Gargoyle,Daemon")
- Default: not shown
  • damage_physical
- Optional
- A number, without the %.
- Default: not shown
  • damage_fire
- Optional
- A number, without the %.
- Default: not shown
  • damage_cold
- Optional
- A number, without the %.
- Default: not shown
  • damage_poison
- Optional
- A number, without the %.
- Default: not shown
  • damage_energy
- Optional
- A number, without the %.
- Default: not shown
  • damage_chaos
- Optional
- A number, without the %.
- Default: not shown
  • damage_min and damage_max
- Optional
- These two numbers together give the range in damage caused by a weapon.
- Default: not shown.
- Note: both must be defined for this value to be shown.
  • speed
- Optional
- Weapon Speed. A number, without the 's'. If the value is greater than 5, it will be assumed to be an old-style weapon speed, and the "s" will not be added.
- Default: not shown
  • strength_req
- Optional
- Strength Requirement. A number.
- Default: not shown
  • hands_required
- Optional
- The number of hands required to wield a weapon.
- Default: not shown
  • skill_required
- Optional
- The skill required to use a weapon; one of: Archery, Fencing, Mace Fighting, Swordsmanship, Throwing
- Default: not shown
  • durability_min and durability_max
- Optional
- These two numbers together give the current and max durability for an item.
- Default: not shown.
- Note: both must be defined for this value to be shown.
  • liquor_type
- The type of an alcohol.
- Valid values: akvavit, arak, bourbon, brandy, cassis, corn whisky, melon liqueur, mist, spirytus, whiskey
- See the strong_liquor parameter for strong liquors.
- Default: not shown.
  • strong_liquor
- For double distilled alcohols.
- Set to 'true' if the alchol is double distilled. (e.g. 'Strong Akvavit')
- Default: not shown.
  • maturing
- For distilled alcohols, this is the player-given name of the alchol.
- Default: not shown.
  • matured
- For distilled alcohols, this is the player-given name of the alchol.
- Default: not shown.
  • distiller
- The name of the distiller for an alcohol.
- Default: not shown.
  • start_date
- The date a player-crafted alcohol was started.
- The date should be as in the properties: 'DD/MM/YY'
- Default: not shown.
  • fullness
- The state of a bottle, e.g. 'It's Full', 'It's Empty', 'It's Nearly Empty', 'It's Half Full'
- Valid values: 'empty', 'full', 'half', 'nearly'. If you'd prefer to put 'half full' or 'nearly empty', those will work as well.
- Default: not shown.
  • explosive
- Adds the "It Looks Explosive" property.
- Set to true if the item has this property.
- Default: not shown.
  • bacterial_resistance
- The bacterial resistance for yeast.
- Valid values: -, --, +-, +, ++
- Default: not shown.
  • spells
- The number of spells in a spellbook.
- This should be the initial value for the item, not the maxium, unless there's something inherent to the number which is important (a spellbook with '124 Spells' for example).
- Default: not shown.
  • remaining_charges
- The number of charges remaining on an item, for properties like: 'Remaining Charges: 10' or '10 Charges Remaining'
- This should be the max initial value for the item.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • uses_remaining
- Use "varies" for most items. For unique items, or where all drops had the same number of initial uses, give the specific original number of uses.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • no_drop
- Optional
- The item may not be dropped. (This is an internal flag set by the devs.)
  • no_trade
- Optional
- The item may not be traded. (This is an internal flag set by the devs.)
  • no_dye
- Optional
- The item normally WOULD be able to be dyed, but this item may not be dyed.
- This is an internal flag set by the devs. This flag is not displayed to the player.
  • account_bound
- Optional
- The item may not be used by other accounts than the original one.
  • shard_bound
- Optional
- The item may not be transferred between shards.
  • unknown_properties
- Optional
- Set to 'true' to indicate that some or all of the properties for an item are currently not listed because we do not know them. If the properties for an item are completely listed, remove this parameter entirely.
  • set_ability
- Give the full property value, example: "Evil Mana Burst"
- Default: not shown.
  • set_bonus
- Give the full property value, example: "Frequency 1"
- Default: not shown.
  • karma_bonus
- Give the full property value, example: "Burst Level 0"
- Default: not shown.
  • anatomy
  • animal lore
  • archery
  • bushido
  • chivalry
  • discordance
  • evaluating_intelligence
  • fencing
  • focus
  • healing
  • mace_fighting
  • magery
  • meditation
  • musicianship
  • mysticism
  • necromancy
  • ninjitsu
  • parrying
  • peacemaking
  • provocation
  • resisting_spells
  • spiritspeak
  • stealing
  • stealth
  • swordsmanship
  • tactics
  • taming
  • throwing
  • veterinary
  • wrestling
- For any of the above, give the number of the skill bonus, without the %.
- Default: not shown.
  • splintering_weapon
- Give the value without the %.
- Default: not shown.
  • cold_resonance
- Give the value without the %.
- Default: not shown.
  • energy_resonance
- Give the value without the %.
- Default: not shown.
  • fire_resonance
- Give the value without the %.
- Default: not shown.
  • kinetic_resonance
- Give the value without the %.
- Default: not shown.
  • poison_resonance
- Give the value without the %.
- Default: not shown.
  • mage_weapon
- Give the value without the initial -. Example: for "Mage Weapon -20 Skill", you would give the value "20".
- Default: not shown.
  • mana_phase
- Set to true if applicable.
- Default: not shown.
  • sdi
- Give the value for "Spell Damage Increase" without the %.
- Default: not shown.
  • fcr
- Give the value for "Faster Cast Recovery".
- Default: not shown.
  • fc
- Give the value for "Faster Casting".
- Default: not shown.
  • self_repair
- Give the value.
- Default: not shown.
  • damage_modifier
- Give the value without the %.
- Default: not shown.
  • ammo
- Set to true to add the "Ammo: 0/500 Arrows" property.
- Default: not shown.
  • soul_charge
- Give the value without the %.
- Default: not shown.
  • damage_eater
  • kinetic_eater
  • fire_eater
  • cold_eater
  • poison_eater
  • energy_eater
- Give the value without the %.
- Default: not shown.
  • casting_focus
- Give the value without the %.
- Default: not shown.
  • dexterity_bonus
- Give the value.
- Default: not shown.
  • strength_bonus
- Give the value.
- Default: not shown.
  • intelligence_bonus
- Give the value.
- Default: not shown.
  • hit_point_increase
- Give the value.
- Default: not shown.
  • mana_increase
- Give the value.
- Default: not shown.
  • stamina_increase
- Give the value.
- Default: not shown.
  • hit_point_regeneration
- Give the value.
- Default: not shown.
  • mana_regeneration
- Give the value.
- Default: not shown.
  • stamina_regeneration
- Give the value.
- Default: not shown.
  • luck
- Give the value.
- Default: not shown.
  • enhance_potions
- Give the value without the %.
- Default: not shown.
  • lower_mana_cost
- Give the value without the %.
- Default: not shown.
  • lower_reagent_cost
- Give the value without the %.
- Default: not shown.
  • durability
- Give the value without the %.
- Default: not shown.
  • reflect_physical_damage
- Give the value without the %.
- Default: not shown.
  • lower_ammo_cost
- Give the value without the %.
- Default: not shown.
  • hit_cold_area
- Give the value without the %.
- Default: not shown.
  • hit_curse
- Give the value without the %.
- Default: not shown.
  • hit_dispel
- Give the value without the %.
- Default: not shown.
  • hit_energy_area
- Give the value without the %.
- Default: not shown.
  • hit_fatigue
- Give the value without the %.
- Default: not shown.
  • hit_fire_area
- Give the value without the %.
- Default: not shown.
  • hit_fireball
- Give the value without the %.
- Default: not shown.
  • hit_harm
- Give the value without the %.
- Default: not shown.
  • hit_life_leech
- Give the value without the %.
- Default: not shown.
  • hit_lightning
- Give the value without the %.
- Default: not shown.
  • hit_lower_attack
- Give the value without the %.
- Default: not shown.
  • hit_lower_defense
- Give the value without the %.
- Default: not shown.
  • hit_mana_drain
- Give the value without the %.
- Default: not shown.
  • hit_mana_leech
- Give the value without the %.
- Default: not shown.
  • hit_physical_area
- Give the value without the %.
- Default: not shown.
  • hit_poison_area
- Give the value without the %.
- Default: not shown.
  • hit_stamina_leech
- Give the value without the %.
- Default: not shown.
  • balanced
- Set to true if applicable.
- Default: not shown.
  • lower_requirements
- Give the value without the %.
- Default: not shown.
  • battle_lust
- Set to true if applicable.
- Default: not shown.
  • rage_focus
- Set to true if applicable.
- Default: not shown.
  • velocity
- Give the value without the %.
- Default: not shown.
  • ssi
- Give the value for "Swing Speed Increase" without the %.
- Default: not shown.
  • bane
- Set to true if applicable.
- Default: not shown.
  • mage_armor
- Set to true if applicable.
- Default: not shown.
  • ubws
- Set to true if applicable.
- Default: not shown.
  • increased_karma_loss
- Give the value without the %.
- Default: not shown.
  • container
- To add a "container" property line (ie, "0/125 items 0/400 stones") set this to true.
- Default: not shown.
  • contents_items
- For containers, this indicates how many items the container currently holds.
- Default: 0
  • contents_items_max
- For containers, this indicates how many items the container can maximally hold.
- Default: 125
  • contents_stones
- For containers, this indicates how many stones the container currently holds.
- Default: 0
  • contents_stones_max
- For containers, this indicates how many stones the container can maximally hold.
- Default: 400
  • weight_reduction
- Give the value without the %.
- Default: not shown.
  • rarity
- Give the value.
- Default: not shown.
  • owned_by
- Give the value, either '{player name}' or 'No One'.
- Default: not shown.
  • lifespan
- Give the value.
- Default: not shown.
  • agility_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • arcane_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • bless_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • clumsiness_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • deadly_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • feeblemind_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • fireball_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • gorgon_lens_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • greater_healing_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • greater_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • harm_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • healing_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • identification_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • invisibility_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • lesser_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • lethal_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • lightning_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • magic_arrow_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • magic_reflection_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • mana_drain_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • paralyzation_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • air_elemental_summoning_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • creature_summoning_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • cunning_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • curing_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • curse_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • daemon_summoning_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • earth_elemental_summoning_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • fire_elemental_summoning_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • fireworks_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • restfulness_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • seeing_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • strength_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • water_elemental_summoning_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • protection_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • spell_reflection_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • teleport_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • toxic_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • weakness_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • charges
- Give the number of charges, if applicable.
- Do NOT confuse this with any of the other parameters you might possibly use. This is only for where the property line only says "Charges: ##", such as on talismans.
- Default: not shown.
  • killer_type
- Give the type of mob for the killer property. Ie, for "Giant Ice Worm Killer: +61%", this value would be set to "Giant Ice Worm".
- Default: not shown.
  • killer_value
- Give the value of the killer property. Ie, for "Giant Ice Worm Killer: +61%", this value would be set to "61".
- Default: not shown.
  • protection_type
- Give the type of mob for the protection property. Ie, for "Giant Rat Protection: +50%", this value would be set to "Giant Rat".
- Default: not shown.
  • protection_value
- Give the value of the protection property. Ie, for "Giant Rat Protection: +50%", this value would be set to "50".
- Default: not shown.
  • generic_text_1
  • generic_text_2
- These are catch-all parameters for one-off text that appears in properties. Examples would be "For Somewhere In Ilshenar", "The Pretty Prince's Throng", "By:Owain The Blind Prophet", or "When Applied: 200% Damage Increase Towards Monsters Of Doom".
- Default: not shown.