Difference between revisions of "Template:UO Material Bonus Box/MetalStone/Weapon"
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! {{UO_Image|image|Verite {{#if: {{{metal|}}}|Ingots|{{#if: {{{stone|}}}|Granite}}}} }} | ! {{UO_Image|image|Verite {{#if: {{{metal|}}}|Ingots|{{#if: {{{stone|}}}|Granite}}}} }} | ||
! {{UO_Image|image|Valorite {{#if: {{{metal|}}}|Ingots|{{#if: {{{stone|}}}|Granite}}}} }} | ! {{UO_Image|image|Valorite {{#if: {{{metal|}}}|Ingots|{{#if: {{{stone|}}}|Granite}}}} }} | ||
− | {{UO Material Row|text=333,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Physical Damage|*|*|*|*|*|*|* | + | {{UO Material Row|text=333,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Physical Damage|*|*|*|*|*|*|*|*}} |
− | {{UO Material Row|text=ff4500,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Fire Damage| | | |40%| | | |10% | + | {{UO Material Row|text=ff4500,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Fire Damage| | | |40%| | | |10%}} |
− | {{UO Material Row|text=0000ff,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Cold Damage| |20%| | | |30%| |20% | + | {{UO Material Row|text=0000ff,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Cold Damage| |20%| | | |30%| |20%}} |
− | {{UO Material Row|text=008000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Poison Damage| | |10%| | | |40%|10% | + | {{UO Material Row|text=008000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Poison Damage| | |10%| | | |40%|10%}} |
− | {{UO Material Row|text=ff0000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Energy Damage| | |20%| | |20%|20%|20% | + | {{UO Material Row|text=ff0000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Energy Damage| | |20%| | |20%|20%|20%}} |
− | {{UO Material Row|text=000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Durability|+100%|+50%| | | | | | | + | {{UO Material Row|text=000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Durability|+100%|+50%| | | | | | }} |
− | {{UO Material Row|text=000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Lower Requirements|+50%| | | |+50%| | | | + | {{UO Material Row|text=000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Lower Requirements|+50%| | | |+50%| | | }} |
− | {{UO Material Row|text=000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Luck| | | | |+40| | | | + | {{UO Material Row|text=000,000,fff,000,000,000,000,000,000|colors={{#var:colors}}|Luck| | | | |+40| | | }} |
|} | |} | ||
* [[UO:Physical Damage]] will always take the remaining damage, to equal a total of 100%, after [[UO:Fire Damage|Fire]], [[UO:Cold Damage|Cold]], [[UO:Poison Damage|Poison]], and [[UO:Energy Damage]] are considered. | * [[UO:Physical Damage]] will always take the remaining damage, to equal a total of 100%, after [[UO:Fire Damage|Fire]], [[UO:Cold Damage|Cold]], [[UO:Poison Damage|Poison]], and [[UO:Energy Damage]] are considered. |
Revision as of 11:47, 12 August 2017
Dull Copper Ingots | Shadow Iron Ingots | File:UO-Item-.pngCopper Ingots | File:UO-Item-.pngBronze Ingots | File:UO-Item-.pngGold Ingots | File:UO-Item-.pngAgapite Ingots | Verite Ingots | File:UO-Item-.pngValorite Ingots | |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.
Dull Copper Granite | Shadow Iron Granite | File:UO-Item-.pngCopper Granite | File:UO-Item-.pngBronze Granite | File:UO-Item-.pngGold Granite | File:UO-Item-.pngAgapite Granite | Verite Granite | File:UO-Item-.pngValorite Granite | |
---|---|---|---|---|---|---|---|---|
Physical Damage | * | * | * | * | * | * | * | * |
Fire Damage | 40% | 10% | ||||||
Cold Damage | 20% | 30% | 20% | |||||
Poison Damage | 10% | 40% | 10% | |||||
Energy Damage | 20% | 20% | 20% | 20% | ||||
Durability | +100% | +50% | ||||||
Lower Requirements | +50% | +50% | ||||||
Luck | +40 |
- Physical Damage will always take the remaining damage, to equal a total of 100%, after Fire, Cold, Poison, and Energy Damage are considered.