2001-08-29: Comments from Jex
Comments from Jex
Aug 29 2001 4:25PM
This was originally posted to Quality Assurance at uo.com.
Since this is my first post, please allow me to introduce myself. My name is Lindsay Collier, a.k.a. Jex OSI QA. Some of you may have seen me cruising around the test shards or may have even gotten a reply from me by sending in your exploits and bugs to uobugs.com or tcbugs.com. I really appreciate the bug and exploit submissions that you pass along to me through these emails since that is one of our main sources of information. Once you send in a mail, what we do is divvy the bugs up among a group of testers and head out! We test the issues on the test shards, and see if we can come up with accurate steps to repeat the problem successfully. We then enter all this information into a database where these issues are assigned to the various programmers and designers to fix. Once the issues have been fixed, we go back in and attempt to once again *crack* the code. From there, either the bug is marked as fixed or failed, and it’s either moved to be released to the public, or it goes back to the programmers/designers and we start all over again.
I played UO for nearly a year before I came to work here and still find time to play almost every day. So, yes, I am also anxiously awaiting the release of vet rewards on my shard. I feel that being an active player is a good way to gain information and find issues within the game. When I first started playing I couldn’t believe all the complexity that was woven into this game, and it quickly turned into what some might consider an addiction for me. However, since I have been unable to find UOAA (Ultima Online Addicts Anonymous), I figured working here would be the next best thing. ;) I was so happy when I found out that I would actually be able to work on a game I was so involved with, that I promptly quit my previous job to come and join the team here at Origin. I am really honored to be working with such a great bunch of people.
I came to Origin as an Alpha tester for Third Dawn. They needed testers as well as a girl’s point of view, and that's what I gave them. They have since decided to keep me on as a permanent team member, and I was more than happy to stay. We have since added many new faces to the QA team and have grown larger than this department has ever been. This is good for you, the player, as well since it means that more bugs will be caught before going out to the production shards, and new fixes and content will be released much quicker. HOORAY! =)
Since this is my first post, I'll keep it short and sweet. But I hope you all will come and join us at the Online Worlds FanFest (formerly known as the UO World Faire) this year, here in Austin, Texas! It promises to be bigger and better than last year and I can’t wait!!! ;) I'm looking forward to meeting everyone! And, as always, you can email me with any concerns, bugs, or exploits, or just drop a note to say "Hi!"
Lindsay "Jex" Collier