2002-09-24: State of the Service Report
State of the Service Report
Posted by MrTact on 2002-09-24 on the uo.com forums
First off, an apology: I have been letting the boards go by the wayside for about 3 weeks now, and I'm sorry. I have been busier than a one-legged man in a butt-kicking contest, as you will see.
So . . . a few weeks back we had a server move. That had unanticipated ramifications to the service, which I discussed extensively in my previous post entitled "state of the service," and will not rehash here. This is still affecting some players (if the connectivity and tech boards are any indication), but most of the fallout of that move has, er, fallen out.
At this point in time, it appears all the shards are once again able to connect to the housing system reliably. We had a couple of weird days with Pac, but managed to get this fixed around the time of the first week of the event.
As this is the main reason we pushed back Phase III of housing, you can expect that we will be getting it back on track soon. Since technical issues are no longer a gating factor, the only thing keeping us in a holding pattern at the moment is the number of changes hitting the shards currently. Event 5, vet rewards, lots of new players . . . I am reluctant to switch on a major housing change while all this is going on. Don't expect to see Phase III rolled out any earlier than the last week of the event, and we may delay it until the week after that. However, I think it's safe to say we would prefer not to push it out any further than that. The zero-damage spell bug is still outstanding. It's high in the queue (although not number 1), but I expect to have some time to look into it this week. I'm not anticipating a speedy resolution, unfortunately :-(