Actions

UO

House of Commons from 1998-04-17

House of Commons from 1998-04-17


DenDragon Welcome to the First UO HoC Open House.
DenDragon We will begin this session in just a moment,
DenDragon please remember to refrain from changing nicks
DenDragon and everything will go smoothly ;).
DenDragon Gasper will be our moderator for this evening...
DenDragon Thank you for the patience, let the meeting commence.
Gasper Hello everybody
Gasper I'd like to thank you for being here and I'd also like to thank DD, Stormwind and the GMs for taking the time to join us
Gasper To submit a question, just type /query Gasper 'question here' and I will post them to be answered
Gasper From Maik:Will non-combat skills be addressed? Will players be allowed to make colored armor . Can stores only sell lesser quality items so that it drives player economy ?
Gasper From Maik: Might miners find gems and gold while mining as well? Might OSI put in more levels of armor/weapon quality so that there is more of a difference between levels of smiths?
DesignerD That's more than one question :)
GM_Grond Woah! A lot of questions and a lot of people. Let's hold it to one question per person.
Leawood[LS] pick one DD :)
DesignerD Yes, we do plan to address non-combat skills over time. Specifically on the list of things we'd like to do are colored armor and gem mining. And (since it seems to be so popular), the making of true black dye :)
DesignerD The main reason to have shopkeepers in there at all is ti supply the needs of new players reliably, since players cannot be relied on to drive the economy at 3am. ;)
DesignerD We are very aware that everyone wants a mor eplayer driven economy and hope to continue moving in that direction
DesignerD Next question?
Gasper From Galifax: what is osi going to do about black dye
DesignerD We're going to fix the method that made it. And we're going to look into giving the ability only to master alchemists and tailors, or something.
Gasper Shido: Are there plans to make potions stackable in the near future?
GM_Lint k
DesignerD We hadn't made any such plans, but it's certainly feasible
Gasper From LockJaw: What is the official policy conerning gating/trapping monst ers, and can this be posted on www.owo.com ?
GM_Grond Gating monsters into town is just not a good idea. We try to remove the monsters from any houses and ask that players not do this.
GM_Grond If they continue to do so, we may need to penalize them.
Gasper From Damios:What about healers? Will they bea able to heal more than a Great Heal and possibly ressurect at master levels?
DesignerD It's been under discussion as part of enhancing non-combat skills.
Gasper Also from Damios:Will there ever be an easier way to place furniture? I always have a *very* hard time placing it.
DesignerD Do you mean getting it to point in the right direction?
DesignerD If so, the trick it it is simple. It points in the direction you dragged it
DesignerD If you drag down to the left, the seat of the cair will be down to the left
DesignerD er, chair
Gasper From ChesterK: Will a toggle be put in to stop AllNames from showing guild abbreviations and titles? They take up a LOT of space on the screen.
DesignerD We hadn't made any plans for it. It's theoretically possible, but not drop dead simple. :( We'll have to think about it
Gasper From Xavier_be_Rosa and several others:Will there be a response to the call for more Counsellors?
GM_Grond Yes. We are still adding more counselors
GM_Grond and we will continue to keep bringing the accepted in for the next two weeks... To limit the ability of or even discourage becoming "tank mages". What is the current plan, to weight skills against each other towards the cap? Or to weight their overall effectiveness? Basically I want to know what plan is in favour with you guys at the moment.
DesignerD For those who are wondering what the background of that question is, basically, it's about trying to channel players to specialize more.
DesignerD There's a lot of concern however about simple tactics like lowering the skill cap (which we aren't planning on doing) because some professions require more skilsl than others
DesignerD So the method we have been discussing is to make some skills weigh more against other skills. So trying to do magery and fighting simultaneously would be a lot harder than trying to do, say, magery and alchemy at the same time
DesignerD Implementation of anything like this is not anytime near, however. We figure we've got plenty to keep us busy for the next two months at least
DesignerD We have a couple of large systems getting ready to go in (reputation, and then house ownership) and we don't want to tackle too many major things at once :)
Gasper should I continue or did someone else start asking
DesignerD We also want to make sure we don't do anything that cripples a profession of course. UO is a classless game, and we want to preserve that, but we do feel more specialization helps diversity and encourages player cooperation
DesignerD next question?
Leawood[LS] ok ill ask one
Leawood[LS] [Malachi`[email protected]] Malachi`> Does OSI plan to put up more shards? 90,000 users 9 shards.
Leawood[LS] 10,000 people per shard?
DesignerD Well, that's a more complicated question than it seems.
DesignerD For one, it doesn't divide nicely out that way, because of peak times, what part of the world we have what amount of users, etc
Leawood[LS] UGH
DesignerD More shards as different requests come in (like the European server petition) are of course always under consideration
DesignerD But we are not currently seeing a problem with how many players we have per shard
Gasper From McFinn:How is the house situation for limiting and converting the old coming?
Stormwind Good. It is planned for the update after the reputation system update.
Gasper From BrotherCyrus: Will Wrestling be improved in the new Melee balancing?
DesignerD No, we only addressed melee weapons. We do know that many would like to see wrestling improved, and we have discussed some things, but nothing is close to implementation yet.
DesignerD next q?
Leawood[LS] here I got one, mind gasper?
Gasper go for it
Leawood[LS] [[email protected]] - I had a question for DD :) Is there anyway we can make the "bark zone" around
Leawood[LS] Escortees smaller? So they don't spam us? and also, could they maybe re-state their destination? Perhaps like this
Leawood[LS] "I am being led to Trinsic", something like that?
DesignerD Sure. :) Tell you what, I can do that RIGHT NOW. :) Next q?
Leawood[LS] :)
Gasper From Merauk:In a previous UOHOC session you indicated that there may be a change to the use of mana in a failed scribing attemp. Will this ever happen
DesignerD We considered it, but we're fairly happy with it costing something at failure.
Gasper From C_Trojan:What kinds of furniture items will PC's be able to make in the future? Specifically, Looms/Spinning Wheels, Stoves, Forges, Beds, etc?
DesignerD And I have limited escort responses to 3 tiles, and they will tell you where they are going now :)
DesignerD Looms, forges, spinning wheels, pentagrams ;) and more
Leawood[LS] ooh pentagrams
Leawood[LS] ;)
Stormwind ankhs too
DesignerD And ankhs
Gasper From smokey to DD:what are you gonna name your kid? ;)
DesignerD I THINK it's going to David Charles. But I have to check with my wife first. ;)
DesignerD If the doc is wrong and it's a girl, we have NO clue. :P
Leawood[LS] haha
Leawood[LS] heres one
Leawood[LS] [[email protected] t.net] question to dd and stormwind: what is being done on pagan magic..any
Leawood[LS] development at all? any ideas?
DesignerD It's sort of been put on hold while we do other things that were deemed more important, like house ownership....
Gasper From Drax:Will there ever be more armor colors? There are many other shades that work for armor that are not currently used.
Stormwind ...but we do have plans for things such as animating corpses.
DesignerD Yes, we are indeed looking at more armor colors. Our current thinking is to make it so only expert miners have the ability to find the rarer metals, and possibly gems as well, and then only expert crafters can work with the rarer stuff.
Leawood[LS] [[email protected]] Do you currently have any plans for house security? If so, what? Can we expect
Leawood[LS] something that will zap an intruder dead on the spot?
DesignerD We do indeed have plans. We don't know which of the following will come to pass, but some of what we are looking at:
Stormwind We have some ideas: stronger house traps, house guard deeds, improved pet guarding, owner ejecting unwanted players from their house
DesignerD We want to balance the house secutiry issue with the possibility of later adding house ibvasion, castle sieges, and cool thievery things, though
DesignerD so we are looking at each of those very closely
Leawood[LS] ooh
Leawood[LS] [[email protected]] What about the furniture change (locking down, new furniture like training dummies, forges to
Leawood[LS] buy for existing houses)..?? Will it be implemented soon??
DesignerD a good plain start of course is solid house ownership, with lock changing. Lock changing is guaranteed to be in the first set of house ownership things
DesignerD next q?
Leawood[LS] lesee
Leawood[LS] -Kilan[FEAR][email protected] What will prevent guildmembers saying "I resign from the guild" while
Leawood[LS] fighitng, wont this cause the other guild to gain a murder count against them?
DesignerD On the furniture question--that's all planned for the update after eputation
DesignerD On the resign while fighting--it'll have a delay on it or not work while in combat
Leawood[LS] -Kilan[FEAR][email protected] What will prevent guildmembers saying "I resign from the guild" while
Leawood[LS] fighitng, wont this cause the other guild to gain a murder count against them?
Leawood[LS] oops
Leawood[LS] wrong one :P
Leawood[LS] [email protected] ] Is it possible to allow us to toggle our professions on the paper doll? If
Leawood[LS] not, is another way for us "tradespeople" to show our titles? Many of us don't fight at all.
Leawood[LS] there ya go
Stormwind BugKiller says that case (resigning while fighting) is handled, and is in the reputation FAQ
DesignerD We've been discussing ways to do this. Once solution that sounded interesting was tying it to what NPC guild you joined. Nothing ahs been decided yet though
Leawood[LS] [[email protected]] Are there plans to prevent macroing, such as a pc stands in the same spot for 8 hours arms loring a weapon?
DesignerD There's only so much we can do about that. You can set up the macro so you are not idle. We can also add costs to every skill, so it limits you.
GM_Lint From CuChulian: please ask if war axes will be poisonable. Thanks :)
DesignerD We can also limit the advancement in skills over time, so that you cannot advance a lot by doing something over and over in a short span
DesignerD CuChlian, we are indeed looking into it
DesignerD obviously, poisoning only on some weapon types makes those very powerful. We are also looking at karma losses for making poison, poisoning things, and also using poisoned weapons
DesignerD next question?
Stormwind The fuse black dye thing won
Gasper From Paul_Buny: Will we ever see gms on 24hrs / 7days a week ? (i live in europe so getting support is HARD to say the least)?
GM_Grond Right now we are looking at all aspects of support...
Stormwind The fuse black dye thing will be fixed next update, and DD said that we are looking into letting advanced tailors able to make black dye
GM_Grond I wouldn't rule it out in the future.. :)
Gasper From Nicodemus_Muir:Will there be ANY incentive to being a pure mage (such as ARMOR RESTRICTIONS FOR SPELLCASTING) or will Tank Mages continue to plague the lands?
DesignerD Yes, we are indeed looking at that sort of thing, Nicodemus
Gasper From Tempra-CC:when you say remove the method to make it will you take all of the black clothes and tubs that are around now? or just stop them from being made...
DesignerD Just stop them from being made
Gasper Here is something from d1sc0 but also has been brought up concerning other skills as well: Why is Inscription 8 times harder to raise after the patch? Were tweaks made to the advancement curves?
Stormwind We are looking into updating old weapons with the weapon revisions
DesignerD We haven't made any changes to skilla dvancement in the patch--only to stat advancement.
GM_Lint From MikeTwo: What about quests? Will they be adding PRESET ques
GM_Lint What about quests? Will they be adding PRESET ques
DesignerD MikeTwo, we don't have nearly enough staff at all of OSI to add preset quests fast enough for all the players of UO. :)
DesignerD Instead, we are looking at developing a quest engine that generates quests
Gasper From X21I know the new monster loot changes are supposed to reduce item count, but I find it very hard to find magical items unless I am in a dungeon. Dragon and Drake loot in Wind is also horrible. Any chance of fixing this?
DesignerD It is intentional. We want magic items to be scarcer.
Gasper From southwind:when will discounts be back in?
Leawood[LS] heres one
Stormwind Discounts: planned for next update
Leawood[LS] [[email protected]] i have a question :) we have a newsgroup guild in progress and we want to have custom shields
Leawood[LS] is this sort of thing possible to get done?
DesignerD We cannot add custom artwork, sorry :(
Gasper From Gnome:Somebody point out to DD that with his new item repair system a sword just repaired which has 100 HPs and a sword just repaired which has 5 HPs will both say "brand new" when arms lored. Adding another modifier to the Arms Lore skill (this item looks extremely sturdy =100+ HPs, looks very weak = less than 10 HPs etc) is completely necessary for us to buy and trade fairly.
DesignerD We're aware of this, Gnome, and plan to have a change to armslore very soon
Guardian_ Sorry for the kick reason, it was a random kick message from my Client.
Gasper From Dante:will necromancy be a seperate skill then magery? will the two types be mutually exclusive?
DesignerD we haven't gotten that far with it yet :)
GM_Lint From Colbey: Can we be allowed to drink potions while holding a Halbred or Bardiche when not in war mode? Archers can do it either way.
DesignerD we'll check into the poisons thing :)
DesignerD er potions, I mean :)
Gasper From Solamar:Will the dragon bug be fixed? That is where they permanantly stop fireballing if their target recalls?
Stormwind Haven't heard about that one (dragon fireballing), will check it out
GM_Lint From Illusion: instead of custom artwork for shields, why not have a master smith be able to select from a bunch of designs to place on a shield when made?
DesignerD Because the way adding hues works means that we can color existing designs, but not layer on new ones. :(
DesignerD A q I just got: how about trash cans?
DesignerD And the answer is, we're going to adding trash cans to your paperdoll, so you can throw stuff away there
Gasper This is from Folker and I'll rephrase it, are there 4 or 5 possible levels of poison to make by the player
DesignerD There are FOUR levels players can make. Then there is a fifth level that only monsters have,
Stormwind Trash cans are planned to be in the same update as the house ownership changes
DesignerD PLEASE do not msg me with questions! Direct them to moderator!
Gasper I cant find who asked it but will arrows and war axes be able to be poisoned
DesignerD Already answered it--yes, we are checking into that, since we don't want only swords and piercing weapons to be powerful in that way
Gasper From DrDoom: when will ship claim tickets be bankable?
Stormwind We are looking into the ship claim ticket in bank think
GM_Wile_E From GanOn: I think the new notoritey system is totally going to ruin pking with this stat loss upon death. You seem to be changing the game to be anti-pk. What are your comments on this?
DesignerD We feel that PKing is rampant and badly needs to be restrained. Our intent with the new reputation system is to channel those who wish to engage in pk towards guilds and other forms of "legal" warfare where they do not prey on innocents
DesignerD Those who do prey on innocents will get very very harsh penalties, intentionally
Gasper From Bauble: Any idea when a character Bio button will be made available? This would tremendously improve Role-Playing in the game. That little UO book on the paper doll is perfect for it, too...
DesignerD As it happens, Bauble, we are planning on doing this after house ownership. :) We're looking at an editable bio that you can read on other players, attached to your paperdoll. And also probably a section of rspecial achievements that serves as a "character history"
GM_Lint From Zarn: are there any plans for magic items being made by players ?
DesignerD It's been proposed many times, and players have sugegsted some workable systems. We're still a bit leery of it though. Not anytime soon.
Gasper Magika: Will Magery be weakened by adding a patch to make it that you can only cast spells with teh spellbook armed? And that It will help from multiple skilled mages who use archery or other melee to fight?
Gasper From Cable Guy: What do you plan on doing about Lockpicking Skill? Could We ever be able to lockpick houses?
Stormwind We are looking into restricting tank mages and fighter-mage combinations
Stormwind We would like to make lockpicking more useful, such as allowing master theives to pick house locks.
Stormwind But we need to balance it with the need for house security
Gasper From Riastlin:Will the NPC escorting to Bucs Den evfer be fixed? NPCs just won't leave there (perhaps it's them missing the protection zone..??)
Stormwind DD says: you shouldn't trust people who want to go to Buccaneer's Den :-)
Gasper From C_Garet:Could it be possible if you could make it so karma or fame (Whatever) is lost when the caster of a gate leads unowned monsters through the gate, Or maybe even make it impossible for monsters to go through gates? To stop things such as dropping dragons and balrons in front of Kazola's tavern, for example.
GM_Wile_E From Vir: Will we ever see other weather events than snow and rain and the moving fronts that were talked about?
Stormwind We are looking into allowing monsters to get around movable items
Stormwind More weather would be very cool, but there are no plans
DesignerD We do still want to have all the weather that was discussed in the past, including things like real effects for weather, including stamina cost for slogging thru snow, etc
GM_Lint From LOTOS: any remote plans for an expansion?...
DesignerD Sorry, LOTOS, can't comment
Gasper From Alexander:what is the ETA on the implementation of Necromency?
Stormwind No ETA currently, probably a ways off
Gasper From Drakus:On The Skill of Bowcraft/Fletchery if you have a high level Bowyer could it be possible in maiking him able to make exceptional quality bows etc.?
Stormwind Bowyers: that would be part of the skill revisions planned
DesignerD We're trying to slowly go thru all the skills and enhance them.
Gasper From Eleonora:There are plans to reduce houses, what about the boats spamming the coasts and especially the harbours?
DesignerD In the case of bowyer, we'd like to have yew bows, recurve bows, etc, adding more variety
DesignerD Most everything you hear applied to houses will apply to boats as well
Gasper From Blackhand:Are there plans for doing something useful with furs?
Stormwind Boat ownership changes will be part of the same update as the house ownership changes
DesignerD Yes, that would be part of a tailor revision :)
DesignerD We'd like to make it tie into weather, eventually, so you have to wear fur clothes to stay warm ;)
Gasper From Xerxes and on a lot of people's minds:When will abusive players be dealt with rather than warned?
GM_Lint If a player is being Verbally abusive, or Harassing you, call a GM and we will assess the situation and deal with the player in a manner we feel is correct.
Gasper From Elsyium: Will something be done about the fact that someone can have upwards of 15 escorts at a time? I mean, I were a noble, I sure wouldn't want to be dragged to Skara Brae, then Occlo, then Yew, then Serpent's Hold, along with a bunch of peasants :)
DesignerD We don't have any such plans rightnow, but we've been getting a lot of requests for it, so we may add it to the list :)
Gasper From DrakeMarsten:With the new trend in player goverments such as the Council of Honor, will OSI help these groups in there tasks at improving the cities and encouraging Roleplay
DesignerD We are planning on giving them the ability to better decorate and furnish their cities, and of course house ownership will help a lot. We've also been discussing methods of player government with various interested players for a long time now
Gasper From Bethinna:When are the guildstone problems going to be fixed. Our guilds name was changed by the bug where anyone could controll the stone. The name was fixed but old members didn't get fixed, only new members get the correct initials.
DesignerD It's fixed on Test Center 2 and will be fixed next mini-update, which is planned for Monday.
Gasper From Taniwha:What are you going to do about the 'useless' skills (i.e. Begging)
DesignerD Again, part of the task of going thru every skill and enhancing it :)
Gasper From Wildfire:There are alot of broken/usless spells, such as the poisen feild and mindblast, when will they be fixed?
Stormwind We will check those spells
Leawood[LS] Folks, just so you are aware, we are going to be wrapping up in about 15 more minutes.
GM_Wile_E From Crawdaddy: What is OSI's possition on "outside" gaming such as UOX or FUSE? Will projects like this ever be added to the official list of shards and be sponsered by OSI?
DesignerD Crawdaddy, we've been in touch with MANY authors of utilities and servers and the like in the past. We're quite aware that UO does not exist in a vacuum, and wish to encourage players to create interesting utilities that exist alongside UO. At the same time, of course, we do not look favoriably upon hacks, cheats, or servers which mihght go to on see commercial use, thus making use of our intellectual property. So the nswer would depend on the software
GM_Lint From Gospadin: "What are the exact requirements (minimum, and chance of success) for making exceptional platemail tunics? I've got a smith with 90 strength and 100 skill who has never, ever made one... I feel like a whole section of smithing is unavailable to players because of this, and how common 'of defense' platemail is..."
DesignerD I don't actually know the exact numbers offhand, but of course I got a flood of msgs saying that it is not possible. :) We'll investigate
Gasper From archfiend:are there plans to remove the monsters from outside the dungeon walls where we cant get to them,so that people will be able to hide?
DesignerD We don't have any plans to add more code than what we have already--monsters do clean themselves up after a time
Gasper From ESP:Have you thought of putting criminals in jail for a certain amount of time depending on the crime commited, making criminal actions less attractive and making things more realistic?
GM_Wile_E sorry... answering. :)
GM_Wile_E WE had thought of having lelves of safe areas in the towns, such that a minor offense would warrent jailing, attacking would be death, etc. This is still something we are looking into, but there is not firm plan for it as of yet.
GM_Lint From Lotharr: What are you, as Game Masters, going to do about the ones who tend to lean towards favortism on players they are friends with? I hear a HELL of a LOT about how Game Masters wrongly subjected an innosent person to "God" powers and let "their friends" have at them (ie, PK them). These are serious accusations which are being made by more than one person. What is going to be done to address this SERIOUS issue?
GM_Wile_E This is a serrious issue, but one that is a rumor only. GMs don't show favoratism towards any players, regardless of how we feel about them persoanlly. This is a job, and as such we have to act the same towards all players. If this was not the case, there is no way we could adequately support the game. Besides, it would not be fair to all the other players.
GM_Lint This is the Last Question
DesignerD GMs have nothing whatsoever to gain from showing favoritism. As your nicks show, even the rumor of it leads to a lot of acrimony. Therefore, that sort of behavior isn't tolerated.
Gasper okay, again with antisocials as it is big now, this is from verence:what is in the works to help us deal with anti-social players, and what does OSI plan to do about the problem directly?
DesignerD First off, we are of course enforcing the rules against harassment. We also are going to try to educate folks a little about the tools like the ignore filter and the obscenity filter that they arelady have... we've found a lot of folks didn't know they had them. Beyond that, we are also looking at ways to enable players to control each other more, via clearer reputation, harsher penalties for over-the-top pk (as in the rep system), and better protectio
DesignerD We'd very much like to explore means of providing player governments ability to police better, and the like. We do not want to end up as Big Brother, and n the long run feel that players need to develop a society without a Big Brother type. But of course we will also do all we can to promote the development of that society, including policing breaches of the Terms of Service.
Gasper I think we are done here now, I'd like to thank all the guys at Origin again for dropping by
Leawood[LS] Well I think we have come to a close
Gasper Oh, I'm sorry about questions missed, I still cant see all of them I have sitting here :)
GM_Wile_E Bye all.... thanks for coming.
Gasper but bring them to the next chat
DesignerD Good night everyone... thanks for coming
Stormwind Bye all, thanks for the QA session.