Patch Notes from 2007-03-30

Patch Notes from 2007-03-30

At 12:30PM PDT (7:30PM GMT) we will be publishing the following to TC9 (there will also be a patch, which should, in theory, patch itself in the normal fashion. Please post if you have issues.)

NOTE: We will also be copying Atlantic over to TC9 during the publish.

UI Changes

  • Hotbar Improvements
    • The main hotbar area now allows you to scroll through several different bars
    • Can have up to six separate scrollable hotbars on screen.
    • Can remap the hotkey for each slot
    • Can select targeting method for each slot (target self, ask for target, target current)
  • The Virtue menu has been added
  • The Help Button menu will now give feedback telling you your report has been sent
  • Group functionality added
    • Able to start a group
    • Able to bring up health bars (Health bars are still not yet targetable)
  • Basic Guild functionality is in
  • Chat emotes (the *emotes*) are now enabled
  • UI Polish tool tips
    • Context menus
  • Spells and items in hotbar now have tool tips
  • Spells in spellbook now have tooltips
  • The Sound Options slider bar is working – it controls the overall sound (effects and music are not split up yet)
  • Circle of transparency is now in
  • Many more gumps are working

Art Changes

  • Many wearable fixes.
  • Many monster animation fixes
  • Many environmental animation fixes
  • Further improved the smoothness of movement

World Changes

  • Several crash fixes
  • Trammel now exists
  • Moongates are now active (Known Issue: if you use a moongate to go to the same city but on a different facet, you will crash. Going to a different city should be fine)
  • Many fixes/updates to various parts of the world

Gameplay Changes

  • Players can now create females and elves.
  • All classic houses and foundations are now able to be placed
  • Blacksmithy is available to test (Mining is possible, although there are known graphics issues with ore when it is in a backpack)
  • Arms Lore has changed:
    • Arms Lore will increase when weapons and armor are crafted
    • When a weapon is exceptionally crafted, the damage increase modifier will increase by 1% per 20 points of Arms Lore.
    • When a piece of armor (not including shields) is exceptionally crafted, each resist normally available on that armor piece will increase by 1% per 20 points of Arms Lore

New Player Experience

  • The island of Haven has changed substantially (known issue: there are many “pink tiles” in and around this area)
  • NPCs in New Haven will now offer a new type of quest to help new players learn how to improve their skills in the following areas:
    • Anatomy
    • Bushido
    • Chivalry
    • Evaluating Intelligence
    • Focus
    • Healing
    • Inscription
    • Mace Fighting
    • Magery
    • Meditation
    • Necromancy
    • Parry
    • Resisting Spells
    • Spirit Speak
    • Swordsmanship
    • Tactics
    • Wrestling
  • All starting templates now begin with 30 points in 4 different skills