Publish Notes from 2017-01-19

Publish Notes from 2017-01-19

Publish 96

Posted on January 19, 2017 by UO Dev Team

  • First TC1 Release – 1/19/2017

Dungeon Doom Update

Blacksmithy – 5% success at 120 Blacksmithy skill

The Deceiver

The Deceiver.png
  • Two Handed Axe/Dual Short Axes
    • 16 ingots (4-8 Loss on Failure)
    • 1 Axe of the Heavens (0)
    • 5 Blood of the Dark Father (1-3)
    • 4 Perfect Emeralds (1-2)

Britches of Warding

Britches of Warding.png
  • Chainmail Leggings/Gargish Platemail Leggings
    • 18 ingots (5-9)
    • 1 Leggings of Bane (0)
    • 5 Blood of the Dark Father (1-3)
    • 4 Turquoise (1-2)

Gloves of Fedual Grip

Gloves of Fedual Grip.png
  • Dragon Gloves/Gargish Platemail Kilt
    • 16 dragon scale (4-8)
    • 1 Gauntlets of Nobility (0)
    • 5 Blood of the Dark Father (1-3)
    • 4 Blue Diamonds (1-2)

Carpentry – 5% success at 100 Carpentry skill


  • Club/Disc Mace
    • 10 boards (1-5)
    • 1 Bone Crusher (0)
    • 5 Blood of the Dark Father (1-3)
    • 4 Fire Ruby (1-2)

Fletching – 5% success at 100 Fletching Skill

Bow of Infinite Swarms

Bow of Infinite Swarms.png
  • Composite Bow/Soul Glaive
    • 7 boards (2-4)
    • 1 Dryad Bow (0)
    • 5 Blood of the Dark Father (1-3)
    • 4 Ecru Citrine (1-2)

Tailoring – 5% success at 120 Tailoring Skill

Cuffs of the Archmage

Cuffs of the Archmage.png
  • Bone Arms/Gargish Stone Arms
    • 8 cut cloth (2-4)
    • 1 Midnight Bracers (0)
    • 5 Blood of the Dark Father (1-3)
    • 4 Dark Sapphire (1-2)

The Scholar’s Halo

The Scholar’s Halo.png
  • Bandanna/Gargish Earrings
    • 2 cut cloth (1-2)
    • 1 Helm of Insight (0)
    • 5 Blood of the Dark Father (1-3)
    • 4 Brilliant Amber (1-2)

Tinkering – 5% Success at 100 Tinkering Skill

Ring of Primal Consumption

Ring of Primal Consumption.png
  • Ring
    • 3 ingots (1-3)
    • 1 Ring of the Elements
    • 5 Blood of the Dark Father (1-3)
    • 4 White Pearl (1-2)

New Weapon Properties

Bone Breaker

  • Items with this property have a 20% chance to inflict a stamina drain over time on targets for 4 seconds, which prevents consumption of refreshment potions. Will not proc with special moves.
  • While the wielder has 30 or more mana, victims take additional physical damage, independent of the chance to proc the stamina drain. Will not proc with special moves.
  • Damage bonus proc consumes 30 mana and is influenced by LMC
  • Victims receive a 60 second immunity from Bone Breaker


  • Items with this property have a chance to proc a swarm of insects on their targets, causing physical damage over time until target takes fire damage or equips a torch. Will not proc with special moves.


  • Items with this property have a chance to proc devastating energy sparks on their targets, causing energy damage over time. Will not proc with special moves.
  • Any post-resist damage done to a target is given back to the attacker as mana.
  • The effect is doubled on monsters.

Combat Updates

Weapon Special Move Update

  • Increased Moving Shot’s hit chance penalty.
  • Moving Shot damage is now always physical regardless of other damage modifiers including quivers and Consecrate Weapon.
  • PvP Only: Armor Ignore direct damage cap on ranged weapons has been reduced from 35 to 30.
  • Increased special move Disarm immunity from 10 to 15 seconds for melee weapons.
  • Increased special move Block duration from 3 to 6 seconds.
  • Decreased Double Shot mana cost from 35 to 30.
  • 30 Tactics & 70 Weapon Skill are required for Primary Moves
  • 60 Tactics & 90 Weapon Skill are required for Secondary Moves

Passive Mastery ability Saving Throw has been removed and reworked as Warrior’s Gifts

  • This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery.
  • Level 1 provides +5 Hit Chance Increase
  • Level 2 provides +5 Hit Chance Increase and +5 Defense Chance Increase
  • Level 3 provides +5 Hit Chance Increase, +5 Defense Chance Increase, +5 Strength Bonus, and +5% Damage Bonus

Mysticism Update

  • Updated Hail Storm damage distribution to mimic chain lightning.
  • Fixed issue where Sleep was not using its base duration time of 2 seconds.
  • Initial Spell Plague damage is now modified by SDI etc.
  • Fixed issue where Spell Plague didn't use modified magic resist.
  • Mysticism Mastery ability Nether Blast now correctly damages targets within a one tile radius of the blast. Reduced casting time of Nether Blast from 2.25 to 2 seconds.
  • Increased Hail Storm mana cost from 40 to 50.

Necromancy Update

  • Max resist debuffs no longer stack from Curse and Corpse Skin. The highest debuff for each max resist will be applied. Max resist debuff scales based on modified skill.
  • Corpse Skin max resist debuff calculation now scales based on 100.0 skill average vs 120.0 skill average.
  • Necromancers no longer need to be focused spec for corpse skin to modify max resist of target.
  • Increased Necromancy Conduit base duration from 4 to 6 seconds.
  • Mobs under Mastery ability Command Undead no longer incorrectly flag when casting Poison Strike.

PvP Only: Ranged weapon damage calculation update

  • Ranged weapons with a base swing speed slower than 3 seconds will take swing speed into account in the final damage calculation.
  • Reducing weapon swing speed below .75 seconds of base swing speed increases chance of damage reduction per .25 seconds.
  • Potential damage reduction is capped at the minimum damage of the weapon. If your weapon has a damage range of 62-77, the lowest damage roll for your weapon would be 62.
  • Throwing weapon “Sweet Spot” mechanic takes priority when setting minimum damage of the weapon.

Misc Changes & Bug Fixes

  • The player’s active mastery can now be toggled off from the switch mastery gump. This does not trigger the switch cooldown.
  • Added Parry to focus spec restriction list.
  • Increased PvP spell damage increase cap to 20%.
  • Focus spec spell damage increase cap reduced from 30% to 25%.
  • Splintering weapon proc no longer triggers when performing Disarm.
  • Supernova potions now activate after a half second delay at the user location.
  • Increased Chivalry Mastery ability Holy Fist cast speed from 2.25 to 2.5 seconds and increased Holy Fist mana cost from 40 to 50.
  • Increased Throwing Called Shot mana cost from 20 to 40.
  • Throwing Mastery ability Called Shot damage is now capped at 100 pre-resist damage in PvP.
  • All potential cooking exceptional craftable items are now obtainable as exceptional BODs.
  • Newly created inscription guaranteed spellbook improvement talisman will now provide +crafting success and +exceptional chance bonuses.
  • Inscription guaranteed spellbook improvement talisman will no longer fail to add a new item property resulting in lost charges.
  • Full aprons can now be altered into gargish half aprons.
  • Fencing Mastery ability Thrust correctly applies damages buffs and debuffs based on mastery level.
  • Added the gingerbread cookie recipe to the cooking BOD rewards.
  • Added the runic atlas recipe to the inscription BOD rewards.
  • Adjusted World Tree tile art.
  • Shrine of Wisdom now displays correctly in the enhanced client map.
  • Fixed Confusion, Fear Essence, Shatter, and Conflagration potions being used while on cooldown.

Classic Client Updates

  • Added the following game window sizes:
    • 1024×768
    • 1152×864
    • 1280×720
  • Increased display radius from 18 to 24 tiles.
  • Fixed classic crash related to weather effects

Enhanced Client Updates

  • Increased display radius from 18 to 24 tiles.
  • Fixed enhanced client crash when spellbooks are hidden.