Publish Notes from 2017-03-16

Publish Notes from 2017-03-16


Publish 97 Comes to TC1

Posted on March 16, 2017 by UO Dev Team


Greetings,

We are pleased to announce the first iteration of Publish 97 will be coming to TC1 later this afternoon! Included in this first release of Publish 97 is the much-anticipated pet revamp. Make sure you patch up to the latest client before heading over to TC1. We had several core goals going in to the pet revamp with regard to pets including,

  • Ensuring the Greater Dragon is still a viable pet for those that have and wish to continue to use them.
  • Allow greater diversity of pets that are effective by looking at their survivablilty and allowing animal tamers to customize their pets to increase survivability and variation.
  • Provide an in-game path to learn to use Animal Training with as much information as necessary to make Animal Training something everyone can have fun with.

In order to achieve these goals you can look forward to the following changes with pets,

  • Pets can now be trained beyond their current control slot requirements up to new maximums.
  • Train pets in endless combinations of special abilities, special moves, area effects and magic schools.
  • Customize skill caps and attributes to create new pet variants.
  • Read the full initial release notes here

This is only the first iteration of Publish 97 and at this stage we want to concentrate on testing the Animal Training process. This includes the in-game path for learning about this new feature, as well as your experience with training pets, the results of customizing pets, and how those customized pets are balanced with the rest of the world.

This is just the first release of Publish 97, in future releases you can look forward to brand new creatures and rare pet color spawns! Look for more details on these creatures in our next newsletter.

For now, head over to TC1 and check out Animal Training! As always we look forward to your feedback.! We will be live on TC1 tonight to answers any questions you may have about Animal Training.

See you in Britannia,

UO Team



First TC1 Release – 3/16/2017


Animal Training

All features should be considered in testing and are subject to change

New methods of Animal Training are now available. Visit in-game Town Criers for more information!

  • Pets can now be trained beyond their current control slot requirements up to new maximums.
  • Train pets in endless combinations of special abilities, special moves, area effects and magic schools.
  • Customize skill caps and attributes to create new pet variants.
  • All pet training is final and cannot be reverted.
  • Pet Slot Update
    • Existing pets will retain their current control slot requirement.
    • Newly tamed pets and pets that undergo the Animal Training process will have their control slot requirement updated.
    • Control slot requirements for pets have been reworked to take variation within the species into account. It is now possible that creatures can have varying control slot requirements based on their overall power.
  • Special Moves, Special Abilities, Magics, and Area Effects now require mana for pets to use.
  • Various AI tweaks when those AIs are applied to pets.
  • Animal Lore Update
    • Updated Animal Lore Gump to display all availalbe skills, magic, special abilities, and new information related to Animal Training.

New Tameable Creatures

Unofficial Publish Notes

Information from the cliloc changes:

Animal Training Properties

Once a pet's "Pet Training Progress" bar is full, it is time to teach it something new. Use the Animal Lore skill on your pet and select "Pet Training Options."

The Animal Training menu lists all of the available training properties you can apply to the pet. The Categories pane shows the category of available properties:

Stats and Resists increase individual Stat and Resist properties for the pet.
Increase Magic Skill Caps and Increase Combat Skill Caps increase skill caps for various magical and combat related skills. This process requires the use of Power Scrolls and only increases the skill cap, you will still need to train the pet in the specific skill through traditional pet skill training.
Magical Abilities give the pet magical abilities in one of several spell schools
Special Abilities give the pet special abilities, different than those traditionally found as weapon special moves.
Special Moves give the pet special moves, similar to those traditionally found as weapon special moves.
Area Effect Abilities give the pet an area attack, targeting multiple adversaries within an area.


When you train your pet, the number of control slots the pet requires will increase. The maximum number of control slots any pet can have is 5, however different types of pets each have their own limit on the maximum control slots they can be trained to.

A pet can only learn so much during each training level. As you mix and match properties from the Animal Training menu, the amount of available training points will decrease based on your selections. Different property selections have different training point costs. When you are ready to apply a new property to your pet, select "Train Pet" and confirm you are ready to do so.

Training Point Weight Caps

Individual Attribute Caps

Strength: 700
Intelligence: 700
Dexterity: 150
Hit Points: 1100
Stamina: 300
Mana: 1500
Resists: 80

Combined Attribute Caps

Strength + Intelligence + Dexterity: 2360
Hit Point + Stamina+ Mana: 3370
Resists: 1095
Hit Point Regeneration: 100
Stamina Regeneration: 25
Mana Regeneration: 15


Trained Abilities

Angry Fire Angry Fire special ability, causing the creature to deliver devastating fire attacks.
Arcane Pyromancy Power of Arcane Pyromancy, a combination of Necromancy and Magery that harnesses the power of fire.
Aura of Energy Aura of Energy area effect, causing energy damage to nearby targets.
Aura of Nausea Aura of Nausea area effect, causing nearby targets to suffer a reduction in swing speed, hit chance, defense chance, and faster casting.
Cold Wind Cold Wind special ability, causing the creature to breathe an icy wind around targets that causes cold damage over time.
Conductive Blast Conductive Blast special ability, causing reduction to a target's energy resistance.
Dragon Breath Dragon Breath special ability, causing the creature to deliver devastating fire damage based on its target's health.
Essence of Disease Essence of Disease area effect, causing poison damage to nearby targets.
Essence of Earth Essence of Earth area effect, causing physical damage to nearby targets.
Explosive Goo Explosive Goo area effect, causing a fiery spray on nearby victims causing energy damage.
Firestorm Firestorm area effect, causing fire damage to nearby targets and setting the terrain ablaze.
Flurry Force Flurry Force special ability, causing the creature to attack with a flurry reducing a target's physical resist and causing physical damage.
Grasping Claw Grasping Claw special ability, causing the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
Inferno Inferno special ability, causing the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
Life Leech Life Leech special ability, causing the creature to leech life from incoming damage.
Lightning Force! Lightning Force special ability, causing the creature to attack with energy damage."
Mana Drain Mana Drain special ability, causing the creature to drain the mana of all nearby targets.
Necromage power of Necromagery, a combination of Necromancy and Magery.
Poison Breath Poison Breath area effect, causing lethal poison to nearby targets.
Raging Breath Raging Breath special ability, causing the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
Repel Repel special ability, causing all incoming damage to be reflected at the attacker.
Rune Corruption Rune Corruption special ability, causing reduction to a target's damage resistances.
Searing Wounds Searing Wounds special ability, causing the creature to sear attackers resulting in a reduction in the effect of healing.
Steal Life Steal Life special ability, causing the creature to attack with energy damage that will convert some of that damage back to health over time.
Sticky Skin Sticky Skin special ability, causing a reduction in attack speed to attackers.
Tail Swipe Tail Swipe special ability, causing the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.
Venomous Bite Venomous Bite special ability, causing the creature to poison all nearby targets.
Vicious Bite Vicious Bite special ability, causing the creature to inflict a festering wound on approaching targets that does direct damage over time.
unknown Advanced use of Magery spells.
unknown Armor Ignore special move, which ignores a target's resistances while inflicting slightly less damage.
unknown Armor Pierce special move, causing increased damage while ignoring a portion of the target's resistance to damage.
unknown Bladeweave special move, allowing the use of randomly selected special moves including bleed, double strike, armor ignore, block, mortal strike, feint, paralyzing blow, and crushing blow.
unknown Bleed special move, causing bleeding wounds to a target that do damage over time.
unknown Block special move, causing an increase in defense chance for a period of time.
unknown Concussion Blow special move, causing direct damage and a mana drain on a target.
unknown Crushing Blow special move, delivering extra damage to a target.
unknown Disarm and paralyze special moves. Also Heightened Senses & Shield Bash mastery abilities.
unknown Disarm and paralyze special moves. Also Knockout & Rampage mastery abilities.
unknown Disarm special move, causing a target to unequip its weapons.
unknown Dismount special move, causing the creature to dismount a target.
unknown Double Strike special move, causing dual attacks but at reduced damage.
unknown Dual Wield special move, increasing its swing speed.
unknown Feint special move, causing a decrease in incoming damage.
unknown Force of Nature special move, causing direct damage and a damage increase to the following attack.
unknown Frenzied Whirlwind special move, causing damage to nearby targets. Unlike the player's Frenzied Whirlwind special move, this attack does not reduce the movement of nearby enemies.
unknown Infused Throw special move, causing dismount or paralysis and extra damage.
unknown Lightning Arrow special move, causing energy damage to nearby targets.
unknown Mortal strike, concussion, and disarm special moves. Also Toughness & Stagger mastery abilities.
unknown Mortal Strike special move, causing a target to be unable to heal.
unknown Mystic Arc special move, causing extra chaos damage to nearby targets.
unknown Nerve strike, armor ignore, and disarm special moves. Also Focused Eye & Onslaught mastery abilities.
unknown Nerve Strike special move, causing paralysis and direct damage to a target.
unknown Paralyze special move, causing a target to become paralyzed.
unknown Psychic Attack special move, causing physical damage and reducing a targets intelligence, spell damage increase, and lower mana cost.
unknown Talon Strike special move, causing extra damage and reducing a target's hit point regeneration.
unknown Whirldwind Attack special move, causing damage to all nearby targets.


Creature Types

===Clawed Creatures===]]


Magical Creatures

Note: Training these creatures in other magics will remove any innate magic ability


===Necromantic Creatures:Dark Steed]]


===Sticky Skin Creatures===]]


===Tailed Creatures===]]


===Insectoid Creatures===]]