Difference between revisions of "UO:Vollem (in Crystal)"

m (Adding a new Animal Lore reading.)
(Updating the mob's info.)
 
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| bardingNotes =  
 
| bardingNotes =  
 
| body_text = A living version of the clockwork construct, this creature is summoned from a crystal.
 
| body_text = A living version of the clockwork construct, this creature is summoned from a crystal.
(Early buyer promotion for Stygian Abyss Expansion)
+
(Originally the early buyer promotion for Stygian Abyss Expansion).
 +
 
 +
This Crystal can now be attained as the highest cost reward available from the Clean Up Britannia system currently in effect.
 
| bodytype =  
 
| bodytype =  
 
| carvedOther =  
 
| carvedOther =  
 +
| classification =
 
| combatStrategy =  
 
| combatStrategy =  
 
| disableParagon = true
 
| disableParagon = true
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| loot_base = magic items 3 sulphurous ash, 1 magery scroll, 1 potion
 
| loot_base = magic items 3 sulphurous ash, 1 magery scroll, 1 potion
 
| loot_gold = 400-500
 
| loot_gold = 400-500
| loot_harvester =
 
 
| loot_special =  
 
| loot_special =  
 
| loot_stealing =  
 
| loot_stealing =  
 
| loyaltyPoints =  
 
| loyaltyPoints =  
 
| mountskill =  
 
| mountskill =  
| name = Vollem  
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| name = Vollem
 
| pileHidesB =  
 
| pileHidesB =  
 
| pileHidesH =  
 
| pileHidesH =  
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| taming =  
 
| taming =  
 
| taming_notes =  
 
| taming_notes =  
| trivia_text =  
+
| trainableAreaEffect =
 +
| trainableMagicalAbility =
 +
| trainableSpecialAbility =
 +
| trainableSpecialMove =
 +
| trivia_text = Based on the AI/abilities of the mobile, and the loot found on its corpse on its first death, this creature appears to have originated as a new graphic set married to the base abilities of a Nightmare (similar to the way Event Moderators can "re-skin" existing creatures to create "unique" monsters), without the ability for it to be ridden, but with the ability for non-tamers to own and control.
 
| unloreable = false
 
| unloreable = false
 
<!-- Everything below this point is generated from Animal Lore readings.  Do not edit.  -->
 
<!-- Everything below this point is generated from Animal Lore readings.  Do not edit.  -->
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| bardable =  
 
| bardable =  
 
| readings = 1
 
| readings = 1
 +
 
}}
 
}}

Latest revision as of 19:11, 25 July 2018

Vollem

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Classic client Enhanced client
Basic Stats
Alignment unknown
Magic Level unknown
Poison Level unknown
Loyalty Points unknown
Fame unknown 
Fame (Felucca) unknown 
Karma unknown 
Karma (Felucca) unknown 
Trivia
When was this mobile added to the game?First Seen? 2009-09: UO: Stygian Abyss
Is this mobile still spawning somewhere in the game?Spawning? Yes
Found Where? (old) unknown
Found Where? (new)
Can this mobile be tamed?Tameable? No
Bodytype #(s) unknown
Hue #(s) unknown
Can this mobile be mounted?Mountable? No
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? No
Can you polymorph into this body form in some wayPolymorphable? No
Is this mobile only seen while on a quest? If so, which quest?Quest only? No
Does a statue version of this mobile exist?Statue form? No
Loot
Gold 400-500 gp
Base Loot 1 magery scroll
1 potion
magic items 3 sulphurous ash
Special Loot unknown
Stealing unknown
Carving
Non-Felucca
Elf/Gargoyle
...w/Harvester's
Human
...w/Harvester's
Felucca
Elf/Gargoyle
...w/Harvester's
Human
...w/Harvester's
A living version of the clockwork construct, this creature is summoned from a crystal.

(Originally the early buyer promotion for Stygian Abyss Expansion).

This Crystal can now be attained as the highest cost reward available from the Clean Up Britannia system currently in effect.





Combat

Combat
Base Damage ?-?
Ranged Attack unknown
Slayer unknown
Anti-Slayer None
Speed unknown
Does this mobile auto-dispel summons?Auto-Dispel? No
Special Moves & Abilities unknown

Data is based on 1 reports.

Damage and Resistances

Physical Fire Cold Poison Energy
Damage unknown unknown unknown unknown unknown
Resist (min) unknown unknown unknown unknown unknown
Resist (avg) unknown unknown unknown unknown unknown
Resist (max) unknown unknown unknown unknown unknown
Stats

HP Stamina Mana Strength Dexterity Intelligence
min unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown
Hit Point Regeneration Stamina Regeneration Mana Regeneration
min unknown unknown unknown
avg unknown unknown unknown
max unknown unknown unknown


Barding

This type of mobile cannot be barded.


Taming

Tameable?: No

Pack Instincts:  unknown



Skills

Combat:

Anatomy Detecting Hidden Healing Hiding Magic Resist Parrying Poisoning Tactics Wrestling
min unknown unknown unknown unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown unknown unknown unknown


Lore & Knowledge:

Bushido Chivalry Discordance Eval Int Focus Magery Meditation Mysticism Necromancy Ninjitsu Spellweaving Spirit Speak
min unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown


Data is based on 1 reports.




Trivia

Based on the AI/abilities of the mobile, and the loot found on its corpse on its first death, this creature appears to have originated as a new graphic set married to the base abilities of a Nightmare (similar to the way Event Moderators can "re-skin" existing creatures to create "unique" monsters), without the ability for it to be ridden, but with the ability for non-tamers to own and control.


Taxonomy