Difference between revisions of "Template:Mob Fighting Section"
BrianFreud (talk | contribs) m |
BrianFreud (talk | contribs) m |
||
Line 20: | Line 20: | ||
| | | | ||
|class=physical style="color:black;"|'''<span class="translatable">Physical</span>''' | |class=physical style="color:black;"|'''<span class="translatable">Physical</span>''' | ||
+ | |class=fire style="color:black;"|'''<span class="translatable">Fire</span>''' | ||
|class=cold style="color:black;"|'''<span class="translatable">Cold</span>''' | |class=cold style="color:black;"|'''<span class="translatable">Cold</span>''' | ||
+ | |class=poison style="color:black;"|'''<span class="translatable">Poison</span>''' | ||
|class=energy style="color:black;"|'''<span class="translatable">Energy</span>''' | |class=energy style="color:black;"|'''<span class="translatable">Energy</span>''' | ||
− | |||
− | |||
|- | |- | ||
| '''<span class="translatable">Damage</span>''' | | '''<span class="translatable">Damage</span>''' | ||
|class=physical style="color:black;"| {{#if: {{{damagePhysical|}}} | {{{damagePhysical}}}% | {{#var:emptyDamage}} }} | |class=physical style="color:black;"| {{#if: {{{damagePhysical|}}} | {{{damagePhysical}}}% | {{#var:emptyDamage}} }} | ||
+ | |class=fire style="color:black;"| {{#if: {{{damageFire|}}} | {{{damageFire}}}% | {{#var:emptyDamage}} }} | ||
|class=cold style="color:black;"| {{#if: {{{damageCold|}}} | {{{damageCold}}}% | {{#var:emptyDamage}} }} | |class=cold style="color:black;"| {{#if: {{{damageCold|}}} | {{{damageCold}}}% | {{#var:emptyDamage}} }} | ||
+ | |class=poison style="color:black;"| {{#if: {{{damagePoison|}}} | {{{damagePoison}}}% | {{#var:emptyDamage}} }} | ||
|class=energy style="color:black;"| {{#if: {{{damageEnergy|}}} | {{{damageEnergy}}}% | {{#var:emptyDamage}} }} | |class=energy style="color:black;"| {{#if: {{{damageEnergy|}}} | {{{damageEnergy}}}% | {{#var:emptyDamage}} }} | ||
− | |||
− | |||
|- | |- | ||
| '''<span class="translatable">Resist (min)</span>''' | | '''<span class="translatable">Resist (min)</span>''' | ||
|class=physical style="color:black;"| {{#if: {{{min_resistPhysical|}}} | {{{min_resistPhysical}}}% | {{#var:unknown}} }} | |class=physical style="color:black;"| {{#if: {{{min_resistPhysical|}}} | {{{min_resistPhysical}}}% | {{#var:unknown}} }} | ||
+ | |class=fire style="color:black;"| {{#if: {{{min_resistFire|}}} | {{{min_resistFire}}}% | {{#var:unknown}} }} | ||
|class=cold style="color:black;"| {{#if: {{{min_resistCold|}}} | {{{min_resistCold}}}% | {{#var:unknown}} }} | |class=cold style="color:black;"| {{#if: {{{min_resistCold|}}} | {{{min_resistCold}}}% | {{#var:unknown}} }} | ||
+ | |class=poison style="color:black;"| {{#if: {{{min_resistPoison|}}} | {{{min_resistPoison}}}% | {{#var:unknown}} }} | ||
|class=energy style="color:black;"| {{#if: {{{min_resistEnergy|}}} | {{{min_resistEnergy}}}% | {{#var:unknown}} }} | |class=energy style="color:black;"| {{#if: {{{min_resistEnergy|}}} | {{{min_resistEnergy}}}% | {{#var:unknown}} }} | ||
− | |||
− | |||
|- | |- | ||
| '''<span class="translatable">Resist (avg)</span>''' | | '''<span class="translatable">Resist (avg)</span>''' | ||
|class=physical style="color:black;"| {{#replace:{{#replace:{{Average | {{{min_resistPhysical|}}} | {{{max_resistPhysical|}}} }}%|unknown</span>%|unknown</span>}}|{{#var:unknown}}|{{#var:unknown}}}} | |class=physical style="color:black;"| {{#replace:{{#replace:{{Average | {{{min_resistPhysical|}}} | {{{max_resistPhysical|}}} }}%|unknown</span>%|unknown</span>}}|{{#var:unknown}}|{{#var:unknown}}}} | ||
+ | |class=fire style="color:black;"| {{#replace:{{#replace:{{Average | {{{min_resistFire|}}} | {{{max_resistFire|}}} }}%|unknown</span>%|unknown</span>}}|{{#var:unknown}}|{{#var:unknown}}}} | ||
|class=cold style="color:black;"| {{#replace: {{#replace:{{Average | {{{min_resistCold|}}} | {{{max_resistCold|}}} }}%|unknown</span>%|unknown</span>}}|{{#var:unknown}}|{{#var:unknown}}}} | |class=cold style="color:black;"| {{#replace: {{#replace:{{Average | {{{min_resistCold|}}} | {{{max_resistCold|}}} }}%|unknown</span>%|unknown</span>}}|{{#var:unknown}}|{{#var:unknown}}}} | ||
+ | |class=poison style="color:black;"| {{#replace:{{#replace:{{Average | {{{min_resistPoison|}}} | {{{max_resistPoison|}}} }}%|unknown</span>%|unknown</span>}}|{{#var:unknown}}|{{#var:unknown}}}} | ||
|class=energy style="color:black;"| {{#replace:{{#replace:{{Average | {{{min_resistEnergy|}}} | {{{max_resistEnergy|}}} }}%|unknown</span>%|unknown</span>}}|{{#var:unknown}}|{{#var:unknown}}}} | |class=energy style="color:black;"| {{#replace:{{#replace:{{Average | {{{min_resistEnergy|}}} | {{{max_resistEnergy|}}} }}%|unknown</span>%|unknown</span>}}|{{#var:unknown}}|{{#var:unknown}}}} | ||
− | |||
− | |||
|- | |- | ||
| '''<span class="translatable">Resist (max)</span>''' | | '''<span class="translatable">Resist (max)</span>''' | ||
|class=physical style="color:black;"| {{#if: {{{max_resistPhysical|}}} | {{{max_resistPhysical}}}% | {{#var:unknown}} }} | |class=physical style="color:black;"| {{#if: {{{max_resistPhysical|}}} | {{{max_resistPhysical}}}% | {{#var:unknown}} }} | ||
+ | |class=fire style="color:black;"| {{#if: {{{max_resistFire|}}} | {{{max_resistFire}}}% | {{#var:unknown}} }} | ||
|class=cold style="color:black;"| {{#if: {{{max_resistCold|}}} | {{{max_resistCold}}}% | {{#var:unknown}} }} | |class=cold style="color:black;"| {{#if: {{{max_resistCold|}}} | {{{max_resistCold}}}% | {{#var:unknown}} }} | ||
+ | |class=poison style="color:black;"| {{#if: {{{max_resistPoison|}}} | {{{max_resistPoison}}}% | {{#var:unknown}} }} | ||
|class=energy style="color:black;"| {{#if: {{{max_resistEnergy|}}} | {{{max_resistEnergy}}}% | {{#var:unknown}} }} | |class=energy style="color:black;"| {{#if: {{{max_resistEnergy|}}} | {{{max_resistEnergy}}}% | {{#var:unknown}} }} | ||
− | |||
− | |||
|} | |} | ||
</div><div style="display: inline-block;"> | </div><div style="display: inline-block;"> |
Revision as of 03:23, 28 April 2017
Combat
Combat | |
Base Damage ᵉ | unknown |
Ranged Attack | unknown |
Slayer | unknown |
Anti-Slayer | None |
Speed | unknown |
Does this mobile auto-dispel summons?Auto-Dispel? | unknown |
Special Moves & Abilities | unknown |
ᵉ 5 points higher if paragon. |
Physical | Fire | Cold | Poison | Energy | |
Damage | unknown | unknown | unknown | unknown | unknown |
Resist (min) | unknown | unknown | unknown | unknown | unknown |
Resist (avg) | unknown | unknown | unknown | unknown | unknown |
Resist (max) | unknown | unknown | unknown | unknown | unknown |
HP | Stamina | Mana | Strength | Dexterity | Intelligence | |
min | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown |
paragon | unknown | unknown | unknown | unknown | unknown | unknown |
Hit Point Regeneration | Stamina Regeneration | Mana Regeneration | |
min | unknown | unknown | unknown |
avg | unknown | unknown | unknown |
max | unknown | unknown | unknown |