Difference between revisions of "Template:Mob Fighting Section"

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|| {{#if: {{{max_dex|}}}  | {{{max_dex}}}  | unknown{{Missing Info}} }}
 
|| {{#if: {{{max_dex|}}}  | {{{max_dex}}}  | unknown{{Missing Info}} }}
 
|| {{#if: {{{max_int|}}}  | {{{max_int}}}  | unknown{{Missing Info}} }}
 
|| {{#if: {{{max_int|}}}  | {{{max_int}}}  | unknown{{Missing Info}} }}
{{#ifeq: {{{disableParagon}}}|true|<noinclude>|}}|-
+
{{#ifeq: {{{disableParagon}}}|true||
|style="background-color:#fc4"| '''paragon'''  
+
{{!}}-
 +
{{!}}style="background-color:#fc4"{{!}} '''paragon'''  
 
<!-- Hit points multiplied by 5 -->
 
<!-- Hit points multiplied by 5 -->
|style="background-color:#fc4"| {{#replace:{{#if: {{{min_hits|}}} | {{#expr:{{{min_hits}}} * 5}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_hits|}}} | {{#expr:{{{max_hits}}} * 5}}&nbsp;&nbsp; | unknown }}|unknown&nbsp;-&nbsp;unknown|unknown}}
+
{{!}}style="background-color:#fc4"{{!}} {{#replace:{{#if: {{{min_hits|}}} | {{#expr:{{{min_hits}}} * 5}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_hits|}}} | {{#expr:{{{max_hits}}} * 5}}&nbsp;&nbsp; | unknown }}|unknown&nbsp;-&nbsp;unknown|unknown}}
 
<!-- Dexterity and Intelligence raised by 20% -->
 
<!-- Dexterity and Intelligence raised by 20% -->
|style="background-color:#fc4"| {{#replace:{{#if: {{{min_stam|}}} | {{#expr:{{{min_stam}}} * 1.2}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_stam|}}} | {{#expr:{{{max_stam}}} * 1.2}}&nbsp;&nbsp; | unknown }}|unknown&nbsp;-&nbsp;unknown|unknown}}
+
{{!}}style="background-color:#fc4"{{!}} {{#replace:{{#if: {{{min_stam|}}} | {{#expr:{{{min_stam}}} * 1.2}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_stam|}}} | {{#expr:{{{max_stam}}} * 1.2}}&nbsp;&nbsp; | unknown }}|unknown&nbsp;-&nbsp;unknown|unknown}}
 
<!-- Dexterity and Intelligence raised by 20% -->
 
<!-- Dexterity and Intelligence raised by 20% -->
|style="background-color:#fc4"| {{#replace:{{#if: {{{max_mana|}}} |{{#ifexpr: {{{max_mana|}}} > 0 | {{#if: {{{min_int|}}} | {{#expr:{{{min_int}}} * 1.2}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_int|}}} | {{#expr:{{{max_int}}} * 1.2}}&nbsp;&nbsp; | unknown }} | unknown }} | 0}}|unknown&nbsp;-&nbsp;unknown|unknown}}
+
{{!}}style="background-color:#fc4"{{!}} {{#replace:{{#if: {{{max_mana|}}} |{{#ifexpr: {{{max_mana|}}} > 0 | {{#if: {{{min_int|}}} | {{#expr:{{{min_int}}} * 1.2}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_int|}}} | {{#expr:{{{max_int}}} * 1.2}}&nbsp;&nbsp; | unknown }} | unknown }} | 0}}|unknown&nbsp;-&nbsp;unknown|unknown}}
 
<!-- Strength raised by 5% -->
 
<!-- Strength raised by 5% -->
|style="background-color:#fc4"| {{#replace:{{#if: {{{min_str|}}} | {{#expr:{{{min_str}}} * 1.05}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_str|}}} | {{#expr:{{{max_str}}} * 1.05}}&nbsp;&nbsp; | unknown }}|unknown&nbsp;-&nbsp;unknown|unknown}}
+
{{!}}style="background-color:#fc4"{{!}} {{#replace:{{#if: {{{min_str|}}} | {{#expr:{{{min_str}}} * 1.05}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_str|}}} | {{#expr:{{{max_str}}} * 1.05}}&nbsp;&nbsp; | unknown }}|unknown&nbsp;-&nbsp;unknown|unknown}}
 
<!-- Dexterity and Intelligence raised by 20% -->
 
<!-- Dexterity and Intelligence raised by 20% -->
|style="background-color:#fc4"| {{#replace:{{#if: {{{min_dex|}}} | {{#expr:{{{min_dex}}} * 1.2}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_dex|}}} | {{#expr:{{{max_dex}}} * 1.2}}&nbsp;&nbsp; | unknown }}|unknown&nbsp;-&nbsp;unknown|unknown}}
+
{{!}}style="background-color:#fc4"{{!}} {{#replace:{{#if: {{{min_dex|}}} | {{#expr:{{{min_dex}}} * 1.2}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_dex|}}} | {{#expr:{{{max_dex}}} * 1.2}}&nbsp;&nbsp; | unknown }}|unknown&nbsp;-&nbsp;unknown|unknown}}
 
<!-- Dexterity and Intelligence raised by 20% -->
 
<!-- Dexterity and Intelligence raised by 20% -->
|style="background-color:#fc4"| {{#replace:{{#if: {{{max_mana|}}} |{{#ifexpr: {{{max_mana|}}} > 0 | {{#if: {{{min_int|}}} | {{#expr:{{{min_int}}} * 1.2}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_int|}}} | {{#expr:{{{max_int}}} * 1.2}}&nbsp;&nbsp; | unknown }} | unknown }} | 0}}|unknown&nbsp;-&nbsp;unknown|unknown}}
+
{{!}}style="background-color:#fc4"{{!}} {{#replace:{{#if: {{{max_mana|}}} |{{#ifexpr: {{{max_mana|}}} > 0 | {{#if: {{{min_int|}}} | {{#expr:{{{min_int}}} * 1.2}} | unknown }}&nbsp;-&nbsp;{{#if: {{{max_int|}}} | {{#expr:{{{max_int}}} * 1.2}}&nbsp;&nbsp; | unknown }} | unknown }} | 0}}|unknown&nbsp;-&nbsp;unknown|unknown}}
{{#ifeq: {{{disableParagon}}}|true|</noinclude>|}}|}
+
}}
 +
|}
 
</div>
 
</div>
  
 
{{#if: {{{combatStrategy|}}}|{{{combatStrategy}}}|}}
 
{{#if: {{{combatStrategy|}}}|{{{combatStrategy}}}|}}

Revision as of 19:28, 26 May 2016

Combat

Combat
Base Damage unknown
Ranged Attack unknown
Slayer unknown
Anti-Slayer None
Speed unknown
Does this mobile auto-dispel summons?Auto-Dispel? unknown
Special Moves & Abilities unknown
5 points higher if paragon.
Damage and Resistances
Physical Cold Energy Fire Poison
Damage unknown unknown unknown unknown unknown
Resist (min) unknown unknown unknown unknown unknown
Resist (avg) unknown% unknown% unknown% unknown% unknown%
Resist (max) unknown unknown unknown unknown unknown
Stats
HP Stamina Mana Str Dex Int
min unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown
paragon unknown unknown 0 unknown unknown 0