Difference between revisions of "UO:Grizzly Bear"

m (Adding a new Animal Lore reading.)
m (Adding a new Animal Lore reading.)
Line 2: Line 2:
 
| alignment = Neutral (grey)
 
| alignment = Neutral (grey)
 
| autoDispel = false
 
| autoDispel = false
| bardable = true
 
 
| bardingNotes =  
 
| bardingNotes =  
 
| body_text = Straight out of "When Animals Attack, Part 93." Rough, tough, and take no uh... well, they're rough and tough.
 
| body_text = Straight out of "When Animals Attack, Part 93." Rough, tough, and take no uh... well, they're rough and tough.
Line 29: Line 28:
 
| slayer = none
 
| slayer = none
 
| spawning = true
 
| spawning = true
| specialAttack =
 
 
| speed = Medium
 
| speed = Medium
 
| statue = false
 
| statue = false
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| trivia_text =
 
| trivia_text =
 
<!-- Everything below this point is generated from Animal Lore readings.  Do not edit.  -->
 
<!-- Everything below this point is generated from Animal Lore readings.  Do not edit.  -->
<!--storedLores = [[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,3,[],["Bear"]],[null,null,null,null,null,null,47,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]],[null,null,null,null,null,null,47.4,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]]]-->
+
<!--storedLores = [[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,3,[],["Bear"]],[null,null,null,null,null,null,47,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]],[null,null,null,null,null,null,47.4,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]],[null,null,null,null,null,null,null,null,null,null,25,0,15,5,5,100,0,0,0,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[],""],[null,null,null,null,null,null,null,null,null,null,35,0,25,10,10,100,0,0,0,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[],""]]-->
 
| min_hits =  
 
| min_hits =  
 
| max_hits =  
 
| max_hits =  
Line 54: Line 52:
 
| min_int =  
 
| min_int =  
 
| max_int =  
 
| max_int =  
| bardingDifficulty = 47.4
+
| bardingDifficulty = 47 - 47.4
 
| min_hpr =  
 
| min_hpr =  
 
| max_hpr =  
 
| max_hpr =  
Line 61: Line 59:
 
| min_manaRegen =  
 
| min_manaRegen =  
 
| max_manaRegen =  
 
| max_manaRegen =  
| min_resistPhysical =  
+
| min_resistPhysical = 25
| max_resistPhysical =  
+
| max_resistPhysical = 35
| min_resistFire =  
+
| min_resistFire = 0
| max_resistFire =  
+
| max_resistFire = 0
| min_resistCold =  
+
| min_resistCold = 15
| max_resistCold =  
+
| max_resistCold = 25
| min_resistPoison =  
+
| min_resistPoison = 5
| max_resistPoison =  
+
| max_resistPoison = 10
| min_resistEnergy =  
+
| min_resistEnergy = 5
| max_resistEnergy =  
+
| max_resistEnergy = 10
| damagePhysical =  
+
| damagePhysical = 100
| damageFire =  
+
| damageFire = 0
| damageCold =  
+
| damageCold = 0
| damagePoison =  
+
| damagePoison = 0
| damageEnergy =  
+
| damageEnergy = 0
| baseDamage = undefined-undefined
+
| baseDamage = ?-?
 
| min_wrestling =  
 
| min_wrestling =  
 
| max_wrestling =  
 
| max_wrestling =  
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| instinct_Feline = No
 
| instinct_Feline = No
 
| instinct_Ostard = No
 
| instinct_Ostard = No
 +
| instinct_Raptor = No
 
| instinct_None = No
 
| instinct_None = No
 
| controlslots = 1
 
| controlslots = 1
 
| maxcontrolslots = 3
 
| maxcontrolslots = 3
 +
| specialAttack =
 
| magicLevel = unknown
 
| magicLevel = unknown
| readings = 3
+
| bardable = true
 +
| readings = 5
 
}}
 
}}

Revision as of 14:47, 14 June 2017

Grizzly Bear

UO-Grizzly Bear-cc-animated.gif UO-Grizzly Bear-kr.png UO-EC-bodytype-212.png
Classic client Kingdom Reborn client
Enhanced client
Basic Stats
Alignment Neutral (grey)
Magic Level unknown
Poison Level No Poison
Loyalty Points unknown
Fame 1000 ᵇ
Fame (Felucca) ≈ 1300 ᵇ
Karma 0 ᵇ
Karma (Felucca) ≈ 0 ᵇ
+40% if paragon.
Trivia
When was this mobile added to the game?First Seen? 1997: Day One
Is this mobile still spawning somewhere in the game?Spawning? Yes
Found Where? (old) Compassion Mountains
Forest of Spirituality
Forests
Found Where? (new) Alexandretta's Bowl
Prílein Tereg
Can this mobile be tamed?Tameable? Yes
Bodytype #(s) 212
Hue #(s) 0
Can this mobile be mounted?Mountable? No
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? No
Can you polymorph into this body form in some wayPolymorphable? No
Is this mobile only seen while on a quest? If so, which quest?Quest only? No
Does a statue version of this mobile exist?Statue form? No
Loot
Gold unknown
Base Loot unknown
Special Loot unknown
Stealing unknown
Carving
Non-Felucca
Elf/Gargoyle
...w/Harvester's
Human
...w/Harvester's
Felucca
Elf/Gargoyle
...w/Harvester's
Human
...w/Harvester's
Straight out of "When Animals Attack, Part 93." Rough, tough, and take no uh... well, they're rough and tough.





Combat

Combat
Base Damage ?-?
Ranged Attack none
Slayer None
Anti-Slayer None
Speed medium
Does this mobile auto-dispel summons?Auto-Dispel? No
Special Moves & Abilities unknown
5 points higher if paragon.

Data is based on 5 reports.

Damage and Resistances

Physical Fire Cold Poison Energy
Damage 100% 0% 0% 0% 0%
Resist (min) 25% 0% 15% 5% 5%
Resist (avg) 30% 0% 20% 7.5% 7.5%
Resist (max) 35% 0% 25% 10% 10%
Stats

HP Stamina Mana Strength Dexterity Intelligence
min unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown
paragon unknown unknown unknown unknown unknown unknown
Hit Point Regeneration Stamina Regeneration Mana Regeneration
min unknown unknown unknown
avg unknown unknown unknown
max unknown unknown unknown


Barding

Barding Difficulty: 47 - 47.4

Barding Notes: No notes have yet been added.


Taming

Tameable?: Yes

Skill required to attempt to tame:

1st tame: 59.1 taming
2nd retame: 63.9 taming
3rd retame: 78.3 taming
4th retame: 102.3 taming
5th retame: -

Pack Instincts: Bear

Preferred Foods:  unknown

Control Slots: 1 - 3


Skills

Combat:

Anatomy Detecting Hidden Healing Hiding Magic Resist Parrying Poisoning Tactics Wrestling
min unknown unknown unknown unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown unknown unknown unknown


Lore & Knowledge:

Bushido Chivalry Discordance Eval Int Focus Magery Meditation Mysticism Necromancy Ninjitsu Spellweaving Spirit Speak
min unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown


Data is based on 5 reports.

Classification and Restrictions

Special Moves & Abilities

Initial

Trainable

Magical Abilities Special Abilities Special Moves Area Effect Abilities



Trivia

Taxonomy