Difference between revisions of "UO:Cured Thread Of Defense"

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This refinement applies 1 modification.
 
This refinement applies 1 modification.
  
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The armor type can one one of the following 4 types, depending on the specific [[UO:Refinement Component|refinement component]]:
 
The armor type can one one of the following 4 types, depending on the specific [[UO:Refinement Component|refinement component]]:
* [[UO:Bone Armor|Bone]]
+
* [[UO:Bone Armor Type|Bone]]
* [[UO:Hide Armor|Hide]]
+
* [[UO:Hide Armor Type|Hide]]
* [[UO:Studded Leather Armor|Studded Leather]]
+
* [[UO:Studded Leather Armor Type|Studded Leather]]
* [[UO:Studded Samurai Armor|Studded Samurai]]
+
* [[UO:Studded Samurai Armor Type|Studded Samurai]]
  
  
 
[[Category:Tailoring]][[Category:UO Tailoring Craftable Item]][[Category:UO Refinements]]
 
[[Category:Tailoring]][[Category:UO Tailoring Craftable Item]][[Category:UO Refinements]]

Revision as of 16:08, 11 August 2017

Image of {{{name}}}
1 stone

Cured Thread Of Defense

Craftable Item
Name Cured Thread Of Defense
Category Refinements
Skill(s) Required 100 Tailoring
Can be exceptional No
Wearable Slot None
Wieldable No
Required Recipe None
Tool Required None
Stackable No
 
Ingredients
1 Cure Of DefenseCure Of Defense
20 Leather BraidLeather Braid


This refinement applies 1 modification.


It is a "reinforcing" refinement, increasing the maximum individual resist while lowering the maximum defense chance increase by one. The individual resist which is affected is selected at random.


Keep in mind that refinement effects do not stack. Each time a refinement is used on a particular item, that item's refinement properties are reset.


The armor type can one one of the following 4 types, depending on the specific refinement component: