Difference between revisions of "UO:Golem"

m (Updating the mob's info.)
(Updating the mob's info.)
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{{Mobile
 
{{Mobile
| alignment =  
+
| alignment = Neutral (grey)
 
| autoDispel = true
 
| autoDispel = true
 
| bardingNotes = Golems cannot be provoked, nor does the peacemake skill have an effect on them.
 
| bardingNotes = Golems cannot be provoked, nor does the peacemake skill have an effect on them.
| body_text = Iron Golems are spawned by a Power Generator, together with Controllers.   Iron Golems can use a special attacked called "Colossal Blow" that will stun their opponent, and make them go out of war mode for a short while (similar to the results of the peacemaking skill).  They cannot be paralyzed, but a paralyze field will stop them. They can easily deal with tamed or summoned pets that attack them, hurting them a lot in combat. They cannot be poisoned and have a very high resistance to magic. With a Clockwork Assembly kit, a [[UO:Power Crystal{{!}}Power Crystal]] and some other required items, a tinker can create a Golem by double clicking the clockwork assembly, that will act as his pet. Tinkered Golems can be "healed" by repairing them with tinker tools. Repairing uses up some ingots. There is a 12 second delay between repairs. The more damage is repaired, the more ingots are used up. Regular healing (magic or bandages) has no effect on Golems. Repairing requires a journeyman tinker. Tinkered Golems can be renamed and follow the regular set of Pet Commands. Unlike commanding tamed pets, these Golems do not require their commander to have a minimum taming and/or animal lore skill. Tinkered Golems can be transferred. The strength of the Tinkered Golem depends on the tinker skill of it's creator. When a Golem receives damage in battle, his commander will lose some mana also. When the mana of it's controller reaches zero, the controller will take damage when the Golem takes damage. The link between Controller and Golem can be broken by moving far away from the Golem.
+
| body_text = Golems were originally spawned by a Power Generator, together with Controllers, in their event of origin. They have since been made regularly spawning monsters, occurring in areas that have Juka or Exodus related spawn, though any spawn of controllers will still typically have golems as well. 
 +
 
 +
Golems can use a special attacked called "Colossal Blow" that will stun their opponent, and make them go out of war mode for a short while (similar to the results of the peacemaking skill).  They cannot be paralyzed, but a paralyze field will stop them. Pets will not attack them, nor will controlled summons, unless they are attacked directly, or set to guard the person controlling the pet/summons, and the Golem targets that person. They originally did more damage to pets and summons than to player characters, though that might have gone away with Ag of Shadows. They cannot be poisoned and have a very high resistance to magic.  
 +
 
 +
With a Clockwork Assembly kit, a [[UO:Power Crystal{{!}}Power Crystal]] and some other required items, a tinker can create a Golem by double clicking the clockwork assembly, that will act as his pet. Tinkered Golems can be "healed" by repairing them with tinker tools. Repairing uses up some ingots. There is a 12 second delay between repairs. The more damage is repaired, the more ingots are used up. Regular healing (magic or bandages) has no effect on Golems. Repairing requires a journeyman tinker. Tinkered Golems can be renamed and follow the regular set of Pet Commands. Unlike commanding tamed pets, these Golems do not require their commander to have a minimum taming and/or animal lore skill. Tinkered Golems can be transferred. The strength of the Tinkered Golem depends on the tinker skill of it's creator. When a Golem receives damage in battle, his commander will lose some mana also. When the mana of it's controller reaches zero, the controller will take damage when the Golem takes damage. The link between Controller and Golem can be broken by moving far away from the Golem.
 
| bodytype = 752
 
| bodytype = 752
 
| carvedOther =  
 
| carvedOther =  
 +
| classification =
 
| combatStrategy =  
 
| combatStrategy =  
 
| disableParagon = false
 
| disableParagon = false
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| loot_base = 11-25 Ingots
 
| loot_base = 11-25 Ingots
 
| loot_gold =  
 
| loot_gold =  
| loot_harvester =
+
| loot_special = 1 Arcane Gem, Power Crystal, Clockwork Assembly, Dawn's Music Box Gear (see trivia)
| loot_special = 1 Arcane Gem, Power Crystal, Clockwork Assembly, Dawn's Music Box Gear
 
 
| loot_stealing =  
 
| loot_stealing =  
 
| loyaltyPoints =  
 
| loyaltyPoints =  
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| statuePage = Dangerous Creatures Replica: Golem - Museum of Vesper
 
| statuePage = Dangerous Creatures Replica: Golem - Museum of Vesper
 
| subdueRequired = false
 
| subdueRequired = false
| summonable = false
+
| summonable = true
| summonPage =  
+
| summonPage = Gadgetry Table (veteran reward house add on)
 
| tameable = false
 
| tameable = false
 
| taming =  
 
| taming =  
 
| taming_notes =  
 
| taming_notes =  
| trivia_text =  
+
| trainableAreaEffect =
 +
| trainableMagicalAbility =
 +
| trainableSpecialAbility =
 +
| trainableSpecialMove =
 +
| trivia_text = Normal Golems can have Common or Uncommon Dawn's Music Box Gears as loot.
 +
 
 +
Paragon Golems in Ilshenar can have one of the three original Rare Dawn's Music Box Gears, IN ADDITION to the normal chance for a common/uncommon gear. So, it is possible to have TWO Dawn's Music Box Gears on the same corpse, when dealing with a paragon.
 
| unloreable = false
 
| unloreable = false
 
<!-- Everything below this point is generated from Animal Lore readings.  Do not edit.  -->
 
<!-- Everything below this point is generated from Animal Lore readings.  Do not edit.  -->

Revision as of 15:40, 3 May 2018

Golem

UO-CC-Bodytype-752-0.gif UO-Golem-kr.png UO-EC-bodytype-752.png
Classic client Kingdom Reborn client
Enhanced client
Basic Stats
Alignment Neutral (grey)
Magic Level unknown
Poison Level No Poison
Loyalty Points unknown
Fame 3500 ᵇ
Fame (Felucca) ≈ 4550 ᵇ
Karma -3500 ᵇ
Karma (Felucca) ≈ -4550 ᵇ
+40% if paragon.
Trivia
When was this mobile added to the game?First Seen? 2001-10: Scenario 2: Gargoyles Redemption
Is this mobile still spawning somewhere in the game?Spawning? Yes
Found Where? (old) Blackthorns Castle
Exodus Dungeon
Humility Jungle
Mistas
Found Where? (new) Central Ilshenar
Castle Blackthorn
Exodus Dungeon
Mistas
Nox Tereg
Can this mobile be tamed?Tameable? No
Bodytype #(s) 752
Hue #(s) 0
Can this mobile be mounted?Mountable? No
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? Yes, using Gadgetry Table (veteran reward house add on)
Can you polymorph into this body form in some wayPolymorphable? No
Is this mobile only seen while on a quest? If so, which quest?Quest only? No
Does a statue version of this mobile exist?Statue form? Yes: Dangerous Creatures Replica: Golem - Museum of Vesper
Loot
Gold unknown
Base Loot 11-25 Ingots
Special Loot Clockwork Assembly
Dawn's Music Box Gear (see trivia)
Power Crystal
1 Arcane Gem
Stealing unknown
Carving
Non-Felucca
Elf/Gargoyle
...w/Harvester's
Human
...w/Harvester's
Felucca
Elf/Gargoyle
...w/Harvester's
Human
...w/Harvester's
Golems were originally spawned by a Power Generator, together with Controllers, in their event of origin. They have since been made regularly spawning monsters, occurring in areas that have Juka or Exodus related spawn, though any spawn of controllers will still typically have golems as well.
Golems can use a special attacked called "Colossal Blow" that will stun their opponent, and make them go out of war mode for a short while (similar to the results of the peacemaking skill).  They cannot be paralyzed, but a paralyze field will stop them. Pets will not attack them, nor will controlled summons, unless they are attacked directly, or set to guard the person controlling the pet/summons, and the Golem targets that person. They originally did more damage to pets and summons than to player characters, though that might have gone away with Ag of Shadows. They cannot be poisoned and have a very high resistance to magic. 
With a Clockwork Assembly kit, a Power Crystal and some other required items, a tinker can create a Golem by double clicking the clockwork assembly, that will act as his pet. Tinkered Golems can be "healed" by repairing them with tinker tools. Repairing uses up some ingots. There is a 12 second delay between repairs. The more damage is repaired, the more ingots are used up. Regular healing (magic or bandages) has no effect on Golems. Repairing requires a journeyman tinker. Tinkered Golems can be renamed and follow the regular set of Pet Commands. Unlike commanding tamed pets, these Golems do not require their commander to have a minimum taming and/or animal lore skill. Tinkered Golems can be transferred. The strength of the Tinkered Golem depends on the tinker skill of it's creator. When a Golem receives damage in battle, his commander will lose some mana also. When the mana of it's controller reaches zero, the controller will take damage when the Golem takes damage. The link between Controller and Golem can be broken by moving far away from the Golem.





Combat

Combat
Base Damage 13-24
Ranged Attack none
Slayer unknown
Anti-Slayer None
Speed slow
Does this mobile auto-dispel summons?Auto-Dispel? Yes
Special Moves & Abilities unknown
5 points higher if paragon.

Data is based on 5 reports.

Damage and Resistances

Physical Fire Cold Poison Energy
Damage 100% 0% 0% 0% 0%
Resist (min) 35% 100% 10% 10% 30%
Resist (avg) 45% 100% 20% 17.5% 35%
Resist (max) 55% 100% 30% 25% 40%
Stats

HP Stamina Mana Strength Dexterity Intelligence
min unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown
paragon unknown unknown unknown unknown unknown unknown
Hit Point Regeneration Stamina Regeneration Mana Regeneration
min unknown unknown unknown
avg unknown unknown unknown
max unknown unknown unknown


Barding

Barding Difficulty: 78 - 78.4

Barding Notes: No notes have yet been added.


Taming

Tameable?: No

Pack Instincts:  unknown



Skills

Combat:

Anatomy Detecting Hidden Healing Hiding Magic Resist Parrying Poisoning Tactics Wrestling
min unknown unknown unknown unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown unknown unknown unknown


Lore & Knowledge:

Bushido Chivalry Discordance Eval Int Focus Magery Meditation Mysticism Necromancy Ninjitsu Spellweaving Spirit Speak
min unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown


Data is based on 5 reports.




Trivia

Normal Golems can have Common or Uncommon Dawn's Music Box Gears as loot.

Paragon Golems in Ilshenar can have one of the three original Rare Dawn's Music Box Gears, IN ADDITION to the normal chance for a common/uncommon gear. So, it is possible to have TWO Dawn's Music Box Gears on the same corpse, when dealing with a paragon.


Taxonomy