Difference between revisions of "UO:Golem"
(Updating the mob's info.) |
(Updating the mob's info.) |
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| autoDispel = true | | autoDispel = true | ||
| bardingNotes = Golems cannot be provoked, nor does the peacemake skill have an effect on them. | | bardingNotes = Golems cannot be provoked, nor does the peacemake skill have an effect on them. | ||
− | | body_text = Golems were originally spawned by a Power Generator, together with Controllers, in their event of origin. They have since been made regularly spawning monsters, occurring in areas that have Juka or Exodus related spawn, though any spawn of controllers will still typically have golems as well. | + | | body_text = Golems were originally spawned by a Power Generator, together with Controllers, in their event of origin. They have since been made regularly spawning monsters, occurring in areas that have Juka or Exodus related spawn, though any spawn of controllers will still typically have golems as well. They cannot be poisoned and have a very high resistance to magic. Pets will not attack them (nor will controlled summons), unless the pets are attacked directly, or set to guard, and the Golem targets the person controlling the pets. |
− | Golems can use a special attacked called "Colossal Blow" that will stun their opponent, and make them go out of war mode for a short while (similar to the results of the peacemaking skill). They cannot be paralyzed, but a paralyze field will stop them | + | Golems can use a special attacked called "Colossal Blow" that will stun their opponent, and make them go out of war mode for a short while (similar to the results of the peacemaking skill). They cannot be paralyzed, but a paralyze field will stop them. They have a chance to auto-dispel summons on a Colossal Blow as well. In the era of their introduction, it was believed that they did additional damage to pets and summons, but this appears to no longer be the case - or it might have been a mis-interpretation of the effects of Colossal Blow. |
With a Clockwork Assembly kit, a [[UO:Power Crystal{{!}}Power Crystal]] and some other required items, a tinker can create a Golem by double clicking the clockwork assembly, that will act as his pet. Tinkered Golems can be "healed" by repairing them with tinker tools. Repairing uses up some ingots. There is a 12 second delay between repairs. The more damage is repaired, the more ingots are used up. Regular healing (magic or bandages) has no effect on Golems. Repairing requires a journeyman tinker. Tinkered Golems can be renamed and follow the regular set of Pet Commands. Unlike commanding tamed pets, these Golems do not require their commander to have a minimum taming and/or animal lore skill. Tinkered Golems can be transferred. The strength of the Tinkered Golem depends on the tinker skill of it's creator. When a Golem receives damage in battle, his commander will lose some mana also. When the mana of it's controller reaches zero, the controller will take damage when the Golem takes damage. The link between Controller and Golem can be broken by moving far away from the Golem. | With a Clockwork Assembly kit, a [[UO:Power Crystal{{!}}Power Crystal]] and some other required items, a tinker can create a Golem by double clicking the clockwork assembly, that will act as his pet. Tinkered Golems can be "healed" by repairing them with tinker tools. Repairing uses up some ingots. There is a 12 second delay between repairs. The more damage is repaired, the more ingots are used up. Regular healing (magic or bandages) has no effect on Golems. Repairing requires a journeyman tinker. Tinkered Golems can be renamed and follow the regular set of Pet Commands. Unlike commanding tamed pets, these Golems do not require their commander to have a minimum taming and/or animal lore skill. Tinkered Golems can be transferred. The strength of the Tinkered Golem depends on the tinker skill of it's creator. When a Golem receives damage in battle, his commander will lose some mana also. When the mana of it's controller reaches zero, the controller will take damage when the Golem takes damage. The link between Controller and Golem can be broken by moving far away from the Golem. |
Revision as of 15:48, 3 May 2018
Golem
Classic client | Kingdom Reborn client |
Enhanced client |
Basic Stats | |
Alignment | Neutral (grey) |
Magic Level | unknown |
Poison Level | No Poison |
Loyalty Points | unknown |
Fame | 3500 ᵇ |
Fame (Felucca) | ≈ 4550 ᵇ |
Karma | -3500 ᵇ |
Karma (Felucca) | ≈ -4550 ᵇ |
ᵇ +40% if paragon. |
Trivia | |
When was this mobile added to the game?First Seen? | 2001-10: Scenario 2: Gargoyles Redemption |
Is this mobile still spawning somewhere in the game?Spawning? | Yes |
Found Where? (old) | Blackthorns Castle Exodus Dungeon Humility Jungle Mistas |
Found Where? (new) | Central Ilshenar Castle Blackthorn Exodus Dungeon Mistas Nox Tereg |
Can this mobile be tamed?Tameable? | No |
Bodytype #(s) | 752 |
Hue #(s) | 0 |
Can this mobile be mounted?Mountable? | No |
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? | Yes, using Gadgetry Table (veteran reward house add on) |
Can you polymorph into this body form in some wayPolymorphable? | No |
Is this mobile only seen while on a quest? If so, which quest?Quest only? | No |
Does a statue version of this mobile exist?Statue form? | Yes: Dangerous Creatures Replica: Golem - Museum of Vesper |
Loot | |
Gold | unknown |
Base Loot | 11-25 Ingots |
Special Loot | Clockwork Assembly Dawn's Music Box Gear (see trivia) Power Crystal 1 Arcane Gem |
Stealing | unknown |
Carving | ||||||||||||||||||||
Non-Felucca
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Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Felucca
|
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Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Golems can use a special attacked called "Colossal Blow" that will stun their opponent, and make them go out of war mode for a short while (similar to the results of the peacemaking skill). They cannot be paralyzed, but a paralyze field will stop them. They have a chance to auto-dispel summons on a Colossal Blow as well. In the era of their introduction, it was believed that they did additional damage to pets and summons, but this appears to no longer be the case - or it might have been a mis-interpretation of the effects of Colossal Blow.
With a Clockwork Assembly kit, a Power Crystal and some other required items, a tinker can create a Golem by double clicking the clockwork assembly, that will act as his pet. Tinkered Golems can be "healed" by repairing them with tinker tools. Repairing uses up some ingots. There is a 12 second delay between repairs. The more damage is repaired, the more ingots are used up. Regular healing (magic or bandages) has no effect on Golems. Repairing requires a journeyman tinker. Tinkered Golems can be renamed and follow the regular set of Pet Commands. Unlike commanding tamed pets, these Golems do not require their commander to have a minimum taming and/or animal lore skill. Tinkered Golems can be transferred. The strength of the Tinkered Golem depends on the tinker skill of it's creator. When a Golem receives damage in battle, his commander will lose some mana also. When the mana of it's controller reaches zero, the controller will take damage when the Golem takes damage. The link between Controller and Golem can be broken by moving far away from the Golem.
Combat
Combat | |
Base Damage ᵉ | 13-24 |
Ranged Attack | none |
Slayer | unknown |
Anti-Slayer | None |
Speed | slow |
Does this mobile auto-dispel summons?Auto-Dispel? | Yes |
Special Moves & Abilities | unknown |
ᵉ 5 points higher if paragon. |
Data is based on 5 reports.
Physical | Fire | Cold | Poison | Energy | |
Damage | 100% | 0% | 0% | 0% | 0% |
Resist (min) | 35% | 100% | 10% | 10% | 30% |
Resist (avg) | 45% | 100% | 20% | 17.5% | 35% |
Resist (max) | 55% | 100% | 30% | 25% | 40% |
HP | Stamina | Mana | Strength | Dexterity | Intelligence | |
min | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown |
paragon | unknown | unknown | unknown | unknown | unknown | unknown |
Hit Point Regeneration | Stamina Regeneration | Mana Regeneration | |
min | unknown | unknown | unknown |
avg | unknown | unknown | unknown |
max | unknown | unknown | unknown |
Barding
Barding Difficulty: 78 - 78.4
Barding Notes: No notes have yet been added.
Taming
Tameable?: No
Pack Instincts: unknown
Skills
Anatomy | Detecting Hidden | Healing | Hiding | Magic Resist | Parrying | Poisoning | Tactics | Wrestling | |
min | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
Bushido | Chivalry | Discordance | Eval Int | Focus | Magery | Meditation | Mysticism | Necromancy | Ninjitsu | Spellweaving | Spirit Speak | |
min | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
Data is based on 5 reports.
Trivia
Normal Golems can have Common or Uncommon Dawn's Music Box Gears as loot.
Paragon Golems in Ilshenar can have one of the three original Rare Dawn's Music Box Gears, IN ADDITION to the normal chance for a common/uncommon gear. So, it is possible to have TWO Dawn's Music Box Gears on the same corpse, when dealing with a paragon.
Taxonomy