Difference between revisions of "UO:Archer (captain)"

m (Updating the mob's info.)
m (Updating the mob's info.)
 
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| autoDispel = false
 
| autoDispel = false
 
| bardingNotes =  
 
| bardingNotes =  
| body_text = * Invasion forces consist of a Captain and a group of minions.
+
| body_text = <h3>Rift Invasion Forces</h3>
* Minions must be killed off before the Captain becomes vulnerable to attack.
+
: Invasion forces consist of a Captain and a group of minions.
* Minion groups are chosen randomly at the beginning of a city invasion and remain persistent for the duration of that City’s invasion.
+
: Minions must be killed off before the Captain becomes vulnerable to attack.
* At the beginning of each city’s invasion a [[UO:Lighthouse (beacon){{!}}beacon]] will be built within the city limits.
+
: Minion groups are chosen randomly at the beginning of a city invasion and remain persistent for the duration of that City’s invasion.
* The objective is to destroy the [[UO:Lighthouse (beacon){{!}}beacon]] to end the invasion.
+
: At the beginning of each city’s invasion a [[UO:Lighthouse (beacon){{!}}beacon]] will be built within the city limits.
* The [[UO:Lighthouse (beacon){{!}}beacon]] will only become vulnerable to attack after a requisite number of Captains have been killed.
+
: The objective is to destroy the [[UO:Lighthouse (beacon){{!}}beacon]] to end the invasion.
* Killing captains, minions, and the [[UO:Lighthouse (beacon){{!}}beacon]] can reward the attacker with [[UO:Minax Artifact{{!}}minor artifacts]].
+
: The [[UO:Lighthouse (beacon){{!}}beacon]] will only become vulnerable to attack after a requisite number of Captains have been killed.
* Artifact reward is influenced by luck.
+
: Killing captains, minions, and the [[UO:Lighthouse (beacon){{!}}beacon]] can reward the attacker with [[UO:Minax Artifact{{!}}minor artifacts]].
* [[UO:Minax Artifact{{!}}minor artifacts]] can be turned in to [[UO:Agents of the Crown]], NPCs located in each loyalty city, in exchange for [[UO:Blackthorn Artifacts{{!}}Artifacts Bearing the Crest of Blackthorn]].
+
: Artifact reward is influenced by luck.
 +
: [[UO:Minax Artifact{{!}}minor artifacts]] can be turned in to [[UO:Agents of the Crown]], NPCs located in each loyalty city, in exchange for [[UO:Blackthorn Artifacts{{!}}Artifacts Bearing the Crest of Blackthorn]].
  
Possible Captain types are:
+
<h4>Possible Captain types</h4>
* [[UO:Archer (captain){{!}}Archer]]
+
: [[UO:Archer (captain){{!}}Archer]]
* [[UO:Assassin (captain){{!}}Assassin]]
+
: [[UO:Assassin (captain){{!}}Assassin]]
* [[UO:Bard (captain){{!}}Bard]]
+
: [[UO:Bard (captain){{!}}Bard]]
* [[UO:Fencer (captain){{!}}Fencer]]
+
: [[UO:Fencer (captain){{!}}Fencer]]
* [[UO:Macer (captain){{!}}Macer]]
+
: [[UO:Macer (captain){{!}}Macer]]
* [[UO:Mystic (captain){{!}}Mystic]]
+
: [[UO:Mystic (captain){{!}}Mystic]]
* [[UO:Necromancer (captain){{!}}Necromancer]]
+
: [[UO:Necromancer (captain){{!}}Necromancer]]
* [[UO:Rogue (captain){{!}}Rogue]]
+
: [[UO:Rogue (captain){{!}}Rogue]]
* [[UO:Sampire (captain){{!}}Sampire]]
+
: [[UO:Swordsman (captain){{!}}Swordsman]]
* [[UO:Swordsman (captain){{!}}Swordsman]]
+
: [[UO:Wizard (captain){{!}}Wizard]]
 +
 
 +
<h4>Possible Minion groups</h4>
 +
{{{!}} class="wikitable"
 +
! style="color:black;" {{!}} Animal group
 +
! style="color:black;" {{!}} Arachnid group
 +
! style="color:black;" {{!}} Demon group
 +
! style="color:black;" {{!}} Draconic group
 +
! style="color:black;" {{!}} Fey group
 +
! style="color:black;" {{!}} Ice group
 +
! style="color:black;" {{!}} Orc group
 +
! style="color:black;" {{!}} Plant group
 +
! style="color:black;" {{!}} Undead group
 +
{{!}}-
 +
{{!}}
 +
: [[UO:Dire Wolf]]
 +
: [[UO:Giant Rat]]
 +
: [[UO:Greater Mongbat]]
 +
: [[UO:Raging Grizzly Bear]]
 +
: [[UO:Troglodyte]]
 +
{{!}}
 +
: [[UO:Dread Spider]]
 +
: [[UO:Giant Black Widow]]
 +
: [[UO:Scorpion]]
 +
: [[UO:Terathan Warrior]]
 +
: [[UO:Wolf Spider]]
 +
{{!}}
 +
: [[UO:Bone Daemon]]
 +
: [[UO:Chaos Daemon]]
 +
: [[UO:Daemon]]
 +
: [[UO:Imp]]
 +
: [[UO:Succubus]]
 +
{{!}}
 +
: [[UO:Dragon]]
 +
: [[UO:Drake]]
 +
: [[UO:Giant Serpent]]
 +
: [[UO:Hydra]]
 +
: [[UO:Reptalon]]
 +
{{!}}
 +
: [[UO:Centaur]]
 +
: [[UO:Cu Sidhe]]
 +
: [[UO:Dryad]]
 +
: [[UO:Satyr]]
 +
: [[UO:Wisp]]
 +
{{!}}
 +
: [[UO:Frost Troll]]
 +
: [[UO:Giant Ice Serpent]]
 +
: [[UO:Ice Elemental]]
 +
: [[UO:Ice Fiend]]
 +
: [[UO:Snow Elemental]]
 +
{{!}}
 +
: [[UO:Orc Bomber]]
 +
: [[UO:Orc Chopper]]
 +
: [[UO:Orcish Lord]]
 +
: [[UO:Orcish Mage]]
 +
{{!}}
 +
: [[UO:Bogling]]
 +
: [[UO:Plague Beast]]
 +
: [[UO:Swamp Tentacle]]
 +
: [[UO:Treefellow]]
 +
{{!}}
 +
: [[UO:Bone Knight]]
 +
: [[UO:Lich]]
 +
: [[UO:Mummy]]
 +
: [[UO:Skeleton Knight]]
 +
: [[UO:Wraith]]
 +
: [[UO:Zombie]]
 +
{{!}}}
 +
 
 +
All minions will be red, regardless of their normal alignment.
 
| bodytype =  
 
| bodytype =  
 
| carvedOther =  
 
| carvedOther =  

Latest revision as of 13:56, 10 July 2017

=

  • name* The Archer=

 

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Classic client Enhanced client
Basic Stats
Alignment Evil (red)
Magic Level unknown
Poison Level unknown
Loyalty Points unknown
Fame unknown 
Fame (Felucca) unknown 
Karma unknown 
Karma (Felucca) unknown 
Trivia
When was this mobile added to the game?First Seen? 2013-10-14: Publish 84
Is this mobile still spawning somewhere in the game?Spawning? Yes
Found Where? (old) Castle Blackthorn Dungeon
Found Where? (new)
Can this mobile be tamed?Tameable? No
Bodytype #(s) unknown
Hue #(s) unknown
Can this mobile be mounted?Mountable? No
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? No
Can you polymorph into this body form in some wayPolymorphable? No
Is this mobile only seen while on a quest? If so, which quest?Quest only? No
Does a statue version of this mobile exist?Statue form? No
Loot
Gold unknown
Base Loot unknown
Special Loot unknown
Stealing unknown
Carving
Non-Felucca
Elf/Gargoyle
...w/Harvester's
Human
...w/Harvester's
Felucca
Elf/Gargoyle
...w/Harvester's
Human
...w/Harvester's

Rift Invasion Forces

Invasion forces consist of a Captain and a group of minions.
Minions must be killed off before the Captain becomes vulnerable to attack.
Minion groups are chosen randomly at the beginning of a city invasion and remain persistent for the duration of that City’s invasion.
At the beginning of each city’s invasion a beacon will be built within the city limits.
The objective is to destroy the beacon to end the invasion.
The beacon will only become vulnerable to attack after a requisite number of Captains have been killed.
Killing captains, minions, and the beacon can reward the attacker with minor artifacts.
Artifact reward is influenced by luck.
minor artifacts can be turned in to Agents of the Crown, NPCs located in each loyalty city, in exchange for Artifacts Bearing the Crest of Blackthorn.

Possible Captain types

Archer
Assassin
Bard
Fencer
Macer
Mystic
Necromancer
Rogue
Swordsman
Wizard

Possible Minion groups

Animal group Arachnid group Demon group Draconic group Fey group Ice group Orc group Plant group Undead group
Dire Wolf
Giant Rat
Greater Mongbat
Raging Grizzly Bear
Troglodyte
Dread Spider
Giant Black Widow
Scorpion
Terathan Warrior
Wolf Spider
Bone Daemon
Chaos Daemon
Daemon
Imp
Succubus
Dragon
Drake
Giant Serpent
Hydra
Reptalon
Centaur
Cu Sidhe
Dryad
Satyr
Wisp
Frost Troll
Giant Ice Serpent
Ice Elemental
Ice Fiend
Snow Elemental
Orc Bomber
Orc Chopper
Orcish Lord
Orcish Mage
Bogling
Plague Beast
Swamp Tentacle
Treefellow
Bone Knight
Lich
Mummy
Skeleton Knight
Wraith
Zombie
All minions will be red, regardless of their normal alignment.





Combat

Combat
Base Damage unknown
Ranged Attack unknown
Slayer unknown
Anti-Slayer None
Speed unknown
Does this mobile auto-dispel summons?Auto-Dispel? No
Special Moves & Abilities unknown

This type of mobile cannot be lored.

Damage and Resistances

Physical Fire Cold Poison Energy
Damage unknown unknown unknown unknown unknown
Resist (min) unknown unknown unknown unknown unknown
Resist (avg) unknown unknown unknown unknown unknown
Resist (max) unknown unknown unknown unknown unknown
Stats

HP Stamina Mana Strength Dexterity Intelligence
min unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown
Hit Point Regeneration Stamina Regeneration Mana Regeneration
min unknown unknown unknown
avg unknown unknown unknown
max unknown unknown unknown


Barding

This type of mobile cannot be barded.


Taming

Tameable?: No

Pack Instincts:  unknown


This type of mobile cannot be lored.

Skills

Combat:

Anatomy Detecting Hidden Healing Hiding Magic Resist Parrying Poisoning Tactics Wrestling
min unknown unknown unknown unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown unknown unknown unknown


Lore & Knowledge:

Bushido Chivalry Discordance Eval Int Focus Magery Meditation Mysticism Necromancy Ninjitsu Spellweaving Spirit Speak
min unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown
avg unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown
max unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown unknown





Trivia

This mob originally attacked the real cities in both Trammel and Felucca during Minax's rift invasion. With publish 85, this mob moved to the new Castle Blackthorn Dungeon.


Taxonomy