Difference between revisions of "UO:House of Commons from 1998-08-13"
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'''''Notice:''''' During the chat, Rich Vogel stated that UO: T2A cannot be played through SOCKS or any other proxy server. This is incorrect. See further down for a correction of said statement. | '''''Notice:''''' During the chat, Rich Vogel stated that UO: T2A cannot be played through SOCKS or any other proxy server. This is incorrect. See further down for a correction of said statement. | ||
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− | |<font color=" | + | |<font color="dc143c">'''''DenDragon'''''</font> || Greetings and thank you for attending tonight's Open House. |
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− | |<font color=" | + | |<font color="dc143c">'''''DenDragon'''''</font>|| Tonight's chat is considered General Discussion and as such we will accept questions of any topic relating to UO. |
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− | |<font color=" | + | |<font color="dc143c">'''''DenDragon'''''</font>|| Glamdring will be our moderator for this evening. In order to submit questions please /msg or /query Aphrodite, Ssendam, or Lord-Hades. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''DenDragon'''''</font>|| Please /msg different ops at different times, in order to balance the load and speed this process up. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''DenDragon'''''</font>|| Do not msg anyone from OSI, myself or Glamdring--these questions will be ingored. |
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− | |<font color=" | + | |<font color="dc143c">'''''DenDragon'''''</font>|| Thanks for coming, everyone. Before the meeting commences the team from OSI has a few words for the UO community... |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We'd like to talk for a little bit about the patch that went in last Tuesday, and the steps we are taking to make sure that problems like that do not occur again. |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| To that end, we have Rich Vogel, the producer for UO, here at the chat. |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We would like to apologize for the update that occured last Tuesday. We are making every effort to make sure this does not happen again. We are just glad we were able to revert without any permanent damage but we understand your fustration. |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| To make sure that what happened on Tuesday does not happen again we are opening better channels of communications with our players. We have tightened up our QA process. |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We are providing direct email to two fansite leaders for direct contact with the dev team |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| The two sites are Goldcard's at http://www.piratesnet.com/bugs/ and Marduk's at http://members.xoom.com/uobugs/ (though I think the latter is moving soon) |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| And really we are just going to be streamlining our internal process so problems don't slip through the cracks |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| The admins of these two sites will be in direct contact with our QA and dev staff so that we can actually make their feedback part of the publish process |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We are also going to see about getting a person on staff who will be specifically tasked to maintain contact with the fan sites, including sites like the Gate Traveler, in order to improve the testing process. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We hope these changes will help us improve the patching process and eliminate any problems. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We have also seen a lot of concerns regarding the selection of people for the beta test of UO:The Second Age |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| There will be many people, particularly from Europe and the Pacific Rim, who are going to be specially invited because of their ability as testers. |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We will be starting Beta Testing early September... |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| These people have not yet been notified, as the lists are being assembled with the help of EA offices in Japan and Germany, as well as fan sites like ClanUK. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We are NOT "ignoring" the European testers--quite the contrary, we want to handpick all of them since the international support in T2A is so important. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We will use a new shard for Beta Testing |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| Anyway, I think that is all we wanted to announce at the start of the chat. Hopefully whoever is trying to attack the chat servers will hold off so we can start the q&a now. |
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− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Master DDragon*: Why is it that when a person with low fame/murderer attacks a person of higher fame with a damage dealing offensive spell the first hit, even when not resisted, does no more than 15 damage? But when they return the shot it takes upwards of 30 damage. Why does the higher power feel its neccessary to keep adding features that hinder the success of a PK? Im using 6th circle as an example and GM status mage. |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| As far as the first part--never heard that before. We'll check into it. |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| On the second part -- we DO feel it necessary to hinder the success of a PK, because rampant playerkilling drives away other players who don't want to get constantly murdered in the game. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Zweible* Can we get a FINAL word on 3rd party software (UOE & UOA)? |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We are working on a third party utility program and will announce this sometime next week. The web pages will have all of the information. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| What this means is that there will be VERY clear lines as to what programs are legal to use and which are not. |
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− | |<font color=" | + | |<font color="4682b4">'''''GM_Grond'''''</font>|| Until that time, we ask everyone not to use third party programs. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| Third party utilities that pass our inspection and in some cases testing will be given the green and liscense to distribute |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| Players will no longer be confused about what programs are cheats and what programs are UO friendly |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| For now we are asking players not to use any 3rd party program until we can institute this certification program |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Bowrest* In light of T2A beta being announced, and all the rumors we've been hearing, can you give us an update on the house patch? Has this work been shelved for T2A? Or does it still progress, and when do you expect (generally) for the house patch to be available? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| Don't want to really give a date, because what with the public beta coming up, there's going to be a lot of pressures on the team, a lot of priorities tugging in different directions. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| But it IS still being worked on. |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| Definitely not shelved. |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| Housing fix is one of our highest priorities |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Dolgan-LotD* Are there any plans to add barbers to the game in the near or distant future? |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| Distant, yeah. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Balt* Are they any plans to change thievery any more? As it is, thieves can extremely hinder the fun of the game, and it seems to be borderline harrassment at times. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We are very concerned about the rampant thievery going on. Our first tip for players in the meantime is, DON'T attack everyone you see stealing from you! It's often a trick to get you to attack so they can kill you |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| As we discussed a chat or two ago, we're looking at ways of making casual thievery less attrative, while boosting up nicely roleplayed thievery instead. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *AdamH* Will it ever be possible for a server in Australia?? |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We will be putting servers in Japan. You should have much better access to Japan than USA |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Edge_of_Napa* Is the use of the 'fast walk' feature in UOE bannable? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''GM_Grond'''''</font>|| I believe that any feature that gives a clear unfair advantage over a "normal" player to be bannable. |
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− | |<font color=" | + | |<font color="4682b4">'''''GM_Grond'''''</font>|| Right now using any third party program is reason to be banned. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''GM_Grond'''''</font>|| As stated before, we will be approving other third party programs. But for now, please don't use them. |
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− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Beguile_LLW* When are you planning on re-applying the current patch ? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| That depends on how long it takes to fix it, and then to re-test it thoroughly. For obvious reasons, we want it to work perfectly when we do release it again. :) |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Kerinsky* Is there any possibility of making it so you can auto-pathfind by double right clicking on an in-game map? This will make cartography more usefull and encourage players to walk more. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| No. :( Pathfinding over distances like that would get to be really expensive computationally, and everyone would be doing it. It would overload the servers. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Reana* Have the recent earthquakes opened any whirlpools that might allow ships to slip into The Second Age? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| No, not whirlpools... instead, sailors are starting to return to ports with tales of stange structures surfacing from the waves... sort of like pillars... with serpents wrapped around them... :) |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| There :) |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *shogun^* When will players be able to make special furniture items (IE, Chests of drawers, log tables (bucc's den), beds, and even stone tables) |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| On special furniture... We're looking at expanding the carpentry skill to cover more types of construction, as you know, including training dummies and looms and the like. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| And part of that rewrite gave us the ability to easily add more items into crafting. So now that we have that capability, you can expect the range of stuff people can craf to expand |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Absolute0* Will there be new objects(graphically) in T2A? If so can they be taken back across the game boundry since some people won't have T2A? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| The new graphics are mostly creatures. The creatures will simply be slain by LB's guards when thry try to exit into Britannia, because he has placed the new area under quarantine |
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− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Goldcard* Any plans on making the Large Tailor and Large Miller shops available soon. And, to allow secure trades across the counters in these shops? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We will not be making those buildings available. Instead, we will be letting expert carpenters build mills and looms and spinning wheels that can be placed in any building. "Specialty" shop deeds are going away |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| I will check into secure trades across counters, it is what the counters were designed for. :) |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Nathaniel* So, what happens if you are on a boat owned by a UO:t2a owner, and sail to t2a with a person who isn't a t2a owner? :) |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| That person will not be allowed in to UOTA area. He will be left behind on the shore. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *NNKK* there are many features in programs such as UOAssist and UOExtream that if implimented into the client correctly could solve many problems... for example fastwalk, despite messing up the sync a little... is a very good feature... would it ever be possible to impliment these directly into the client? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We are consdering the implementation of features that assist the interface, such as target self, etc. However, fast walk is really very iffy. It can get out of sync very easily. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We are going to revisit the way movement works, but I strongly suspect we will not be able to make it much better without incurring the same danger of out of sync movement. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| It is the way it is now for a reason, after all. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Kalgaur-KoV* Is there an ETA on when the beta CDs will be arriving? And if you got the "Thank you for signing up etc..." message does that mean you will be getting one? |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| If you got a thank you letter, you will be in Beta. We are going to start Beta early September. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Tholal* Any plans on revamping guildstone interface/fix guildstone bugs? |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| yes. :) |
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− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *John* What about the new ridable creature? What if it is taken over the boundry. |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| Cute as it is (and you haven't seen all the types of it yet!) Lord British's guards will nonetheless do their quarantine duty and kill it. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Ben_the_Bowmaker* will there ever be anything a GM bowyer could make besides the 3 different bows? |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We'd love to add more types of bows, particularly yew bows, but don't have a timetable for it at the moment. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Davarious* Will there ever be perma flag till death on people that attack you much like thievery....its really unfair when someone has attacked you and took a temp criminal flag... and you can never hit back after 2 minutes! |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| This has come up a few times in the last day, actually. But we don't have any plans for it. Currently, we think the stat loss when they die is quite a big deterrent as it is. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *TialoDragon* any plans to limit what npc's sell to the minimums, basic weapons/armor, simple food, basic clothes, and allow players to make the stuff players actually want? It would be nice to be able to make a tunic or a hat. Taking items like these out of npc shops would help player economy without hurting day to day basic purchases. Of course mage shops should stay unaltered. |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| Yes, actually. We are looking at removing all the nicer stuff from NPC shops (just enough for newbies to be able to easily find stuff) |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| That way the economy can become more player driven. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Asha* Whats the difference between the horse and the new ridable creature, besides appearance? |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| well, stats, of course. :) |
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− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Troy* According to the Update Center, Servers are supposed to go down daily at their scheduled times. Within the last few weeks, server downtimes do not correlate with the correct time, sometimes going down for more than 2 hours and 1-2 hours off of schedule. Is OSI doing anything so that players do not waste game time because of waiting or unexpected server downs? It has become too much a pain for players everyday... |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| The reason for the down times being extended is because of the backups taking longer to do. The servers will not go down until a backup is complete. The reason the backups are taking longer is because of the many objects that are in the world now |
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− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We are working on reducing the backup times and getting the servers back to their regularly scheduled time. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Zolthar* When will channeling be in for mages? |
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− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| For those who do not know what this is referring to, I have been discussing a new skill with members of the Mage Tower discussion board (http://www.uovault.com/boards/mt/mt.html) |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| The idea behind the skill is a way to give faster mana regen to pure mages--meaning, those who invest the skill points in channeling, and who also do not wear armor. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| The less armor worn, and the higher the channeling skill, the faster the mana regenerates. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We've been dicussing this possible new skill off and on with the mages for over a month, and today I posted what may end up being a near-final design for it. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| But there's a lot, and I mean, a LOT of number twiddling yet to go to make it reality. And the mages at the Tower are participating in the nuts and bolts of the design. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| If you are interested, I urge you to visit the web board there and put in your two cents. We're still a ways from starting to implement it. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Wrath* What is the chances of a new Alaska/Hawaii server going in becasue I recieve much lag playing from Alaska |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We are not planning on putting any new shards in Alaska or Hawaii...but we are putting them in Japan.. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| Try another ISP...Your ISP may be going through a lot of hops to get to UO |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *RepFAQGuy* Other than the new foreign servers what are the chances of a clean/new US server? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We are going to put more servers in the US. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *suraklin* will the new continent be just that.. a large continent? will there be more towns? will there be island towns (like occlo, magincia, serpents hold, moonglow, etc..)? how large will it be? comparable to britannia? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| OK, it's not like a regular continent. It's sort of mystical magical. Yes, there will be towns. But the idea is that once it is opened for player colonization (meaning, once we allow player housing there) |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| it will become largely player driven. because of that, there are no cities. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| It is not as large as britannia, but I think you will find that it uses the space better. I don't know how to describe it. The mountains are spaces you climb up into, for example. The swamp has hummocks and islets in it. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| And the forest is designed very differently to both look better AND give more usable space. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| So even though the actual square footage is smaller, it's of a good size. I hesitate to try to give figures though |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| And I don't want to describe it in TOO much detail, that's Caitlin's job on the expedition! Expect to see more bits of fiction and pieces of map to start getting sent back by the expedition and posted on the T2A website |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Pretender`* When will we be able to cast while wearing a staff? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| I don't actually know. :( |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Keldoryne* I was thinking recently about an addition that could be made to arrows. Would it be possible for players to light the tips of arrows on fire (a la Robin Hood), then cause additional damage to players due to the flames, or perhaps burn down wood buildings, etc? This of course would have to be implimented about archery was toned down a bit, but it could make things more interesting, especially for sieges on homes and such. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| We are not going to allow what you decribe about the arrows with flamse but I think that would be cool ;). We are looking at ways to provide players with weapons to take seige of castles and towers. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''RVogel'''''</font>|| Like catapults for example |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Stormbane* Is mining planned to be made less tedious or more profitable (ie Gems)? Are there any changes planned to be made to mining or Smithing in the near future? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We do indeed have plans to allow the mining of gems. And ALSO the mining of different sorts of metals, which would allow different colors of armor to be made. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| I'd like to tie it to mining skill, so that you have to be a very good miner to get the rarer colors of metal. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| And then a very good smith to work with those sorts of metal. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We have even talked about the veins of different types of metal only being available in specific mountain ranges, but we don't know how that part will pan out. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Jektal_BH* Any chance of UO's intruments using the same sort of musical system used in Ultima VI (Keys 1-9 play a diffrent note each)? |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| We're going to be looking for a way to do something similar. I'd really like to move bards into a role as storytellers and entertainers, and getting them to play their own music is a big step towards that |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| I am not sure how we will do it yet, but it is indeed a goal of mine. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Quick* Will T2A allow you to run UO through a proxy server/firewall maybe using SOCKS? |
+ | |- style="vertical-align:top;" | ||
+ | |<font color="4682b4">'''''RVogel'''''</font>|| No, UOTA will not allow you to run a proxy server. ''(Correction: Rich later retracted this statement, which was made in error. You CAN play T2A thru a proxy, just like you play UO | ||
now.)'' | now.)'' | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''Glamdring'''''</font>|| *Zak* Will there be a bank available in the New World |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| Yes, there will be. |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="4682b4">'''''DesignerD'''''</font>|| Thanks for coming, everyone! |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |<font color=" | + | |<font color="dc143c">'''''DenDragon'''''</font>|| Thanks everybody! |
|} | |} | ||
− | |||
− | |||
{{HouseOfCommonsNav}} | {{HouseOfCommonsNav}} | ||
[[Category:UO-House Of Commons]] | [[Category:UO-House Of Commons]] |
Latest revision as of 17:31, 31 January 2017
House of Commons from 1998-08-13
Contents
Notice: During the chat, Rich Vogel stated that UO: T2A cannot be played through SOCKS or any other proxy server. This is incorrect. See further down for a correction of said statement.
DenDragon | Greetings and thank you for attending tonight's Open House. |
DenDragon | Tonight's chat is considered General Discussion and as such we will accept questions of any topic relating to UO. |
DenDragon | Glamdring will be our moderator for this evening. In order to submit questions please /msg or /query Aphrodite, Ssendam, or Lord-Hades. |
DenDragon | Please /msg different ops at different times, in order to balance the load and speed this process up. |
DenDragon | Do not msg anyone from OSI, myself or Glamdring--these questions will be ingored. |
DenDragon | Thanks for coming, everyone. Before the meeting commences the team from OSI has a few words for the UO community... |
DesignerD | We'd like to talk for a little bit about the patch that went in last Tuesday, and the steps we are taking to make sure that problems like that do not occur again. |
DesignerD | To that end, we have Rich Vogel, the producer for UO, here at the chat. |
RVogel | We would like to apologize for the update that occured last Tuesday. We are making every effort to make sure this does not happen again. We are just glad we were able to revert without any permanent damage but we understand your fustration. |
RVogel | To make sure that what happened on Tuesday does not happen again we are opening better channels of communications with our players. We have tightened up our QA process. |
RVogel | We are providing direct email to two fansite leaders for direct contact with the dev team |
DesignerD | The two sites are Goldcard's at http://www.piratesnet.com/bugs/ and Marduk's at http://members.xoom.com/uobugs/ (though I think the latter is moving soon) |
RVogel | And really we are just going to be streamlining our internal process so problems don't slip through the cracks |
DesignerD | The admins of these two sites will be in direct contact with our QA and dev staff so that we can actually make their feedback part of the publish process |
DesignerD | We are also going to see about getting a person on staff who will be specifically tasked to maintain contact with the fan sites, including sites like the Gate Traveler, in order to improve the testing process. |
DesignerD | We hope these changes will help us improve the patching process and eliminate any problems. |
DesignerD | We have also seen a lot of concerns regarding the selection of people for the beta test of UO:The Second Age |
DesignerD | There will be many people, particularly from Europe and the Pacific Rim, who are going to be specially invited because of their ability as testers. |
RVogel | We will be starting Beta Testing early September... |
DesignerD | These people have not yet been notified, as the lists are being assembled with the help of EA offices in Japan and Germany, as well as fan sites like ClanUK. |
DesignerD | We are NOT "ignoring" the European testers--quite the contrary, we want to handpick all of them since the international support in T2A is so important. |
RVogel | We will use a new shard for Beta Testing |
DesignerD | Anyway, I think that is all we wanted to announce at the start of the chat. Hopefully whoever is trying to attack the chat servers will hold off so we can start the q&a now. |
Glamdring | *Master DDragon*: Why is it that when a person with low fame/murderer attacks a person of higher fame with a damage dealing offensive spell the first hit, even when not resisted, does no more than 15 damage? But when they return the shot it takes upwards of 30 damage. Why does the higher power feel its neccessary to keep adding features that hinder the success of a PK? Im using 6th circle as an example and GM status mage. |
DesignerD | As far as the first part--never heard that before. We'll check into it. |
DesignerD | On the second part -- we DO feel it necessary to hinder the success of a PK, because rampant playerkilling drives away other players who don't want to get constantly murdered in the game. |
Glamdring | *Zweible* Can we get a FINAL word on 3rd party software (UOE & UOA)? |
RVogel | We are working on a third party utility program and will announce this sometime next week. The web pages will have all of the information. |
DesignerD | What this means is that there will be VERY clear lines as to what programs are legal to use and which are not. |
GM_Grond | Until that time, we ask everyone not to use third party programs. |
RVogel | Third party utilities that pass our inspection and in some cases testing will be given the green and liscense to distribute |
RVogel | Players will no longer be confused about what programs are cheats and what programs are UO friendly |
RVogel | For now we are asking players not to use any 3rd party program until we can institute this certification program |
Glamdring | *Bowrest* In light of T2A beta being announced, and all the rumors we've been hearing, can you give us an update on the house patch? Has this work been shelved for T2A? Or does it still progress, and when do you expect (generally) for the house patch to be available? |
DesignerD | Don't want to really give a date, because what with the public beta coming up, there's going to be a lot of pressures on the team, a lot of priorities tugging in different directions. |
DesignerD | But it IS still being worked on. |
DesignerD | Definitely not shelved. |
RVogel | Housing fix is one of our highest priorities |
Glamdring | *Dolgan-LotD* Are there any plans to add barbers to the game in the near or distant future? |
DesignerD | Distant, yeah. |
Glamdring | *Balt* Are they any plans to change thievery any more? As it is, thieves can extremely hinder the fun of the game, and it seems to be borderline harrassment at times. |
DesignerD | We are very concerned about the rampant thievery going on. Our first tip for players in the meantime is, DON'T attack everyone you see stealing from you! It's often a trick to get you to attack so they can kill you |
DesignerD | As we discussed a chat or two ago, we're looking at ways of making casual thievery less attrative, while boosting up nicely roleplayed thievery instead. |
Glamdring | *AdamH* Will it ever be possible for a server in Australia?? |
RVogel | We will be putting servers in Japan. You should have much better access to Japan than USA |
Glamdring | *Edge_of_Napa* Is the use of the 'fast walk' feature in UOE bannable? |
GM_Grond | I believe that any feature that gives a clear unfair advantage over a "normal" player to be bannable. |
GM_Grond | Right now using any third party program is reason to be banned. |
GM_Grond | As stated before, we will be approving other third party programs. But for now, please don't use them. |
Glamdring | *Beguile_LLW* When are you planning on re-applying the current patch ? |
DesignerD | That depends on how long it takes to fix it, and then to re-test it thoroughly. For obvious reasons, we want it to work perfectly when we do release it again. :) |
Glamdring | *Kerinsky* Is there any possibility of making it so you can auto-pathfind by double right clicking on an in-game map? This will make cartography more usefull and encourage players to walk more. |
DesignerD | No. :( Pathfinding over distances like that would get to be really expensive computationally, and everyone would be doing it. It would overload the servers. |
Glamdring | *Reana* Have the recent earthquakes opened any whirlpools that might allow ships to slip into The Second Age? |
DesignerD | No, not whirlpools... instead, sailors are starting to return to ports with tales of stange structures surfacing from the waves... sort of like pillars... with serpents wrapped around them... :) |
DesignerD | There :) |
Glamdring | *shogun^* When will players be able to make special furniture items (IE, Chests of drawers, log tables (bucc's den), beds, and even stone tables) |
DesignerD | On special furniture... We're looking at expanding the carpentry skill to cover more types of construction, as you know, including training dummies and looms and the like. |
DesignerD | And part of that rewrite gave us the ability to easily add more items into crafting. So now that we have that capability, you can expect the range of stuff people can craf to expand |
Glamdring | *Absolute0* Will there be new objects(graphically) in T2A? If so can they be taken back across the game boundry since some people won't have T2A? |
DesignerD | The new graphics are mostly creatures. The creatures will simply be slain by LB's guards when thry try to exit into Britannia, because he has placed the new area under quarantine |
Glamdring | *Goldcard* Any plans on making the Large Tailor and Large Miller shops available soon. And, to allow secure trades across the counters in these shops? |
DesignerD | We will not be making those buildings available. Instead, we will be letting expert carpenters build mills and looms and spinning wheels that can be placed in any building. "Specialty" shop deeds are going away |
DesignerD | I will check into secure trades across counters, it is what the counters were designed for. :) |
Glamdring | *Nathaniel* So, what happens if you are on a boat owned by a UO:t2a owner, and sail to t2a with a person who isn't a t2a owner? :) |
RVogel | That person will not be allowed in to UOTA area. He will be left behind on the shore. |
Glamdring | *NNKK* there are many features in programs such as UOAssist and UOExtream that if implimented into the client correctly could solve many problems... for example fastwalk, despite messing up the sync a little... is a very good feature... would it ever be possible to impliment these directly into the client? |
DesignerD | We are consdering the implementation of features that assist the interface, such as target self, etc. However, fast walk is really very iffy. It can get out of sync very easily. |
DesignerD | We are going to revisit the way movement works, but I strongly suspect we will not be able to make it much better without incurring the same danger of out of sync movement. |
DesignerD | It is the way it is now for a reason, after all. |
Glamdring | *Kalgaur-KoV* Is there an ETA on when the beta CDs will be arriving? And if you got the "Thank you for signing up etc..." message does that mean you will be getting one? |
RVogel | If you got a thank you letter, you will be in Beta. We are going to start Beta early September. |
Glamdring | *Tholal* Any plans on revamping guildstone interface/fix guildstone bugs? |
DesignerD | yes. :) |
Glamdring | *John* What about the new ridable creature? What if it is taken over the boundry. |
DesignerD | Cute as it is (and you haven't seen all the types of it yet!) Lord British's guards will nonetheless do their quarantine duty and kill it. |
Glamdring | *Ben_the_Bowmaker* will there ever be anything a GM bowyer could make besides the 3 different bows? |
DesignerD | We'd love to add more types of bows, particularly yew bows, but don't have a timetable for it at the moment. |
Glamdring | *Davarious* Will there ever be perma flag till death on people that attack you much like thievery....its really unfair when someone has attacked you and took a temp criminal flag... and you can never hit back after 2 minutes! |
DesignerD | This has come up a few times in the last day, actually. But we don't have any plans for it. Currently, we think the stat loss when they die is quite a big deterrent as it is. |
Glamdring | *TialoDragon* any plans to limit what npc's sell to the minimums, basic weapons/armor, simple food, basic clothes, and allow players to make the stuff players actually want? It would be nice to be able to make a tunic or a hat. Taking items like these out of npc shops would help player economy without hurting day to day basic purchases. Of course mage shops should stay unaltered. |
DesignerD | Yes, actually. We are looking at removing all the nicer stuff from NPC shops (just enough for newbies to be able to easily find stuff) |
DesignerD | That way the economy can become more player driven. |
Glamdring | *Asha* Whats the difference between the horse and the new ridable creature, besides appearance? |
DesignerD | well, stats, of course. :) |
Glamdring | *Troy* According to the Update Center, Servers are supposed to go down daily at their scheduled times. Within the last few weeks, server downtimes do not correlate with the correct time, sometimes going down for more than 2 hours and 1-2 hours off of schedule. Is OSI doing anything so that players do not waste game time because of waiting or unexpected server downs? It has become too much a pain for players everyday... |
RVogel | The reason for the down times being extended is because of the backups taking longer to do. The servers will not go down until a backup is complete. The reason the backups are taking longer is because of the many objects that are in the world now |
RVogel | We are working on reducing the backup times and getting the servers back to their regularly scheduled time. |
Glamdring | *Zolthar* When will channeling be in for mages? |
DesignerD | For those who do not know what this is referring to, I have been discussing a new skill with members of the Mage Tower discussion board (http://www.uovault.com/boards/mt/mt.html) |
DesignerD | The idea behind the skill is a way to give faster mana regen to pure mages--meaning, those who invest the skill points in channeling, and who also do not wear armor. |
DesignerD | The less armor worn, and the higher the channeling skill, the faster the mana regenerates. |
DesignerD | We've been dicussing this possible new skill off and on with the mages for over a month, and today I posted what may end up being a near-final design for it. |
DesignerD | But there's a lot, and I mean, a LOT of number twiddling yet to go to make it reality. And the mages at the Tower are participating in the nuts and bolts of the design. |
DesignerD | If you are interested, I urge you to visit the web board there and put in your two cents. We're still a ways from starting to implement it. |
Glamdring | *Wrath* What is the chances of a new Alaska/Hawaii server going in becasue I recieve much lag playing from Alaska |
RVogel | We are not planning on putting any new shards in Alaska or Hawaii...but we are putting them in Japan.. |
RVogel | Try another ISP...Your ISP may be going through a lot of hops to get to UO |
Glamdring | *RepFAQGuy* Other than the new foreign servers what are the chances of a clean/new US server? |
RVogel | We are going to put more servers in the US. |
Glamdring | *suraklin* will the new continent be just that.. a large continent? will there be more towns? will there be island towns (like occlo, magincia, serpents hold, moonglow, etc..)? how large will it be? comparable to britannia? |
DesignerD | OK, it's not like a regular continent. It's sort of mystical magical. Yes, there will be towns. But the idea is that once it is opened for player colonization (meaning, once we allow player housing there) |
DesignerD | it will become largely player driven. because of that, there are no cities. |
DesignerD | It is not as large as britannia, but I think you will find that it uses the space better. I don't know how to describe it. The mountains are spaces you climb up into, for example. The swamp has hummocks and islets in it. |
DesignerD | And the forest is designed very differently to both look better AND give more usable space. |
DesignerD | So even though the actual square footage is smaller, it's of a good size. I hesitate to try to give figures though |
DesignerD | And I don't want to describe it in TOO much detail, that's Caitlin's job on the expedition! Expect to see more bits of fiction and pieces of map to start getting sent back by the expedition and posted on the T2A website |
Glamdring | *Pretender`* When will we be able to cast while wearing a staff? |
DesignerD | I don't actually know. :( |
Glamdring | *Keldoryne* I was thinking recently about an addition that could be made to arrows. Would it be possible for players to light the tips of arrows on fire (a la Robin Hood), then cause additional damage to players due to the flames, or perhaps burn down wood buildings, etc? This of course would have to be implimented about archery was toned down a bit, but it could make things more interesting, especially for sieges on homes and such. |
RVogel | We are not going to allow what you decribe about the arrows with flamse but I think that would be cool ;). We are looking at ways to provide players with weapons to take seige of castles and towers. |
RVogel | Like catapults for example |
Glamdring | *Stormbane* Is mining planned to be made less tedious or more profitable (ie Gems)? Are there any changes planned to be made to mining or Smithing in the near future? |
DesignerD | We do indeed have plans to allow the mining of gems. And ALSO the mining of different sorts of metals, which would allow different colors of armor to be made. |
DesignerD | I'd like to tie it to mining skill, so that you have to be a very good miner to get the rarer colors of metal. |
DesignerD | And then a very good smith to work with those sorts of metal. |
DesignerD | We have even talked about the veins of different types of metal only being available in specific mountain ranges, but we don't know how that part will pan out. |
Glamdring | *Jektal_BH* Any chance of UO's intruments using the same sort of musical system used in Ultima VI (Keys 1-9 play a diffrent note each)? |
DesignerD | We're going to be looking for a way to do something similar. I'd really like to move bards into a role as storytellers and entertainers, and getting them to play their own music is a big step towards that |
DesignerD | I am not sure how we will do it yet, but it is indeed a goal of mine. |
Glamdring | *Quick* Will T2A allow you to run UO through a proxy server/firewall maybe using SOCKS? |
RVogel | No, UOTA will not allow you to run a proxy server. (Correction: Rich later retracted this statement, which was made in error. You CAN play T2A thru a proxy, just like you play UO
now.) |
Glamdring | *Zak* Will there be a bank available in the New World |
DesignerD | Yes, there will be. |
DesignerD | Thanks for coming, everyone! |
DenDragon | Thanks everybody! |