Difference between revisions of "UO:Flesh Golem"
BrianFreud (talk | contribs) m |
BrianFreud (talk | contribs) m (Updating the mob's info.) |
||
Line 1: | Line 1: | ||
{{Mobile | {{Mobile | ||
− | |body_text = | + | | alignment = Neutral (grey) |
− | + | | autoDispel = false | |
+ | | bardable = false | ||
+ | | bardingNotes = | ||
+ | | body_text = | ||
+ | | bodytype = 304 | ||
+ | | combatStrategy = | ||
+ | | disableParagon = true | ||
+ | | fame = 1000 | ||
+ | | firstSeen = 2003-02: UO: Age of Shadows | ||
+ | | found = Doom, Grimswind Ruins | ||
+ | | hues = 0 | ||
+ | | karma = -1800 | ||
+ | | loot_base = | ||
+ | | loot_carved = | ||
+ | | loot_gold = 75-85 | ||
+ | | loot_harvester = | ||
+ | | loot_special = | ||
+ | | loot_stealing = | ||
+ | | loyaltyPoints = | ||
+ | | mountskill = | ||
+ | | name = Flesh Golem | ||
+ | | poisonLevel = 0 | ||
+ | | polymorphable = false | ||
+ | | polymorphPage = | ||
+ | | questPage = | ||
+ | | rangedAttack = none | ||
+ | | slayer = Undead | ||
+ | | spawning = true | ||
+ | | specialAttack = | ||
+ | | speed = Medium | ||
+ | | statue = false | ||
+ | | statuePage = | ||
+ | | subdueRequired = false | ||
+ | | summonable = false | ||
+ | | summonPage = | ||
+ | | tameable = false | ||
+ | | taming = | ||
+ | | taming_notes = | ||
+ | | trivia_text = | ||
+ | |||
+ | }} | ||
+ | | ------------------------------------------------------------------------ --> | ||
These hideous creatures are put together from various body parts of dead creatures and then animated by the foul magic of necromancy. | These hideous creatures are put together from various body parts of dead creatures and then animated by the foul magic of necromancy. | ||
Due to their magical nature they are somewhat resistant to physical and magic attacks, but fire and cold usually isn't good for flesh... | Due to their magical nature they are somewhat resistant to physical and magic attacks, but fire and cold usually isn't good for flesh... | ||
Each time a Flesh Golem hits you there is a chance that the wound will start to bleed profusely and cause your health to decrease for a little while. | Each time a Flesh Golem hits you there is a chance that the wound will start to bleed profusely and cause your health to decrease for a little while. | ||
− | + | | ------------------------------------------------------------------------ --> | |
− | | | + | | ------------------------------------------------------------------------ --> |
− | + | | WRITE TEXT ABOUT HOW TO FIGHT THIS MOBILE HERE--> | |
− | + | | ------------------------------------------------------------------------ --> | |
− | + | | ------------------------------------------------------------------------ --> | |
− | | | + | | WRITE TEXT ABOUT HOW TO TAME THIS MOBILE HERE--> |
− | + | | ------------------------------------------------------------------------ --> | |
− | + | | ------------------------------------------------------------------------ --> | |
− | + | | WRITE TEXT ABOUT BARDING THIS MOBILE HERE--> | |
− | | | + | | ------------------------------------------------------------------------ --> |
− | + | | ------------------------------------------------------------------------ --> | |
− | + | | RANDOM TRIVIA TEXT GOES HERE. --> | |
− | + | | ------------------------------------------------------------------------ --> | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|magicLevel = none | |magicLevel = none | ||
− | |||
− | |||
− | |||
− | |||
|damagePhysical = 100 | |damagePhysical = 100 | ||
|damageFire = 0 | |damageFire = 0 | ||
Line 57: | Line 76: | ||
|min_resistEnergy = 30 | |min_resistEnergy = 30 | ||
|max_resistEnergy = 40 | |max_resistEnergy = 40 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|min_hits = 106 | |min_hits = 106 | ||
|max_hits = 120 | |max_hits = 120 | ||
Line 74: | Line 88: | ||
|min_int= 46 | |min_int= 46 | ||
|max_int= 70 | |max_int= 70 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|bardingDifficulty = | |bardingDifficulty = | ||
− | |||
− | |||
|controlslots = | |controlslots = | ||
− | |||
|min_anatomy = 0.0 | |min_anatomy = 0.0 | ||
|max_anatomy = 0.0 | |max_anatomy = 0.0 | ||
Line 115: | Line 119: | ||
|eats_Metal = false | |eats_Metal = false | ||
|eats_Special = | |eats_Special = | ||
− | | | + | | ------------------------------------------------------------------------ --> |
− | |||
− | |||
− |
Revision as of 21:03, 28 April 2017
Flesh Golem
Classic client | Enhanced client |
Basic Stats | |
Alignment | Neutral (grey) |
Magic Level | unknown |
Poison Level | No Poison |
Loyalty Points | unknown |
Fame | 1000 |
Fame (Felucca) | ≈ 1300 |
Karma | -1800 |
Karma (Felucca) | ≈ -2340 |
Trivia | |
When was this mobile added to the game?First Seen? | 2003-02: UO: Age of Shadows |
Is this mobile still spawning somewhere in the game?Spawning? | Yes |
Found Where? (old) | Doom Grimswind Ruins |
Found Where? (new) | |
Can this mobile be tamed?Tameable? | No |
Bodytype #(s) | 304 |
Hue #(s) | 0 |
Can this mobile be mounted?Mountable? | No |
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? | No |
Can you polymorph into this body form in some wayPolymorphable? | No |
Is this mobile only seen while on a quest? If so, which quest?Quest only? | No |
Does a statue version of this mobile exist?Statue form? | No |
Loot | |
Gold | 75-85 gp |
Base Loot | unknown |
Special Loot | unknown |
Stealing | unknown |
Carving | ||||||||||||||||||||
Non-Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Combat
Combat | |
Base Damage | unknown |
Ranged Attack | none |
Slayer | Undead |
Anti-Slayer | Repond |
Speed | medium |
Does this mobile auto-dispel summons?Auto-Dispel? | No |
Special Moves & Abilities | unknown |
Physical | Fire | Cold | Poison | Energy | |
Damage | unknown | unknown | unknown | unknown | unknown |
Resist (min) | unknown | unknown | unknown | unknown | unknown |
Resist (avg) | unknown | unknown | unknown | unknown | unknown |
Resist (max) | unknown | unknown | unknown | unknown | unknown |
HP | Stamina | Mana | Strength | Dexterity | Intelligence | |
min | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown |
Hit Point Regeneration | Stamina Regeneration | Mana Regeneration | |
min | unknown | unknown | unknown |
avg | unknown | unknown | unknown |
max | unknown | unknown | unknown |
Barding
This type of mobile cannot be barded.
Taming
Tameable?: No
Pack Instincts: unknown
Skills
Anatomy | Detecting Hidden | Healing | Hiding | Magic Resist | Parrying | Poisoning | Tactics | Wrestling | |
min | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
Bushido | Chivalry | Discordance | Eval Int | Focus | Magery | Meditation | Mysticism | Necromancy | Ninjitsu | Spellweaving | Spirit Speak | |
min | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
Trivia
Taxonomy
| ------------------------------------------------------------------------ --> These hideous creatures are put together from various body parts of dead creatures and then animated by the foul magic of necromancy. Due to their magical nature they are somewhat resistant to physical and magic attacks, but fire and cold usually isn't good for flesh... Each time a Flesh Golem hits you there is a chance that the wound will start to bleed profusely and cause your health to decrease for a little while. | ------------------------------------------------------------------------ --> | ------------------------------------------------------------------------ --> | WRITE TEXT ABOUT HOW TO FIGHT THIS MOBILE HERE--> | ------------------------------------------------------------------------ --> | ------------------------------------------------------------------------ --> | WRITE TEXT ABOUT HOW TO TAME THIS MOBILE HERE--> | ------------------------------------------------------------------------ --> | ------------------------------------------------------------------------ --> | WRITE TEXT ABOUT BARDING THIS MOBILE HERE--> | ------------------------------------------------------------------------ --> | ------------------------------------------------------------------------ --> | RANDOM TRIVIA TEXT GOES HERE. --> | ------------------------------------------------------------------------ --> |magicLevel = none |damagePhysical = 100 |damageFire = 0 |damageCold = 0 |damagePoison = 0 |damageEnergy = 0 |baseDamage = 18-22 |min_resistPhysical = 50 |max_resistPhysical = 60 |min_resistFire = 25 |max_resistFire = 35 |min_resistCold = 15 |max_resistCold = 25 |min_resistPoison = 60 |max_resistPoison = 70 |min_resistEnergy = 30 |max_resistEnergy = 40 |min_hits = 106 |max_hits = 120 |min_stam = 51 |max_stam = 75 |min_mana = 46 |max_mana = 70 |min_str= 176 |max_str= 200 |min_dex= 51 |max_dex= 75 |min_int= 46 |max_int= 70 |bardingDifficulty = |controlslots = |min_anatomy = 0.0 |max_anatomy = 0.0 |min_eval = 0 |max_eval = 0 |min_healing = 0 |max_healing = 0 |min_magery = 0 |max_magery = 0 |min_resist = 50.1 |max_resist = 75.0 |min_med = 0 |max_med = 0 |min_poison = 0 |max_poison = 0 |min_tactics = 55.1 |max_tactics = 80.0 |min_wrestling = 60.1 |max_wrestling = 70.0 |packInstinct = none |eats_Crops = false |eats_Eggs = false |eats_Fish = false |eats_FruitVeg = false |eats_Grain = false |eats_Hay = false |eats_Leather = false |eats_Meat = false |eats_Metal = false |eats_Special = | ------------------------------------------------------------------------ -->