Difference between revisions of "UO:Gazer"
BrianFreud (talk | contribs) m (Adding a new Animal Lore reading.) |
BrianFreud (talk | contribs) m (Adding a new Animal Lore reading.) |
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Line 2: | Line 2: | ||
| alignment = Neutral (grey) | | alignment = Neutral (grey) | ||
| autoDispel = false | | autoDispel = false | ||
− | |||
| bardingNotes = | | bardingNotes = | ||
| body_text = Big floating eyeballs with nasty dredlocks. They hit hard, but can't take much in return. | | body_text = Big floating eyeballs with nasty dredlocks. They hit hard, but can't take much in return. | ||
Line 29: | Line 28: | ||
| slayer = none | | slayer = none | ||
| spawning = true | | spawning = true | ||
− | |||
| speed = Medium | | speed = Medium | ||
| statue = false | | statue = false | ||
Line 41: | Line 39: | ||
| trivia_text = | | trivia_text = | ||
<!-- Everything below this point is generated from Animal Lore readings. Do not edit. --> | <!-- Everything below this point is generated from Animal Lore readings. Do not edit. --> | ||
− | <!--storedLores = [[null,null,null,null,null,null,73,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]],[null,null,null,null,null,null,73.3,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]]]--> | + | <!--storedLores = [[null,null,null,null,null,null,73,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]],[null,null,null,null,null,null,73.3,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]],[null,null,null,null,null,null,null,null,null,null,35,40,20,10,20,100,0,0,0,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[],""],[null,null,null,null,null,null,null,null,null,null,40,50,30,20,30,100,0,0,0,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[],""]]--> |
| min_hits = | | min_hits = | ||
| max_hits = | | max_hits = | ||
Line 54: | Line 52: | ||
| min_int = | | min_int = | ||
| max_int = | | max_int = | ||
− | | bardingDifficulty = 73.3 | + | | bardingDifficulty = 73 - 73.3 |
| min_hpr = | | min_hpr = | ||
| max_hpr = | | max_hpr = | ||
Line 61: | Line 59: | ||
| min_manaRegen = | | min_manaRegen = | ||
| max_manaRegen = | | max_manaRegen = | ||
− | | min_resistPhysical = | + | | min_resistPhysical = 35 |
− | | max_resistPhysical = | + | | max_resistPhysical = 40 |
− | | min_resistFire = | + | | min_resistFire = 40 |
− | | max_resistFire = | + | | max_resistFire = 50 |
− | | min_resistCold = | + | | min_resistCold = 20 |
− | | max_resistCold = | + | | max_resistCold = 30 |
− | | min_resistPoison = | + | | min_resistPoison = 10 |
− | | max_resistPoison = | + | | max_resistPoison = 20 |
− | | min_resistEnergy = | + | | min_resistEnergy = 20 |
− | | max_resistEnergy = | + | | max_resistEnergy = 30 |
− | | damagePhysical = | + | | damagePhysical = 100 |
− | | damageFire = | + | | damageFire = 0 |
− | | damageCold = | + | | damageCold = 0 |
− | | damagePoison = | + | | damagePoison = 0 |
− | | damageEnergy = | + | | damageEnergy = 0 |
− | | baseDamage = | + | | baseDamage = ?-? |
| min_wrestling = | | min_wrestling = | ||
| max_wrestling = | | max_wrestling = | ||
Line 138: | Line 136: | ||
| instinct_Feline = No | | instinct_Feline = No | ||
| instinct_Ostard = No | | instinct_Ostard = No | ||
+ | | instinct_Raptor = No | ||
| instinct_None = No | | instinct_None = No | ||
| controlslots = | | controlslots = | ||
| maxcontrolslots = | | maxcontrolslots = | ||
+ | | specialAttack = | ||
| magicLevel = unknown | | magicLevel = unknown | ||
− | | readings = | + | | bardable = true |
+ | | readings = 4 | ||
}} | }} |
Revision as of 14:46, 14 June 2017
Gazer
Classic client | Kingdom Reborn client |
Enhanced client |
Basic Stats | |
Alignment | Neutral (grey) |
Magic Level | unknown |
Poison Level | unknown |
Loyalty Points | unknown |
Fame | 3500 ᵇ |
Fame (Felucca) | ≈ 4550 ᵇ |
Karma | -3500 ᵇ |
Karma (Felucca) | ≈ -4550 ᵇ |
ᵇ +40% if paragon. |
Trivia | |
When was this mobile added to the game?First Seen? | 1997: Day One |
Is this mobile still spawning somewhere in the game?Spawning? | Yes |
Found Where? (old) | Cyclops Valley Honesty Moongate Hythloth Level 4 Hythloth Level 2 Hythloth Level 3 Oasis Sorcerer Dungeon Level 1 Sorcerer Dungeon Level 2 Valor Forest Wisp Dungeon Entrance |
Found Where? (new) | Pass of Karnaugh Sorcerer's Dungeon Nox Tereg Teper Tervasarb |
Can this mobile be tamed?Tameable? | No |
Bodytype #(s) | 22 |
Hue #(s) | 0 |
Can this mobile be mounted?Mountable? | No |
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? | No |
Can you polymorph into this body form in some wayPolymorphable? | No |
Is this mobile only seen while on a quest? If so, which quest?Quest only? | No |
Does a statue version of this mobile exist?Statue form? | No |
Loot | |
Gold | 125-175 gp |
Base Loot | 1 Potion 4 Nightshade |
Special Loot | [[Category:UO Mobs that drop Level 1 Treasure Map]][[UO:Level 1 Treasure Map|Level 1 Treasure Map]] |
Stealing | unknown |
Carving | ||||||||||||||||||||
Non-Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Big floating eyeballs with nasty dredlocks. They hit hard, but can't take much in return.
Combat
Combat | |
Base Damage ᵉ | ?-? |
Ranged Attack | none |
Slayer | None |
Anti-Slayer | None |
Speed | medium |
Does this mobile auto-dispel summons?Auto-Dispel? | No |
Special Moves & Abilities | unknown |
ᵉ 5 points higher if paragon. |
Data is based on 4 reports.
Physical | Fire | Cold | Poison | Energy | |
Damage | 100% | 0% | 0% | 0% | 0% |
Resist (min) | 35% | 40% | 20% | 10% | 20% |
Resist (avg) | 37.5% | 45% | 25% | 15% | 25% |
Resist (max) | 40% | 50% | 30% | 20% | 30% |
HP | Stamina | Mana | Strength | Dexterity | Intelligence | |
min | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown |
paragon | unknown | unknown | unknown | unknown | unknown | unknown |
Hit Point Regeneration | Stamina Regeneration | Mana Regeneration | |
min | unknown | unknown | unknown |
avg | unknown | unknown | unknown |
max | unknown | unknown | unknown |
The best tactic against these guys is to get in the hits first and fast.
Barding
Barding Difficulty: 73 - 73.3
Barding Notes: No notes have yet been added.
Taming
Tameable?: No
Pack Instincts: unknown
Skills
Anatomy | Detecting Hidden | Healing | Hiding | Magic Resist | Parrying | Poisoning | Tactics | Wrestling | |
min | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
Bushido | Chivalry | Discordance | Eval Int | Focus | Magery | Meditation | Mysticism | Necromancy | Ninjitsu | Spellweaving | Spirit Speak | |
min | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
Data is based on 4 reports.
Trivia
Taxonomy