Difference between revisions of "UO:Gorilla"
BrianFreud (talk | contribs) m (Adding a new Animal Lore reading.) |
BrianFreud (talk | contribs) m (Adding a new Animal Lore reading.) |
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Line 2: | Line 2: | ||
| alignment = Neutral (grey) | | alignment = Neutral (grey) | ||
| autoDispel = false | | autoDispel = false | ||
− | |||
| bardingNotes = | | bardingNotes = | ||
| body_text = Too bad they tend to get tamed and then left in towns to annoy people. | | body_text = Too bad they tend to get tamed and then left in towns to annoy people. | ||
Line 29: | Line 28: | ||
| slayer = none | | slayer = none | ||
| spawning = true | | spawning = true | ||
− | |||
| speed = Medium | | speed = Medium | ||
| statue = false | | statue = false | ||
Line 54: | Line 52: | ||
| min_int = 49 | | min_int = 49 | ||
| max_int = 49 | | max_int = 49 | ||
− | | bardingDifficulty = 0 | + | | bardingDifficulty = 0 - 31.1 |
| min_hpr = 0 | | min_hpr = 0 | ||
| max_hpr = 0 | | max_hpr = 0 | ||
Line 138: | Line 136: | ||
| instinct_Feline = No | | instinct_Feline = No | ||
| instinct_Ostard = No | | instinct_Ostard = No | ||
+ | | instinct_Raptor = No | ||
| instinct_None = Yes | | instinct_None = Yes | ||
| controlslots = | | controlslots = | ||
| maxcontrolslots = | | maxcontrolslots = | ||
+ | | specialAttack = | ||
| magicLevel = None | | magicLevel = None | ||
+ | | bardable = true | ||
| readings = 4 | | readings = 4 | ||
}} | }} |
Revision as of 04:37, 19 June 2017
Gorilla
Classic client | Kingdom Reborn client |
Enhanced client |
Basic Stats | |
Alignment | Neutral (grey) |
Magic Level | none |
Poison Level | No Poison |
Loyalty Points | unknown |
Fame | 450 ᵇ |
Fame (Felucca) | ≈ 585 ᵇ |
Karma | 0 ᵇ |
Karma (Felucca) | ≈ 0 ᵇ |
ᵇ +40% if paragon. |
Trivia | |
When was this mobile added to the game?First Seen? | 1997: Day One |
Is this mobile still spawning somewhere in the game?Spawning? | Yes |
Found Where? (old) | Forests Jungles Terra Sanctum Valor Island |
Found Where? (new) | Teper Tervasarb |
Can this mobile be tamed?Tameable? | Yes |
Bodytype #(s) | 29 |
Hue #(s) | 0 |
Can this mobile be mounted?Mountable? | No |
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? | No |
Can you polymorph into this body form in some wayPolymorphable? | No |
Is this mobile only seen while on a quest? If so, which quest?Quest only? | No |
Does a statue version of this mobile exist?Statue form? | No |
Loot | |
Gold | unknown |
Base Loot | unknown |
Special Loot | unknown |
Stealing | unknown |
Carving | ||||||||||||||||||||
Non-Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Too bad they tend to get tamed and then left in towns to annoy people.
Combat
Combat | |
Base Damage ᵉ | 4-10 |
Ranged Attack | none |
Slayer | None |
Anti-Slayer | None |
Speed | medium |
Does this mobile auto-dispel summons?Auto-Dispel? | No |
Special Moves & Abilities | unknown |
ᵉ 5 points higher if paragon. |
Data is based on 4 reports.
Physical | Fire | Cold | Poison | Energy | |
Damage | 100% | 0% | 0% | 0% | 0% |
Resist (min) | 22% | 0% | 0% | 0% | 0% |
Resist (avg) | 22% | 0% | 0% | 0% | 0% |
Resist (max) | 22% | 0% | 0% | 0% | 0% |
HP | Stamina | Mana | Strength | Dexterity | Intelligence | |
min | 38 | 54 | 0 | 79 | 54 | 49 |
avg | 38 | 54 | 0 | 79 | 54 | 49 |
max | 38 | 54 | 0 | 79 | 54 | 49 |
paragon | 190 - 190 | 64.8 - 64.8 | unknown | 82.95 - 82.95 | 64.8 - 64.8 | unknown |
Hit Point Regeneration | Stamina Regeneration | Mana Regeneration | |
min | 0 | 0 | 0 |
avg | 0 | 0 | 0 |
max | 0 | 0 | 0 |
Barding
Barding Difficulty: 0 - 31.1
Barding Notes: No notes have yet been added.
Taming
Tameable?: Yes
Skill required to attempt to tame:
1st tame: 0 taming 2nd retame: 4.8 taming 3rd retame: 19.2 taming 4th retame: 43.2 taming 5th retame: 76.8 taming
Pack Instincts: none
Preferred Foods: unknown
Skills
Anatomy | Detecting Hidden | Healing | Hiding | Magic Resist | Parrying | Poisoning | Tactics | Wrestling | |
min | 0 | 1.1 | 0 | 0 | 55 | 0 | 0 | 50.3 | 51.7 |
avg | 0 | 1.1 | 0 | 0 | 55 | 0 | 0 | 50.3 | 51.7 |
max | 0 | 1.1 | 0 | 0 | 55 | 0 | 0 | 50.3 | 51.7 |
Bushido | Chivalry | Discordance | Eval Int | Focus | Magery | Meditation | Mysticism | Necromancy | Ninjitsu | Spellweaving | Spirit Speak | |
min | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
avg | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
max | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Data is based on 4 reports.
Classification and Restrictions
Special Moves & Abilities
Initial
Trainable
Magical Abilities | Special Abilities | Special Moves | Area Effect Abilities |
---|---|---|---|
Trivia
Taxonomy