Difference between revisions of "Template:InfoBox UOItem"

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   | #default =
 
   | #default =
 
}} }} <nowiki>
 
}} }} <nowiki>
 +
</nowiki>{{#if: {{{elves_only|}}}        | {{#vardefine: hasProps | 1 }}<br/>Elves Only }} <nowiki>
 +
</nowiki>{{#if: {{{gargoyles_only|}}}        | {{#vardefine: hasProps | 1 }}<br/>Gargoyles Only }} <nowiki>
 +
</nowiki>{{#if: {{{blood_drinker|}}}        | {{#vardefine: hasProps | 1 }}<br/>Blood Drinker }} <nowiki>
 +
</nowiki>{{#if: {{{reactive_paralyze|}}}        | {{#vardefine: hasProps | 1 }}<br/>Reactive Paralyze }} <nowiki>
 +
</nowiki>{{#if: {{{set_ability|}}}        | {{#vardefine: hasProps | 1 }}<br/>{{{set_ability|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{set_bonus|}}}        | {{#vardefine: hasProps | 1 }}<br/>{{{set_bonus|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{karma_bonus|}}}        | {{#vardefine: hasProps | 1 }}<br/>{{{karma_bonus|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{anatomy|}}}        | {{#vardefine: hasProps | 1 }}<br/>Anatomy +{{{anatomy|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{animal lore|}}}        | {{#vardefine: hasProps | 1 }}<br/>Animal Lore +{{{animal lore|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{archery|}}}        | {{#vardefine: hasProps | 1 }}<br/>Archery +{{{archery|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{bushido|}}}        | {{#vardefine: hasProps | 1 }}<br/>Bushido +{{{bushido|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{chivalry|}}}        | {{#vardefine: hasProps | 1 }}<br/>Chivalry +{{{chivalry|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{discordance|}}}        | {{#vardefine: hasProps | 1 }}<br/>Discordance +{{{discordance|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{evaluating_intelligence|}}}        | {{#vardefine: hasProps | 1 }}<br/>Evaluating Intelligence +{{{evaluating_intelligence|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{fencing|}}}        | {{#vardefine: hasProps | 1 }}<br/>Fencing +{{{fencing|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{focus|}}}        | {{#vardefine: hasProps | 1 }}<br/>Focus +{{{focus|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{healing|}}}        | {{#vardefine: hasProps | 1 }}<br/>Healing +{{{healing|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{mace_fighting|}}}        | {{#vardefine: hasProps | 1 }}<br/>Mace Fighting +{{{mace_fighting|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{magery|}}}        | {{#vardefine: hasProps | 1 }}<br/>Magery +{{{magery|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{meditation|}}}        | {{#vardefine: hasProps | 1 }}<br/>Meditation +{{{meditation|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{musicianship|}}}        | {{#vardefine: hasProps | 1 }}<br/>Musicianship +{{{musicianship|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{mysticism|}}}        | {{#vardefine: hasProps | 1 }}<br/>Mysticism +{{{mysticism|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{necromancy|}}}        | {{#vardefine: hasProps | 1 }}<br/>Necromancy +{{{necromancy|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{ninjitsu|}}}        | {{#vardefine: hasProps | 1 }}<br/>Ninjitsu +{{{ninjitsu|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{parrying|}}}        | {{#vardefine: hasProps | 1 }}<br/>Parrying +{{{parrying|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{peacemaking|}}}        | {{#vardefine: hasProps | 1 }}<br/>Peacemaking +{{{peacemaking|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{provocation|}}}        | {{#vardefine: hasProps | 1 }}<br/>Provocation +{{{provocation|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{resisting_spells|}}}        | {{#vardefine: hasProps | 1 }}<br/>Resisting Spells +{{{resisting_spells|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{spirit_speak|}}}        | {{#vardefine: hasProps | 1 }}<br/>Spirit Speak +{{{spirit_speak|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{stealing|}}}        | {{#vardefine: hasProps | 1 }}<br/>Stealing +{{{stealing|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{stealth|}}}        | {{#vardefine: hasProps | 1 }}<br/>Stealth +{{{stealth|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{swordsmanship|}}}        | {{#vardefine: hasProps | 1 }}<br/>Swordsmanship +{{{swordsmanship|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{tactics|}}}        | {{#vardefine: hasProps | 1 }}<br/>Tactics +{{{tactics|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{taming|}}}        | {{#vardefine: hasProps | 1 }}<br/>Taming +{{{taming|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{throwing|}}}        | {{#vardefine: hasProps | 1 }}<br/>Throwing +{{{throwing|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{veterinary|}}}        | {{#vardefine: hasProps | 1 }}<br/>Veterinary +{{{veterinary|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{wrestling|}}}        | {{#vardefine: hasProps | 1 }}<br/>Wrestling +{{{wrestling|}}} }} <nowiki>
 
</nowiki>{{#arraydefine: materials | leather,spined,horned,barbed,plain,oak,ash,yew,bloodwood,heartwood,frostwood,iron,dull,shadow,copper,bronze,golden,agapite,verite,valorite}}{{
 
</nowiki>{{#arraydefine: materials | leather,spined,horned,barbed,plain,oak,ash,yew,bloodwood,heartwood,frostwood,iron,dull,shadow,copper,bronze,golden,agapite,verite,valorite}}{{
 
   #loop: i
 
   #loop: i
Line 20: Line 57:
 
   | {{#vardefine: material | {{#arrayindex: materials | {{#var:i}} }} }} {{#if: {{{ {{#var: material}}| }}} | <span style="color:{{#var:color_{{#var: material}} }}">{{#replace: {{ucfirst:{{#var: material}} }}|Dull| Dull Copper }}</span>}}
 
   | {{#vardefine: material | {{#arrayindex: materials | {{#var:i}} }} }} {{#if: {{{ {{#var: material}}| }}} | <span style="color:{{#var:color_{{#var: material}} }}">{{#replace: {{ucfirst:{{#var: material}} }}|Dull| Dull Copper }}</span>}}
 
}}<nowiki>
 
}}<nowiki>
 +
</nowiki>{{#if: {{{antique|}}}        | {{#vardefine: hasProps | 1 }}<br/>Antique }} <nowiki>
 +
</nowiki>{{#if: {{{brittle|}}}        | {{#vardefine: hasProps | 1 }}<br/>Brittle }} <nowiki>
 +
</nowiki>{{#if: {{{prized|}}}        | {{#vardefine: hasProps | 1 }}<br/>Prized }} <nowiki>
 +
</nowiki>{{#if: {{{night_sight|}}}        | {{#vardefine: hasProps | 1 }}<br/>Night Sight }} <nowiki>
 +
</nowiki>{{#if: {{{requires_expansion|}}}        | {{#vardefine: hasProps | 1 }}<br/>Requires Expansion }} <nowiki>
 +
</nowiki>{{#if: {{{splintering_weapon|}}}        | {{#vardefine: hasProps | 1 }}<br/>Splintering Weapon {{{splintering_weapon|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{cold_resonance|}}}        | {{#vardefine: hasProps | 1 }}<br/>Cold Resonance {{{cold_resonance|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{energy_resonance|}}}        | {{#vardefine: hasProps | 1 }}<br/>Energy Resonance {{{energy_resonance|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{fire_resonance|}}}        | {{#vardefine: hasProps | 1 }}<br/>Fire Resonance {{{fire_resonance|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{kinetic_resonance|}}}        | {{#vardefine: hasProps | 1 }}<br/>Kinetic Resonance {{{kinetic_resonance|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{poison_resonance|}}}        | {{#vardefine: hasProps | 1 }}<br/>Poison Resonance {{{poison_resonance|}}}% }} <nowiki>
 
</nowiki>{{#if: {{{spell_channeling|}}}  | {{#vardefine: hasProps | 1 }}<br/>Spell Channeling }} <nowiki>
 
</nowiki>{{#if: {{{spell_channeling|}}}  | {{#vardefine: hasProps | 1 }}<br/>Spell Channeling }} <nowiki>
 +
</nowiki>{{#if: {{{mage_weapon|}}}        | {{#vardefine: hasProps | 1 }}<br/>Mage Weapon -{{{mage_weapon|}}} Skill }} <nowiki>
 
</nowiki>{{#if: {{{weight|}}}            | {{#vardefine: hasProps | 1 }}<br/>{{#replace: {{{weight}}}|-| to }} stone{{#ifeq: {{{weight}}} | 1 | | s }} | unknown weight[[Category:UO:Items with unknown weight]] }} <nowiki>
 
</nowiki>{{#if: {{{weight|}}}            | {{#vardefine: hasProps | 1 }}<br/>{{#replace: {{{weight}}}|-| to }} stone{{#ifeq: {{{weight}}} | 1 | | s }} | unknown weight[[Category:UO:Items with unknown weight]] }} <nowiki>
 
</nowiki>{{#if: {{{charges|}}}                | {{#vardefine: hasProps | 1 }}<br/>[ Charges: {{{charges}}} ] }}<nowiki>
 
</nowiki>{{#if: {{{charges|}}}                | {{#vardefine: hasProps | 1 }}<br/>[ Charges: {{{charges}}} ] }}<nowiki>
 +
</nowiki>{{#if: {{{mana_phase|}}}        | {{#vardefine: hasProps | 1 }}<br/>Mana Phase }} <nowiki>
 +
</nowiki>{{#if: {{{sdi|}}}        | {{#vardefine: hasProps | 1 }}<br/>Spell Damage Increase {{{sdi|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{fcr|}}}        | {{#vardefine: hasProps | 1 }}<br/>Faster Cast Recovery {{{fcr|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{fc|}}}        | {{#vardefine: hasProps | 1 }}<br/>Faster Casting {{{fc|}}} }} <nowiki>
 
</nowiki>{{#if: {{{resist_physical|}}}    | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_physical}}"> Physical Resist {{{resist_physical}}}% </span>}} <nowiki>
 
</nowiki>{{#if: {{{resist_physical|}}}    | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_physical}}"> Physical Resist {{{resist_physical}}}% </span>}} <nowiki>
 
</nowiki>{{#if: {{{resist_fire|}}}        | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_fire}}">    Fire Resist {{{resist_fire}}}%        </span>}} <nowiki>
 
</nowiki>{{#if: {{{resist_fire|}}}        | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_fire}}">    Fire Resist {{{resist_fire}}}%        </span>}} <nowiki>
Line 28: Line 81:
 
</nowiki>{{#if: {{{resist_poison|}}}      | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_poison}}">  Poison Resist {{{resist_poison}}}%    </span>}} <nowiki>
 
</nowiki>{{#if: {{{resist_poison|}}}      | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_poison}}">  Poison Resist {{{resist_poison}}}%    </span>}} <nowiki>
 
</nowiki>{{#if: {{{resist_energy|}}}      | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_energy}}">  Energy Resist {{{resist_energy}}}%    </span>}} <nowiki>
 
</nowiki>{{#if: {{{resist_energy|}}}      | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_energy}}">  Energy Resist {{{resist_energy}}}%    </span>}} <nowiki>
 +
</nowiki>{{#if: {{{self_repair|}}}        | {{#vardefine: hasProps | 1 }}<br/>Self Repair {{{self_repair|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{damage_modifier|}}}        | {{#vardefine: hasProps | 1 }}<br/>Damage Modifier {{{damage_modifier|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{ammo|}}}        | {{#vardefine: hasProps | 1 }}<br/>Ammo: 0/500 Arrows }} <nowiki>
 +
</nowiki>{{#if: {{{soul_charge|}}}        | {{#vardefine: hasProps | 1 }}<br/>Soul Charge {{{soul_charge|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{damage_eater|}}}        | {{#vardefine: hasProps | 1 }}<br/>Damage Eater {{{damage_eater|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{casting_focus|}}}        | {{#vardefine: hasProps | 1 }}<br/>Casting Focus {{{casting_focus|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{dexterity_bonus|}}}        | {{#vardefine: hasProps | 1 }}<br/>Dexterity Bonus {{{dexterity_bonus|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{strength_bonus|}}}        | {{#vardefine: hasProps | 1 }}<br/>Strength Bonus {{{strength_bonus|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{intelligence_bonus|}}}        | {{#vardefine: hasProps | 1 }}<br/>Intelligence Bonus {{{intelligence_bonus|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{hit_point_increase|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Point Increase {{{hit_point_increase|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{mana_increase|}}}        | {{#vardefine: hasProps | 1 }}<br/>Mana Increase {{{mana_increase|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{stamina_increase|}}}        | {{#vardefine: hasProps | 1 }}<br/>Stamina Increase {{{stamina_increase|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{hit_point_regeneration|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Point Regeneration {{{hit_point_regeneration|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{mana_regeneration|}}}        | {{#vardefine: hasProps | 1 }}<br/>Mana Regeneration {{{mana_regeneration|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{stamina_regeneration|}}}        | {{#vardefine: hasProps | 1 }}<br/>Stamina Regeneration {{{stamina_regeneration|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{luck|}}}        | {{#vardefine: hasProps | 1 }}<br/>Luck {{{luck|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{enhance_potions|}}}        | {{#vardefine: hasProps | 1 }}<br/>Enhance Potions {{{enhance_potions|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{lower_mana_cost|}}}        | {{#vardefine: hasProps | 1 }}<br/>Lower Mana Cost {{{lower_mana_cost|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{lower_reagent_cost|}}}        | {{#vardefine: hasProps | 1 }}<br/>Lower Reagent Cost {{{lower_reagent_cost|}}}% }} <nowiki>
 
</nowiki>{{#if: {{{durability_increase|}}}| {{#vardefine: hasProps | 1 }}<br/>Durability {{{durability_increase}}}% }} <nowiki>
 
</nowiki>{{#if: {{{durability_increase|}}}| {{#vardefine: hasProps | 1 }}<br/>Durability {{{durability_increase}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{reflect_physical_damage|}}}        | {{#vardefine: hasProps | 1 }}<br/>Reflect Physical Damage {{{reflect_physical_damage|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{lower_ammo_cost|}}}        | {{#vardefine: hasProps | 1 }}<br/>Lower Ammo Cost {{{lower_ammo_cost|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_cold_area|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Cold Area {{{hit_cold_area|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_curse|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Curse {{{hit_curse|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_dispel|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Dispel {{{hit_dispel|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_energy_area|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Energy Area {{{hit_energy_area|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_fatigue|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Fatigue {{{hit_fatigue|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_fire_area|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Fire Area {{{hit_fire_area|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_fireball|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Fireball {{{hit_fireball|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_harm|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Harm {{{hit_harm|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_life_leech|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Life Leech {{{hit_life_leech|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_lightning|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Lightning {{{hit_lightning|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_lower_attack|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Lower Attack {{{hit_lower_attack|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_lower_defense|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Lower Defense {{{hit_lower_defense|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_mana_drain|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Mana Drain {{{hit_mana_drain|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_mana_leech|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Mana Leech {{{hit_mana_leech|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_physical_area|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Physical Area {{{hit_physical_area|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_poison_area|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Poison Area {{{hit_poison_area|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{hit_stamina_leech|}}}        | {{#vardefine: hasProps | 1 }}<br/>Hit Stamina Leech {{{hit_stamina_leech|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{balanced|}}}        | {{#vardefine: hasProps | 1 }}<br/>Balanced }} <nowiki>
 +
</nowiki>{{#if: {{{lower_requirements|}}}        | {{#vardefine: hasProps | 1 }}<br/>Lower Requirements {{{lower_requirements|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{battle_lust|}}}        | {{#vardefine: hasProps | 1 }}<br/>Battle Lust }} <nowiki>
 +
</nowiki>{{#if: {{{rage_focus|}}}        | {{#vardefine: hasProps | 1 }}<br/>Rage Focus }} <nowiki>
 +
</nowiki>{{#if: {{{velocity|}}}        | {{#vardefine: hasProps | 1 }}<br/>Velocity {{{velocity|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{ssi|}}}        | {{#vardefine: hasProps | 1 }}<br/>Swing Speed Increase {{{ssi|}}}% }} <nowiki>
 
</nowiki>{{#if: {{{hci|}}}                | {{#vardefine: hasProps | 1 }}<br/>Hit Chance Increase {{{hci}}}% }} <nowiki>
 
</nowiki>{{#if: {{{hci|}}}                | {{#vardefine: hasProps | 1 }}<br/>Hit Chance Increase {{{hci}}}% }} <nowiki>
 
</nowiki>{{#if: {{{dci|}}}                | {{#vardefine: hasProps | 1 }}<br/>Defence Chance Increase {{{dci}}}% }} <nowiki>
 
</nowiki>{{#if: {{{dci|}}}                | {{#vardefine: hasProps | 1 }}<br/>Defence Chance Increase {{{dci}}}% }} <nowiki>
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</nowiki>{{#if: {{{damage_energy|}}}      | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_energy}}">  Energy Damage {{{damage_energy}}}%    </span>}} <nowiki>
 
</nowiki>{{#if: {{{damage_energy|}}}      | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_energy}}">  Energy Damage {{{damage_energy}}}%    </span>}} <nowiki>
 
</nowiki>{{#if: {{{damage_chaos|}}}      | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_chaos}}">  Chaos Damage  {{{damage_chaos}}}%      </span>}}  <nowiki>
 
</nowiki>{{#if: {{{damage_chaos|}}}      | {{#vardefine: hasProps | 1 }}<br/><span style="color:{{#var:color_chaos}}">  Chaos Damage  {{{damage_chaos}}}%      </span>}}  <nowiki>
 +
</nowiki>{{#if: {{{bane|}}}        | {{#vardefine: hasProps | 1 }}<br/>Bane }} <nowiki>
 +
</nowiki>{{#if: {{{mage_armor|}}}        | {{#vardefine: hasProps | 1 }}<br/>Mage Armor }} <nowiki>
 +
</nowiki>{{#if: {{{ubws|}}}        | {{#vardefine: hasProps | 1 }}<br/>Use Best Weapon Skill }} <nowiki>
 
</nowiki>{{#if: {{{damage_min|}}}        | {{#if: {{{damage_max|}}} | {{#vardefine: hasProps | 1 }}<br/>Weapon Damage {{{damage_min|}}} - {{{damage_max|}}} }} }} <nowiki>
 
</nowiki>{{#if: {{{damage_min|}}}        | {{#if: {{{damage_max|}}} | {{#vardefine: hasProps | 1 }}<br/>Weapon Damage {{{damage_min|}}} - {{{damage_max|}}} }} }} <nowiki>
 
</nowiki>{{#if: {{{speed|}}}              | {{#vardefine: hasProps | 1 }}<br/>Weapon Speed {{{speed}}}{{#ifexpr: {{{speed}}} <= 5 | s | &nbsp;<i>(old style)</i> }} }} <nowiki>
 
</nowiki>{{#if: {{{speed|}}}              | {{#vardefine: hasProps | 1 }}<br/>Weapon Speed {{{speed}}}{{#ifexpr: {{{speed}}} <= 5 | s | &nbsp;<i>(old style)</i> }} }} <nowiki>
 +
</nowiki>{{#if: {{{increased_karma_loss|}}}        | {{#vardefine: hasProps | 1 }}<br/>Increased Karma Loss {{{increased_karma_loss|}}}% }} <nowiki>
 
</nowiki>{{#if: {{{strength_req|}}}      | {{#vardefine: hasProps | 1 }}<br/>Strength Requirement {{{strength_req}}} }} <nowiki>
 
</nowiki>{{#if: {{{strength_req|}}}      | {{#vardefine: hasProps | 1 }}<br/>Strength Requirement {{{strength_req}}} }} <nowiki>
 
</nowiki>{{#if: {{{hands_required|}}}    | {{#vardefine: hasProps | 1 }}<br/>{{#switch: {{lcfirst:{{padleft:|1|{{{hands_required}}} }} }}
 
</nowiki>{{#if: {{{hands_required|}}}    | {{#vardefine: hasProps | 1 }}<br/>{{#switch: {{lcfirst:{{padleft:|1|{{{hands_required}}} }} }}
Line 90: Line 191:
 
</nowiki>{{#if: {{{explosive|}}}                | {{#vardefine: hasProps | 1 }}<br/>It Looks Explosive. }}<nowiki>
 
</nowiki>{{#if: {{{explosive|}}}                | {{#vardefine: hasProps | 1 }}<br/>It Looks Explosive. }}<nowiki>
 
</nowiki>{{#if: {{{uses_remaining|}}}                | {{#vardefine: hasProps | 1 }}<br/>Uses Remaining: {{{uses_remaining}}} }}<nowiki>
 
</nowiki>{{#if: {{{uses_remaining|}}}                | {{#vardefine: hasProps | 1 }}<br/>Uses Remaining: {{{uses_remaining}}} }}<nowiki>
 +
</nowiki>{{#if: {{{contents_items|}}}        | {{#if: {{{contents_stones|}}} | {{#vardefine: hasProps | 1 }}<br/>Contents: 0/{{{contents_items|}}} 0/{{{contents_stones|}}} Stones }} }} <nowiki>
 +
</nowiki>{{#if: {{{weight_reduction|}}}        | {{#vardefine: hasProps | 1 }}<br/>Weight Reduction: {{{weight_reduction|}}}% }} <nowiki>
 +
</nowiki>{{#if: {{{rarity|}}}        | {{#vardefine: hasProps | 1 }}<br/>Artifact Rarity {{{rarity|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{generic_text_1|}}}        | {{#vardefine: hasProps | 1 }}<br/>{{{generic_text_1|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{generic_text_2|}}}        | {{#vardefine: hasProps | 1 }}<br/>{{{generic_text_2|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{owned_by|}}}        | {{#vardefine: hasProps | 1 }}<br/>{{{owned_by|}}} }} <nowiki>
 +
</nowiki>{{#if: {{{lifespan|}}}        | {{#vardefine: hasProps | 1 }}<br/>Lifespan: {{{lifespan|}}} }} <nowiki>
 
</nowiki>{{#if: {{{no_drop|}}}            | {{#vardefine: hasProps | 1 }}<br/>NO DROP }} <nowiki>
 
</nowiki>{{#if: {{{no_drop|}}}            | {{#vardefine: hasProps | 1 }}<br/>NO DROP }} <nowiki>
 
</nowiki>{{#if: {{{no_trade|}}}          | {{#vardefine: hasProps | 1 }}<br/>NO TRADE }} <nowiki>
 
</nowiki>{{#if: {{{no_trade|}}}          | {{#vardefine: hasProps | 1 }}<br/>NO TRADE }} <nowiki>
Line 96: Line 204:
 
</nowiki>{{#if: {{{shard_bound|}}}        | {{#vardefine: hasProps | 1 }}<br/>Shard Bound }}
 
</nowiki>{{#if: {{{shard_bound|}}}        | {{#vardefine: hasProps | 1 }}<br/>Shard Bound }}
 
<br/>
 
<br/>
{{#ifeq: {{#var: hasProps }} | 0 | {{#vardefine: hasUnknownProps | 1 }} }}{{#if: {{{unknown_properties|}}} | {{#vardefine: hasUnknownProps | 1 }} }}{{#ifeq: {{#var: hasUnknownProps }} | 1 | <br/><span style="color:red">Note: The properties for this item are currently incomplete.</span><br/> }}
+
{{#ifeq: {{#var: hasProps }} | 0 | {{#vardefine: hasUnknownProps | 1 }} }}{{#if: {{{unknown_properties|}}} | {{#vardefine: hasUnknownProps | 1 }} }}{{#ifeq: {{#var: hasUnknownProps }} | 1 | {{#vardefine: hasProps | 1 }}<br/><span style="color:red">Note: The properties for this item are currently incomplete.</span><br/> }}
 
|}<noinclude>
 
|}<noinclude>
 +
All parameters below are optional.
 +
 
* forceBlack
 
* forceBlack
::- OPTIONAL.
 
 
::- If true, the background for the image will be black.
 
::- If true, the background for the image will be black.
 
* forceWhite
 
* forceWhite
::- OPTIONAL.
 
 
::- If true, the background for the image will be white.
 
::- If true, the background for the image will be white.
 
::- Note: If forceBlack and forceWhite are both set to true, the background will be black.
 
::- Note: If forceBlack and forceWhite are both set to true, the background will be black.
 
* charges
 
* charges
::- OPTIONAL.
 
 
::- The number of charges on an item, for properties like: [ Charges: 10 ]
 
::- The number of charges on an item, for properties like: [ Charges: 10 ]
 
::- This should be the max initial value for the item.
 
::- This should be the max initial value for the item.
Line 112: Line 219:
 
::- Default: not shown.
 
::- Default: not shown.
 
* crafter
 
* crafter
::- OPTIONAL.
 
 
::- The name of the crafter.
 
::- The name of the crafter.
 
::- Default: not shown.
 
::- Default: not shown.
 
* crafterText
 
* crafterText
::- OPTIONAL.
 
 
::- Crafted, Made, Sewn, etc.
 
::- Crafted, Made, Sewn, etc.
 
::- Default: 'Crafted'
 
::- Default: 'Crafted'
 
* exceptional
 
* exceptional
::- OPTIONAL.
 
 
::- Is it exceptional quality?  
 
::- Is it exceptional quality?  
 
::- Default: not shown.
 
::- Default: not shown.
 
::- Note: "Of Exceptional Quality" still needs to be in the item name, if applicable.
 
::- Note: "Of Exceptional Quality" still needs to be in the item name, if applicable.
 +
* elves_only
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* gargoyles_only
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* blood_drinker
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* reactive_paralyze
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 
* leather
 
* leather
 
* spined
 
* spined
Line 144: Line 260:
 
* verite
 
* verite
 
* valorite
 
* valorite
::- OPTIONAL.
 
 
::- These indicate a material type.
 
::- These indicate a material type.
 
::- Set value to true if applicable.  Only use these if it is shown in the properties.
 
::- Set value to true if applicable.  Only use these if it is shown in the properties.
 +
::- Default: not shown.
 +
* antique
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* brittle
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* prized
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* night_sight
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* requires_expansion
 +
::- Set to true if applicable.
 
::- Default: not shown.
 
::- Default: not shown.
 
* alignment
 
* alignment
Line 157: Line 287:
 
::- Default: not shown.
 
::- Default: not shown.
 
* weight
 
* weight
::- OPTIONAL.
 
 
::- Can be a number (1) or a range of numbers (1-24).  
 
::- Can be a number (1) or a range of numbers (1-24).  
 
::- Default: 'unknown weight'
 
::- Default: 'unknown weight'
Line 248: Line 377:
 
::- Note: both must be defined for this value to be shown.
 
::- Note: both must be defined for this value to be shown.
 
* liquor_type
 
* liquor_type
::- OPTIONAL.
 
 
::- The type of an alcohol.
 
::- The type of an alcohol.
 
::- Valid values: akvavit, arak, bourbon, brandy, cassis, corn whisky, melon liqueur, mist, spirytus, whiskey
 
::- Valid values: akvavit, arak, bourbon, brandy, cassis, corn whisky, melon liqueur, mist, spirytus, whiskey
Line 254: Line 382:
 
::- Default: not shown.
 
::- Default: not shown.
 
* strong_liquor
 
* strong_liquor
::- OPTIONAL.
 
 
::- For double distilled alcohols.
 
::- For double distilled alcohols.
 
::- Set to 'true' if the alchol is double distilled.  (e.g. 'Strong Akvavit')
 
::- Set to 'true' if the alchol is double distilled.  (e.g. 'Strong Akvavit')
 
::- Default: not shown.
 
::- Default: not shown.
 
* maturing
 
* maturing
::- OPTIONAL.
 
 
::- For distilled alcohols, this is the player-given name of the alchol.
 
::- For distilled alcohols, this is the player-given name of the alchol.
 
::- Default: not shown.
 
::- Default: not shown.
 
* matured
 
* matured
::- OPTIONAL.
 
 
::- For distilled alcohols, this is the player-given name of the alchol.
 
::- For distilled alcohols, this is the player-given name of the alchol.
 
::- Default: not shown.
 
::- Default: not shown.
 
* distiller
 
* distiller
::- OPTIONAL.
 
 
::- The name of the distiller for an alcohol.
 
::- The name of the distiller for an alcohol.
 
::- Default: not shown.
 
::- Default: not shown.
 
* start_date
 
* start_date
::- OPTIONAL.
 
 
::- The date a player-crafted alcohol was started.
 
::- The date a player-crafted alcohol was started.
 
::- The date should be as in the properties: 'DD/MM/YY'
 
::- The date should be as in the properties: 'DD/MM/YY'
 
::- Default: not shown.
 
::- Default: not shown.
 
* fullness
 
* fullness
::- OPTIONAL.
 
 
::- The state of a bottle, e.g. 'It's Full', 'It's Empty', 'It's Nearly Empty', 'It's Half Full'
 
::- The state of a bottle, e.g. 'It's Full', 'It's Empty', 'It's Nearly Empty', 'It's Half Full'
 
::- Valid values: 'empty', 'full', 'half', 'nearly'.  If you'd prefer to put 'half full' or 'nearly empty', those will work as well.
 
::- Valid values: 'empty', 'full', 'half', 'nearly'.  If you'd prefer to put 'half full' or 'nearly empty', those will work as well.
 
::- Default: not shown.
 
::- Default: not shown.
 
* explosive
 
* explosive
::- OPTIONAL.
 
 
::- Adds the "It Looks Explosive" property.
 
::- Adds the "It Looks Explosive" property.
 
::- Set to true if the item has this property.
 
::- Set to true if the item has this property.
 
::- Default: not shown.
 
::- Default: not shown.
 
* bacterial_resistance
 
* bacterial_resistance
::- OPTIONAL.
 
 
::- The bacterial resistance for yeast.
 
::- The bacterial resistance for yeast.
 
::- Valid values: -, --, +-, +, ++
 
::- Valid values: -, --, +-, +, ++
 
::- Default: not shown.
 
::- Default: not shown.
 
* spells
 
* spells
::- OPTIONAL.
 
 
::- The number of spells in a spellbook.
 
::- The number of spells in a spellbook.
 
::- This should be the initial value for the item, not the maxium, unless there's something inherent to the number which is important (a spellbook with '124 Spells' for example).
 
::- This should be the initial value for the item, not the maxium, unless there's something inherent to the number which is important (a spellbook with '124 Spells' for example).
 
::- Default: not shown.
 
::- Default: not shown.
 
* remaining_charges
 
* remaining_charges
::- OPTIONAL.
 
 
::- The number of charges remaining on an item, for properties like: 'Remaining Charges: 10' or '10 Charges Remaining'
 
::- The number of charges remaining on an item, for properties like: 'Remaining Charges: 10' or '10 Charges Remaining'
 
::- This should be the max initial value for the item.
 
::- This should be the max initial value for the item.
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::- Default: not shown.
 
::- Default: not shown.
 
* uses_remaining
 
* uses_remaining
::- OPTIONAL.
 
 
::- Use "varies" for most items.  For unique items, or where all drops had the same number of initial uses, give the specific original number of uses.
 
::- Use "varies" for most items.  For unique items, or where all drops had the same number of initial uses, give the specific original number of uses.
 
::- Note that there are multiple properties that display charge counts.
 
::- Note that there are multiple properties that display charge counts.
Line 325: Line 442:
 
::- Optional
 
::- Optional
 
::- Set to 'true' to indicate that some or all of the properties for an item are currently not listed because we do not know them.  If the properties for an item are completely listed, remove this parameter entirely.
 
::- Set to 'true' to indicate that some or all of the properties for an item are currently not listed because we do not know them.  If the properties for an item are completely listed, remove this parameter entirely.
 +
* set_ability
 +
::- Give the full property value, example: "Evil Mana Burst"
 +
::- Default: not shown.
 +
* set_bonus
 +
::- Give the full property value, example: "Frequency 1"
 +
::- Default: not shown.
 +
* karma_bonus
 +
::- Give the full property value, example: "Burst Level 0"
 +
::- Default: not shown.
 +
* anatomy
 +
* animal lore
 +
* archery
 +
* bushido
 +
* chivalry
 +
* discordance
 +
* evaluating_intelligence
 +
* fencing
 +
* focus
 +
* healing
 +
* mace_fighting
 +
* magery
 +
* meditation
 +
* musicianship
 +
* mysticism
 +
* necromancy
 +
* ninjitsu
 +
* parrying
 +
* peacemaking
 +
* provocation
 +
* resisting_spells
 +
* spiritspeak
 +
* stealing
 +
* stealth
 +
* swordsmanship
 +
* tactics
 +
* taming
 +
* throwing
 +
* veterinary
 +
* wrestling
 +
::- For any of the above, give the number of the skill bonus, without the %.
 +
::- Default: not shown.
 +
* splintering_weapon
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* cold_resonance
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* energy_resonance
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* fire_resonance
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* kinetic_resonance
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* poison_resonance
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* mage_weapon
 +
::- Give the value without the initial -.  Example: for "Mage Weapon -20 Skill", you would give the value "20".
 +
::- Default: not shown.
 +
* mana_phase
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* sdi
 +
::- Give the value for "Spell Damage Increase" without the %.
 +
::- Default: not shown.
 +
* fcr
 +
::- Give the value for "Faster Cast Recovery".
 +
::- Default: not shown.
 +
* fc
 +
::- Give the value for "Faster Casting".
 +
::- Default: not shown.
 +
* self_repair
 +
::- Give the value.
 +
::- Default: not shown.
 +
* damage_modifier
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* ammo
 +
::- Set to true to add the "Ammo: 0/500 Arrows" property.
 +
::- Default: not shown.
 +
* soul_charge
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* damage_eater
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* casting_focus
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* dexterity_bonus
 +
::- Give the value.
 +
::- Default: not shown.
 +
* strength_bonus
 +
::- Give the value.
 +
::- Default: not shown.
 +
* intelligence_bonus
 +
::- Give the value.
 +
::- Default: not shown.
 +
* hit_point_increase
 +
::- Give the value.
 +
::- Default: not shown.
 +
* mana_increase
 +
::- Give the value.
 +
::- Default: not shown.
 +
* stamina_increase
 +
::- Give the value.
 +
::- Default: not shown.
 +
* hit_point_regeneration
 +
::- Give the value.
 +
::- Default: not shown.
 +
* mana_regeneration
 +
::- Give the value.
 +
::- Default: not shown.
 +
* stamina_regeneration
 +
::- Give the value.
 +
::- Default: not shown.
 +
* luck
 +
::- Give the value.
 +
::- Default: not shown.
 +
* enhance_potions
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* lower_mana_cost
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* lower_reagent_cost
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* durability
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* reflect_physical_damage
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* lower_ammo_cost
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_cold_area
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_curse
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_dispel
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_energy_area
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_fatigue
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_fire_area
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_fireball
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_harm
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_life_leech
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_lightning
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_lower_attack
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_lower_defense
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_mana_drain
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_mana_leech
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_physical_area
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_poison_area
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* hit_stamina_leech
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* balanced
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* lower_requirements
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* battle_lust
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* rage_focus
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* velocity
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* ssi
 +
::- Give the value for "Swing Speed Increase" without the %.
 +
::- Default: not shown.
 +
* bane
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* mage_armor
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* ubws
 +
::- Set to true if applicable.
 +
::- Default: not shown.
 +
* increased_karma_loss
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* contents_items
 +
::- For containers, this indicates how many items (maxium) the container can hold.
 +
::- Default: not shown.
 +
* contents_stones
 +
::- For containers, this indicates how many stones (maxium) the container can hold.
 +
::- Default: not shown.
 +
* weight_reduction
 +
::- Give the value without the %.
 +
::- Default: not shown.
 +
* rarity
 +
::- Give the value.
 +
::- Default: not shown.
 +
* owned_by
 +
::- Give the value, either '{player name}' or 'No One'.
 +
::- Default: not shown.
 +
* lifespan
 +
::- Give the value.
 +
::- Default: not shown.
 +
* generic_text_1
 +
* generic_text_2
 +
::- These are catch-all parameters for one-off text that appears in properties.  Examples would be "For Somewhere In Ilshenar", "The Pretty Prince's Throng", or "By:Owain The Blind Prophet".
 +
::- Default: not shown.
 
</noinclude>
 
</noinclude>

Revision as of 03:27, 22 July 2016

 This image is not yet available. 
unknown weight



Note: The properties for this item are currently incomplete.

All parameters below are optional.

  • forceBlack
- If true, the background for the image will be black.
  • forceWhite
- If true, the background for the image will be white.
- Note: If forceBlack and forceWhite are both set to true, the background will be black.
  • charges
- The number of charges on an item, for properties like: [ Charges: 10 ]
- This should be the max initial value for the item.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • crafter
- The name of the crafter.
- Default: not shown.
  • crafterText
- Crafted, Made, Sewn, etc.
- Default: 'Crafted'
  • exceptional
- Is it exceptional quality?
- Default: not shown.
- Note: "Of Exceptional Quality" still needs to be in the item name, if applicable.
  • elves_only
- Set to true if applicable.
- Default: not shown.
  • gargoyles_only
- Set to true if applicable.
- Default: not shown.
  • blood_drinker
- Set to true if applicable.
- Default: not shown.
  • reactive_paralyze
- Set to true if applicable.
- Default: not shown.
  • leather
  • spined
  • horned
  • barbed
  • plain
  • pak
  • ash
  • yew
  • bloodwood
  • heartwood
  • frostwood
  • iron
  • dull
  • shadow
  • copper
  • bronze
  • golden
  • agapite
  • verite
  • valorite
- These indicate a material type.
- Set value to true if applicable. Only use these if it is shown in the properties.
- Default: not shown.
  • antique
- Set to true if applicable.
- Default: not shown.
  • brittle
- Set to true if applicable.
- Default: not shown.
  • prized
- Set to true if applicable.
- Default: not shown.
  • night_sight
- Set to true if applicable.
- Default: not shown.
  • requires_expansion
- Set to true if applicable.
- Default: not shown.
  • alignment
- Optional
- Blessed, Cursed, or nothing.
- Default: not shown.
  • spell_channeling
- Optional
- Is it spell channeling?
- Default: not shown.
  • weight
- Can be a number (1) or a range of numbers (1-24).
- Default: 'unknown weight'
  • resist_physical
- Optional
- A number, without the %.
- Default: not shown
  • resist_fire
- Optional
- A number, without the %.
- Default: not shown
  • resist_cold
- Optional
- A number, without the %.
- Default: not shown
  • resist_poison
- Optional
- A number, without the %.
- Default: not shown
  • resist_energy
- Optional
- A number, without the %.
- Default: not shown
  • durability_increase
- Optional
- A number, without the %.
- Default: not shown
  • hci
- Optional
- A number, without the %.
- Default: not shown
  • dci
- Optional
- A number, without the %.
- Default: not shown
  • slayer
- Optional
- The slayer type of the item. Do not include "Slayer" at the end.
- If more than one slayer type is needed, separate with commas. ("Gargoyle,Daemon")
- Default: not shown
  • damage_physical
- Optional
- A number, without the %.
- Default: not shown
  • damage_fire
- Optional
- A number, without the %.
- Default: not shown
  • damage_cold
- Optional
- A number, without the %.
- Default: not shown
  • damage_poison
- Optional
- A number, without the %.
- Default: not shown
  • damage_energy
- Optional
- A number, without the %.
- Default: not shown
  • damage_chaos
- Optional
- A number, without the %.
- Default: not shown
  • damage_min and damage_max
- Optional
- These two numbers together give the range in damage caused by a weapon.
- Default: not shown.
- Note: both must be defined for this value to be shown.
  • speed
- Optional
- Weapon Speed. A number, without the 's'. If the value is greater than 5, it will be assumed to be an old-style weapon speed, and the "s" will not be added.
- Default: not shown
  • strength_req
- Optional
- Strength Requirement. A number.
- Default: not shown
  • hands_required
- Optional
- The number of hands required to wield a weapon.
- Default: not shown
  • skill_required
- Optional
- The skill required to use a weapon; one of: Archery, Fencing, Mace Fighting, Swordsmanship, Throwing
- Default: not shown
  • durability_min and durability_max
- Optional
- These two numbers together give the current and max durability for an item.
- Default: not shown.
- Note: both must be defined for this value to be shown.
  • liquor_type
- The type of an alcohol.
- Valid values: akvavit, arak, bourbon, brandy, cassis, corn whisky, melon liqueur, mist, spirytus, whiskey
- See the strong_liquor parameter for strong liquors.
- Default: not shown.
  • strong_liquor
- For double distilled alcohols.
- Set to 'true' if the alchol is double distilled. (e.g. 'Strong Akvavit')
- Default: not shown.
  • maturing
- For distilled alcohols, this is the player-given name of the alchol.
- Default: not shown.
  • matured
- For distilled alcohols, this is the player-given name of the alchol.
- Default: not shown.
  • distiller
- The name of the distiller for an alcohol.
- Default: not shown.
  • start_date
- The date a player-crafted alcohol was started.
- The date should be as in the properties: 'DD/MM/YY'
- Default: not shown.
  • fullness
- The state of a bottle, e.g. 'It's Full', 'It's Empty', 'It's Nearly Empty', 'It's Half Full'
- Valid values: 'empty', 'full', 'half', 'nearly'. If you'd prefer to put 'half full' or 'nearly empty', those will work as well.
- Default: not shown.
  • explosive
- Adds the "It Looks Explosive" property.
- Set to true if the item has this property.
- Default: not shown.
  • bacterial_resistance
- The bacterial resistance for yeast.
- Valid values: -, --, +-, +, ++
- Default: not shown.
  • spells
- The number of spells in a spellbook.
- This should be the initial value for the item, not the maxium, unless there's something inherent to the number which is important (a spellbook with '124 Spells' for example).
- Default: not shown.
  • remaining_charges
- The number of charges remaining on an item, for properties like: 'Remaining Charges: 10' or '10 Charges Remaining'
- This should be the max initial value for the item.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • uses_remaining
- Use "varies" for most items. For unique items, or where all drops had the same number of initial uses, give the specific original number of uses.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • no_drop
- Optional
- The item may not be dropped. (This is an internal flag set by the devs.)
  • no_trade
- Optional
- The item may not be traded. (This is an internal flag set by the devs.)
  • no_dye
- Optional
- The item normally WOULD be able to be dyed, but this item may not be dyed.
- This is an internal flag set by the devs. This flag is not displayed to the player.
  • account_bound
- Optional
- The item may not be used by other accounts than the original one.
  • shard_bound
- Optional
- The item may not be transferred between shards.
  • unknown_properties
- Optional
- Set to 'true' to indicate that some or all of the properties for an item are currently not listed because we do not know them. If the properties for an item are completely listed, remove this parameter entirely.
  • set_ability
- Give the full property value, example: "Evil Mana Burst"
- Default: not shown.
  • set_bonus
- Give the full property value, example: "Frequency 1"
- Default: not shown.
  • karma_bonus
- Give the full property value, example: "Burst Level 0"
- Default: not shown.
  • anatomy
  • animal lore
  • archery
  • bushido
  • chivalry
  • discordance
  • evaluating_intelligence
  • fencing
  • focus
  • healing
  • mace_fighting
  • magery
  • meditation
  • musicianship
  • mysticism
  • necromancy
  • ninjitsu
  • parrying
  • peacemaking
  • provocation
  • resisting_spells
  • spiritspeak
  • stealing
  • stealth
  • swordsmanship
  • tactics
  • taming
  • throwing
  • veterinary
  • wrestling
- For any of the above, give the number of the skill bonus, without the %.
- Default: not shown.
  • splintering_weapon
- Give the value without the %.
- Default: not shown.
  • cold_resonance
- Give the value without the %.
- Default: not shown.
  • energy_resonance
- Give the value without the %.
- Default: not shown.
  • fire_resonance
- Give the value without the %.
- Default: not shown.
  • kinetic_resonance
- Give the value without the %.
- Default: not shown.
  • poison_resonance
- Give the value without the %.
- Default: not shown.
  • mage_weapon
- Give the value without the initial -. Example: for "Mage Weapon -20 Skill", you would give the value "20".
- Default: not shown.
  • mana_phase
- Set to true if applicable.
- Default: not shown.
  • sdi
- Give the value for "Spell Damage Increase" without the %.
- Default: not shown.
  • fcr
- Give the value for "Faster Cast Recovery".
- Default: not shown.
  • fc
- Give the value for "Faster Casting".
- Default: not shown.
  • self_repair
- Give the value.
- Default: not shown.
  • damage_modifier
- Give the value without the %.
- Default: not shown.
  • ammo
- Set to true to add the "Ammo: 0/500 Arrows" property.
- Default: not shown.
  • soul_charge
- Give the value without the %.
- Default: not shown.
  • damage_eater
- Give the value without the %.
- Default: not shown.
  • casting_focus
- Give the value without the %.
- Default: not shown.
  • dexterity_bonus
- Give the value.
- Default: not shown.
  • strength_bonus
- Give the value.
- Default: not shown.
  • intelligence_bonus
- Give the value.
- Default: not shown.
  • hit_point_increase
- Give the value.
- Default: not shown.
  • mana_increase
- Give the value.
- Default: not shown.
  • stamina_increase
- Give the value.
- Default: not shown.
  • hit_point_regeneration
- Give the value.
- Default: not shown.
  • mana_regeneration
- Give the value.
- Default: not shown.
  • stamina_regeneration
- Give the value.
- Default: not shown.
  • luck
- Give the value.
- Default: not shown.
  • enhance_potions
- Give the value without the %.
- Default: not shown.
  • lower_mana_cost
- Give the value without the %.
- Default: not shown.
  • lower_reagent_cost
- Give the value without the %.
- Default: not shown.
  • durability
- Give the value without the %.
- Default: not shown.
  • reflect_physical_damage
- Give the value without the %.
- Default: not shown.
  • lower_ammo_cost
- Give the value without the %.
- Default: not shown.
  • hit_cold_area
- Give the value without the %.
- Default: not shown.
  • hit_curse
- Give the value without the %.
- Default: not shown.
  • hit_dispel
- Give the value without the %.
- Default: not shown.
  • hit_energy_area
- Give the value without the %.
- Default: not shown.
  • hit_fatigue
- Give the value without the %.
- Default: not shown.
  • hit_fire_area
- Give the value without the %.
- Default: not shown.
  • hit_fireball
- Give the value without the %.
- Default: not shown.
  • hit_harm
- Give the value without the %.
- Default: not shown.
  • hit_life_leech
- Give the value without the %.
- Default: not shown.
  • hit_lightning
- Give the value without the %.
- Default: not shown.
  • hit_lower_attack
- Give the value without the %.
- Default: not shown.
  • hit_lower_defense
- Give the value without the %.
- Default: not shown.
  • hit_mana_drain
- Give the value without the %.
- Default: not shown.
  • hit_mana_leech
- Give the value without the %.
- Default: not shown.
  • hit_physical_area
- Give the value without the %.
- Default: not shown.
  • hit_poison_area
- Give the value without the %.
- Default: not shown.
  • hit_stamina_leech
- Give the value without the %.
- Default: not shown.
  • balanced
- Set to true if applicable.
- Default: not shown.
  • lower_requirements
- Give the value without the %.
- Default: not shown.
  • battle_lust
- Set to true if applicable.
- Default: not shown.
  • rage_focus
- Set to true if applicable.
- Default: not shown.
  • velocity
- Give the value without the %.
- Default: not shown.
  • ssi
- Give the value for "Swing Speed Increase" without the %.
- Default: not shown.
  • bane
- Set to true if applicable.
- Default: not shown.
  • mage_armor
- Set to true if applicable.
- Default: not shown.
  • ubws
- Set to true if applicable.
- Default: not shown.
  • increased_karma_loss
- Give the value without the %.
- Default: not shown.
  • contents_items
- For containers, this indicates how many items (maxium) the container can hold.
- Default: not shown.
  • contents_stones
- For containers, this indicates how many stones (maxium) the container can hold.
- Default: not shown.
  • weight_reduction
- Give the value without the %.
- Default: not shown.
  • rarity
- Give the value.
- Default: not shown.
  • owned_by
- Give the value, either '{player name}' or 'No One'.
- Default: not shown.
  • lifespan
- Give the value.
- Default: not shown.
  • generic_text_1
  • generic_text_2
- These are catch-all parameters for one-off text that appears in properties. Examples would be "For Somewhere In Ilshenar", "The Pretty Prince's Throng", or "By:Owain The Blind Prophet".
- Default: not shown.