Difference between revisions of "UO:Daemon"
BrianFreud (talk | contribs) m |
BrianFreud (talk | contribs) m (1 revision imported) |
||
Line 1: | Line 1: | ||
{{Mobile | {{Mobile | ||
|body_text = | |body_text = | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
Daemons are fast, but a player can easily outrun them. A player without lag can even outwalk them. They use only magical poison, first and second levels. Daemons can cast up to level 7 spells (and regularly do). They have roughly 300 to 350 mana and are somewhat resistant to spells. When attacking, they use this array of spells: Flamestrike, energy bolt, poison, curse, weaken, feeblemind, harm, clumsy, lightning, magic arrow, fireball, dispel, explosion, and paralyze. In melee fights they can do up to 40 points of damage per hit to an unarmored player, 20 to 35 in full platemail. Tactics for killing: Melee combat is possible if the player wears heavy armor and there is another player nearby to keep him healed. Casting protection, bless, and/or reactive armor on the fighter is also a good idea. - Hartford There are Daemons with all kinds of names. All those daemons are the same old presents wrapped in new giftpaper. Most of the names are based on common mythological and religious titles for demons and devils, with a few creative additions to the list from OSI. - Lord Greyson (Ches) Complete List of Names: Aamon, Agalierept, Agares, Aglasis, Aiwaz, Astaroth, Ayperos, Azatoth, Azmodaeus, Azrael, Baal, Ba`al, Barbatos, Bathim, Bathsin, Bechard, Be`elzubub, Be`elzebubba, Beelzebuth, Botis, Brulefer, Bucon, Buer, Clauneck, Clitheret, Cthulhu, Druzil, El Chupacabra, Eleogap, Eliezer, Eligor, Eracove, Faraii, Fleurety, Frimost, Frucissiere, Fruitimere, Glassyalabolas, GrimmOmen, Guland, Gusoyn, Hael, Haristum, Heramael, Hiepacth, Huictiigara, Humots, Inocard, Khil, Maleki, Marbas, Mephistopheles, Mersilde, Minoson, Molech, Moloch, Morail, Musisin, Naberrs, Nebiros, Nebirots, Nyarlathotep, Pentagnony, Proculo, Pruslas, Pursan, Rofocale, Sargatans, Satanchia, Satanciae, Segal, Sergulath, Sergutthy, Sidragrosam, Sirchade, Surgat, Sustugriel, Tarchimache, Tarihimal, Trimasel, Vaelfar, Wormius, Yog-Sothoth, Y`reif Eci, Zoray | Daemons are fast, but a player can easily outrun them. A player without lag can even outwalk them. They use only magical poison, first and second levels. Daemons can cast up to level 7 spells (and regularly do). They have roughly 300 to 350 mana and are somewhat resistant to spells. When attacking, they use this array of spells: Flamestrike, energy bolt, poison, curse, weaken, feeblemind, harm, clumsy, lightning, magic arrow, fireball, dispel, explosion, and paralyze. In melee fights they can do up to 40 points of damage per hit to an unarmored player, 20 to 35 in full platemail. Tactics for killing: Melee combat is possible if the player wears heavy armor and there is another player nearby to keep him healed. Casting protection, bless, and/or reactive armor on the fighter is also a good idea. - Hartford There are Daemons with all kinds of names. All those daemons are the same old presents wrapped in new giftpaper. Most of the names are based on common mythological and religious titles for demons and devils, with a few creative additions to the list from OSI. - Lord Greyson (Ches) Complete List of Names: Aamon, Agalierept, Agares, Aglasis, Aiwaz, Astaroth, Ayperos, Azatoth, Azmodaeus, Azrael, Baal, Ba`al, Barbatos, Bathim, Bathsin, Bechard, Be`elzubub, Be`elzebubba, Beelzebuth, Botis, Brulefer, Bucon, Buer, Clauneck, Clitheret, Cthulhu, Druzil, El Chupacabra, Eleogap, Eliezer, Eligor, Eracove, Faraii, Fleurety, Frimost, Frucissiere, Fruitimere, Glassyalabolas, GrimmOmen, Guland, Gusoyn, Hael, Haristum, Heramael, Hiepacth, Huictiigara, Humots, Inocard, Khil, Maleki, Marbas, Mephistopheles, Mersilde, Minoson, Molech, Moloch, Morail, Musisin, Naberrs, Nebiros, Nebirots, Nyarlathotep, Pentagnony, Proculo, Pruslas, Pursan, Rofocale, Sargatans, Satanchia, Satanciae, Segal, Sergulath, Sergutthy, Sidragrosam, Sirchade, Surgat, Sustugriel, Tarchimache, Tarihimal, Trimasel, Vaelfar, Wormius, Yog-Sothoth, Y`reif Eci, Zoray | ||
Daemons killed in the Stygian Abyss give Gargoyle Queen loyalty points | Daemons killed in the Stygian Abyss give Gargoyle Queen loyalty points | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
|combatStrategy = | |combatStrategy = | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
+ | <!-- WRITE TEXT ABOUT HOW TO FIGHT THIS MOBILE HERE--> | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
|taming_notes = | |taming_notes = | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
+ | <!-- WRITE TEXT ABOUT HOW TO TAME THIS MOBILE HERE--> | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
|bardingNotes = | |bardingNotes = | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
+ | <!-- WRITE TEXT ABOUT BARDING THIS MOBILE HERE--> | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
|trivia_text = | |trivia_text = | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
+ | <!-- RANDOM TRIVIA TEXT GOES HERE. --> | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
|firstSeen = 1997: Day One | |firstSeen = 1997: Day One | ||
|spawning = | |spawning = | ||
Line 101: | Line 115: | ||
|FamilyTree = | |FamilyTree = | ||
|Mobile = | |Mobile = | ||
+ | <!-- ------------------------------------------------------------------------ --> | ||
}} | }} |
Revision as of 21:47, 29 April 2017
Daemon
Upload a picture | ||||||
Classic client | Kingdom Reborn client |
Enhanced client |
Basic Stats | |
Alignment | unknown |
Magic Level | apprentice |
Poison Level | unknown |
Loyalty Points | 5 |
Fame | 15000 ᵇ |
Fame (Felucca) | ≈ 19500 ᵇ |
Karma | -15000 ᵇ |
Karma (Felucca) | ≈ -19500 ᵇ |
ᵇ +40% if paragon. |
Trivia | |
When was this mobile added to the game?First Seen? | 1997: Day One |
Is this mobile still spawning somewhere in the game?Spawning? | unknown |
Found Where? (old) | Abyss Champion Spawn Ankh Dungeon Blood Dungeon Destard Level 2 Fan Dancer Dojo Level 1 Fan Dancer Dojo Level 2 Fan Dancer Dojo Level 3 Fire Level 2 Fire Temple Hedge Maze Hythloth Level 4 Hythloth Level 2 Hythloth Level 3 Montor Palace of Paroxysmus Sorcerer Dungeon Level 2 Stygian Abyss - Abyssal Lair Entrance Wind Wyrm Mountain |
Found Where? (new) | Alexandretta's Bowl Ankh Dungeon Blood Dungeon Sorcerer's Dungeon Spectre Dungeon Montor Nox Tereg Teper Tervasarb |
Can this mobile be tamed?Tameable? | unknown |
Bodytype #(s) | unknown |
Hue #(s) | unknown |
Can this mobile be mounted?Mountable? | No |
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? | unknown |
Can you polymorph into this body form in some wayPolymorphable? | unknown |
Is this mobile only seen while on a quest? If so, which quest?Quest only? | No |
Does a statue version of this mobile exist?Statue form? | unknown |
Loot | |
Gold | 550-650 gp |
Base Loot | 2 Medium Level Mage Scrolls Magic Items |
Special Loot | [[Category:UO Mobs that drop Level 4 Treasure Maps]][[UO:Level 4 Treasure Maps|Level 4 Treasure Maps]] |
Stealing | unknown |
Carving | ||||||||||||||||||||
Non-Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Daemons are fast, but a player can easily outrun them. A player without lag can even outwalk them. They use only magical poison, first and second levels. Daemons can cast up to level 7 spells (and regularly do). They have roughly 300 to 350 mana and are somewhat resistant to spells. When attacking, they use this array of spells: Flamestrike, energy bolt, poison, curse, weaken, feeblemind, harm, clumsy, lightning, magic arrow, fireball, dispel, explosion, and paralyze. In melee fights they can do up to 40 points of damage per hit to an unarmored player, 20 to 35 in full platemail. Tactics for killing: Melee combat is possible if the player wears heavy armor and there is another player nearby to keep him healed. Casting protection, bless, and/or reactive armor on the fighter is also a good idea. - Hartford There are Daemons with all kinds of names. All those daemons are the same old presents wrapped in new giftpaper. Most of the names are based on common mythological and religious titles for demons and devils, with a few creative additions to the list from OSI. - Lord Greyson (Ches) Complete List of Names: Aamon, Agalierept, Agares, Aglasis, Aiwaz, Astaroth, Ayperos, Azatoth, Azmodaeus, Azrael, Baal, Ba`al, Barbatos, Bathim, Bathsin, Bechard, Be`elzubub, Be`elzebubba, Beelzebuth, Botis, Brulefer, Bucon, Buer, Clauneck, Clitheret, Cthulhu, Druzil, El Chupacabra, Eleogap, Eliezer, Eligor, Eracove, Faraii, Fleurety, Frimost, Frucissiere, Fruitimere, Glassyalabolas, GrimmOmen, Guland, Gusoyn, Hael, Haristum, Heramael, Hiepacth, Huictiigara, Humots, Inocard, Khil, Maleki, Marbas, Mephistopheles, Mersilde, Minoson, Molech, Moloch, Morail, Musisin, Naberrs, Nebiros, Nebirots, Nyarlathotep, Pentagnony, Proculo, Pruslas, Pursan, Rofocale, Sargatans, Satanchia, Satanciae, Segal, Sergulath, Sergutthy, Sidragrosam, Sirchade, Surgat, Sustugriel, Tarchimache, Tarihimal, Trimasel, Vaelfar, Wormius, Yog-Sothoth, Y`reif Eci, Zoray
Daemons killed in the Stygian Abyss give Gargoyle Queen loyalty points
Combat
Combat | |
Base Damage ᵉ | 7-14 |
Ranged Attack | none |
Slayer | Demon |
Anti-Slayer | None |
Speed | medium |
Does this mobile auto-dispel summons?Auto-Dispel? | No |
Special Moves & Abilities | unknown |
ᵉ 5 points higher if paragon. |
Physical | Fire | Cold | Poison | Energy | |
Damage | 100% | 0% | 0% | 0% | 0% |
Resist (min) | 45% | 50% | 30% | 20% | 30% |
Resist (avg) | 52.5% | 55% | 35% | 25% | 35% |
Resist (max) | 60% | 60% | 40% | 30% | 40% |
HP | Stamina | Mana | Strength | Dexterity | Intelligence | |
min | 286 | 76 | 301 | 476 | 76 | 301 |
avg | 294.5 | 85.5 | 313 | 490.5 | 85.5 | 313 |
max | 303 | 95 | 325 | 505 | 95 | 325 |
paragon | 1430 - 1515 | 91.2 - 114 | 361.2 - 390 | 499.8 - 530.25 | 91.2 - 114 | 361.2 - 390 |
Hit Point Regeneration | Stamina Regeneration | Mana Regeneration | |
min | unknown | unknown | unknown |
avg | unknown | unknown | unknown |
max | unknown | unknown | unknown |
Barding
This type of mobile cannot be barded.
Taming
Tameable?: unknown
Pack Instincts: unknown
Skills
Anatomy | Detecting Hidden | Healing | Hiding | Magic Resist | Parrying | Poisoning | Tactics | Wrestling | |
min | 0.0 | unknown | 0 | unknown | 85.1 | unknown | 0 | 70.1 | 60.1 |
avg | 0 | unknown | 0 | unknown | 90.05 | unknown | 0 | 75.05 | 70.05 |
max | 0.0 | unknown | 0 | unknown | 95.0 | unknown | 0 | 80.0 | 80.0 |
Bushido | Chivalry | Discordance | Eval Int | Focus | Magery | Meditation | Mysticism | Necromancy | Ninjitsu | Spellweaving | Spirit Speak | |
min | unknown | unknown | unknown | 70.1 | unknown | 70.1 | 0.0 | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | 75.05 | unknown | 75.05 | 0 | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | 80.0 | unknown | 80.0 | 0.0 | unknown | unknown | unknown | unknown | unknown |
Trivia
Taxonomy