Difference between revisions of "UO:Shadow Fiend"
BrianFreud (talk | contribs) m (Adding a new Animal Lore reading.) |
BrianFreud (talk | contribs) m (Adding a new Animal Lore reading.) |
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| alignment = Neutral (grey) | | alignment = Neutral (grey) | ||
| autoDispel = false | | autoDispel = false | ||
− | |||
| bardingNotes = | | bardingNotes = | ||
| body_text = Shadow Fiends, nothing special, just a kind of black water elemental, about as strong as a mongbat or two. At the moment, they don't give any loot, or so it seems. Although these elementals are very weak, they do have a nasty surprise in store; they are attracted by hidden players and will reveal them when they are close enough. So be careful with hiding in areas where these fiends roam. | | body_text = Shadow Fiends, nothing special, just a kind of black water elemental, about as strong as a mongbat or two. At the moment, they don't give any loot, or so it seems. Although these elementals are very weak, they do have a nasty surprise in store; they are attracted by hidden players and will reveal them when they are close enough. So be careful with hiding in areas where these fiends roam. | ||
Line 29: | Line 28: | ||
| slayer = none | | slayer = none | ||
| spawning = true | | spawning = true | ||
− | |||
| speed = Medium | | speed = Medium | ||
| statue = false | | statue = false | ||
Line 41: | Line 39: | ||
| trivia_text = | | trivia_text = | ||
<!-- Everything below this point is generated from Animal Lore readings. Do not edit. --> | <!-- Everything below this point is generated from Animal Lore readings. Do not edit. --> | ||
− | <!--storedLores = [[502,54,55,208,122,55,99.3,0,0,0,31, | + | <!--storedLores = [[502,54,55,208,122,55,99.3,0,0,0,31,null,null,null,null,20,null,null,null,null,10,22,100,100,120,0,0,0,250,100,0,0,0,100,0,0,0,0,0,0,0,0,0,"null","null",["None"],["None"]," "],[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]],[null,null,null,null,null,null,22.1,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[]],[null,null,null,null,null,null,null,null,null,null,35,20,55,60,5,20,0,80,0,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[],""],[null,null,null,null,null,null,null,null,null,null,35,25,55,70,10,20,0,80,0,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,[],[],""]]--> |
| min_hits = 502 | | min_hits = 502 | ||
| max_hits = 502 | | max_hits = 502 | ||
Line 54: | Line 52: | ||
| min_int = 55 | | min_int = 55 | ||
| max_int = 55 | | max_int = 55 | ||
− | | bardingDifficulty = 22.1 | + | | bardingDifficulty = 22.1 - 99.3 |
| min_hpr = 0 | | min_hpr = 0 | ||
| max_hpr = 0 | | max_hpr = 0 | ||
Line 62: | Line 60: | ||
| max_manaRegen = 0 | | max_manaRegen = 0 | ||
| min_resistPhysical = 31 | | min_resistPhysical = 31 | ||
− | | max_resistPhysical = | + | | max_resistPhysical = 35 |
− | | min_resistFire = | + | | min_resistFire = 20 |
− | | max_resistFire = | + | | max_resistFire = 25 |
− | | min_resistCold = | + | | min_resistCold = 55 |
− | | max_resistCold = | + | | max_resistCold = 55 |
− | | min_resistPoison = | + | | min_resistPoison = 60 |
− | | max_resistPoison = | + | | max_resistPoison = 70 |
− | | min_resistEnergy = | + | | min_resistEnergy = 5 |
− | | max_resistEnergy = | + | | max_resistEnergy = 10 |
| damagePhysical = 20 | | damagePhysical = 20 | ||
| damageFire = 0 | | damageFire = 0 | ||
− | | damageCold = | + | | damageCold = 80 |
| damagePoison = 0 | | damagePoison = 0 | ||
| damageEnergy = 0 | | damageEnergy = 0 | ||
Line 138: | Line 136: | ||
| instinct_Feline = No | | instinct_Feline = No | ||
| instinct_Ostard = No | | instinct_Ostard = No | ||
+ | | instinct_Raptor = No | ||
| instinct_None = Yes | | instinct_None = Yes | ||
| controlslots = | | controlslots = | ||
| maxcontrolslots = | | maxcontrolslots = | ||
+ | | specialAttack = | ||
| magicLevel = None | | magicLevel = None | ||
− | | readings = | + | | bardable = true |
+ | | readings = 5 | ||
}} | }} |
Revision as of 15:03, 14 June 2017
Shadow Fiend The Unseen
Classic client | Kingdom Reborn client |
Enhanced client |
Basic Stats | |
Alignment | Neutral (grey) |
Magic Level | none |
Poison Level | No Poison |
Loyalty Points | unknown |
Fame | 1000 |
Fame (Felucca) | ≈ 1300 |
Karma | -1000 |
Karma (Felucca) | ≈ -1300 |
Trivia | |
When was this mobile added to the game?First Seen? | 2000-09: The Discovery of Khaldun |
Is this mobile still spawning somewhere in the game?Spawning? | Yes |
Found Where? (old) | Khaldun |
Found Where? (new) | |
Can this mobile be tamed?Tameable? | No |
Bodytype #(s) | 16 |
Hue #(s) | 1 |
Can this mobile be mounted?Mountable? | No |
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? | No |
Can you polymorph into this body form in some wayPolymorphable? | No |
Is this mobile only seen while on a quest? If so, which quest?Quest only? | No |
Does a statue version of this mobile exist?Statue form? | No |
Loot | |
Gold | 0 gp |
Base Loot | unknown |
Special Loot | unknown |
Stealing | unknown |
Carving | ||||||||||||||||||||
Non-Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Felucca
|
||||||||||||||||||||
Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Shadow Fiends, nothing special, just a kind of black water elemental, about as strong as a mongbat or two. At the moment, they don't give any loot, or so it seems. Although these elementals are very weak, they do have a nasty surprise in store; they are attracted by hidden players and will reveal them when they are close enough. So be careful with hiding in areas where these fiends roam.
Combat
Combat | |
Base Damage | 10-22 |
Ranged Attack | none |
Slayer | None |
Anti-Slayer | None |
Speed | medium |
Does this mobile auto-dispel summons?Auto-Dispel? | No |
Special Moves & Abilities | unknown |
Data is based on 5 reports.
Physical | Fire | Cold | Poison | Energy | |
Damage | 20% | 0% | 80% | 0% | 0% |
Resist (min) | 31% | 20% | 55% | 60% | 5% |
Resist (avg) | 33% | 22.5% | 55% | 65% | 7.5% |
Resist (max) | 35% | 25% | 55% | 70% | 10% |
HP | Stamina | Mana | Strength | Dexterity | Intelligence | |
min | 502 | 54 | 55 | 208 | 122 | 55 |
avg | 502 | 54 | 55 | 208 | 122 | 55 |
max | 502 | 54 | 55 | 208 | 122 | 55 |
Hit Point Regeneration | Stamina Regeneration | Mana Regeneration | |
min | 0 | 0 | 0 |
avg | 0 | 0 | 0 |
max | 0 | 0 | 0 |
Barding
Barding Difficulty: 22.1 - 99.3
Barding Notes: No notes have yet been added.
Taming
Tameable?: No
Pack Instincts: none
Skills
Anatomy | Detecting Hidden | Healing | Hiding | Magic Resist | Parrying | Poisoning | Tactics | Wrestling | |
min | 0 | 250 | 0 | 100 | 120 | 0 | 0 | 100 | 100 |
avg | 0 | 250 | 0 | 100 | 120 | 0 | 0 | 100 | 100 |
max | 0 | 250 | 0 | 100 | 120 | 0 | 0 | 100 | 100 |
Bushido | Chivalry | Discordance | Eval Int | Focus | Magery | Meditation | Mysticism | Necromancy | Ninjitsu | Spellweaving | Spirit Speak | |
min | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 0 |
avg | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 0 |
max | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 0 |
Data is based on 5 reports.
Trivia
Taxonomy