Hell Hound
Hell Hound
Classic client | Kingdom Reborn client |
Enhanced client |
Basic Stats | |
Alignment | Neutral (grey) |
Magic Level | unknown |
Poison Level | No Poison |
Loyalty Points | unknown |
Fame | 3400 ᵇ |
Fame (Felucca) | ≈ 4420 ᵇ |
Karma | -3400 ᵇ |
Karma (Felucca) | ≈ -4420 ᵇ |
ᵇ +40% if paragon. |
Trivia | |
When was this mobile added to the game?First Seen? | 1998-10: UO: The Second Age |
Is this mobile still spawning somewhere in the game?Spawning? | Yes |
Found Where? (old) | Ankh Dungeon Fan Dancer Dojo Level 2 Fan Dancer Dojo Level 3 Fire Level 1 Fire Level 2 Fire Temple Ruins Hythloth Level 4 Hythloth Level 1 Hythloth Level 2 Hythloth Level 3 Kitsune Woods Lava Caldera Montor Mount Hakonu Mount Sho Rock Dungeon Level 2 Sak Teb Sorcerer Dungeon Level 2 Vermin Horde Champion Spawn |
Found Where? (new) | Alexandretta's Bowl Anordkor Tereg Ankh Dungeon Rock Dungeon Sorcerer's Dungeon Montor Nox Tereg Teper Tervasarb |
Can this mobile be tamed?Tameable? | Yes |
Bodytype #(s) | 97, 98 |
Hue #(s) | 0 |
Can this mobile be mounted?Mountable? | No |
Can you 'summon' this mobile in some way (other than from your stable)?Summonable? | No |
Can you polymorph into this body form in some wayPolymorphable? | No |
Is this mobile only seen while on a quest? If so, which quest?Quest only? | No |
Does a statue version of this mobile exist?Statue form? | No |
Loot | |
Gold | 175-225 gp |
Base Loot | 5 Sulfurous Ash |
Special Loot | unknown |
Stealing | unknown |
Carving | ||||||||||||||||||||
Non-Felucca
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Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Felucca
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Elf/Gargoyle | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
Human | ||||||||||||||||||||
...w/Harvester's | ||||||||||||||||||||
As the name implies they are the hounds commonly found in fiery dungeons. They have a Hit point based fireball. At full strength they do around 15 points of damage. Individually they are not too much of a problem, but unfortunately they are never alone. Hell Hounds spawn in groups of 5-8 and attack as a single group. Attacking one of the Hounds will make the entire pack attack you. In this sense they can be very dangerous, as a group of fighters can quickly be overwhelmed as each warrior is taken down individually. (Note, OTR is based on fighting a single creature, not a pack.) Killing Tips: Concentrate your attacks on a single Hound, when he is dead, move on to another one. Groups should NOT allow each fighter to pick their own hound, but should all single out one to attack. This way their number will be reduced faster, and the person receiving the attack will not suffer as much damage. One nice feature about these puppies is that they are great for raising your taming skill. Method of taming them is to beat them down till almost dead that way their fire ball does little to no damage.
Combat
Combat | |
Base Damage ᵉ | undefined-undefined |
Ranged Attack | firebreath |
Slayer | None |
Anti-Slayer | None |
Speed | medium |
Does this mobile auto-dispel summons?Auto-Dispel? | No |
Special Moves & Abilities | Dragon Breath |
ᵉ 5 points higher if paragon. |
Data is based on 1 reports.
Physical | Fire | Cold | Poison | Energy | |
Damage | unknown | unknown | unknown | unknown | unknown |
Resist (min) | unknown | unknown | unknown | unknown | unknown |
Resist (avg) | unknown | unknown | unknown | unknown | unknown |
Resist (max) | unknown | unknown | unknown | unknown | unknown |
HP | Stamina | Mana | Strength | Dexterity | Intelligence | |
min | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown |
paragon | unknown | unknown | unknown | unknown | unknown | unknown |
Hit Point Regeneration | Stamina Regeneration | Mana Regeneration | |
min | unknown | unknown | unknown |
avg | unknown | unknown | unknown |
max | unknown | unknown | unknown |
Barding
Barding Difficulty: unknown
Barding Notes: No notes have yet been added.
Taming
Tameable?: Yes
Skill required to attempt to tame:
1st tame: 85.5 taming 2nd retame: 90.3 taming 3rd retame: 104.7 taming 4th retame: - 5th retame: -
Preferred Foods: unknown
Control Slots: 2 - 4
Skills
Anatomy | Detecting Hidden | Healing | Hiding | Magic Resist | Parrying | Poisoning | Tactics | Wrestling | |
min | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
Bushido | Chivalry | Discordance | Eval Int | Focus | Magery | Meditation | Mysticism | Necromancy | Ninjitsu | Spellweaving | Spirit Speak | |
min | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
avg | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
max | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown | unknown |
Data is based on 1 reports.
Classification and Restrictions
Special Moves & Abilities
Initial
Trainable
Magical Abilities | Special Abilities | Special Moves | Area Effect Abilities |
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Trivia
Taxonomy