Night Sight
Revision as of 09:45, 13 July 2017 by BrianFreud (talk | contribs) (Created page with "{{InfoBox UO Spell | spell = Night Sight | school = Magery | duration = until the following dawn/dusk | circle = 1 | mana = 4 | delay = 0.5 | reqskill = 0.1 | maxskill = 40.1...")
Magery Spell | |
Spell | Night Sight |
Spell Circle | 1st Circle |
Mana Cost | 4 mana |
Duration | until the following dawn/dusk |
Casting Delay | 0.5 seconds |
Skill (min) | 0.1 Magery |
Skill (99%) | 40.1 Magery |
Skill (Scribe) | 0 Inscription |
Reagents |
Craftable Scroll | |
Name | Night Sight |
Category | First - Second Circle |
Skill(s) Required | 0 Inscription |
Mana Cost | 4 mana |
Can be exceptional | No |
Wearable Slot | None |
Wieldable | No |
Required Recipe | None |
Tool Required | |
Stackable | Yes |
Ingredients | |
1 Blank Scroll |
Night Sight
Words of Power | |
Britannian | In Lor |
Translation | Cause Create Make Light |
Turns the lights into daytime, even in dark dungeons, that lasts until the next day- or nighttime. Seeing is extremely necessary in surviving. Target must have at least 10 points of magery skill for any effect to happen, and will be best at grandmaster or higher magery.