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  • =Hit Fireball Item Property= {{#dplvar:set|prop|hit_fireball}}{{#dplvar:set|propBefore|Hit Fireball }}{{#dplvar:set|propAfter|%}}
    1 KB (167 words) - 10:40, 4 August 2020

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  • =Hit Fireball Item Property= {{#dplvar:set|prop|hit_fireball}}{{#dplvar:set|propBefore|Hit Fireball }}{{#dplvar:set|propAfter|%}}
    1 KB (167 words) - 10:40, 4 August 2020
  • ...amage. Damage level depends on Eval Int and Inscription skill. Better than fireball and only costs 2 more mana points.
    785 bytes (92 words) - 06:11, 3 August 2020
  • Adds up to 60 Hit Spell of your choice (Fireball, Harm, Magic Arrow, Lightning, Dispel) to a weapon. If Focus or Imbuing are
    1,002 bytes (115 words) - 05:35, 3 August 2020
  • * [[UO:Hit Chance Increase Item Property|Hit Chance Increase]] * [[UO:Hit Cold Area Item Property|Hit Cold Area]]
    12 KB (1,703 words) - 10:52, 4 August 2020
  • * [[UO:Items With Magical Charges|Fireball]] * [[UO:Hit Cold Area Item Property|Hit Cold Area]]
    14 KB (1,919 words) - 12:06, 9 August 2020
  • * Reagents, especially those used for [[UO:Fireball|Fireball]] and Magic Arrow, will now spawn in Haven. ...pellbook with Heal, Magic Arrow, [[UO:Night Sight]], Cure, Harm, Strength, Fireball, Poison, Teleport, Fire Field, Greater Heal, Lightning
    9 KB (1,396 words) - 01:28, 14 March 2017
  • ...}} |Items With Magical Charges|Items With Magical Charges|Fireball Charges: }}<nowiki> ...|Hit Point Increase Item Property|Hit Point Increase Items|Hit Point Increase }}<nowiki>
    39 KB (4,146 words) - 16:46, 6 August 2020
  • ...e the hounds commonly found in fiery dungeons. They have a Hit point based fireball. At full strength they do around 15 points of damage. Individually they are
    4 KB (523 words) - 19:09, 26 May 2017
  • *** This effect can hit up to 3 additional players beyond the primary target ** [[UO:Gargoyle|Gargoyles]] receive a 5% bonus to hit that stacks with HCI and [[UO:skill bonus]].
    18 KB (2,539 words) - 09:35, 27 July 2020
  • *** [[UO:Hit Fireball]] 40% damage based on [[UO:Wrestling|Wrestling]] or [[UO:Anatomy|Anatomy]]
    3 KB (456 words) - 03:16, 14 March 2017
  • "name": "Fireball Charges: #", "name": "Hit Effects",
    50 KB (3,522 words) - 07:23, 29 January 2020
  • ** Gian Barracuda Pie – Increase Hit Chance * Hit Chance Increase 7
    8 KB (1,219 words) - 17:54, 17 March 2017
  • ...they have been given buffs in their speed, regenerative capabilities, and hit points. ** Increases [[UO:poison|poison]] hit [[UO:strength|strength]] by one if it has a [[UO:poison|poison]] attack (no
    14 KB (1,913 words) - 00:53, 14 March 2017
  • *** [[UO:Hit Fireball]] 40% damage based on [[UO:Wrestling|Wrestling]] or [[UO:Anatomy|Anatomy]] ** [[UO:Hit Point Regeneration]]: 2
    8 KB (1,227 words) - 03:14, 14 March 2017
  • ...nd have it attack you. To get rid of the insect swarm, hit yourself with a fireball magic spell or use a torch to fend them off. The Meer Mage is most wanted f
    6 KB (809 words) - 06:24, 22 July 2020
  • **Hit Fireball 35% **Hit Mana Drain 50%
    8 KB (1,235 words) - 16:42, 9 October 2016
  • ...}} |Items With Magical Charges|Items With Magical Charges|Fireball Charges: }}<nowiki> ...|Hit Point Increase Item Property|Hit Point Increase Items|Hit Point Increase }}<nowiki>
    107 KB (14,537 words) - 11:36, 3 February 2022
  • * Enchant: Temporarily enchants a weapon with a hit spell effect chosen by the Caster. If the Caster's Imbuing and Mysticism sk ...ossible; otherwise it will temporarily stun the target. The target will be hit with chaos damage regardless of whether they were dismounted or paralyzed.
    35 KB (5,106 words) - 02:09, 11 March 2017
  • ...e the hounds commonly found in fiery dungeons. They have a Hit point based fireball. At full strength they do around 15 points of damage. Individually they are
    11 KB (1,482 words) - 21:43, 12 August 2017
  • ...n, and paralyze. In melee fights they can do up to 40 points of damage per hit to an unarmored player, 20 to 35 in full platemail.
    8 KB (761 words) - 00:55, 24 June 2017

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