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  • These items include the Refinement Amalgamator, Nature’s Tears, Lune Rouge and Soleil We have also added many items to the cleanup turn in list:
    9 KB (1,379 words) - 16:05, 23 January 2017
  • ...[Young] bards by its very design. Once a bard character has gotten enough skill to be effective in the real tough and loot-heavy areas, he won't be young a |<font color="dc143c">Kehleyr</font>||*Nadya_Modavia* Suppose I use targeted peacemaking on a dragon and succeed (e.g., 50% chance). Furthermor
    18 KB (2,974 words) - 11:47, 2 February 2017
  • =Publish 19: Blocking Items on the Terrain= ..., we're turning some of our attention to all those bits of flora and other items that block player movement on the terrain.
    22 KB (3,678 words) - 01:36, 14 March 2017
  • * [[UO:Hiryu|Hiryus]] will only use the dismount special attack on mounted players ...ed attacks on [[UO:slime|slimes]] will no longer cause acid damage to your weapon
    12 KB (1,962 words) - 03:09, 14 March 2017
  • ...re|cure]] chance, [[UO:remove curse|remove curse]] chance are based on the skill of the caster. ...a period determined by the caster's skills and the target's Resist Spells skill.
    18 KB (2,539 words) - 09:35, 27 July 2020
  • ...rs create your own quests, which I think have the potential to be the very best ...use a macro key to cycle thru the mobiles on your screen without having to use a mouse.
    18 KB (2,952 words) - 08:55, 2 February 2017
  • |<font color="4682b4">DD</font>||skill levels of miners having access to mine different types of ore, which open u ...="dc143c">Glamdring</font>||*blankknig* would it be possible to change the skill cap so it goes up with age of the charactor, this could help greatly agains
    32 KB (5,469 words) - 23:11, 31 January 2017
  • ...ting what the "right" scope for the remaining virtues are, and how they'll best fit into defining UO, especially in light of UXO, which is very heavily vir |<font color="4682b4">Evocare</font>||i believe we can ensure that magic items/artifacts are still desireable, but don't have the dominant effect on outco
    20 KB (3,389 words) - 09:10, 2 February 2017
  • |<font color="4682b4">Stormwynd</font>||The house add-on items, such as looms, will be in that publish. ...rgency escape. It is very expensive to get, and the person is not quick to use recalls frivolously. Will recall be changed so that there is no longer a fe
    29 KB (4,866 words) - 19:14, 31 January 2017
  • ...ll be the most stamina for a rideable in the game - as far as an offensive weapon they will be fairly weak - although they have decent hit points so can take ...|I'd much prefer to spend time working on things that all house owners can use.
    18 KB (3,034 words) - 11:42, 2 February 2017
  • ...ate on making improvements to the 2D client specifically since most of you use the 2d version. ...This way, whoever does the work to get the items needed to trigger has the best chance of getting to fight the boss.
    26 KB (4,287 words) - 22:15, 1 February 2017
  • recommend the latter); or you can use tactics such as fireball spells and magical potion you can use to help heal your wounds.
    29 KB (4,904 words) - 15:08, 20 March 2017
  • ...e plans to make the exceptional bonus for weapons and armor depend on your skill (at least between GM and Legendary smiths)? ...the downside of it, doing it that way makes having the powerscroll and max skill be the only way to be a crafter. It's always been important to us to make
    29 KB (4,719 words) - 22:33, 6 February 2017
  • |<font color="4682b4">EM Asiantam</font>||when we purchase items |<font color="4682b4">EM Asiantam</font>||because we sometime don't want to use it
    136 KB (16,798 words) - 03:33, 28 February 2017
  • ...icely with things we've been thinking about. So we hope to be able to make use of some of those ideas in the future. ...thieves as lazy and non roleplayers anyway. Any chance of eliminateing the skill and the class from UO?
    24 KB (4,073 words) - 21:45, 1 February 2017
  • == Weapon Revamp == All weapons have now been normalized based on weapon speed and handedness.
    27 KB (4,101 words) - 22:47, 22 January 2017
  • ...It seems like fewer skills are needed these days because of some wonderful items one can obtain, and I think that a cap of say, 150 would be appropriate to ...Can we get some information on the SA client - Namely, will we be able to use Kingdom Reborn artwork solely, or will it always have the mixed? (And any o
    10 KB (1,737 words) - 23:14, 31 January 2017
  • ...for this going and is there a target date for the patch that will include skill management ? |<font color="4682b4">Runesabre</font>||Setting certain skills in the skill sgump then reopening the gump and finding the settings not saved.
    26 KB (4,391 words) - 09:14, 2 February 2017
  • ** Slightly increases the creature's natural weapon class ...d properties, but isn't necessarily the best of the best. Therefore, these items should very rarely exceed the maximum intensities and should very rarely ha
    14 KB (1,913 words) - 00:53, 14 March 2017
  • ...[Malas] [House]"). (See House Runestones for more information on these new items.) ==Crafting, Decorating, Items==
    23 KB (3,933 words) - 21:40, 7 February 2017

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