InfoBox UOItem
Revision as of 12:27, 21 July 2016 by BrianFreud (talk | contribs)
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- forceBlack
- - OPTIONAL.
- - If true, the background for the image will be black.
- forceWhite
- - OPTIONAL.
- - If true, the background for the image will be white.
- - Note: If forceBlack and forceWhite are both set to true, the background will be black.
- charges
- - OPTIONAL.
- - The number of charges on an item, for properties like: [ Charges: 10 ]
- - This should be the max initial value for the item.
- - Note that there are multiple properties that display charge counts.
- - Default: not shown.
- crafter
- - OPTIONAL.
- - The name of the crafter.
- - Default: not shown.
- crafterText
- - OPTIONAL.
- - Crafted, Made, Sewn, etc.
- - Default: 'Crafted'
- exceptional
- - OPTIONAL.
- - Is it exceptional quality?
- - Default: not shown.
- - Note: "Of Exceptional Quality" still needs to be in the item name, if applicable.
- alignment
- - Optional
- - Blessed, Cursed, or nothing.
- - Default: not shown.
- spell_channeling
- - Optional
- - Is it spell channeling?
- - Default: not shown.
- weight
- - OPTIONAL.
- - Can be a number (1) or a range of numbers (1-24).
- - Default: 'unknown weight'
- resist_physical
- - Optional
- - A number, without the %.
- - Default: not shown
- resist_fire
- - Optional
- - A number, without the %.
- - Default: not shown
- resist_cold
- - Optional
- - A number, without the %.
- - Default: not shown
- resist_poison
- - Optional
- - A number, without the %.
- - Default: not shown
- resist_energy
- - Optional
- - A number, without the %.
- - Default: not shown
- durability_increase
- - Optional
- - A number, without the %.
- - Default: not shown
- hci
- - Optional
- - A number, without the %.
- - Default: not shown
- dci
- - Optional
- - A number, without the %.
- - Default: not shown
- slayer
- - Optional
- - The slayer type of the item. Do not include "Slayer" at the end.
- - If more than one slayer type is needed, separate with commas. ("Gargoyle,Daemon")
- - Default: not shown
- damage_physical
- - Optional
- - A number, without the %.
- - Default: not shown
- damage_fire
- - Optional
- - A number, without the %.
- - Default: not shown
- damage_cold
- - Optional
- - A number, without the %.
- - Default: not shown
- damage_poison
- - Optional
- - A number, without the %.
- - Default: not shown
- damage_energy
- - Optional
- - A number, without the %.
- - Default: not shown
- damage_chaos
- - Optional
- - A number, without the %.
- - Default: not shown
- damage_min and damage_max
- - Optional
- - These two numbers together give the range in damage caused by a weapon.
- - Default: not shown.
- - Note: both must be defined for this value to be shown.
- speed
- - Optional
- - Weapon Speed. A number, without the %.
- - Default: not shown
- strength_req
- - Optional
- - Strength Requirement. A number.
- - Default: not shown
- hands_required
- - Optional
- - The number of hands required to wield a weapon.
- - Default: not shown
- skill_required
- - Optional
- - The skill required to use a weapon; one of: Archery, Fencing, Mace Fighting, Swordsmanship, Throwing
- - Default: not shown
- durability_min and durability_max
- - Optional
- - These two numbers together give the current and max durability for an item.
- - Default: not shown.
- - Note: both must be defined for this value to be shown.
- liquor_type
- - OPTIONAL.
- - The type of an alcohol.
- - Valid values: akvavit, arak, bourbon, brandy, cassis, corn whisky, melon liqueur, mist, spirytus, whiskey
- - See the strong_liquor parameter for strong liquors.
- - Default: not shown.
- strong_liquor
- - OPTIONAL.
- - For double distilled alcohols.
- - Set to 'true' if the alchol is double distilled. (e.g. 'Strong Akvavit')
- - Default: not shown.
- maturing
- - OPTIONAL.
- - For distilled alcohols, this is the player-given name of the alchol.
- - Default: not shown.
- matured
- - OPTIONAL.
- - For distilled alcohols, this is the player-given name of the alchol.
- - Default: not shown.
- distiller
- - OPTIONAL.
- - The name of the distiller for an alcohol.
- - Default: not shown.
- start_date
- - OPTIONAL.
- - The date a player-crafted alcohol was started.
- - The date should be as in the properties: 'DD/MM/YY'
- - Default: not shown.
- fullness
- - OPTIONAL.
- - The state of a bottle, e.g. 'It's Full', 'It's Empty', 'It's Nearly Empty', 'It's Half Full'
- - Valid values: 'empty', 'full', 'half', 'nearly'. If you'd prefer to put 'half full' or 'nearly empty', those will work as well.
- - Default: not shown.
- explosive
- - OPTIONAL.
- - Adds the "It Looks Explosive" property.
- - Set to true if the item has this property.
- - Default: not shown.
- bacterial_resistance
- - OPTIONAL.
- - The bacterial resistance for yeast.
- - Valid values: -, --, +-, +, ++
- - Default: not shown.
- spells
- - OPTIONAL.
- - The number of spells in a spellbook.
- - This should be the initial value for the item, not the maxium, unless there's something inherent to the number which is important (a spellbook with '124 Spells' for example).
- - Default: not shown.
- remaining_charges
- - OPTIONAL.
- - The number of charges remaining on an item, for properties like: 'Remaining Charges: 10' or '10 Charges Remaining'
- - This should be the max initial value for the item.
- - Note that there are multiple properties that display charge counts.
- - Default: not shown.
- no_drop
- - Optional
- - The item may not be dropped. (This is an internal flag set by the devs.)
- no_trade
- - Optional
- - The item may not be traded. (This is an internal flag set by the devs.)
- no_dye
- - Optional
- - The item normally WOULD be able to be dyed, but this item may not be dyed.
- - This is an internal flag set by the devs. This flag is not displayed to the player.
- account_bound
- - Optional
- - The item may not be used by other accounts than the original one.
- shard_bound
- - Optional
- - The item may not be transferred between shards.