Patch Notes from 1998-12-21

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Patch Notes from 1998-12-21


HOUSING

  • Excess houses are deleted.
    • All unclaimed houses are deleted when the server comes up.
    • All houses with claim ties are deleted.
    • Houses with ties that are both the same person are not deleted.
    • The no build period ends.
  • Vendors return to normal.
    • You can place vendors again.
    • They can only be placed in public houses.
    • Vendors gain a new command, "replace," which will dismiss the vendor and create a fresh vendor deed in your backpack. This command only works if the vendor has no inventory. Any vendors bugged during the deeding period can be cleaned up this way.
  • You can place guildstones again.
  • You can place houses again.
  • Tents still cannot be placed.
  • Old building "shop" types can be placed, but the ovens, forges, etc, no longer appear in them.
  • Architects are around, and they sell deeds again.
    • The old building types that were shop specific are no longer for sale.
    • Tents are no longer for sale.
  • Guild deeds may be purchased again.
  • Vendor deeds may be purchased again.
  • Placement of houses enforces a space limit around the newly placed house.
    • There must be a completely clear 1 tile space all the way around the building.
    • There must be a 5 tile space in the front and back of the house wherein there are no "dynamic" objects. This means that trees and underbrush are OK, but another house is not.
  • Houses are now owned by the top claimant, or the placer of a new house. The old concept of keyholders becomes obsolete.
  • The top claims are automatically made into owners when the server comes up and when players log in.
  • The player is flagged as owning a house.
  • The house is flagged as being owned.
  • People flagged as house owners are not able to place new buildings.
  • Friend of the house is defined as
    • Being the house's owner
    • Being on the house's explicit friends list
    • Being a character on the same account as the owner, unless you own a house yourself
  • Functions which previously depended on holding a key will now generally depend on being a friend of the house.
  • Vendors will only be eligible to remain in the house if you are a friend, and will pack up automatically if their owner visits them and is not a friend.
  • Only the owner of the house will be able to lock down items. A key is still used an interface, but the action will only succeed if you are the owner of the house.
  • Only friends of the house will be able to rename locked down runes.
  • Owners and friends of the house are able to refresh the house by using the front door.
  • Friends of the house (including owners) may defend the house:
    • They may exercise "Texas Law."
    • They may attack non-friends in the house without penalty under the rep system.
    • This only applies to private buildings.
    • They can use keywords to ban and eject people.
    • Saying "I ban thee" will bring up a targeting cursor to ban someone.
    • Saying "Remove thyself" will bring up a targeting cursor to eject someone.
    • The functionality of banning and ejecting is the same as if it were selected from the house menu.
    • Logging into a house will automatically eject you outside the door if you are not a friend of the house.
  • House signs gain a new interface.
    • Looking at the sign
      • will give the house name
      • will put (under guard protection) in the case of a public house that is guarded.
    • Double-clicking the sign will bring up a brass plaque with the house name on it.
    • The name of the house will be centered on the sign both horizontally and vertically.
      • Overly long words will linebreak in the middle.
      • Overly long names will truncate after five lines.
    • The sign may be used from inside or outside the house.
    • If the user of the sign is a friend of the house, the brass sign will have a window attached to it with more options.
      • The gump will have an OKAY button that closes the gump. This button also makes the house sign be whatever the currently selected sign type is.
      • The gump will have three tabs, named INFO, FRIENDS, and OPTIONS. Clicking on the tabs between the pages will change the page.
        • The INFO tab will be the front page, and it will have the following:
          • The owner of the house.
          • The number of locked down items, out of the maximum available on the house.
          • The number of secure containers, out of the maximum available on the house.
          • A button to change the house's name.
          • Pressing this button will prompt you to type in a new name.
          • You can cancel typing in a new name by hitting ESCAPE.
          • Having entered a new name, it will become the name of the house.
          • This option may be used by any friend of the house.
          • If the building is public, it will list the number of "visits" the house has had. This is a highly approximate number.
        • The FRIENDS tab will have the following:
          • List friends will list all the friends of the house.
            • If there are many friends, the gump should allow paging through them with left and right buttons on the gray bar at the bottom.
            • An OKAY button should take you back to the front page of the house sign gump.
            • Any house friend may access this list.
          • Clear friends will remove all the friends of the house. Only the house owner may use this button.
          • Add a friend will bring up a targeting cursor to allow you to add a new friend.
            • Only house owners may use this option.
            • There is a limit of 50 friends.
          • Remove a friend will list all the friends of the house with checkboxes so you can choose one to remove.
            • Only the house owner may access this command.
            • If there are many friends, the gump should allow paging through them with left and right buttons on the gray bar.
            • Paging back and forth should not affect which box is currently selected.
            • A "remove now!" button will remove the friend from the list, and redisplay the list with the new friends list.
            • An OKAY button will return to the house sign menu without removing anyone.
          • Ban works exactly as "add a friend" does, except it bans.
            • Any house friend may use this command.
            • Banning will also eject the character from the house, to three tiles from the door.
            • You cannot ban a friend of the house.
            • A message explaining what happened is given to the victim.
            • There is a limit of 50 bans.
          • Eject will bring up a targeting cursor and allow you to target someone.
            • Any house friend may use this command.
            • The targeted individual will be sent outside the house, 3 tiles from the door.
            • The ejected character must be a player.
            • Friends of the house may not be ejected.
            • A message explaining what happened is given to the victim.
          • List bans will list all the people banned from the house.
            • Any house friend may use this command.
            • If there are many bans, the window allows paging through them.
            • The OKAY button will return to the house menu.
          • Lift a ban will list all the people banned from the house, with checkboxes next to them.
            • Any friend of the house may use this command.
            • If there are many bans, you can page through them.
            • The OKAY button will return to the house menu without affecting the ban list.
            • The "remove now!" button will lift the ban, and redisplay the list.
            • Paging back and forth will not affect which box is selected.
        • The OPTIONS tab will have the following:
          • Transfer ownership will let you transfer ownership to another player by bringing up a targeting cursor.
            • The user must be outside the house when the option is selected.
            • Only the house owner may use this option.
            • The target must not own a house
            • The friends list is cleared off the house when ownership is transferred.
            • The ban list is cleared when ownership is transferred.
            • The locks are automatically changed when ownership is transferred.
            • New master keys are given to the new owner (one in the bank and one in the backpack).
            • The ownership of the house is removed from the old owner.
            • Ownership of the house is assigned to the new owner.
          • Demolish house will allow demolishing the house back into a deed.
            • Only the owner may use this option.
            • The option will pull up an "are you sure" gump making it clear that this will delete guilds and vendors.
            • The house will be destroyed.
            • Ownership will be removed from the player.
            • A deed for that type of house will be placed in the bank unless the person is a murderer, in which case it will go in the backpack.
          • Change locks will allow changing of the house locks.
            • Only the owner may use this option.
            • The front door will be deleted and replaced with a new door (thus making old keys useless).
            • New master keys will be given to the owner (one in the bank and one in the backpack).
            • This option does work if the house is public, but since the door is unlockable, it has no real effect.
          • Declare building public
            • Only the house owner may do this.
            • This choice only appears for private houses.
            • Makes the door always openable and unlockable.
            • Makes the building eligible for vendor placement.
          • Declare building private
            • Only the house owner may do this.
            • This choice only appears for public houses.
            • This option will fail with a message if there are vendors in the house.
            • Relocks the front door.
            • Resets the sign to the standard house sign type.
            • Removes the guard region if any.
          • Toggle guard protection.
            • This option is disabled while we assess it for game balance impact.
            • Guards are not aggressive towards murderers, but only towards aggressors.
            • Guards are only aggressive towards aggressors.
            • The victim must be standing on the house.
            • The victim must call the guards.
          • Change house sign will allow you to select a new sign for the house.
            • This option may be used by any friend of the house.
            • This option only appears for public houses.
            • It will bring up a page with sign choices.
            • You can flip between two pages of choices by hitting the more choices button.
            • The selected sign will stay selected regardless of paging.
            • The new sign will take effect when the OKAY button is hit on any page of the gump.
        • Right-clicking will close the window, as usual.

CRAFTING

  • Carpentry changes:
    • Gains a new category of items called "House Additions".
      • Blacksmithing additions require a level of the blacksmith skill, wood, and iron.
        • Small Forge
        • Big Forge (facing East)
        • Big Forge (facing South)
        • Anvil (facing East)
        • Anvil (facing South)
      • Training dummies require a level of tailoring skill, wood, and cloth.
        • Training Dummy (facing East)
        • Training Dummy (facing South)
        • Pickpocket Dummy (facing East)
        • Pickpocket Dummy (facing South)
      • Cooking add-ons require a level of tinkering skill, wood, and iron.
        • Stone Oven (facing East)
        • Stone Oven (facing South)
        • Flour Mill (facing East)
        • Flour Mill (facing South)
      • Tailoring add-ons require a level of tailoring, wood, and cloth.
        • Spinning Wheel (facing South)
        • Spinning Wheel (facing East)
        • Loom (facing East)
        • Loom (facing South)
      • Mystical add-ons require a level of magery, wood, and iron.
        • Pentagram
        • Abbatoir
    • Crafting the item will generate a deed.
    • Double-clicking the deed will give you a ghosted image of the item to place.
    • These items may only be placed in a house.
    • You must be a friend of the house to place them.
    • These items are not allowed to be adjacent to doors.
    • Items when placed are immovable.
    • Items when placed are usable, if they have uses.
    • All add-ons may be chopped with an axe by the owner of the house, and will destroy all pieces of the object.
    • Carpentry becomes difficulty-based. You will not be able to craft certain items until you reach a certain skill level.
  • Tinkering changes:
    • The range for traps on chests will be three paces.
    • Traps will only damage those who opened the chest.

MISCELLANEOUS

  • Guild changes:
    • Warfare:
      • Changing guild types should no longer mess up color highlighting for your current wars.
      • Current messed up color highlighting should clean itself up automatically by setting the sides to being at peace.
    • Monsters will pick up and destroy items that block them as follows:
      • The item must be moveable.
      • The creature cannot be a pet.
      • The item cannot be locked down.
      • The item must be impassable.
      • Monsters can destroy an item anytime.
      • Human NPCs must be attacking someone to destroy an item.
      • Animals must be attacking someone to destroy an item.
      • The creatures will destroy stacked items one at a time.
  • Numerous map fixes were made.
  • The help menu will point to the correct URL for sending email to Origin.
  • Giant frogs will no longer cost you karma to kill.


UO-Patch Notes