House of Commons from 2000-06-01
Revision as of 08:11, 2 February 2017 by BrianFreud (talk | contribs) (Created page with "={{PAGENAME}}= __TOC__ {| |- style="vertical-align:top;" |<font color="dc143c">Jerrith</font>||Greetings and thank you for attending tonight's UOHoC. |- style="vertical-al...")
House of Commons from 2000-06-01
Contents
Jerrith | Greetings and thank you for attending tonight's UOHoC. |
Jerrith | Tonight's chat topic is General Discussion and as such we will accept questions related to this topic. |
Jerrith | Glamdring will be our moderator for this evening. In order to submit questions, please /msg or /query Destiny, Jerrith, Rhys, or Zorn. |
Jerrith changes topic to "UOHoC - Please /msg or /query Destiny, Jerrith, Rhys, or Zorn." | |
Jerrith | Please /msg different question-takers at different times, in order to balance the load, and speed this process up. Do not msg anyone from Origin--these questions will be ignored. |
Jerrith | Remember they may not have the opportunity to answer all of your questions. In addition, some questions may not be answered if they feel that it is not appropriate or that it has been better answered through some other question. |
Jerrith | In addition, please do not submit any questions that have already been answered during past conferences. |
Jerrith | We encourage you to read the logs of the previous UOHoCs, which are available at http://uohoc.stratics.com |
Jerrith | Thanks for coming, everyone. We will now begin accepting questions. |
Glamdring | *Chaos23* Can we please have it so that Tailors and Bowcrafters can repair armors and bows?, it is not fun loosing your great armor/bow in 1-2 adventures (as opposed to metal weapons and armor that always can be repaired) |
Sage | Alhough we would like to expand the crafting skills, I don't see this for the immediate future. Right now bows, arrows, and most tailor made items are fairly inexpensive to reproduce. |
Sage | Therefore, allowing them to be repaired probably would not help the economy, though I can certainly see how tailors and bowcrafters would like that ability. It is something to keep an eye on. |
Glamdring | *Naomi_Sunrider* Question : What type of macroing is deemed legal within Ultima Online gameplay? |
Calandryll | You can work skills with a macro while you are attended (actually at the computer) and as long as you dont use an unapproved 3rd party program |
Glamdring | *Faldus* oops any chance for Tinker style menu being applied to other skills? |
Sage | The tinker menu has some things that are really great, especially the Make Last Item feature. Updating the menus is something we would like to get to, but I am not sure when we will have time. |
Zorn | *Twithead[Baja]* Me be beggar, me be GM beggar. Be there any plans to make this skill more exciting other then to get 10 gp (or less) each time. For example, begging to get food or clothes if NPC has it or begging dem more intelligent monsters not to kill poor Twit? |
LadyMOI | A great question indeed... |
LadyMOI | There be no plans at this time to advance begging... ;) However, it is one of those skills that could be used in interesting and exciting ways some day.... |
LadyMOI | However, balanced against our highest priority items, begging isn't an area we have alloted development time to. |
Destiny | *Jeg* Is there any plans to look at gold flow? Often times dev team members mention "economy"....but its very hard to have a healthy economy when gold is so easy to obtain. Personally I think gold flow needs to be reduced greatly in the near future or the coin will be worthless...what do you think? |
SageOSI | Absolutely. As we concentrate our efforts on making UO more solid with each publish, the economy is one of those things on which we have to concentrate. There are several approaches to handling a inflated gold flux, such as gold sinks and the like |
SageOSI | We will probably attack the issue from different angles, and I encourage players to give us feedback on what they would like to see. |
Glamdring | *Web_Question* Does OSI plan to increase the skill cap? We all know, that many new skills, some of them linked (like magery~wrestling) have been introduced but the skill cap stays the same. |
Calandryll | Not at this time, no. Part of the reason for the skill cap is it creates diversity in the types of characters people play |
Calandryll | increasing that cap would allow people to simply every GM skill they need, rather than chosing between skills to design a specific type of character |
Glamdring | *C_Echodude_Catskills* is there any idea if and when you might implement the vetren rewards program? and if so is there going to be rewards every year? |
LadyMOI | The exact scheduling of when the program will go live is not known at this time... |
LadyMOI | But, I can tell you that the initial code backend is in development right now... |
LadyMOI | It will not come in before housing... |
LadyMOI | But whether it will hit just before, just after, or with Factions I can't know right now. |
LadyMOI | I should have a better defined schedule for this shortly. |
LadyMOI | As for the second part of the question... will there be rewards every year? |
LadyMOI | That is the plan, and the next set of rewards is currently being discussed.... |
LadyMOI | Rewarding the veteran players is critical, and we don't want it to be a cheesy reward. A lot of thought is going into what the rewards should be. :) |
Glamdring | *Gunther_of_EO* We need an alliance system for guild stones, the new restrictions on rezing and healing when your in a warring guild are killing us. A toggle on the guildstones to switch between old style (Pre UOR) war rules and new style would be great! |
SageOSI | Yes. We are going to be looking at Alliances as a solution. However, they are not scheduled to go in any time soon, but I agree we need to reward teamwork and we will be looking at this. This is definitely on "the radar". |
Glamdring | *Nari* Are there any plans to fix Veterinary skill like you fixed Healing? I currently have a tamer who has been stuck at 67.7 since two days after the skills patch. Now with the advent of trammel I can't heal/cure recently released animals as it's considered a beneficial act. The anti macro code prevents me from gaining off of healing my own pets. Please address this issue. |
SageOSI | The best answer for this is that all skill gains will be monitored closely. As we see weaknesses, we will be addressing them. Thank you for the heads up. |
Glamdring | *Web_Question* The issue of nightmare spawn blocking is the cause of much argument anddivision within the taming community. Are there any plans to address thisproblem? |
SageOSI | Spawn blocking is a very difficult issue. |
SageOSI | We don't want to have nightmares running around all over the place, nor do we want people to be able to prevent others from obtaining their goals. |
SageOSI | We have looked at this issue several times, but we are not satisfied with any of the proposals. Once we have a satisfactory solution to the issue, we will be correcting this. |
Glamdring | *Naomi_Sunrider* Question : Why are seer run quests only on Felucca? When will Trammel quests be started? |
Calandryll | Actually, we started running quests in Trammel last week. :) |
Glamdring | *Eddie* How about this "Can you please increase wood spawns to match ore spawns + resmelting? As of now it takes more time to get wood than the same amount of ore, not even taking in account resmelting. |
SageOSI | There are far more trees in the world than mountain ranges. So no one tree is going to have as much wood as an ore vein has ore. |
Glamdring | *Ibn_Shaun* The ability to choose which professional title to display is currently the most popular idea on the Stratics Ideas Hall of Fame. It has also been requested several times through this forum and on the development boards. Assuming the solution is straightforward, can we expect to see this in the near future? |
SageOSI | Right now we are focusing our efforts on stability, housing and factions. I think when the player base feels these areas have been addressed, we can look at some other things like this. I think you should be able to chose your title, but maybe it shouldn't be a button push. All in all, though, I absolutely agree with the proposal. |
Glamdring | *Adol* Are there any plans for leather of different colors to be available? I have seen a system that allows for skins of different color to be taken from different animals. Any plans? |
SageOSI | No. |
SageOSI | Seriously, right now this is not on our radar. Introducing colored items is trickier than it sounds, and I think I would like for new items to have more meaning. |
Glamdring | *Web_Question* What ever happened to name change deeds? |
LadyMOI | The fate of name change deeds is still on the table. |
LadyMOI | Right now, there is not a hard and fast determination if we will go there or not. |
LadyMOI | As you can imagine, the use of a name change deed could have serious implications for accountability within the game system. |
LadyMOI | So we must give this a lot of thought. As we know more, we'll post it to the site. :) |
Glamdring | *Naomi_Sunrider* Question : What are OSI's views on emulation software such as FUSE, UOX, Sphere, and the like? And are voluteered staff allowed to use them? |
LadyMOI | Emulation software, the use and creation of it, is against our Terms of Service. We do not condone it in any way, shape, or form. Period. |
Glamdring | *Eddie* Nightmare spawn follow up, can't you just remove tamed animals from being checked in the spawn system? |
SageOSI | No. That would lead to an overcrowding issue of the animals which are removed from the spawner. |
Glamdring | *Khalil_Rashad* Many times, players such as myself would really like to know more about what is being developed, thought of, almost done, etc. For example, name change deeds, necromancy, factions, etc. Will we see more communication with the customers in the future? |
LadyMOI | We are strongly committed to communicating as much and as often as possible with customers. |
LadyMOI | The dev cycle section of the site was designed with that in mind. |
LadyMOI | We've upgraded it a bit recently to make it easier to read. |
LadyMOI | There's been a slight lull as to what we're up to as of late, due to the changing of the guards.... |
LadyMOI | However, you should expect to see the level of communication increase in the near future. |
SageOSI | Before we leave tonight, I again want to thank all of the UO volunteers for all their help. Y'all rock, seriously.
Glamdring does a little woo |
Glamdring | I would like to thank everyone for coming tonight |
Glamdring | I would also like to thank Sage, Melantus, Calandryll and last but not least...Lady Moi |
Glamdring | and Hanse =) |
Glamdring | Please join #ultima-online for continues unmoderated chat |
Glamdring | The log will be posted shortly |
Glamdring waves |