Publish Notes from 2017-02-08

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Publish 96

Posted on February 8, 2017 by UO Dev Team

  • First TC1 Release – 1/19/2017
  • Second TC1 Release – 1/24/2017
  • Origin, Izumo & Baja Release – 1/25/2017
  • Updated Origin, Izumo & Baja Release – 2/3/2017
  • Worldwide Release – 2/9/2017

Ultima Store Update – The Wedding Package

Two wedding packages are available from the Ultima Store


Base Wedding Package

  • Magical Botanical Archway Seed
    • Can be redeemed for 1 of 3 different botanical archway house addons
  • Magical Wedding Sewing Kit
    • Groom set includes tuxedo pants, tuxedo shirt/jacket combo, top hat, and engraveable cake topper
    • Bride set includes wedding gown and engraveable cake topper
  • Magical Cake Batter
    • Can be redeemed for 1 of 8 different three-tiered wedding cakes
    • Cakes can be decorated using a cake decoration tool
    • Produce a slice of cake matching the engraving and hue of the cake when used
  • Chocolate Fountain
    • Animated chocolate fountain that produces a chocolate covered strawberry when used
  • Furniture & Decorations – All specially wedding themed
    • 6 cocktail tables
    • 6 covered chairs
    • 20 folding chairs
    • 10 tabletop bouquets
    • 4 standing bouquets
    • 2 fancy candelabras
    • 2 regular candelabras
    • 2 short buffet table deeds
    • 1 long buffet table deed

Addon Wedding Package

Available to support seating for extra guests!

  • Furniture & Decorations – All specially wedding themed
    • 4 cocktail tables
    • 4 covered chairs
    • 10 folding chairs
    • 6 tabletop bouquets
    • 2 standing bouqets
    • 1 fancy candelabra
    • 1 regular candelabra
    • 1 short buffet table deed
    • 1 long buffet table deed

Dungeon Doom Update

  • The Fleshrenderer, Darknight Creeper, Impaler, Shadow Knight, Abyssmal Horror and Dark Father have updated AIs, stats, and skills.
  • Doom Drops have been refactored and the following are now available as equal drops from the Guaranteed Reward System
    • Hat of the Magi
    • Staff of the Magi
    • Ornament of the Magician
    • Shadow Dancer Leggings
    • Ring of the Elements
    • Gauntlets of Nobility
    • Leggings of Bane
    • Midnight Bracers
    • Glenda
    • Bow of the Infinite Swarm
    • The Deceiver
    • The Scholar’s Halo
    • A recipe for a new craftable doom artifact including the Britches of Warding, Gloves of Feudal Grip, Cuffs of the Archmage, and the Bracelet of Primal Consumption
    • A randomly generated “Prized” magic item that is at least a Lesser Artifact, with no additional negative properties.
    • A random legacy doom artifact not listed above. All legacy doom artifacts have been condensed into a single entry in the reward list, providing a much greater chance at obtaining more desirable items.
  • New Artifact Recipes have been added to the Doom Reward System.
  • New crafting ingredient added to the Dark Father – Blood of the Dark Father
  • New Doom crafted artifacts can be converted to gargoyle equivalents by visiting Vrulkax the Exalted Artificer at the Crafting Plaza in the Royal City.
  • Blacksmithy – 5% success at 120 Blacksmithy skill
    • Britches of Warding
      • Chainmail Leggings/Gargish Platemail Leggings
      • 18 ingots (5-9), 1 Leggings of Bane (0), 5 Blood of the Dark Father (1-3), 4 Turquoise (1-2)
      • Gloves of Feudal Grip
      • Dragon Gloves/Gargish Platemail Kilt
      • 16 dragon scale (4-8), 1 Gauntlets of Nobility (0), 5 Blood of the Dark Father (1-3), 4 Blue Diamonds (1-2)
    • Tailoring – 5% success at 120 Tailoring Skill
    • Cuffs of the Archmage
      • Bone Arms/Gargish Stone Arms
      • 8 cut cloth (2-4), 1 Midnight Bracers (0), 5 Blood of the Dark Father (1-3), 4 Dark Sapphire (1-2)
    • Tinkering – 5% Success at 100 Tinkering Skill
    • Ring of Primal Consumption
      • Ring
      • 3 ingots (1-3), 1 Ring of the Elements, 5 Blood of the Dark Father (1-3), 4 White Pearl (1-2)
    • Doom Stealables – New stealables have been added to Dungeon Doom
    • Incense Burner
    • Alchemist Shelf
    • Arcane Table
    • Hanging Plate Chest
    • Hanging Plate Arms
    • Hanging Plate Legs

New Weapon Properties

  • Bone Breaker
    • Items with this property have a 20% chance to inflict a stamina drain over time on targets for 4 seconds, which prevents consumption of refreshment potions. Will not activate with special moves.
    • While the wielder has 30 or more mana, victims take additional physical damage, independent of the chance to activate the stamina drain. Will not activate with special moves.
    • When the damage bonus activates it will consumes 30 mana and is influenced by LMC
    • Victims receive a 60 second immunity from Bone Breaker
  • Swarm
    • Items with this property have a chance to activate a swarm of insects on their targets, causing physical damage. This effect can be negated by taking fire damage or equipping a torch. Will not activate with special moves.
  • Sparks
    • Items with this property have a chance to activate devastating energy sparks on their targets, causing energy damage over time. Will not activate with special moves.
    • Any post-resist damage done to a target is given back to the attacker as mana.
    • The effect is doubled on monsters.

Combat Updates

Weapon Special Move Update

  • Increased Moving Shot’s hit chance penalty.
  • Moving Shot damage is now always physical regardless of other damage modifiers including quivers and Consecrate Weapon.
  • PvP Only: Armor Ignore direct damage cap on ranged weapons has been reduced from 35 to 30.
  • Increased special move Disarm immunity from 10 to 15 seconds for melee weapons.
  • Increased special move Block duration from 3 to 6 seconds.
  • Decreased Double Shot mana cost from 35 to 30.
  • 30 Tactics & 70 Weapon Skill are now required for Primary Moves
  • 60 Tactics & 90 Weapon Skill are now required for Secondary Moves

Passive Mastery ability Saving Throw has been removed and reworked as Warrior’s Gifts

  • This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery.
  • Level 1 provides +5 Hit Chance Increase
  • Level 2 provides +5 Hit Chance Increase and +5 Defense Chance Increase
  • Level 3 provides +5 Hit Chance Increase, +5 Defense Chance Increase, +5 Strength Bonus, and +5% Damage Bonus

Mysticism Update

  • Updated Hail Storm damage distribution to mimic chain lightning.
  • Fixed issue where Sleep was not using its base duration time of 2 seconds.
  • Initial Spell Plague damage is now modified by SDI.
  • Fixed issue where Spell Plague didn’t use modified magic resist.
  • Mysticism Mastery ability Nether Blast now correctly damages targets within a one tile radius of the blast. Reduced casting time of Nether Blast from 2.25 to 2 seconds.
  • Increased Hail Storm mana cost from 40 to 50.

Necromancy Update

  • Max resist debuffs no longer stack from Curse and Corpse Skin. The highest debuff for each max resist will be applied. Max resist debuff scales based on modified skill.
  • Corpse Skin max resist debuff calculation now scales based on 100.0 skill average vs 120.0 skill average.
  • Necromancers no longer need to be focused spec for corpse skin to modify max resist of target.
  • Increased Necromancy Conduit base duration from 4 to 6 seconds.
  • Mobs under Mastery ability Command Undead no longer incorrectly flag when casting Poison Strike.
  • Resolved issues where Necromancy Evil Omen applied 25% damage bonus twice, was removed when hit for 0 damage, and was removed when target had 0 magic resistance.

PvP Only: Ranged weapon damage calculation update

  • For weapons slower than 3 seconds, the faster the swing speed, the greater the chance damage will be at the low end of weapon damage range.
  • Ranged weapons with a base swing speed slower than 3 seconds will take swing speed into account in the final damage calculation.
  • Reducing weapon swing speed below .75 seconds of base swing speed increases chance of damage reduction per .25 seconds.
  • Potential damage reduction is capped at the minimum damage of the weapon. If your weapon has a damage range of 62-77, the lowest damage roll for your weapon would be 62.
  • Throwing weapon “Sweet Spot” mechanic takes priority when setting minimum damage of the weapon.

Misc Changes & Bug Fixes

  • The player’s active mastery can now be toggled off from the switch mastery gump. This does not trigger the switch cooldown.
  • Added Parry to focus spec restriction list.
  • Increased PvP spell damage increase cap to 20%.
  • Focus spec spell damage increase cap reduced from 30% to 25%.
  • Splintering weapon proc no longer triggers when performing Disarm.
  • Supernova potions now activate after a half second delay at the user location.
  • Increased Chivalry Mastery ability Holy Fist cast speed from 2.25 to 2.5 seconds and increased Holy Fist mana cost from 40 to 50.
  • Increased Throwing Called Shot mana cost from 20 to 40.
  • Throwing Mastery ability Called Shot damage is now capped at 100 pre-resist damage in PvP.
  • All potential cooking exceptional craftable items are now obtainable as exceptional BODs.
  • Newly created inscription guaranteed spellbook improvement talisman will now provide +crafting success and +exceptional chance bonuses.
  • Inscription guaranteed spellbook improvement talisman will no longer fail to add a new item property resulting in lost charges.
  • Full aprons can now be altered into gargish half aprons.
  • Fencing Mastery ability Thrust correctly applies damages buffs and debuffs based on mastery level.
  • Added the gingerbread cookie recipe to the cooking BOD rewards.
  • Added the runic atlas recipe to the inscription BOD rewards.
  • Adjusted World Tree tile art.
  • Shrine of Wisdom now displays correctly in the enhanced client map.
  • Fixed Confusion, Fear Essence, Shatter, and Conflagration potions being used while on cooldown.
  • Increased drop rate of Tribal Berries on various Savage mobs.
  • “Green Tea” has been renamed to “Basket of Green Tea” to differentiate it from the craftable ingredient.
  • Baskets of Green tea now weigh 1 stone and will stack. This only applies to newly purchased Baskets, old baskets will not stack with new Baskets.
  • Innkeepers in Zento will now stock 1000 Baskets of Green tea.
  • Increased the number of Innkeepers that spawn in the Zento Inn to 3.
  • All Artisan Festivals will be cleaned up, and Town Crier messages related to the Artisan Festival will be removed.
  • Fixed issue where pets would become wild when using certain commands while mounted.
  • Resolved issue where Magery mastery ability Death Ray was uninterruptible.
  • Resolved issue where Chivalry mastery ability Rejuvenate was uninterruptible.
  • Resolved issues where uncooked fruit pie, uncooked peach cobbler, muffin, and sweet cocoa butter BODs could not be exceptional or be bribed up to exceptional.
  • Surge effect and magic fish pie buffs are now removed at login.

Classic Client Updates

  • Added the following game window sizes:
    • 1024×768
    • 1152×864
    • 1280×720
  • Display radius is based on game window size with a minimum 18 tiles and a maximum of 24 tiles.
  • Increased display radius from 18 to 24 tiles.
  • Fixed classic crash related to weather effects

Enhanced Client Updates

  • Increased display radius from 18 to 24 tiles.
  • Fixed enhanced client crash when spellbooks are hidden.

References