InfoBox UOItem

Revision as of 23:42, 8 January 2020 by Nexus (talk | contribs)

All parameters below are optional.

  • forceBlack
- If true, the background for the image will be black.
  • forceWhite
- If true, the background for the image will be white.
- Note: If forceBlack and forceWhite are both set to true, the background will be black.
  • image
- This should only be used when absolutely nessessary, when it is impossible to allow the wiki to use the normal library of images. The normal three cases would be:
  • items which are not items (ie, pets)
  • animated items, where an animated gif is preferable to the static default image
  • items where either the graphic # or the hue # are unknown, but an image is otherwise available
- The image should be uploaded to the wiki.
- This is the entire filename of the image. If the filename is "UO-FooBar.png", then you should set "UO-FooBar.png" as the value here.
- forceBlack and forceWhite can be used in combination with this parameter, if needed.
  • charges
- The number of charges on an item, for properties like: [ Charges: 10 ]
- This should be the max initial value for the item.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • crafter
- The name of the crafter.
- Default: not shown.
  • crafted
- Crafted, Made, Sewn, etc.
- Default: 'Crafted'
  • exceptional
- Is it exceptional quality?
- Default: not shown.
- Note: "Of Exceptional Quality" still needs to be in the item name, if applicable.
  • elves_only
- Set to true if applicable.
- Default: not shown.
  • gargoyles_only
- Set to true if applicable.
- Default: not shown.
  • blood_drinker
- Set to true if applicable.
- Default: not shown.
  • reactive_paralyze
- Set to true if applicable.
- Default: not shown.
  • leather
  • spined
  • horned
  • barbed
  • plain
  • pak
  • ash
  • yew
  • bloodwood
  • heartwood
  • frostwood
  • iron
  • dull
  • shadow
  • copper
  • bronze
  • golden
  • agapite
  • verite
  • valorite
- These indicate a material type.
- Set value to true if applicable. Only use these if it is shown in the properties.
- Default: not shown.
  • antique
- Set to true if applicable.
- Default: not shown.
  • brittle
- Set to true if applicable.
- Default: not shown.
  • ephemeral
- Set to true if applicable.
- Default: not shown.
  • prized
- Set to true if applicable.
- Default: not shown.
  • night_sight
- Set to true if applicable.
- Default: not shown.
  • requires_expansion
- Set to true if applicable.
- Default: not shown.
  • alignment
- Optional
- Blessed, Cursed, or nothing.
- Default: not shown.
  • pbd
- Optional
- This is used for personal bless deeds.
- The alignment parameter must also be set to 'blessed'.
- The value here should be the name of the character for the personal bless deed.
- Default: not shown.
  • spell_channeling
- Optional
- Is it spell channeling?
- Default: not shown.
  • weight
- Can be a number (1) or a range of numbers (1-24).
- Default: 'unknown weight'
  • resist_physical
- Optional
- A number, without the %.
- Default: not shown
  • resist_fire
- Optional
- A number, without the %.
- Default: not shown
  • resist_cold
- Optional
- A number, without the %.
- Default: not shown
  • resist_poison
- Optional
- A number, without the %.
- Default: not shown
  • resist_energy
- Optional
- A number, without the %.
- Default: not shown
  • durability_increase
- Optional
- A number, without the %.
- Default: not shown
  • hci
- Optional
- A number, without the %.
- Default: not shown
  • dci
- Optional
- A number, without the %.
- Default: not shown
  • slayer
- Optional
- The slayer type of the item. Do not include "Slayer" at the end.
- If more than one slayer type is needed, separate with commas. ("Gargoyle,Daemon")
- Default: not shown
  • damage_physical
- Optional
- A number, without the %.
- Default: not shown
  • damage_fire
- Optional
- A number, without the %.
- Default: not shown
  • damage_cold
- Optional
- A number, without the %.
- Default: not shown
  • damage_poison
- Optional
- A number, without the %.
- Default: not shown
  • damage_energy
- Optional
- A number, without the %.
- Default: not shown
  • damage_chaos
- Optional
- A number, without the %.
- Default: not shown
  • damage_min and damage_max
- Optional
- These two numbers together give the range in damage caused by a weapon.
- Default: not shown.
- Note: both must be defined for this value to be shown.
  • speed
- Optional
- Weapon Speed. A number, without the 's'. If the value is greater than 5, it will be assumed to be an old-style weapon speed, and the "s" will not be added.
- Default: not shown
  • strength_req
- Optional
- Strength Requirement. A number.
- Default: not shown
  • hands_required
- Optional
- The number of hands required to wield a weapon.
- Default: not shown
  • skill_required
- Optional
- The skill required to use a weapon; one of: Archery, Fencing, Mace Fighting, Swordsmanship, Throwing
- Default: not shown
  • durability_min and durability_max
- Optional
- These two numbers together give the current and max durability for an item.
- Default: not shown.
- Note: both must be defined for this value to be shown.
  • liquor_type
- The type of an alcohol.
- Valid values: akvavit, arak, bourbon, brandy, cassis, corn whisky, melon liqueur, mist, spirytus, whiskey
- See the strong_liquor parameter for strong liquors.
- Default: not shown.
  • strong_liquor
- For double distilled alcohols.
- Set to 'true' if the alchol is double distilled. (e.g. 'Strong Akvavit')
- Default: not shown.
  • maturing
- For distilled alcohols, this is the player-given name of the alchol.
- Default: not shown.
  • matured
- For distilled alcohols, this is the player-given name of the alchol.
- Default: not shown.
  • distiller
- The name of the distiller for an alcohol.
- Default: not shown.
  • start_date
- The date a player-crafted alcohol was started.
- The date should be as in the properties: 'DD/MM/YY'
- Default: not shown.
  • fullness
- The state of a bottle, e.g. 'It's Full', 'It's Empty', 'It's Nearly Empty', 'It's Half Full'
- Valid values: 'empty', 'full', 'half', 'nearly'. If you'd prefer to put 'half full' or 'nearly empty', those will work as well.
- Default: not shown.
  • explosive
- Adds the "It Looks Explosive" property.
- Set to true if the item has this property.
- Default: not shown.
  • bacterial_resistance
- The bacterial resistance for yeast.
- Valid values: -, --, +-, +, ++
- Default: not shown.
  • spells
- The number of spells in a spellbook.
- This should be the initial value for the item, not the maxium, unless there's something inherent to the number which is important (a spellbook with '124 Spells' for example).
- Default: not shown.
  • remaining_charges
- The number of charges remaining on an item, for properties like: 'Remaining Charges: 10' or '10 Charges Remaining'
- This should be the max initial value for the item.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • uses_remaining
- Use "varies" for most items. For unique items, or where all drops had the same number of initial uses, give the specific original number of uses.
- Note that there are multiple properties that display charge counts.
- Default: not shown.
  • no_drop
- Optional
- The item may not be dropped. (This is an internal flag set by the devs.)
  • no_trade
- Optional
- The item may not be traded. (This is an internal flag set by the devs.)
  • no_dye
- Optional
- The item normally WOULD be able to be dyed, but this item may not be dyed.
- This is an internal flag set by the devs. This flag is not displayed to the player.
  • account_bound
- Optional
- The item may not be used by other accounts than the original one.
  • shard_bound
- Optional
- The item may not be transferred between shards.
  • unknown_properties
- Optional
- Set to 'true' to indicate that some or all of the properties for an item are currently not listed because we do not know them. If the properties for an item are completely listed, remove this parameter entirely.
  • set_ability
- Give the full property value, example: "Evil Mana Burst"
- Default: not shown.
  • set_bonus
- Give the full property value, example: "Frequency 1"
- Default: not shown.
  • karma_bonus
- Give the full property value, example: "Burst Level 0"
- Default: not shown.
  • anatomy
  • animal lore
  • archery
  • bushido
  • chivalry
  • discordance
  • evaluating_intelligence
  • fencing
  • focus
  • healing
  • mace_fighting
  • magery
  • meditation
  • musicianship
  • mysticism
  • necromancy
  • ninjitsu
  • parrying
  • peacemaking
  • provocation
  • resisting_spells
  • spiritspeak
  • stealing
  • stealth
  • swordsmanship
  • tactics
  • taming
  • throwing
  • veterinary
  • wrestling
- For any of the above, give the number of the skill bonus, without the %.
- Default: not shown.
  • splintering_weapon
- Give the value without the %.
- Default: not shown.
  • cold_resonance
- Give the value without the %.
- Default: not shown.
  • energy_resonance
- Give the value without the %.
- Default: not shown.
  • fire_resonance
- Give the value without the %.
- Default: not shown.
  • kinetic_resonance
- Give the value without the %.
- Default: not shown.
  • poison_resonance
- Give the value without the %.
- Default: not shown.
  • mage_weapon
- Give the value without the initial -. Example: for "Mage Weapon -20 Skill", you would give the value "20".
- Default: not shown.
  • mana_phase
- Set to true if applicable.
- Default: not shown.
  • sdi
- Give the value for "Spell Damage Increase" without the %.
- Default: not shown.
  • fcr
- Give the value for "Faster Cast Recovery".
- Default: not shown.
  • fc
- Give the value for "Faster Casting".
- Default: not shown.
  • self_repair
- Give the value.
- Default: not shown.
  • damage_modifier
- Give the value without the %.
- Default: not shown.
  • ammo
- Set to true to add the "Ammo: 0/500 Arrows" property.
- Default: not shown.
  • soul_charge
- Give the value without the %.
- Default: not shown.
  • damage_eater
  • kinetic_eater
  • fire_eater
  • cold_eater
  • poison_eater
  • energy_eater
- Give the value without the %.
- Default: not shown.
  • casting_focus
- Give the value without the %.
- Default: not shown.
  • dexterity_bonus
- Give the value.
- Default: not shown.
  • strength_bonus
- Give the value.
- Default: not shown.
  • intelligence_bonus
- Give the value.
- Default: not shown.
  • hit_point_increase
- Give the value.
- Default: not shown.
  • mana_increase
- Give the value.
- Default: not shown.
  • stamina_increase
- Give the value.
- Default: not shown.
  • hit_point_regeneration
- Give the value.
- Default: not shown.
  • mana_regeneration
- Give the value.
- Default: not shown.
  • stamina_regeneration
- Give the value.
- Default: not shown.
  • luck
- Give the value.
- Default: not shown.
  • enhance_potions
- Give the value without the %.
- Default: not shown.
  • lower_mana_cost
- Give the value without the %.
- Default: not shown.
  • lower_reagent_cost
- Give the value without the %.
- Default: not shown.
  • durability
- Give the value without the %.
- Default: not shown.
  • reflect_physical_damage
- Give the value without the %.
- Default: not shown.
  • lower_ammo_cost
- Give the value without the %.
- Default: not shown.
  • hit_cold_area
- Give the value without the %.
- Default: not shown.
  • hit_curse
- Give the value without the %.
- Default: not shown.
  • hit_dispel
- Give the value without the %.
- Default: not shown.
  • hit_energy_area
- Give the value without the %.
- Default: not shown.
  • hit_fatigue
- Give the value without the %.
- Default: not shown.
  • hit_fire_area
- Give the value without the %.
- Default: not shown.
  • hit_fireball
- Give the value without the %.
- Default: not shown.
  • hit_harm
- Give the value without the %.
- Default: not shown.
  • hit_life_leech
- Give the value without the %.
- Default: not shown.
  • hit_lightning
- Give the value without the %.
- Default: not shown.
  • hit_lower_attack
- Give the value without the %.
- Default: not shown.
  • hit_lower_defense
- Give the value without the %.
- Default: not shown.
  • hit_mana_drain
- Give the value without the %.
- Default: not shown.
  • hit_mana_leech
- Give the value without the %.
- Default: not shown.
  • hit_physical_area
- Give the value without the %.
- Default: not shown.
  • hit_poison_area
- Give the value without the %.
- Default: not shown.
  • hit_stamina_leech
- Give the value without the %.
- Default: not shown.
  • balanced
- Set to true if applicable.
- Default: not shown.
  • lower_requirements
- Give the value without the %.
- Default: not shown.
  • battle_lust
- Set to true if applicable.
- Default: not shown.
  • rage_focus
- Set to true if applicable.
- Default: not shown.
  • velocity
- Give the value without the %.
- Default: not shown.
  • ssi
- Give the value for "Swing Speed Increase" without the %.
- Default: not shown.
  • bane
- Set to true if applicable.
- Default: not shown.
  • mage_armor
- Set to true if applicable.
- Default: not shown.
  • ubws
- Set to true if applicable.
- Default: not shown.
  • increased_karma_loss
- Give the value without the %.
- Default: not shown.
  • container
- To add a "container" property line (ie, "0/125 items 0/400 stones") set this to true.
- Default: not shown.
  • contents_items
- For containers, this indicates how many items the container currently holds.
- Default: 0
  • contents_items_max
- For containers, this indicates how many items the container can maximally hold.
- Default: 125
  • contents_stones
- For containers, this indicates how many stones the container currently holds.
- Default: 0
  • contents_stones_max
- For containers, this indicates how many stones the container can maximally hold.
- Default: 400
  • weight_reduction
- Give the value without the %.
- Default: not shown.
  • rarity
- Give the value.
- Default: not shown.
  • owned_by
- Give the value, either '{player name}' or 'No One'.
- Default: not shown.
  • lifespan
- Give the value.
- Default: not shown.
  • agility_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • arcane_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • bless_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • clumsy_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • deadly_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • feeblemind_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • fireball_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • gorgon_lens_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • greater_healing_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • greater_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • harm_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • healing_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • identification_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • invisibility_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • lesser_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • lethal_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • lightning_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • magic_arrow_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • magic_reflection_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • mana_drain_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • paralyzation_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • air_elemental_summoning_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • creature_summoning_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • cunning_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • curing_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • curse_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • daemon_summoning_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • earth_elemental_summoning_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • fire_elemental_summoning_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • fireworks_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • night_eyes_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • restfulness_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • seeing_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • strength_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • water_elemental_summoning_charges
- This type of charge may not have ever been used. However, support for it exists in the client, so it is an option here, in case there is ever a need to use it.
- Give the number of charges, if applicable.
- Default: not shown.
  • poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • protection_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • spell_reflection_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • teleport_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • toxic_poison_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • weakness_charges
- Give the number of charges, if applicable.
- Default: not shown.
  • charges
- Give the number of charges, if applicable.
- Do NOT confuse this with any of the other parameters you might possibly use. This is only for where the property line only says "Charges: ##", such as on talismans.
- Default: not shown.
  • killer_type
- Give the type of mob for the killer property. Ie, for "Giant Ice Worm Killer: +61%", this value would be set to "Giant Ice Worm".
- Default: not shown.
  • killer_value
- Give the value of the killer property. Ie, for "Giant Ice Worm Killer: +61%", this value would be set to "61".
- Default: not shown.
  • protection_type
- Give the type of mob for the protection property. Ie, for "Giant Rat Protection: +50%", this value would be set to "Giant Rat".
- Default: not shown.
  • protection_value
- Give the value of the protection property. Ie, for "Giant Rat Protection: +50%", this value would be set to "50".
- Default: not shown.
  • generic_text_1
  • generic_text_2
- These are catch-all parameters for one-off text that appears in properties. Examples would be "For Somewhere In Ilshenar", "The Pretty Prince's Throng", "By:Owain The Blind Prophet", or "When Applied: 200% Damage Increase Towards Monsters Of Doom".
- Default: not shown.