Search results

  • {{#vardefine: damage type|other}}<!-- ...pply the damage increase and spell damage increase bonuses based on stored damage.
    2 KB (303 words) - 21:53, 11 July 2017
  • {{#vardefine: damage type|other}}<!-- ...cy|While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy
    316 bytes (45 words) - 22:07, 11 July 2017
  • * Artifacts that list the damage eater property will retain a damage eater type based on the material used to craft the artifact. On TC1 this p *** Target may not consume any type of refreshment potion while under the effects of Bonecrusher.
    2 KB (317 words) - 13:38, 14 January 2017
  • *** Damage Increase -20% *** Damage Increase 75%
    2 KB (340 words) - 01:42, 17 March 2017
  • *** Damage Increase -20% *** Damage Increase 75%
    3 KB (371 words) - 02:15, 17 March 2017
  • * Increased the cost of upgrading base damage per second. * All pet damage is now reduced by 50% when targeting players.
    4 KB (572 words) - 17:32, 24 March 2017
  • **Mace weapons now cause stamina loss and extra damage to armor when they hit an opponent. **Damage for your blow is now assessed on your opponent on the start of the swing, i
    5 KB (923 words) - 01:50, 7 October 2016
  • * Removed SDI cap damage vs Pets. * Increased Pet damage reduction vs Players from 30% to 50%.
    6 KB (1,015 words) - 04:58, 29 July 2017
  • 1. Why was the Consume Damage Mastery ability nerfed? The amount of HPR and HCI that could be attained using Consume Damage was pushing pets to a level of near invulnerability. While we fully intend
    11 KB (1,837 words) - 04:49, 29 July 2017
  • ...et with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility points, ...ity shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points,
    41 KB (6,447 words) - 15:01, 7 October 2016
  • ...et with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility points, ...ity shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points,
    45 KB (6,930 words) - 00:01, 3 February 2017
  • * Re-Forging will consume one or more charges from the runic tool to add magical item properties to t ...he attacker facing the same direction as the target. The percentage of the damage is based on the weapons original swing speed. [[UO:Range]]d weapons have a
    11 KB (1,798 words) - 03:00, 14 March 2017
  • ***Current Damage *New Players cannot damage other players.
    13 KB (2,197 words) - 13:11, 7 October 2016
  • ...lid target enters the detonation radius around the trap and cause moderate damage. ...ps detonate when a valid target steps on the tripwire line and cause heavy damage.
    20 KB (3,066 words) - 03:57, 17 March 2017
  • ...e</font>||*Snippa* Last I read, there was a samurai ability that increased damage by 100%, if I'm correct... under the right conditions, this could allow 1 h ...">Oaks</font>||There are several of the new abilities that give impressive damage bonuses, even more than 100% when combined with other abilities. However, a
    25 KB (4,062 words) - 08:57, 2 February 2017
  • ...lid target enters the detonation radius around the trap and cause moderate damage. ...ps detonate when a valid target steps on the tripwire line and cause heavy damage.
    21 KB (3,342 words) - 04:00, 17 March 2017
  • |<font color="4682b4">EM&nbsp;Asiantam</font>||when we consume it ...color="4682b4">EM&nbsp;Asiantam</font>||like are you sure you are going to consume it?
    128 KB (15,416 words) - 14:45, 3 February 2017
  • ...olor="dc143c">(questioner)</font>||Bard's weapon "Fire Horn" now only Fire damage |<font color="dc143c">(questioner)</font>||want change selectable damage type.?
    140 KB (16,966 words) - 14:43, 3 February 2017
  • * Casting Nature’s Fury or Wildfire from a scroll will now consume the scroll on use * Runic crafted Weapon damage bonus is now 35%
    15 KB (2,573 words) - 17:52, 7 October 2016
  • * Ranged attacks on [[UO:slime|slimes]] will no longer cause acid damage to your weapon * Casting a spell on an invalid<br> location will no longer consume reagents or cause skillgain
    12 KB (1,962 words) - 03:09, 14 March 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)