Difference between revisions of "Template:InfoBox UOItem"

m
m
Line 59: Line 59:
 
   | #default =
 
   | #default =
 
}} }}<nowiki>
 
}} }}<nowiki>
</nowiki>
+
</nowiki>{{#if: {{{durability_min|}}}    | {{#if: {{{durability_max|}}} | <br/>Durability {{{durability_min|}}} / {{{durability_max|}}} }} }} <nowiki>
 +
</nowiki>{{#if: {{{no_drop|}}}            | <br/>NO DROP }} <nowiki>
 +
</nowiki>{{#if: {{{no_trade|}}}          | <br/>NO TRADE }} <nowiki>
 +
</nowiki>{{#if: {{{no_dye|}}}            | <br/>NO DYE (not displayed) }} <nowiki>
 +
</nowiki>{{#if: {{{account_bound|}}}      | <br/>Account Bound }} <nowiki>
 +
</nowiki>{{#if: {{{shard_bound|}}}        | <br/>Shard Bound }}
 
|}
 
|}
 +
<noinclude>
 +
* forceBlack
 +
::- OPTIONAL.
 +
::- If true, the background for the image will be black.
 +
* forceWhite
 +
::- OPTIONAL.
 +
::- If true, the background for the image will be white.
 +
::- Note: If forceBlack and forceWhite are both set to true, the background will be black.
 +
* crafter
 +
::- OPTIONAL.
 +
::- The name of the crafter.
 +
::- Default: not shown.
 +
* crafterText
 +
::- OPTIONAL.
 +
::- Crafted, Made, Sewn, etc.
 +
::-
 +
::- Default: 'Crafted'
 +
* exceptional
 +
::- OPTIONAL.
 +
::- Is it exceptional quality?
 +
::- Default: not shown.  Note: "Of Exceptional Quality" still needs to be in the item name, if applicable.
 +
* alignment
 +
::- Optional
 +
::- Blessed, Cursed, or nothing.
 +
::- Default: not shown.
 +
* spell_channeling
 +
::- Optional
 +
::- Is it spell channeling?
 +
::- Default: not shown.
 +
* weight
 +
::- OPTIONAL.
 +
::- Can be a number (1) or a range of numbers (1-24).
 +
::- Default: 'unknown weight'
 +
* resist_physical
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* resist_fire
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* resist_cold
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* resist_poison
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* resist_energy
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* durability_increase
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* hci
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* dci
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* slayer
 +
::- Optional
 +
::- The slayer type of the item.  Do not include "Slayer" at the end. If more than one, separate with commas. ("Gargoyle,Daemon")
 +
::- Default: not shown
 +
* damage_physical
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* damage_fire
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* damage_cold
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* damage_poison
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* damage_energy
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* damage_chaos
 +
::- Optional
 +
::- A number, without the %.
 +
::- Default: not shown
 +
* damage_min and damage_max
 +
::- Optional
 +
::- These two numbers together give the range in damage caused by a weapon.
 +
::- Default: not shown.
 +
::- Note: both must be defined for this value to be shown.
 +
* speed
 +
::- Optional
 +
::- Weapon Speed.  A number, without the %.
 +
::- Default: not shown
 +
* strength_req
 +
::- Optional
 +
::- Strength Requirement.  A number.
 +
::- Default: not shown
 +
* hands_required
 +
::- Optional
 +
::- The number of hands required to wield a weapon.
 +
::- Default: not shown
 +
* skill_required
 +
::- Optional
 +
::- The skill required to use a weapon. One of: Archery, Fencing, Mace Fighting, Swordsmanship, Throwing
 +
::- Default: not shown
 +
* durability_min and durability_max
 +
::- Optional
 +
::- These two numbers together give the current and max durability for an item.
 +
::- Default: not shown.
 +
::- Note: both must be defined for this value to be shown.
 +
* no_drop
 +
::- Optional
 +
::- The item may not be dropped. (This is an internal flag set by the devs.)
 +
* no_trade
 +
::- Optional
 +
::- The item may not be traded. (This is an internal flag set by the devs.)
 +
* no_dye
 +
::- Optional
 +
::- The item normally WOULD be able to be dyed, but this item may not be dyed.
 +
::- This is an internal flag set by the devs.  This flag is not displayed to the player.
 +
* account_bound
 +
::- Optional
 +
::- The item may not be used by other accounts than the original one.
 +
* shard_bound
 +
::- Optional
 +
::- The item may not be transferred between shards.
 +
</noinclude>

Revision as of 23:41, 14 July 2016




 This image is not yet available. 
unknown weight
  • forceBlack
- OPTIONAL.
- If true, the background for the image will be black.
  • forceWhite
- OPTIONAL.
- If true, the background for the image will be white.
- Note: If forceBlack and forceWhite are both set to true, the background will be black.
  • crafter
- OPTIONAL.
- The name of the crafter.
- Default: not shown.
  • crafterText
- OPTIONAL.
- Crafted, Made, Sewn, etc.
-
- Default: 'Crafted'
  • exceptional
- OPTIONAL.
- Is it exceptional quality?
- Default: not shown. Note: "Of Exceptional Quality" still needs to be in the item name, if applicable.
  • alignment
- Optional
- Blessed, Cursed, or nothing.
- Default: not shown.
  • spell_channeling
- Optional
- Is it spell channeling?
- Default: not shown.
  • weight
- OPTIONAL.
- Can be a number (1) or a range of numbers (1-24).
- Default: 'unknown weight'
  • resist_physical
- Optional
- A number, without the %.
- Default: not shown
  • resist_fire
- Optional
- A number, without the %.
- Default: not shown
  • resist_cold
- Optional
- A number, without the %.
- Default: not shown
  • resist_poison
- Optional
- A number, without the %.
- Default: not shown
  • resist_energy
- Optional
- A number, without the %.
- Default: not shown
  • durability_increase
- Optional
- A number, without the %.
- Default: not shown
  • hci
- Optional
- A number, without the %.
- Default: not shown
  • dci
- Optional
- A number, without the %.
- Default: not shown
  • slayer
- Optional
- The slayer type of the item. Do not include "Slayer" at the end. If more than one, separate with commas. ("Gargoyle,Daemon")
- Default: not shown
  • damage_physical
- Optional
- A number, without the %.
- Default: not shown
  • damage_fire
- Optional
- A number, without the %.
- Default: not shown
  • damage_cold
- Optional
- A number, without the %.
- Default: not shown
  • damage_poison
- Optional
- A number, without the %.
- Default: not shown
  • damage_energy
- Optional
- A number, without the %.
- Default: not shown
  • damage_chaos
- Optional
- A number, without the %.
- Default: not shown
  • damage_min and damage_max
- Optional
- These two numbers together give the range in damage caused by a weapon.
- Default: not shown.
- Note: both must be defined for this value to be shown.
  • speed
- Optional
- Weapon Speed. A number, without the %.
- Default: not shown
  • strength_req
- Optional
- Strength Requirement. A number.
- Default: not shown
  • hands_required
- Optional
- The number of hands required to wield a weapon.
- Default: not shown
  • skill_required
- Optional
- The skill required to use a weapon. One of: Archery, Fencing, Mace Fighting, Swordsmanship, Throwing
- Default: not shown
  • durability_min and durability_max
- Optional
- These two numbers together give the current and max durability for an item.
- Default: not shown.
- Note: both must be defined for this value to be shown.
  • no_drop
- Optional
- The item may not be dropped. (This is an internal flag set by the devs.)
  • no_trade
- Optional
- The item may not be traded. (This is an internal flag set by the devs.)
  • no_dye
- Optional
- The item normally WOULD be able to be dyed, but this item may not be dyed.
- This is an internal flag set by the devs. This flag is not displayed to the player.
  • account_bound
- Optional
- The item may not be used by other accounts than the original one.
  • shard_bound
- Optional
- The item may not be transferred between shards.