2002-07-18: Developer Chat: Platforms vs. PC's The future of MMOGs
Developer Chat: Platforms vs. PC's The future of MMOGs
Participants:
- [UnknownPlayer]
- Verviticus from UnknownPlayer.com
- [Haden]
- Haden Blackman, Producer LucasArts
- [LarryatILG]
- Larry Dunlap, Founder/Creative Director, Intelligent Life Games
- [RichL_SOE]
- Richard Lawrence, Director of Development, Sony Online Entertainment
- [Dai-Galean]
- Darren "Dai-Galean" Scott Funcom Community Rep. Funcom
- [Maxis_Tyrant]
- Gordon "Tyrant" Walton, Executive Producer Maxis/VP of EA
- [MBJ]
- Mark Jacobs, Founder/CEO Mythic Entertainment
- [Origin_Alai]
- Tim Schubert, Lead Client Programmer with Origin
UnknownPlayer | Can our guests introduce themselfs? | ||||
Dai-Galean | Hello there. My name is Darren "Dai-Galean" Scott and I am one of a team of 3 Community guys over here in Oslo, Norway, working for Funcom and Anarchy Online. | ||||
Maxis_Tyrant | Hi, I'm Gordon Walton, Exec producer of The Sims Online, | ||||
Maxis_Tyrant | Some call me Tyrant though | ||||
LarryatILG | Hi I'm Larry Dunlap, with Intelligent Life Games. We're bringing a TBS game called Imperial Wars online this year. Looking forward to tonight's topic. | ||||
Haden | I'm Haden "Shug_Ninx" Blackman. I'm the Producer for Star Wars Galaxies at LucasArts. | [Netsplit] | |||
Dai-Galean | someone broke the cookie | ||||
UnknownPlayer | Hehehe | ||||
MBJ | Me! | ||||
UnknownPlayer | Ok let me repost my question | ||||
Dai-Galean | Darn Mark | ||||
UnknownPlayer | Everyone has seen consoles pushing into the online realm. Lets start off in a general sense and see what you think of MMOG's on a Console | ||||
LarryatILG | MMOGs based on role-playhing can't compete with machines with a keyboard, that's clear | ||||
Dai-Galean | well. That is interesting | ||||
MBJ | I think MMORPGs on consoles will, for the current generation, be inferior to those on the PC. | ||||
Origin_Alai | I think that *eventually* consoles are going to be THE place to play MMOGs, but not yet. The limitations of technology and acclimating that market to MMOGs is a heckuva hurdle to jump. | ||||
RichL_SOE | I think the platform is challenging because of some inherent shortcomings compared to PCs, but it represents an audience and playstyle we must be able to satisfy if we want MMOs to be fully mainstream entertainment | ||||
Haden | Well, the experience is definitely going to be different, that's for sure, but I think that, once the communication issues are resolved, MMOs will be the venue for the most successful MMOs in the future. | ||||
Dai-Galean | The console as Alai said have their limitations at this time, but down the road we will see it more and more in the users household. | ||||
Origin_Alai | There's a few things we need to really get going on consoles. A keyboard (or replacement), connectivity, and a HDD. | ||||
LarryatILG | No doubt it is all coming, as well as other kinds of MMOGs | ||||
MBJ | I disagree. I think consoles will always lag behind PCs over the long run until the day that there is only one unit. | ||||
RichL_SOE | You can get by without a HD, it's just a challenge =). We are doing that with EQOA. | ||||
LarryatILG | ...and will meet in the lviing room. :) | ||||
Origin_Alai | Well, yeah, but you guys are nuts ;) | ||||
MBJ | I look at the debate between consoles and PCs in the following manner. | ||||
Dai-Galean | hehe | ||||
KrelinSOE | RichL_SOE: Harder to evolve, modify, grow, and change your content, though (not impossible, just harder) | ||||
RichL_SOE | Not going to dispute that, I work in gaming. | ||||
MBJ | Think of a roller coaster. When a new console comes out it is at the top of the coaster while the pc is at the bottom | ||||
Haden | Well, the "type" of MMO is really important on a console - the traditional MMORPGs maybe aren't going to be translated as well, but we need to push the boundaries in terms of design anyway. | ||||
MBJ | Then the PC goes back up to the top (new hardware) and the consoles are at the bottom. Thus, I don't think that until you | ||||
MBJ | have one unified device, consoles will ever be the dominant player in the scene and frankly, I think that they will | ||||
Origin_Alai | The PS3 is looking pretty promising if they can meet their goals. | ||||
MBJ | always lag behind. Also, if you take into account the licensing issues with doing a console game, I think that they will be less attractive to | ||||
LarryatILG | It will happen and not just because of us game guys. Everybody in every related biz wants a piece of the computer in the living room and that will give us more hardware and more design options. | ||||
MBJ | the developers than the PC. Okay, I'll shut up now. :) | ||||
RichL_SOE | As long as you try to make PC style MMOs on a console, there will remain technology issue. The key is not to make a PC style MMO, but to use the stengths of the platform you are aiming for. | ||||
Dai-Galean | But then you will be turning a console into a pc by the time you are done? | ||||
LarryatILG | I agree Rich | ||||
UnknownPlayer | - style="vertical-align:top;" | Baron_ | Wants to know if adding Voice functionality would help break through the communication barrier? | ||
Dai-Galean | HD's, keyboards, etc | ||||
Haden | I agree with Rich, too. And you need to realize that my little brother can't upgrade his video card, but he can plug in a console. If we're talking about widening the audience, clearly the console is more conducive to that than the PC. | ||||
LarryatILG | I think that is one of the core technologies that will change. | ||||
LarryatILG | Central processor in the house. Then you can run a PC/Console/HDTV/Dishwasher... | ||||
LarryatILG | That will happen. | ||||
Haden | Voice technology is great, if you require all of your users to have broadband. But there still need to be other ways to communicate. | ||||
Origin_Alai | Voice functionality will certainly free up the communication problem. I think that our games don't really need as much communication potential as we think. | ||||
LarryatILG | Short term, pc's own Multi-player online games just for their abiltiy to communicate. | ||||
Origin_Alai | Most of the time, players are just asking each other where they are, or how much health they have. | ||||
MBJ | Really? I think VC will actually cause more trouble than it's worth. | ||||
RichL_SOE | Voice is not a panacea. It requires hardware, and frankly people dont like putting things on their heads. And lots of people just do NOT want the direct interactivity represented by voice | ||||
Dai-Galean | As is proven today, with the voice communication that is on the market todate. | ||||
MBJ | [---Agrees with Rich (He's usually right) | ||||
LarryatILG | Voice translated to text, will be effective | ||||
Origin_Alai | And of course, localizing voice technology might be somewhat problematic. | ||||
KrelinSOE | MUD-Dev had a nice discussion of the advantages and disadvantages of voice chat wrt: online games not too long ago. If you're really curious about that it's worth checking their archives. | ||||
Haden | That's true too - you need to think about things like security, voice fonts, personality, online identity, etc. | ||||
LarryatILG | Archives.... what? | ||||
LarryatILG | Voice chat is not the wave of the future, since we have telephones and internet phones. | ||||
KrelinSOE | https://www.kanga.nu/archives/MUD-Dev-L/ | ||||
LarryatILG | However voice control of a console to some degree could. | ||||
LarryatILG | What I mean is, new use of technology, not VC. | ||||
MBJ | Agrees | ||||
LarryatILG | That' when consoles catch up, maybe overtake pcs | ||||
Dai-Galean | Rich, I will have to differ with you there, most players like the feeling of being in the game. Music, voice, etc headphones and speaker systems are big. This is what makes a more indeapth experiance in games | ||||
LarryatILG | **nods** | ||||
UnknownPlayer | Many consoles do not work off a modem technology... With only 10% of American households having broadband how would a MMOG work? | ||||
LarryatILG | This is what big corporate America wants so this is what will happen | ||||
LarryatILG | MS and others are forcing the issue | ||||
Origin_Alai | Sure, lots of UO players don't have broadband now, and it works. | ||||
LarryatILG | We'll read that 'tipping point", and then everyone will have it anyway | ||||
Dai-Galean | As many other games on the market | ||||
MBJ | Well, the MMOG aspect can work as long as the server/client are designed well. However, the big problem isn't that but when an update is needed. Then things can get ugly. | ||||
LarryatILG | But broadband may be driven more by music and video pirating then games. :) | ||||
KrelinSOE | Dai-Galean: I find that my immersion is often broken in games with voice tech by other players whose voices or behavior don't fit the atmosphere of the game, though. | ||||
Dai-Galean | KrelinSOE, hmm i see you point. | ||||
Origin_Alai | The real trick is getting people to buy *any* kind of communications hardware for the console. | ||||
RichL_SOE | There are voice fonts, but they still sound fairly mechanical. | ||||
KrelinSOE | Voice-]Text conversion might be interesting | ||||
KrelinSOE | Hard problem, though | ||||
Haden | Well, the number of broadband users is definitely a real concern for console MMO developers. There's conflicting information regarding the growth of broadband users, which makes it difficult for us to gauge how many potential users we'll have. | ||||
LarryatILG | I don't think there is ever going to be a broad choice of voice communication between players, but a great possiblity of voice communication between a player and his game machine. | ||||
Dai-Galean | But as is proven with the ability to select certain channels, or in the future voice link channels players will be able to select their own groups or guilds, hence they will be able to alow who they need to or wish into these channels.. | ||||
UnknownPlayer | - style="vertical-align:top;" | AOB-Solarax | As time passes, consoles are becoming more and more like PCs with every generation. Consoles now have mice, keyboards, hard-drives, and broadband connections, even the graphics chips are the same as those in PCs, essentially a console is a computer of pre-determined spec in a box. So why is the console going to be the "it" platform for MMOGs? | ||
LarryatILG | The fact that these are different machines is just a precesnt time anomally | ||||
Haden | Because it sits in your living room and nearly anyone can turn it on and use it. | ||||
RichL_SOE | Because they are more accessible. Because you can turn on the console, and with a well designed game, be in the experience within 5 minutes, have rewarding play within 10, and leave at your own volition at any time. All while sitting on your couch with your feet up on a table. | ||||
Dai-Galean | Playing devils advocate here for a second. | ||||
MBJ | I see consoles as the training grounds for the next generation of PC players. | ||||
Haden | I have friends that would fall in love with current MMOs; they won't try them, though, as long as they have to deal with "scary" PCs. | ||||
Dai-Galean | Haden, with the ease of any os that is comming on the market anyone may use a computer just the same ? | ||||
RichL_SOE | Dai: Never, because the OS of the PC is meant to run generalized applications, not specifically games. | ||||
Haden | Maybe, but there's a perception that you have to "maintain" your PC if you want to stay current. You have to open it up and install a new card, etc. | ||||
MBJ | Haden, but do you think that as this generation and future generations grow up with consoles, PCs at schools, then that attitude will fade to a small minority? | ||||
UnknownPlayer | Haden: With the cost of CS these days, would a large number of inexperenced players be good for a budget like that? | ||||
Origin_Alai | Maybe I just don't have a comfortable enough computer chair, but I like playing on a console just so I can lounge on the couch and play. | ||||
LarryatILG | heh heh :) | ||||
Origin_Alai | There's also the guarantee that when I put the CD in the console, its gonna work. | ||||
Dai-Galean | Rich, Hmm, but the younger generation are growing up with this knowledge, this is why we make machines bigger faster stronger | ||||
Haden | Possibly, yeah. But, games are sort of like comic books in that we benefit from bringing in younger players and grooming them to be lifelong gamers. I'm a gamer because of Atari... Younger players can use a console more easily than a computer. | ||||
Origin_Alai | I don't need DX9. A new sound card, more RAM. | ||||
Dai-Galean | wow six million dollar man flashback there sorry | * UnknownPlayer chuckles | |||
Haden | Unknown, that's a good point - but if you put the CD in and it works, you cut down on the calls right away. | ||||
RichL_SOE | It's not the speed or capability of the machine Dai, it's literally what it's designed for. Consoles have an express purpose they fit very well. Everything about them, the ergonomics of operation, the controls, the feedback indications, all are built _just_ for games. PCs will never have that. | ||||
MBJ | Haden: True. But children these days have so much more interaction with computers that I truly believe the fear of the PC will belong to a distinct minority ina generation ot two. | ||||
UnknownPlayer | Haden: But think about all of the console players you are talking about that have never been introduced to lag.... | ||||
Haden | MBJ, I hope so. Truly. | ||||
Dai-Galean | UnknownPlayer but have we gone seriously online with these types of machines | ||||
Dai-Galean | to such a mass as many mmogs todate | ||||
MBJ | Hehe, and if not, EA/Sony/etc. will continue to make a fortune from console sales and software so everybody is happy. :) | ||||
Origin_Alai | Someone should just turn the lag option of in Windows once and for all. | ||||
Haden | Unknown - right, there's going to be things that they have to be introduced too (grief players!). That is a concern. One way to deal with some of this is to have more thoroughly automated CS. | ||||
RichL_SOE | Regardless of the capabilities question, let me tell you from experience that it is a completely different experience playing EQ while kicked back on a couch with a cola in one hand and the controller in the other compared to playing it on the PC. That alone will be more appealing to a segment of users. | ||||
UnknownPlayer | *nods* | ||||
ArchTruth | Alai -- Yeah, and convince the government to spend money on a huge ultra-fast fiber optic network instead of defending our country... | ||||
LarryatILG | Yes, probably the best games will work in both environments in the near future | ||||
Origin_Alai | I'd rather trade in Mohair subsidies, but whatever. | ||||
LarryatILG | Worldcom did that already, and on somebody's money :) | ||||
Dai-Galean | hmm a point here | ||||
Dai-Galean | Many MMO's have a hidden requirement for a degree of "off-line calculation". Time spent in an MMO getting things right does require some form of evaluation time. Being on the sofa, may not provide as condusive an environment as say, the home-office | ||||
MBJ | Dai, maybe, but the snacks are better on the sofa. :) | ||||
Dai-Galean | lol | ||||
Haden | Which brings us back to the issue that console games need to be designed differently than PC MMOs. | ||||
Origin_Alai | You'll have to bend the game to tolerate that. | ||||
LarryatILG | Short term.... | ||||
Origin_Alai | Consider Baldurs Gate for PC, and Dark Alliance for the PS2. | ||||
Origin_Alai | (Granted its a weak connection) | ||||
RichL_SOE | dai: the obvious answer is not to build a game for the console that requires that level of 'offline' investment. It's another aspect of accessibility. | ||||
ArchTruth | On MMOs, I remember scrabbling down information... if that information could be saved in game, | ||||
MBJ | Haden: Dead on, Larry: Forever, as long as consoles != PCs | ||||
ArchTruth | It would eliminate the need of an office-like environment. | ||||
LarryatILG | When we speak of online, a realy new medium, we have to see the convergence of several game types that will cross that barrier. | ||||
UnknownPlayer | Every MMOG to date has required extensive patching after the fact, how do you see this being done with the limited memory of current consoles? | ||||
MBJ | I don't believe though that consoles will ever have the upgradeability of PCs. As Rich has pointed out most eloquently earlier. | ||||
Origin_Alai | "Screw up less" | ||||
Dai-Galean | But then again are we not doing a full circle, back to hard drives etc, information has to be saved, will he console not be the computer that you need a tv for not a monitor? | ||||
Tyrant | It's going to be tough that is for srue | ||||
Tyrant | sure | ||||
MBJ | Once a console = PC, it loses some of its advantages. | ||||
Tyrant | They have to have storage for patches, or they won't be very successful from a retention basis | ||||
Origin_Alai | I agree. Players are spending money for content, not just GMs. | ||||
LarryatILG | MB, consider a central unit that processes a lot of stuff in a home. | ||||
LarryatILG | We are going to live in a much wider world in the next 10 years. | ||||
RichL_SOE | Regarding patching, first and foremost you have to build your app to be much more server-data driven. In other words, dont depend on the ability to patch so much, duh. But if you really have to...all consoles feature small amounts of rewriteable storage in the form of memory cards, and next gen ones will have some amount of fixed disk space. | ||||
Haden | Absolutely need storage. I agree. But, the trick is to give consoles more of the power and functionality of PCs without the hassles. | ||||
MBJ | Maybe, but we've heard promises like that before Larry from lots of companies. I'll be the cynic tonight. | ||||
Tyrant | no patches, no significant changes, game gets boring *much* faster == low retention rates | ||||
LarryatILG | plug in your console, your pc (wireless of course), your tivo (another computerized unit), and everything else, modularized. | ||||
LarryatILG | heh heh | ||||
Dai-Galean | he he | ||||
KrelinSOE | Tyrant: Might be acceptable if you're a console company already | ||||
MBJ | Larry, yeap, plug them in and watch everything fail at once! :) | ||||
Tyrant | ability to patch raises the base unit price signficantly of course :) | ||||
Haden | If you can swap video cards in and out like you do memory cards, then you have upgrade capability. | ||||
LarryatILG | MB, but we didn't have digital tv and that was the difference | ||||
Origin_Alai | I'm not sure how significant that has to be though. | ||||
LarryatILG | I can't think of any other real reason for Microsofties to be in gaming. | ||||
Origin_Alai | It depends on the HDD, of course. | ||||
Elghin | If I can fit a Gig of solid state data on a keychain, I don't see storage for a console being an issue much longer... | ||||
LarryatILG | And when you llive here in LA, you hear a lot about all of the entertainment companies, communication and cable companies fighting over that mind in the home living room. | ||||
Origin_Alai | That cost could be offset by delivery of games over the net as well (no overhead in the sales channels). | ||||
Dai-Galean | As for the patching, well I know this one well :) | ||||
KrelinSOE | Elghin: Except that low price point is attractive, and if mass storage isn't percieved as a necessity by console manufacturers, it won't be there. | ||||
MBJ | And here on the East Coast we here about all those companies going kaput and burning thought billions. :) | ||||
Origin_Alai | But if it isn't in the console when it ships, you don't have enough market penetration. | ||||
Tyrant | Upgrades don't work well with consoles. They are an appliance. | ||||
LarryatILG | Yes, I used to be in cable tv and saw Time Warner blow a bunch of money on interactive tv | ||||
LarryatILG | But that doesn't mean it won't happen someday. | ||||
LarryatILG | I just think someday is right around the corner. | ||||
MBJ | It may, time will certainly tell. | ||||
LarryatILG | The cornerstone is the digital television to me. | ||||
UnknownPlayer | - style="vertical-align:top;" | Lord__Chaos | With the x-box offering broadband compliancy,communication, a 733mhz proc which priority is games-unlike pc's which have several functions running from the proc,upgradeability and built in hd what exactly is keeping the x-box from being a mainstream mmo compared to the pc market? | ||
MBJ | Microsoft. :) | ||||
Dai-Galean | :) | ||||
Tyrant | haha! | ||||
LarryatILG | games | ||||
RichL_SOE | HAHA! | ||||
LarryatILG | heh heh | ||||
Origin_Alai | Heh | ||||
Haden | Right now, probably the limited broadband penetration. | ||||
RichL_SOE | So much for Mark selling out to Mr. Gates later on in life.... | ||||
UnknownPlayer | haha | ||||
MBJ | Oh, they are going to hate me for that remark. Hey wait, they already do! :) | ||||
LarryatILG | Ha ha | ||||
Elghin | Why aren't there more games for the X-box? | ||||
Origin_Alai | Cause nobody owns one? | ||||
LarryatILG | titles | ||||
KrelinSOE | Elghin: Penetration | ||||
LarryatILG | I think software has to follow hardware. | ||||
MBJ | Three point shot by Origin_Alia, nothing but net. | ||||
RichL_SOE | The Xbox is in the first year of trying to penetrate a difficult and highly contested market. MMOs cost orders of magnitude more to develope than regular console games | ||||
Tyrant | X-box is the first generation for Microsoft as a console provider. By the third generation they will be more formidable. | * KrelinSOE gives LarryatILG a chicken and an egg | |||
LarryatILG | MS is just after the game biz, ... as they say, go for the balls and your heart and soul will follow. | ||||
LarryatILG | Sorry, isn't | ||||
Origin_Alai | Is MS planning on following it up? | ||||
RichL_SOE | The risk adverse people of the world would rather take their chances elsewhere right now...it's not a limitation of the hardware | ||||
LarryatILG | They want to own the rights in the living room. Then they can compete with TV Guide, and all the big entertainment companies who ar scared to death of them. | ||||
Haden | Not only are the much more expensive to make, but you have the cost of ongoing support as well. Developers and publishers aren't going to spend that money if they don't think there are enough users, based on the number of homes that have broadband. | ||||
MBJ | Origin, of cause they will follow it up. Xbox 2003, Xbox 2005, Xbox New Millenium, etc. :) | ||||
Dai-Galean | Comes to who is the bully on the block at this time, | ||||
RichL_SOE | XPBox? | ||||
Dai-Galean | One will come along to change that, | ||||
LarryatILG | This isn't about games at all, except maybe corporate ones. | * Origin_Alai cringes | |||
UnknownPlayer | What hurtles would a developer/publisher have when trying to market a MMOG only for a console? | ||||
LarryatILG | Thanks for chicken, K, (you can keep the egg). :) | ||||
Dai-Galean | Lag | ||||
Dai-Galean | patching | ||||
LarryatILG | Communication | ||||
Origin_Alai | I'm sure microsoft will continue to drive for the living room, the question is whether its the console, the web box, or UltimateTV. | ||||
Dai-Galean | MS | ||||
Tyrant | voice / communication, connection, patching storage | ||||
LarryatILG | The main thing people do on the Internet is talk with each other. | ||||
Origin_Alai | Licensing. | ||||
LarryatILG | and Licensing..., | ||||
Tyrant | need all three to be successful | ||||
RichL_SOE | Hurdles to making a MMOG for console: * Having a good game design. * Having a market to sell it to (unit + capability penetration). * Having a way to monetize that market. The rest is gravy =) | ||||
LarryatILG | yes, and patching...., oh, and lag | * UnknownPlayer couldnt spell to save his life... | |||
LarryatILG | yes, just these 5 things. | ||||
LarryatILG | :) | ||||
Haden | Building the community prior to launch, defining the genre for new users, maintaining a community without the benefit of PC tools, like web sites, chat rooms, etc. | ||||
LarryatILG | Yes, just these 8 things.... | ||||
LarryatILG | that's all | ||||
KrelinSOE | LarryatILG: Nobody expects the console inquisition | ||||
Dai-Galean | but also convsion for the different markets ntsc, pal where there is no worries for that in pc? | ||||
LarryatILG | heh heh | ||||
Origin_Alai | Server infrastructure, CS dept..... | ||||
Dai-Galean | I am a little werry on that area. | ||||
LarryatILG | Just these 12.... | ||||
Tyrant | The terminal (console) has to play to the medium for MMOGs. A way for players to socialize. A way to connect easily too. | ||||
Tyrant | and it all has to come standard with the console | ||||
Tyrant | add-ons fail | * Origin_Alai nods. | |||
Tyrant | universally | ||||
Tyrant | unless they are a better joystick | ||||
LarryatILG | Yeah, like Dreamcast did it. | ||||
Tyrant | :) | ||||
LarryatILG | **whew** | ||||
UnknownPlayer | Do you see console MMOG's having a higher or lower monthly fee than current games? | ||||
Haden | Marketing will also be challenged to convince players to pay subscription fees, which will be a (relatively) new concept. | ||||
Dai-Galean | Will you not with the console also need use some dial up program or will the games be build to auto connect to the right information server for the spacific game that is created. | ||||
LarryatILG | I agree Haden, a big issue with educating console players | ||||
MBJ | A lot depends on what the console makers want to extract from the developers/publishers/etc. from the titles. | ||||
RichL_SOE | I think console MMOs will probably stay even or tend a bit lower on subscriptions compared to PCs. | ||||
Tyrant | all the console strategists are counting on broadband to save their bacon | ||||
Tyrant | but people in Korea don't buy consoles :) | ||||
Origin_Alai | One fun part is figuring out how to allow people who rent games at Blockbuster to subscribe at all. | ||||
Haden | The fees will need to depend on what other fees players are paying. If they're already paying for broadband, a basic "online" service, AND an MMO subscription, it gets costly fast. | ||||
Tyrant | And no one else has the penetration to make it work | ||||
RichL_SOE | Keep in mind a big money issue on consoles is that kids dont have credit cards. That they can use legally, that is. So you often have to retail more than once to keep the customer (sell them a gamecard) | ||||
LarryatILG | I think its a good bet, Gordon, it will have to happen for anyone in electronic gaming, but there a lot of hurdles | ||||
LarryatILG | I think online will belong to the pc market for a while yet. | ||||
LarryatILG | Card reader in the console. :) That will happen for sure. | ||||
RichL_SOE | Origin_Alai: Rented games use low-cost gamecards for subscriptions, not a problem. Sell them right next to the rented game. | ||||
LarryatILG | And not just for games.... | ||||
Origin_Alai | If I rent a game for $7 do I want to spend $20 for the game card? Not an impulse buy anymore. | ||||
Dai-Galean | One issue here is the interaction we take away from player with the fan sites, console players will not have this interaction they will still need the pc for the mmog information | ||||
Tyrant | Did everyone see that the 1 billionth PC was sold recently? Counting from the first 8088 PC. Over 500 million still in service too. | ||||
Tyrant | I wonder how many are online? | ||||
LarryatILG | Yes, player origination is really an important part of online games now. | ||||
LarryatILG | Wow! | ||||
Origin_Alai | I count about 60 here.... | ||||
Dai-Galean | 64 | ||||
KrelinSOE | Origin_Alai: Maybe you subscribe to Blockbuster's Online Games Package, like a netflix kinda thing. | ||||
LarryatILG | Lots to think about. | ||||
LarryatILG | Not a lot of solutions yet. But they have to come.... | ||||
Dai-Galean | Solution will always come with the bright minds that come out of the univercities | ||||
KrelinSOE | That's what we need! Bright minds | ||||
LarryatILG | Ok, now you are scaring me DG.. | ||||
RichL_SOE | Right after they are taught to un-learn most of that stuff that crowded their head in the university =) | ||||
LarryatILG | No need for that kind of talk. | ||||
Dai-Galean | we grow ever more forward in this industry from console to pc. Change is and always will be a constant like death and taxes | ||||
LarryatILG | And being twisted.... | ||||
Dai-Galean | true | ||||
Dai-Galean | That is why we love this industry Larry | ||||
Dai-Galean | :) | ||||
LarryatILG | yeah, me too!!! Ain't it great! | ||||
UnknownPlayer | Now for our last question: | ||||
UnknownPlayer | - style="vertical-align:top;" | DarthMalignant | Question for the guests : Wouldn't the PC playerbase and the console playerbase need to be segregated? After all, it seems console gamers demand a different experience than the majority of PC gamers. | ||
KrelinSOE | This is such a Tyrant question | ||||
Origin_Alai | I thought that stuff was illegal now. | ||||
Tyrant | We need to get great at making experiences that scale across multiple platforms. It is a huge design challenge though. | ||||
UnknownPlayer | lol | ||||
LarryatILG | So true | ||||
Dai-Galean | nods | * UnknownPlayer hands tyrant the gauntlet | |||
KrelinSOE | I think Tyrant would ban all the console players. ;) | ||||
Haden | For now, yes. As we've been saying, you need to design differently for the console player and console strengths than you would on a PC. | ||||
Tyrant | the community issues are probably the biggest | ||||
Tyrant | platform religions | ||||
Origin_Alai | Just make 2 different games and make them twice as good. | * Dai-Galean shivers | |||
RichL_SOE | Darth: That depends pretty highly on the game type. Planetside would work well with a cross PC/console audience as an action game, but others might not. The key is there can't be a significant advantage (frame rate, visibility, communication options) to one environment over the other, even if gameplay is entirely cooperative. | ||||
Haden | But someday, someone is going to come along and design a game that is platform agnostic and can be played on both. | ||||
Tyrant | I love all players equally, even the banned. :) | ||||
LarryatILG | I think that if sofware follows hardware, we have to have systems that will support and then someonw will do a Sims Online or something that will cross platforms and make ****pot full of money. | ||||
LarryatILG | Then, everyone will want to do that for awhile and we'll get some of those clones. | ||||
LarryatILG | But in the short term, they'll probably be separate. | ||||
MBJ | Which is a shame. | ||||
RichL_SOE | It does become a logistics nightmare to try to keep mulitiple platforms in sync client-wise | ||||
KrelinSOE | RichL_SOE: Oy | ||||
RichL_SOE | That was a _considerable_ pain in the ass at Kesmai. | ||||
LarryatILG | yep but the hardware has to be there for the pioneers to work with, for he innovators to try stuff out. | ||||
Tyrant | I want my games to play from the webpage at work, to the wireless handheld, to the low end pc and even up to a gamer PC | ||||
Tyrant | even on a console :) | ||||
Haden | Yeah, it is too bad - I'd love to find a way to mix the communities. | ||||
Origin_Alai | Mm. No wonder you're busy. | ||||
Tyrant | accessibility is good | ||||
MBJ | Gordon, hey, I have a great game for that. Remember Galaxy? :) | ||||
LarryatILG | Yes, me too, Gordon, so I think that can be done with database games. | ||||
Tyrant | long ago, far away that was | ||||
KrelinSOE | Tyrant: Perhaps that means playing different aspects of the game at different times, though, given interface and other constraints | ||||
Tyrant | exactly | ||||
LarryatILG | Yes, that's it. | ||||
Tyrant | be nice if the experience was complete enough in and of itself though | ||||
Origin_Alai | There's a lot of people in Japan crammed on trains bored during commutes. | ||||
Dai-Galean | The players are the same but with different devices there are many that play consoles that are top pc gamers, the appeal is not the machine it is the experiance and the difference in the games that are made for both | ||||
KrelinSOE | Yeah | ||||
LarryatILG | For now, DG, this is true. | ||||
Dai-Galean | How do you see the changed then larry a human is a human, | ||||
KrelinSOE | There will always be some divergence between the PC and the console in that sense, though... it's just a different environment. | ||||
KrelinSOE | I don't even mean that in a hardware sense. | ||||
KrelinSOE | I've never sat with a crowd of people and played games on my PC (mostly because my PC doesn't have a couch nearby) | ||||
LarryatILG | I think that games will eventually migrate off from the pc.... | ||||
Elghin | What about Lan parties? | ||||
Dai-Galean | me shivers at the thought of lans | ||||
LarryatILG | I think a lot of things will eventually migrate off from the pc and become dedicated. | ||||
LarryatILG | Love 'em | ||||
UnknownPlayer | **Lets get our last words, we are just about out of time*** | ||||
Dai-Galean | xbox or ps2 lans ? | ||||
RichL_SOE | LAN parties would be great if they just came with pre-packaged deoderant | ||||
KrelinSOE | Elghin: Oh, absolutely... but that's not a "family" experience, as such... not like playing The Simpsons: Road Rage with my wife | * UnknownPlayer laughs | |||
LarryatILG | Ok, loved sittin' in with you guys, hope I can jam with you again sometime.... :) | ||||
KrelinSOE | RichL_SOE: s/LAN parties/smelly geeks/ | ||||
KrelinSOE | :) | ||||
Dai-Galean | Yes this was most intersting | ||||
Dai-Galean | opps | ||||
Dai-Galean | interesting | ||||
UnknownPlayer | Ok I would like to thank everyone for attending. The log of this chat will be online soon at http://www.unknownplayer.com | ||||
Origin_Alai | What I need is a girl I can sit on the couch and play that Britney Spears game with. | Moderation ends here | |||
UnknownPlayer | We are now going unmoderated please be nice verv is ban happy today | ||||
LarryatILG | :):) | ||||
RichL_SOE | I am very carefully not touching that one. | * Dai-Galean shivers again alai you need some help | |||
Tyrant | grits teeth rather than take pot shot at Alai :) | * UnknownPlayer looks to the people | |||
Dai-Galean | ok so I did | ||||
Slugeater | unmoderated did he jy=ust say? :D | ||||
UnknownPlayer | You all can talk now | ||||
DragonPup | Dang, I walked in at the END of it? | ||||
emptyclip | May the spam be with you | ||||
Slugeater | Argh Haden left already... | ||||
baron_ | Thanks for your time all :) | ||||
NexonJon | w00t | ||||
MBJ | Welcome | ||||
AS-Poweredge | Sorry to interrupt... http://cyberatlas.internet.com/big_picture/geographics/article/0,1323,5911_151151,00.html | ||||
NexonJon | free at last... | ||||
Dai-Galean | Hey everyone | ||||
Dai-Galean | thanks for commeing all | ||||
ILG_Aaron | Thanks to the panelists! | ||||
AS-Poweredge | that's the March values for Global Internet Usage | ||||
ArchTruth | Yup, great chat. Where's the flood? | ||||
Dai-Galean | All guest are now avaliable for punishing | ||||
MBJ | [--- Ducks and covers | ||||
AS-Poweredge | *lol* | ||||
Saevel | *cough* | ||||
Turismo | beavers and ducks | * ILG_Aaron notices Haden was wise enough not to stick around for the wine-and-cheese with us Great Unwashed (tm). | * Dai-Galean hads MBJ some plate and a battleaxe | ||
AS-Poweredge | One quick question about consoles and MMOGs | ||||
Dai-Galean | hands | ||||
Elghin | Whoever said that Voice Com is not that big a part of online gaming couldn't be more wrong... It's almost a must and is becoming the standard among gamers... | ||||
RichL_SOE | Haden mumbled something about Jedi and nerf and left | ||||
Slugeater | LOL Rich! | ||||
Dai-Galean | lol | ||||
Tyrant | voice will be what console uses when they are big in online | ||||
emptyclip | Was the cloning debate touched on at all? I just got here | ||||
MBJ | Hehe one they those words will be true. | ||||
Tyrant | need voice fonts though | ||||
Origin_Alai | Online gaming and mmogs are a little different. | ||||
MBJ | one they = one day | ||||
AS-Poweredge | Does the current perception of the console as a "quick-gaming fix" block development? | ||||
LarryatILG | For some kinds of games, I agree Elgihin | ||||
Saevel | When will the chat log be made avalible? | ||||
ILG_Aaron | But, Elghin, what about the point raised earlier that it's somewhat...distracting...to be playing with a, say, huge barbarian character next to you onscreen, and hear the voice of a 12-year-old attached to it. | ||||
ILG_Aaron | I guess I just have little faith in "voice fonts". | ||||
Origin_Alai | When I played Diablo2, I didn't do a lot of in-game chatting. Too busy killing Counselors ;) | ||||
RichL_SOE | No AS, it just presents some challenges in making the game design satisfy that common requirement | ||||
Saevel | When will the chat log be made avalible? | ||||
baron_ | As far as voice to text goes, take a look at "Dragon NaturallySpeaking"...they do a great job with it. | ||||
LarryatILG | There are some tactical games where voice actually rocks, flight sims and things | ||||
ArchTruth | I've got a question... where does all this processing speed for voice fonts come? | ||||
Turismo | i agree im not for VC | ||||
ArchTruth | Will consols have 4.0 ghz processors? | ||||
Slugeater | Did you realise half the console guys only play combat----]PvP games? | ||||
Saevel | When will the chat log be made avalible? anyone? | ||||
baron_ | "soon" | ||||
Angus | Hiya sluggy | ||||
Tyrant | a voice font chip :) | ||||
Slugeater | Hi Angus :) | ||||
Tyrant | have to be dedicated hardware I bet | ||||
Elghin | You have to understand, that there is a difference between the roleplayer, and the powergamer... I'm sure you do... A major portion of the current market is not the roleplayer as much as the powergamer... and I'm talking about instant action games | ||||
Angus | Looks like I missed the good stuff | ||||
Elghin | Rogue Spear for instance | ||||
Elghin | Counter strike | ||||
Elghin | Those types of games... | ||||
Turismo | i think that you should have an option that when you type something whether an electronic voice says it foryou | ||||
emptyclip | With a lot of the console RPGers going to FFXI, the console versions of SW:G might be filled with traditional mainstream players | ||||
AS-Poweredge | thanks Rich... makes sense. | ||||
ILG_Aaron | True. I guess when I hear MMOG I get an "RPG" reaction, but maybe that's not valid | ||||
baron_ | Could a voice synthesizer be used to translate form human speech to character speech without a large impact on the processor and or lag-time. | ||||
ILG_Aaron | I think for FPS type games, VC might be exceptionally cool - RPing is not a focus. | ||||
Elghin | Sure... there are instances where in a fantasy inviornment you don't want some clown voicing over your ingame roleplyaing sequence... | ||||
emptyclip | depends on the quality baron | ||||
Elghin | But even in roleplaying games... | ||||
Slugeater | Especially when you discover th ePrincess has a baryton voice. :D | ||||
Elghin | If there is player interacion where PvP is a posibility... | ||||
emptyclip | the voice communication in half life is awesome | ||||
Turismo | no offence to anyone but can you picture a guy with a deep voice trying to Roleplay in VC | ||||
UnknownPlayer | Slug: LOL | ||||
Elghin | For the playes to compete voice is a must | ||||
baron_ | right, with a reasonable amount of quality, it could be used as a "mask" for the player's voice where they have an option for different voices for their characters. | ||||
Elghin | Even in PvE to a point | ||||
AS-Poweredge | So far I've been through MMOG from back in JANET days til now... the one point that I believe is the critial point is the community aspect. That was probably the one thing that baldur's gate missed first time around, and they picked up too late and made too prominent in the cycle for NWN | ||||
ILG_Aaron | What's that XBox game that's planning to ship with a mike? I thought it was a Tom Clancy shooter, where you could control your (AI) squadmates with verbal commands. Cool stuff. | ||||
Slugeater | Problem is, VC coordination in PvP makes haves and have nots. | ||||
AS-Poweredge | AO and UO both have very active communities | ||||
Elghin | But my point is that it's out there... and those who have it right now tend to "own" those who do not on a daily basis... | ||||
io_burn | Anyone who read my UO article a while back, I take it back, I might re-activate my account for their new expansion :) | ||||
Elghin | The more players figure this out... the more it will be come standard | ||||
Turismo | Yea say in a large scale battle game, Your charging and all you can hear is Voice spamming | ||||
baron_ | That would freak me out if I was being charged at :) | ||||
ILG_Aaron | El - good point. Look at PS2 online with vs. without a USB keyboard. It's just unbridgable. | ||||
Slugeater | VC is useful in a MMO group scale, over this it will be ununderstandable | ||||
emptyclip | Chat needs moderated channels | ||||
Elghin | You'd be suprised how good some of the current voice com software is... groups... split channels... command channel... one way com for the lobies | ||||
baron_ | on 3 everyone death scream! :) | ||||
emptyclip | So that Leaders can broadcast to squad leaders and such | ||||
AOB-Solarax | I can't see how a console could take over from PC for MMOG :/ | * ILG_Aaron death screams!!!! | |||
AS-Poweredge | Just to recap what you would "feasibly" require for a console-based MMOG. | ||||
AS-Poweredge | A Keyboard | ||||
AS-Poweredge | A HDD | ||||
AOB-Solarax | For it to do so, the console would have to evolve so much, it would be a PC anyway | ||||
AS-Poweredge | anything else? | ||||
AOB-Solarax | Broadband | ||||
RichL_SOE | A HHD is desireable but not absolutely required | ||||
Cuintar | thats a good point Solarax | ||||
AOB-Solarax | You need an HHD for patch updates don't you? | ||||
Slugeater | Why I don't believe in consoles: the day I play a console MMO is the day my TV can display 180x1024 resolution at least | ||||
RichL_SOE | Keep in mind we have EQOA working and playable, right now, on a PS2 with just the DVD drive | ||||
AS-Poweredge | problem is tho you face pipe issues and post-launch upgrades | ||||
Turismo | Quick question, is it possible/are they going to make it later on in future MMORPG's that console people and PC people playing the same game, can play on the same server? | ||||
slvrswrd | A Pointing device like a mouse | ||||
LarryatILG | Aaron, next time you have to do the speaking, when it comes to consoles, not me. | ||||
AS-Poweredge | good job I've got a PS2 too Rich ;) | ||||
Elghin | There are only two reasons I would ever use a console: 1) It's instant action... I don't have to wait for an OS to boot... 2) It doesn't crash (very often) the OS is hard coded and designed around the hardware itself... | ||||
UnknownPlayer | ****Everyone give April from Funcom a happy birthday!!*** | ||||
ILG_Aaron | This is true, Larry. ;) | ||||
baron_ | Happy Birthday! | ||||
Elghin | Happy B-Day April | * ILG_Aaron sings a truly moving rendition of Happy Birthday. | |||
slvrswrd | Happy Birthday! | ||||
Slugeater | Happy birthday April! | ||||
UnknownPlayer | Im sure she will accept bribes... err presents.... | ||||
AS-Poweredge | on the topic of LAN gaming and upgrades... is a PS2-Server a possibility | ||||
Cuintar | Happy Birthdan | ||||
Cuintar | Birthday rather | ||||
AS-Poweredge | spreads the ROI | ||||
AOB-Solarax | I only ever use a console for multiplayer games or for games that don't exist on the PC | ||||
RichL_SOE | AS, sure a PS2 can be a server...it's got a processor, and a modem (eventually)...it can be a server =). How capable of one is up to the ability of the programmer and available memory. | ||||
Elghin | Favorite console game ever: Panasonic 3D0 - Raod and Track's Need for Speed... Now that was a game... =) | ||||
baron_ | Thank you again all for the enlightening chat, keep up the good work so i have even less time to sleep ;) | ||||
LarryatILG | Hi Fros!!!!! | ||||
AOB-Solarax | Console players haven't heard of "bugs" ;) | ||||
ILG_Aaron | Nah - Road Rash for Genesis. Many beers consumed with that one. ;) | ||||
slvrswrd | Space hulk... 3DO also | ||||
LarryatILG | errr Frost | ||||
AS-Poweredge | Linux for PS2 does have a use after all then Rich :) | ||||
NexonJon | which road rash? | ||||
Slugeater | Only games I liked on console were Super Mario Kart and Tekken | ||||
LarryatILG | Ekoe, Frost, Athena Silverdance, Leto. Omigod! U101 lives!!! | ||||
AS-Poweredge | and I thought it was only good for rewriting protocols to a coffee machine :) | ||||
ArchTruth | I'm off, good bye all! | ||||
ILG_Aaron | Heheh - yeah it does. (Later Arch) | ||||
Ekoe | always gotta represent ;) | ||||
Elghin | Well, thanks for the chat everyone... I like honest answers... I think some of you are certifiable of course... but at least your honest... =) | ||||
Slugeater | AS, you can save my office coffee machine? You're GOD :D | ||||
AS-Poweredge | hehehehe | ||||
MBJ | Elghin, me? I hope so, I've worked hard to get my degee! :) | ||||
ILG_Aaron | School of Hard Knocks? | ||||
AS-Poweredge | bah... degrees :) | ||||
Lord__Chaos | Eventually console-built mmo's will exist I just hope I never see a carebear mmo consisting of "Pick the Flower Pikachu" : | ||||
baron_ | take care all | ||||
AS-Poweredge | cya Baron... take care in the west :) | ||||
slvrswrd | small degrees make you oblique and large degrees make you obtuse | ||||
Elghin | Personally, I'm a self taught PC hardware junky. By the time consol's catch up and are competitive, I truly believe that the pc will be in the living room... | ||||
DarthMalignant | Great, Lord_Chaos, you just jinxed it =P | ||||
baron_ | I shall :) | ||||
AS-Poweredge | same here... 17 years a programmer, and only 2 O-Levels to my name | ||||
AS-Poweredge | that's the twist Elghin... the move from PC -] Console can be reversed | ||||
AS-Poweredge | if they built PS's like the old ICL DRS300's, then you'd have the answer | ||||
exir | just make the games for both, i don't see why they have to leave one behind | ||||
Elghin | yes, I guess so... but I think the PC just has too much going for it... | ||||
Elghin | Namely the Internet | ||||
NexonJon | definitely a plus | ||||
Elghin | I must be off... work to do... thanks for the chat everyone... hope we can do this soon again... | ||||
AS-Poweredge | so, given that the driving force behind an MMOG being functional on a console is the internet, is the problem being addressed the wrong way around? | ||||
AS-Poweredge | take care E and cya soon :) | ||||
ILG_Aaron | They never did address my question: How do game developers/designers need to address the shifting demographic of both PC and console gamers? To wit: the Atari 2600 generation is now in their 30s, have disposable income, and consider gaming a valid leisure time activity. Less stigma. -cont- | ||||
ILG_Aaron | What are the main directions we need to move in as game designers to capture that leisure time (and, eventually, monetize it)? | ||||
exir | that's too confusing :P | ||||
DarthMalignant | Aaron : Use existing licenses, to start. | ||||
ILG_Aaron | Good. That's what I was going for. | ||||
ILG_Aaron | ;P | ||||
ILG_Aaron | That's a good point. | ||||
DarthMalignant | Give people something they can identify with, something ingrained in popular consciousness. | ||||
DarthMalignant | Look at SWG. The game will likely be absolutely huge, especially when you factor in the PS2 and X-Box releases. | ||||
Tyrant | accessible content, low learning curves, compelling game experiences (compelling social experiences if online) | ||||
LarryatILG | Aaron, that question was way too hard for us. | ||||
ILG_Aaron | I win! | ||||
DarthMalignant | Why? The innovative game mechanics are great, of course, but the fact that it uses the Star Wars license is a big selling factor. | ||||
AS-Poweredge | that's the key to why the XBox failed and why there are certain stigmas attached to MMOG's running on consoles. It's the users previous knowledge and comform zone limitations | ||||
AS-Poweredge | comfort* | ||||
exir | it's too bad the dev's don't like voice chat, one of the best things about real life roleplaying was voice acting | ||||
DarthMalignant | Casual gamers don't look at it and see "Ooh, it has an innovative crafting system." They look at it and think "Oooh, it's Star Wars. I wanna be a Wookie!" | ||||
emptyclip | I think that a lot of 'older' gamers might miss the communnity nature of arcades | ||||
DarthMalignant | exir, it's impossible to filter voice chat, unfortunately. | ||||
RichL_SOE | ILG_Aaron: I think we all try to address the demo of our consumers as best we can. We've very aware that the average age of console players is growing older, and hence you find content on consoles (and PCs) today that was unheard of 5-10 years ago | ||||
AS-Poweredge | if you can expand the horizon of the user and get them to realise that there experience will be enhanced, then you address part of the issue | ||||
saculegroeg | i have never played or heard of a mmorpg before, but i am already planning to upgrade my pc for SWG... just because it is star wars. | ||||
exir | filter in what way? bad language? | ||||
LarryatILG | You know, I don't not like Voice Chat.... :) | ||||
DarthMalignant | *nods* | ||||
LarryatILG | **taking exception*** | ||||
ILG_Aaron | I think Tyrant is more in the zone I was shooting for: shallow learning curves, compelling *SOCIAL* experiences. I think the advantage MMOGs have over single-player gaming is that, somehow, it's less stigmatized if you play as a group. The more people who accept it, the more people WILL accept it. Dunno if I'm saying this clearly. | ||||
exir | well i guess it's time for mature mmorpg's then :D | ||||
DarthMalignant | You can filter text, but you can't filter voices. | ||||
LarryatILG | It's just not appropriate for every game. | ||||
AS-Poweredge | the Catch 22 | ||||
saculegroeg | isn't the target audience over thirteen anyways? cant they hear a little explicit language? | ||||
DarthMalignant | Unless you make a game set with only human (or very human-like) characters, voice chat won't be appropriate | ||||
RichL_SOE | social interchange must be a part of an MMO, of course. That's where the "MO" comes from =). And that transcends any particular age category...all human critters want to be social (kids moreso than adults even) | ||||
exir | voice acting is just so much more fun and faster than typing with emotes *angry* :( | ||||
LarryatILG | It's no magic bullet for the consoles to catch up with pcs in role-playing type MMOGs | ||||
AS-Poweredge | it's not the age that's a real issue, it's the approach a player takes to a game that important | ||||
DarthMalignant | saculegroeg, sure, a little explicit language is fine. But the problem is that there will be the griefers. | ||||
DarthMalignant | There are, sadly, people whose only goal in life is to make things miserable for others. | ||||
AS-Poweredge | that's the PvP debate ;) | ||||
DarthMalignant | They are the 'weak bullies'; they can't make life miserable in real-life, so they go to MMOGs. | ||||
AS-Poweredge | no-one likes losing | ||||
exir | the mute button for the constant explicit shouters | ||||
DarthMalignant | Ahh, PvP; I've put so many hours into debating PvP, lol. | ||||
AS-Poweredge | couldn't agree more Rich... Social makes up a large part of the gaming experience in MMOG | ||||
AS-Poweredge | it's having the infrastructure in place for that aspect that has been the weakness of many MMOG's | ||||
crookshanks | PvP is getting exhausting on forums... | ||||
DarthMalignant | Crookshanks; don't I know it =P | ||||
exir | the next step is to get smarter players to social with | ||||
DarthMalignant | You have to encourage players to be social without forcing them. | ||||
AS-Poweredge | but you have to allow people to "let off steam" too | ||||
ILG_Aaron | By making it rewarding (in game terms) to interact (socialize) within the context of the game. | ||||
exir | there are too many high school kids and married people who are too attached to real life | ||||
DarthMalignant | *nods* You have to design outlets for aggression. | ||||
AS-Poweredge | but not at the expense of the other people | ||||
DarthMalignant | Exactly. | ||||
Lord__Chaos | Last thing I want to see,hear is some 10 year old social reject letting off steam though | ||||
crookshanks | But the thing is...I want to fight players if they are part of a different faction... | ||||
DarthMalignant | You have to appreciate that there are people who find virtual fishing a way of 'letting off steam', as well as other methods. | ||||
AS-Poweredge | no.. worse still... a 30 year-old on a mission because they've had a bad day at work... far more dangerous | ||||
crookshanks | And I dont see many people thinking opposite of this...Just a lot of people afraid of it, since they haven't seen this type of core in a game before...well... | ||||
AS-Poweredge | a 10 yearold doesn't have the understanding of how to really damage another player | ||||
crookshanks | I agree Darth...but this isn't StarFishing... | ||||
DarthMalignant | One person's playstyle should not overly infringe on another person's. | ||||
ILG_Aaron | Great chat all. Gotta go, coughing up a lung. | ||||
exir | :presses his emote button | ||||
Lord__Chaos | of course you could have the 10 year old social reject son, and 30 year old bad day at work father who both are online and both hate each other letting off steam | * ILG_Aaron stumbles around for the Tussin. | |||
DarthMalignant | Adios, ILG_Aaron. | * exir dances | |||
AS-Poweredge | hehe take care Aaron | ||||
crookshanks | Never underestimate the power in gaming that a child owns... | ||||
RichL_SOE | Just as a last note on the voice thing...one of the interesting aspects of online gaming is it allows you to be highly social but at the same time relatively anonymous and impersonal, in a way | * Dai-Galean pokes the main channel | |||
AS-Poweredge | the real barrier to getting MMOG's onto a console is 75% a psychological one | ||||
RichL_SOE | direct voice connection takes a big part of that away, even with voice fonts you are talking directly to another person, 1-on-1 | ||||
saculegroeg | i think the ultimate game must allow for anything to happen, and let nature take it's course. PVP and all... | * Dai-Galean says back back you beasts | |||
crookshanks | Rich, can we do /w all Crookshanks to find out where I am, what profession I am...etc? | ||||
exir | Voice Rules! SOE will know it when I make my perfect Voice game :DDDDD | ||||
RichL_SOE | Many people do NOT desire to go there, that would still want to play an MMO | ||||
crookshanks | To touch base with being somewhat impersonal | ||||
AS-Poweredge | that's true Rich, but having a voice option is a good way to immerse a player within a group | ||||
DarthMalignant | I'm actually considering trying out Everquest Adventures. Why? Because I'm intrigued at how an MMORPG on a console will feel. | ||||
RichL_SOE | So you can make some games that are very well suited to voice (battle games are typical examples) but some are not so suited | ||||
AS-Poweredge | but MMOG's are one of those coins that will land on an edge Rich :) | ||||
RichL_SOE | the point being, that voice is a useful technology but not a complete solution. | ||||
crookshanks | Voice commands as in text when I speak? or Voice commands that actually emit a sound? (sorry, did I miss somehting?) | ||||
exir | if i had voice i wouldn't have to emote laughter, sad, happy, cheer, and give instant commands | ||||
AS-Poweredge | true... it's part of a greater solution | ||||
DarthMalignant | I'm against voice in MMORPGs. Immersion, for me, is one of the key aspects of the game. | ||||
AS-Poweredge | take MW4 for example... online robot jobbie | ||||
crookshanks | Ahh, I'm with Darth | ||||
DarthMalignant | Voice tends to ruin this when you have MMORPGs with multiple non-human races. | ||||
RichL_SOE | many people are in that same camp Darth | ||||
exir | people used their own voice in AD&D games in real life... and it was very popular | ||||
AS-Poweredge | it can be more immersive to have Roger Wilco running, but it's not a requirment | ||||
DarthMalignant | To take the game I know best, can you imagine how SWG would feel if you heard some human talking through a Wookie avatar? | ||||
RichL_SOE | In particular voice is pretty adverse to a heavily role played environment (not that we have any heavy role playing MMOs yet, but still) | ||||
saculegroeg | well, we aren't going to be typing in different languages... so i think that point is weakened somewhat... | ||||
crookshanks | Or, if some kid starts talkin about some random stuff that has nothing to do with the game... | ||||
DarthMalignant | Voice is a good tool in small, -controlled- environments. | ||||
Slugeater | Who could seriously roleplay a Gungan with VC? | ||||
DarthMalignant | saculegroeg; Game mechanics garble the language so it 'looks' different. | ||||
AS-Poweredge | there is a middle ground. using voice commands to activate voices | ||||
RichL_SOE | It's REALLY hard to maintain suspension of disbelief when the high elf maiden next to you says "SON OF A BITCH! MY PET DIED!" in the middle of battle | ||||
DarthMalignant | Especially if said high elf is a man. | ||||
Abrii | hmmm a New York accent on a DAOC swordsman.... oh and what about those guys playing female chars? | ||||
Abrii | hehehe | ||||
AS-Poweredge | *lol* | ||||
saculegroeg | o... i didn't know that! | ||||
AS-Poweredge | voice activated voices. That way you save bandwidth too | ||||
Dai-Galean | Power you bugging the guys again | ||||
crookshanks | Would these voices be like hot keys? pre-assigned voicings...or would it be me, in my voice, thru a microphone, etc...Worried about herassment...Men herassing Women...I hear it happens | ||||
exir | even if it doesn't fit in right now... voice will be the thing of the future mmorpg's... MS will make it happen... GO MICROSOFT! | ||||
AS-Poweredge | *lol* Dai... I'm trying ;) | ||||
AS-Poweredge | something like that | ||||
Dai-Galean | figured | ||||
LarryatILG | Btw, thanks everyone for coming by. Hope to see you here again one of these days. | ||||
DarthMalignant | I suppose if you had voice recognition running in tandem with other game mechanics, you -could- theoretically make a pretty decent filter. | ||||
Slugeater | Well, having the Great Almighty Warrior say "My mum calls me for dinner is spemmbreaking already, VC can't break it any further. :) | ||||
AS-Poweredge | take care Larry... god speed :) | ||||
RichL_SOE | crook: both are potential technologies, but the easiest to implement is your voice doing the speaking (usually with some kind of modified sound output so it doesn't sound exactly like you) | ||||
AS-Poweredge | you ok Dai? | ||||
Origin_Alai | You guys are still on voice chat? | ||||
LarryatILG | *waving back* |
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