Classic Client Patch 7.0.57.20
Patch # | 7.0.57.20 | |
Date released: | 2017-03-16 | |
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Branch | Build # | Size |
uosa | unknown | 2,782,492 bytes |
Classic Client Patch 7.0.57.20
Note: No patch notes were published for this patch. It was released in support of the first Publish 97 TC1 publish.
Unofficial Patch Notes
New Localization Strings
- Trains the creature in the power of Bushido.
- Trains the creature in the power of Chivalry. Creature must have positive karma.
- Trains the creature in the power of Discordance.
- Trains the creature in the power of Mysticism.
- Trains the creature in the power of Necromancy. Creature mast have negative karma.
- Trains the creature in the power of Ninjitsu.
- Trains the creature in the power of Poisoning.
- Trains the creature in the power of Spellweaving.
- Trains the creature in the power of Magery.
- Trains the creature in the bleed, armor ignore, and paralyze special moves. Also trains the creature in the Pierce & Thrust mastery abilities.
- Arcane Pyromancy
- Trains the creature in the power of Arcane Pyromancy, a combination of Necromancy and Magery that harnesses the power of fire.
- Trains the creature in the disarm and paralyze special moves. Also trains the creature in the Heightened Senses & Shield Bash mastery abilities.
- Trains the creature in the nerve strike, armor ignore, and disarm special moves. Also trains the creature in the Focused Eye & Onslaught mastery abilities.
- Trains the creature in the disarm and paralyze special moves. Also trains the creature in the Knockout & Rampage mastery abilities.
- Rune Corruption
- Trains the creature in the Rune Corruption special ability, causing reduction to a target's damage resistances.
- Grasping Claw
- Trains the creature in the Grasping Claw special ability, causing the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
- Cold Wind
- Trains the creature in the Cold Wind special ability, causing the creature to breathe an icy wind around targets that causes cold damage over time.
- Raging Breath
- Trains the creature in the Raging Breath special ability, causing the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
- Conductive Blast
- Trains the creature in the Conductive Blast special ability, causing reduction to a target's energy resistance.
- Lightning Force!
- Trains the creature in the Lightning Force special ability, causing the creature to attack with energy damage."
- Steal Life
- Trains the creature in the Steal Life special ability, causing the creature to attack with energy damage that will convert some of that damage back to health over time.
- Angry Fire
- Trains the creature in the Angry Fire special ability, causing the creature to deliver devastating fire attacks.
- Dragon Breath
- Trains the creature in the Dragon Breath special ability, causing the creature to deliver devastating fire damage based on its target's health.
- Inferno
- Trains the creature in the Inferno special ability, causing the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
- Flurry Force
- Trains the creature in the Flurry Force special ability, causing the creature to attack with a flurry reducing a target's physical resist and causing physical damage.
- Vicious Bite
- Trains the creature in the Vicious Bite special ability, causing the creature to inflict a festering wound on approaching targets that does direct damage over time.
- Searing Wounds
- Trains the creature in the Searing Wounds special ability, causing the creature to sear attackers resulting in a reduction in the effect of healing.
- Life Leech
- Trains the creature in the Life Leech special ability, causing the creature to leech life from incoming damage.
- Sticky Skin
- Trains the creature in the Sticky Skin special ability, causing a reduction in attack speed to attackers.
- Tail Swipe
- Trains the creature in the Tail Swipe special ability, causing the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.
- Venomous Bite
- Trains the creature in the Venomous Bite special ability, causing the creature to poison all nearby targets.
- Mana Drain
- Trains the creature in the Mana Drain special ability, causing the creature to drain the mana of all nearby targets.
- Repel
- Trains the creature in the Repel special ability, causing all incoming damage to be reflected at the attacker.
- Trains the creature in the Nerve Strike special move, causing paralysis and direct damage to a target.
- Trains the creature in the Whirldwind Attack special move, causing damage to all nearby targets.
- Trains the creature in the Lightning Arrow special move, causing energy damage to nearby targets.
- Trains the creature in the Infused Throw special move, causing dismount or paralysis and extra damage.
- Trains the creature in the Mystic Arc special move, causing extra chaos damage to nearby targets.
- Trains the creature in the Talon Strike special move, causing extra damage and reducing a target's hit point regeneration.
- Trains the creature in the Psychic Attack special move, causing physical damage and reducing a targets intelligence, spell damage increase, and lower mana cost.
- Trains the creature in the Armor Ignore special move, which ignores a target's resistances while inflicting slightly less damage.
- Trains the creature in the Armor Pierce special move, causing increased damage while ignoring a portion of the target's resistance to damage.
- Trains the creature in the Bladeweave special move, allowing the use of randomly selected special moves including: bleed, double strike, armor ignore, block, mortal strike, feint, paralyzing blow, and crushing blow.
- Trains the creature in the Bleed special move, causing bleeding wounds to a target that do damage over time.
- Trains the creature in the Block special move, causing an increase in defense chance for a period of time.
- Trains the creature in the Concussion Blow special move, causing direct damage and a mana drain on a target.
- Trains the creature in the Crushing Blow special move, delivering extra damage to a target.
- Trains the creature in the Disarm special move, causing a target to unequip its weapons.
- Trains the creature in the Dismount special move, causing the creature to dismount a target.
- Trains the creature in the Double Strike special move, causing dual attacks but at reduced damage.
- Trains the creature in the Dual Wield special move, increasing its swing speed.
- Trains the creature in the Feint special move, causing a decrease in incoming damage.
- Trains the creature in the Force of Nature special move, causing direct damage and a damage increase to the following attack.
- Trains the creature in the Frenzied Whirlwind special move, causing damage to nearby targets. Unlike the player's Frenzied Whirlwind special move, this attack does not reduce the movement of nearby enemies.
- Trains the creature in the Mortal Strike special move, causing a target to be unable to heal.
- Trains the creature in the Paralyze special move, causing a target to become paralyzed.
- Aura of Energy
- Trains the creature in the Aura of Energy area effect, causing energy damage to nearby targets.
- Firestorm
- Trains the creature in the Firestorm area effect, causing fire damage to nearby targets and setting the terrain ablaze.
- Explosive Goo
- Trains the creature in the Explosive Goo area effect, causing a fiery spray on nearby victims causing energy damage.
- Essence of Earth
- Trains the creature in the Essence of Earth area effect, causing physical damage to nearby targets.
- Aura of Nausea
- Trains the creature in the Aura of Nausea area effect, causing nearby targets to suffer a reduction in swing speed, hit chance, defense chance, and faster casting.
- Essence of Disease
- Trains the creature in the Essence of Disease area effect, causing poison damage to nearby targets.
- Trains the creature in the mortal strike, concussion, and disarm special moves. Also trains the creature in the Toughness & Stagger mastery abilities.
- Trains the creature in advanced use of Magery spells.
- Necromage
- Trains the creature in the power of Necromagery, a combination of Necromancy and Magery.
- Poison Breath
- Trains the creature in the Poison Breath area effect, causing lethal poison to nearby targets.
- Required Control Slots
- Pet Rating
- Special Moves
- Special Abilities
- Magical Abilities
- Area Effect Abilities
- You may not use this while inside a house or on a boat.
- A Totem is already active in this area.
- <CENTER>ANIMAL TRAINING MENU</CENTER>
- <CENTER>TRAINING CONFIRMATION</CENTER>
- Begin Animal Training
- Train Pet
- Total Pet Training Points:
- Avail. Training Points:
- Pet Training Progress:
- Pet Training Options
- REQUIREMENTS
- Additional Skill Training Points:
- Increase Magic Skill Caps
- Increase Combat Skill Caps
- You successfully train the pet!
- You do not have the available pet slots to train this pet. Please free up pet slots and try again.
- You are unable to train your pet. The required powerscroll was not found in your main backpack.
- Your pet lacks the required patience to complete this training.
- Your pet looks to have already completed that training.
- Pet Training Confirmation
- All pet training is final and can't be unlearned. Do you want to complete this training?
- Initiating training for this pet will remove pack instincts. Pack instincts is restricted on pets four slots and above. Do you wish to continue?
- Pet Advancements
- Base Damage Per Second
- Increase a creature's strength.
- Increase a creature's dexterity.
- Increase a creature's intelligence.
- Increase a creature's maximum hit points.
- Increase a creature's maximum stamina.
- Increase a creature's maximum mana.
- Increase a creature's natural hit point regeneration rate.
- Increase a creature's natural stamina regeneration rate.
- Increase a creature's natural mana regeneration rate.
- Increase a creature's base damage per second average.
- Increase a creature's physical resistance.
- Increase a creature's fire resistance.
- Increase a creature's cold resistance.
- Increase a creature's energy resistance.
- Increase a creature's poison resistance.
- Increase a creature's specific skill cap with the use of powerscrolls.
- This ability requires additional skills the creature has not yet learned and will require additional training points. To learn this ability the creature's training points will be reduced by the total amount of training points necessary.
- Increase a creature's maximum stamina.
- Animal Trainers throughout Britannia rejoice! New animal training techniques discovered! Visit an Animal Trainer to learn more!
- Such an exciting time to be an Animal Trainer! New taming techniques have been discovered!
- Discovering Animal Training
- Years of patience and meticulous study have paid off! New Animal Training techniques have been discovered! Animal tamers may now train their pets, teaching them new ways to fight and survive! The first step is to tame a creature. Find a creature in the wild, and using your animal taming skill - tame it!
- Tame a creature.
- The life of an animal trainer is not for everyone, return to an Animal Trainer if you wish to try again.
- Find a creature in the wild, and using the animal taming skill - tame it!
- Well done! Now that you have your pet it is time to start training!
- Now that your pet is tame, you must begin the training process. Pets will train while they are engaged in combat, and will progress as they battle other creatures. Pets train best against wild creatures, and will learn the most from the fiercest creatures in the realm! There is a limit to how much a pet can learn from a single foe, so make sure your pet has fresh adversaries!<br><br>When you are ready to begin the training process, use the Animal Lore skill on your pet and select "Begin Animal Training." When your pet has completed the training process you can teach them new ways to fight and survive!
- Use the Animal Lore Skill on your pet and select "Begin Animal Training."<br><br>
- When you are ready to begin the training process, use the Animal Lore skill on your pet and select "Begin Animal Training."
- Well done! Now that your pet has begun the Animal Training process return to the Animal Trainer to learn more about the next steps.
- Your pet's control slot have been updated.
- A step closer to mastering Animal Training.
- You've completed an Animal Training quest! Visit an Animal Trainer to continue!
- Now that you have started the training process it is time to lead your pet into battle! Pets will train while they are engaged in combat, and will progress as they battle other creatures. Pets train best against wild creatures, and will learn the most from the fiercest creatures in the realm! There is a limit to how much a pet can learn from a single foe, so make sure your pet has fresh adversaries! When the "Pet Training Progress" bar is full, your pet is ready to learn new ways to fight and survive. <br><br>Now you must lead your pet into the wild and battle it against other creatures!
- Lead your pet into the wild and battle it against other creatures until the "Pet Training Progress" bar is full.
- Lead your pet into the wild and battle it against other creatures until the "Pet Training Progress" bar is full. Remember Pets train best against wild creatures, and will learn the most from the fiercest creatures in the realm! There is a limit to how much a pet can learn from a single foe, so make sure your pet has fresh adversaries!
- *The creature surges with battle experience and is ready to train!*
- As One
- Now that your pet has fully trained, it is time to teach it something new! Use the Animal Lore skill on your pet and select "Pet Training Options." The Animal Training menu lists all of the available training properties you can apply to the pet.<br><br>The Categories pane shows the category of available properties:<br><br>Stats and Resists allow you to increase individual Stat and Resist properties for the pet.<br><br>Increase Magic Skill Caps and Increase Combat Skill Caps allow you to increase skill caps for various magical and combat related skills. This process requires the use of Power Scrolls and only increases the skill cap, you will still need to train the pet in the specific skill through traditional pet skill training. <br><br>Magical Abilities allow you to give the pet magical abilities in one of several spell schools<br><br>Special Abilities allow you to give the pet special abilities, different than those traditionally found as weapon special moves. <br><br>Special Moves allow you to give the pet special moves, similar to those traditionally found as weapon special moves. <br><br>Area Effect Abilities allow you to give the pet an area attack, targeting multiple adversaries within an area.<br><br>When you train your pet, the number of control slots the pet requires will increase. The maximum number of control slots any pet can have is 5, however individual pets have maximum control slots they can be trained to.<br><br>A pet can only learn so much during each training level. As you mix and match properties from the Animal Training menu, the amount of available training points will decrease based on your selections. Different property selections have different training point costs. When you are ready to apply a new property to your pet, select "Train Pet" and confirm you are ready to do so!
- Use the Animal Lore skill on your pet and select "Pet Training Options" to mix and match which properties you will train your pet. When you are satisfied with the property you have chosen select "Train Pet" and confirm the training!
- You have Discovered Animal Training! Train new pets and mix and match properties to create unique variations of pets to take into battle! Good Luck, Animal Trainer!
- You may not use a totem here.
- You cannot currently tame that creature.
- You lack the taming skill required to train this creature.
- Clawed Creatures: alligator, bake kitsune, bane dragon, bird, black bear, brown bear, cat, chicken, cold drake, cougar, crow, cu sidhe, dark wolf, desert ostard, dire wolf, dragon, dragon wolf, drake, eagle, ferret, frenzied ostard, frost dragon, giant rat, greater chickens, greater dragon, greater mongbat, grey wolf, grizzly bear, hell hound, hellcat, hiryu, ki-rin, lava lizard, lesser hiryu, magpie, mongbat, panther, phoenix, polar bear, predator hellcat, raptor, rat, ridgeback, savage ridgeback, serpentine dragon, sewer rat, skittering hopper, skree, slith, snow leopard, squirrel, stone slith, timber wolf, toxic slith, tropical bird, tsuki wolf, turkey, vampire bat, war ostard, white wolf, white wyrm, wild tiger.
- Magical Creatures: bake kitsune, cold drake, cu sidhe, dark steed, dragon, dragon turtle, drake, dread warhorse, eodon bird of prey, fire steed, frost dragon, greater dragon, hellsteed, hiryu, ki-rin, lasher, lava lizard, lesser hiryu, nightmare, phoenix, reptalon, serpentine dragon, silver steed, silver wolf, skree, tsuki wolf, unicorn, vollem, white wyrm.<br><br><br><br><i>Note: Training these creatures in other Magics will remove any innate magic ability<i>
- Necromantic Creatures:dark steed, dark wolf, dire wolf, dread spider, dread warhorse, hell hound, hellcat, hellsteed, nightmare, predator hellcat, shadow wyrm, tsuki wolf, vampire bat, windrunner.
- Sticky Skin Creatures: corrosive slime, giant toad, slime, toxic slith.
- Tailed Creatures: alligator, bake kitsune, bane dragon, cold drake, cougar, cu sidhe, dark wolf, dog, dragon, dragon turtle, dragon wolf, drake, eodon bird of prey, frost dragon, gaman, giant ice worm, giant serpent, greater dragon, grey wolf, hell hound, hellcat, high plains boura, hiryu, ice snake, ki-rin, lava lizard, lava serpent, lava snake, lesser hiryu, lowland boura, panther, predator hellcat, raptor, rat, reptalon, ruddy boura, saurosaurus, scorpion, serpentine dragon, sewer rat, shadow wyrm, silver wolf, skree, slith, snake, snow leopard, stone slith, toxic slith, tsuki wolf, vollem, white wolf, white wyrm, wild tiger, windrunner.
- Only creatures from the Tokuno Islands are capable of learning Bushido & Ninjitsu abilities.
- Insectoid Creatures: deathwatch beetle, fire ant, fire beetle, frost mite, giant beetle, iron beetle, rune beetle.
- The Animal Training menu lists all of the available training properties you can apply to the pet.<br><br>The Categories pane shows the category of available properties:<br><br>Stats and Resists allow you to increase individual Stat and Resist properties for the pet.<br><br>Increase Magic Skill Caps and Increase Combat Skill Caps allow you to increase skill caps for various magical and combat related skills. This process requires the use of Power Scrolls and only increases the skill cap, you will still need to train the pet in the specific skill through traditional pet skill training.<br><br>Magical Abilities allow you to give the pet magical abilities in one of several spell schools.<br><br>Special Abilities allow you to give the pet special abilities, different than those traditionally found as weapon special moves.<br><br>Special Moves allow you to give the pet special moves, similar to those traditionally found as weapon special moves.<br><br>Area Effects allow you to give the pet an area attack, targeting multiple adversaries within an area.<br><br>When you train your pet, the number of control slots the pet requires will increase. The maximum number of control slots any pet can have is 5, however individual pets have maximum control slots they can be trained to.<br><br>A pet can only learn so much during each training level. As you mix and match properties from the Animal Training menu, the amount of available training points will decrease based on your selections. Different property selections have different weights.<br><br>Each training category is restricted in how much a pet can learn. Pets can learn 1 school of magic, 1 special ability, 2 special moves and 1 area effect. A pet may learn a maximum of 3 total overall from any combination within those limits.<br><br>When you are ready to apply a new property to your pet, select "Train Pet" and confirm you are ready to do so! Remember! All training is final, so be sure you are training the creature the way you wish it to be trained!
- Piercing
- Bashing
- Slashing
- Battle Defense
- Training Point Weight Caps<br><br>Strength, Dexterity & Intelligence: 2360<br><br>Hit Point, Stamina, & Mana: 3370<br><br>Resists: 1095 <br><br>Hit Point Regeneration: 100<br><br>Stamina Regeneration: 25<br><br>Mana Regeneration: 15<br><br>Individual Attribute Caps<br><br>Strength & Intelligence: 700<br><br>Dexterity: 150<br><br>Hit Points: 1100<br><br>Stamina: 300<br><br>Mana: 1500<br><br>Resists: 80<br><br>