Patch Notes from 1997-09-04 number 1
(Redirected from Patch Notes from 1997-09-04)
Patch Notes from 1997-09-04 number 1
- A full map update was done that should fix many map problems.
- Clicking on an archery butte after shooting now gives you your score for the shooting session.
- Double-clicking an archery butte when standing right next to it recovers your arrows.
- Several fixes for stability went in.
- You will no longer be able to hire hirelings for less than the amount of money they request.
- Pets will only obey the "guard" command from a ghost, nothing else.
- You can no longer bow or salute while riding a horse.
- The various field, energy vortex, and blade spirit spells have been declared illegal in towns and will result in guards being called.
- Learning by watching rate has been adjusted upwards, and the facing check in it has been improved.
- A fix to horse fatigue.
- A fix to the problem of combat going on after you have stopped fighting.
- Changed the macro option from "backscroll" to "journal" to match the character window button.
- Numerous bugs with magic items have been fixed, whereby they were not removing their effect when the item was removed.
- All carpentry-made items should now be movable.
- You can now steal heavy items.
- We fixed a problem whereby you could get too-heavy items into your backpack.
- Fixed a crash in the shop window when buying.
- Fixed a problem with random pricing in certain shops.
- Put in place the strength requirements for armor and other clothing. This means that you now need a substantial strength to be able to wear plate mail!
- We have a new set of fixes in for shopkeepers wandering away and teleporting.
- The veterinary skill has been fixed.
- Numerous carpentry problems were fixed including placing items in illegal locations.
- The inscription skill should be fixed. The icons and names should be correct, and you should be able to put the resulting scrolls into a new spellbook.
- Fixed problems with lights displaying properly.
- Reagents should now be taken properly when spells are cast.