Summon Familiar
1 stone |
Necromancy Spell | |
Spell | Summon Familiar |
Mana Cost | 17 mana |
Duration | until released or killed |
Casting Delay | 4 seconds |
Skill (min) | 30 to 100 Necromancy |
Skill (99%) | minimum skill + 40 Necromancy |
Skill (Scribe) | 29.6 Inscription |
Reagents |
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Craftable Scroll | |
Name | Summon Familiar |
Category | Spells of Necromancy |
Skill(s) Required | 29.6 Inscription |
Mana Cost | 17 mana |
Can be exceptional | No |
Wearable Slot | None |
Wieldable | No |
Required Recipe | None |
Tool Required | |
Stackable | Yes |
Ingredients | |
1 Batwing 1 Blank Scroll 1 Daemon Blood 1 Grave Dust |
Summon Familiar
Words of Power | |
Britannian | kal xen bal |
Translation | Invoke Summon Creature Chaos |
Allows the Caster to summon a Familiar from the selected list. A Familiar will follow and fight with its owner, in addition to granting unique bonuses to the Caster, dependent on the type of Familiar summoned. You cannot give a familiar orders like you can a pet. If the owner of a familiar goes invisible, so will the familiar. All familiars take 1 Follower slot.
- Requires 30 Necromancy and 30 Spirit Speak.
- Abilities: Pack animal, picks up stuff, decent combat assistant.
- Requires 50 Necromancy and 50 Spirit Speak.
- Abilities: Negative energy flare; periodically heals the mana of those friendly to the caster (and the caster) IF they have negative karma. The more negative the karma, the more mana received.
- Requires 60 Necromancy and 60 Spirit Speak.
- Abilities: +1 stamina every 2 seconds.
- Wolf mastery; allows you to tame any wolf as if it were a 0 difficulty tameable.
- Requires 80 Necromancy and 80 Spirit Speak.
- Abilities: Snake Charming. Allows you to charm snakes by double clicking them; a charmed snake will attack a target you select.
- Requires 100 Necromancy and 100 Sprit Speak.
- Abilities: Any melee damage done by the bat converts to healing for the caster in an equal amount.