Publish Notes from 2010-02-10
Revision as of 01:35, 14 March 2017 by BrianFreud (https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/)
Publish Notes from 2010-02-10
- 1 Publish Notes from 2010-02-10
- 2 Publish 64
10 Feb 2010 09:15:40 EST
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New Gardening Resources
- Flax Seed produces cotton bales (used on spinning wheels to make spools of thread)
- Cypress seeds produce bark fragments (these can only be used by cooks to make wood pulp)
- Sugar Cane seed produces bags of sugar
- Navrey, Medusa, Stygian Dragon and the Slasher of Veils have been revamped:
Seed Trading Box
- If you have seeds that will not stack, take them to the flower garden
behind the Nujel'm Palace and place them in the Gardener's Toolbox. This will allow an exchange of unstackable to stackable seeds. The box will accept single seeds or containers filled with seeds. Please be warned that the player can't carry the seed container and it will drop to the player's feet. Double click the box for instructions if needed.
- Imbuing is not the only skill associated with Mysticism now. Players can use
EITHER their Focus skill or Imbuing skill. Evaluate Intelligence no longer has any effect on a Mystic's spell power
Housing Teleporter Changes
- If two House Teleporters are not linked with each other, it is now possible to form a link between the two. To do this:
- Have both House Teleporters in your backpack.
- Double-click on one House Teleporter.
- When the targeting cursor appears, target the other House Teleporter.
- The two House Teleporters will then be linked and can be used for teleporting between each location when locked down in a house.
- This is an exclusive link. Old link associations will be broken when the new link is formed.
- Faction players will no longer be able to use these while carrying a sigil.
Please Note: If you have teleporters placed you do not have to relink them. If one happens to become unlinked for any reason, you will be notified by the teleporter becoming dark grey.
Item Insurance Update
All items have been evaluated based on their true value and these values will now be used to determine insurance costs.
Scaling insurance cost
- New insurance costs will be between 10gp and 800gp.
- Magical items cost will be based on their worth in the Imbuing system. Please note: Item property UO:weighted values subject to change.
- All community collection items will remain 600gp.
- All faction armor/weapons will be 800gp.
- Insurable armor set pieces will remain 600gp.
- Players will now be receiving 100% of the insurance value for player kills and faction players will receive 50% of the insurance value insurance value
for player kills.
- Non-magical item cost is based on a percentage of the items vendor price.
- Displays all insurable items currently within the players backpack and equipped on paperdoll.
- Displays current insurance status for each item.
- Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.
- House add-on deeds will remain blessed when they are redeeded
- Glowing runes will animate in the Legacy Client
- Player's last corpse is teleported out of the Underworld puzzle room if the key expires
- Snakes which are attacked while under the influence of a snake charmer will no longer remain uncharmable.
- Gregorio the Bandit will no longer turn blue when attacked.
- Fixed an issue with Tinkers not being able to make trapped boxes. This was caused when the tool was used up upon a failed attempt.
- Pets should be able to follow their owners down the stairs from Underworld into the Abyss
- Fixed an issue with re-deeding heritage token ladders decaying when redeeded and replaced.
- Maple and Snows trees will no longer display bare in Felucca
- The Crystal Vortex now has a new corpse animation
- Young players can now say “cross” to use the ferry in Skara
- Players will no longer be able to cast Rising Colossus inside houses
- The 20 skill points from humans' “Jack of all Trades” will no longer apply
to the skill points required for the mana discount on special moves.
If players do not have 200 or more modified points in various combat
skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost